コード例 #1
0
SsScene1302Fence::SsScene1302Fence(NeverhoodEngine *vm)
	: StaticSprite(vm, 0x11122122, 200) {

	_firstY = _y;
	if (getGlobalVar(V_FLYTRAP_RING_FENCE))
		_y += 152;
	loadSound(0, 0x7A00400C);
	loadSound(1, 0x78184098);
	SetUpdateHandler(&SsScene1302Fence::update);
	SetMessageHandler(&SsScene1302Fence::handleMessage);
	SetSpriteUpdate(NULL);
}
コード例 #2
0
SsScene2504Button::SsScene2504Button(NeverhoodEngine *vm)
	: StaticSprite(vm, 1400), _countdown(0), _isSoundPlaying(false) {

	loadSprite(0x070220D9, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400);
	setVisible(false);
	loadSound(0, 0x4600204C);
	loadSound(1, 0x408C0034);
	loadSound(2, 0x44043000);
	loadSound(3, 0x44045000);
	SetMessageHandler(&SsScene2504Button::handleMessage);
	SetUpdateHandler(&SsScene2504Button::update);
}
コード例 #3
0
void keypressSpecial(int key, int x, int y){
	if (key == GLUT_KEY_UP) {
		loadSound("./wav/tick.wav"); playSound();
		// if(!collision())
		if(allow_movement)
		{
			if(camera % 4==3 ) move_block_left();
			else if(camera % 4==1 ) move_block_right();
			else if (camera % 4==2 ) move_block_down();
			else if( camera % 4==0 ) move_block_up();
		}
		// move_block_up();
	}
	if (key== GLUT_KEY_DOWN){
		loadSound("./wav/tick.wav"); playSound();
		// if(allow_movement)
		// move_block_down();
		if(allow_movement)
		{
			if(camera % 4==1 ) move_block_left();
			else if(camera % 4==3 ) move_block_right();
			else if (camera % 4==0 ) move_block_down();
			else if( camera % 4==2 ) move_block_up();
		}
	}
	if (key== GLUT_KEY_LEFT){
		loadSound("./wav/tick.wav"); playSound();
		// if(allow_movement)
		// move_block_left();
		if(allow_movement)
		{
			if(camera % 4==0 ) move_block_left();
			else if(camera % 4==2 ) move_block_right();
			else if (camera % 4==3 ) move_block_down();
			else if( camera % 4==1 ) move_block_up();
		}
	}
	if (key== GLUT_KEY_RIGHT){
		loadSound("./wav/tick.wav"); playSound();
		// if(allow_movement)
		// move_block_right();
		if(allow_movement)
		{
			if(camera % 4==2 ) move_block_left();
			else if(camera % 4==0 ) move_block_right();
			else if (camera % 4==1 ) move_block_down();
			else if( camera % 4==3 ) move_block_up();
		}

	}

}
コード例 #4
0
  SoundManager::SoundManager():m_BackgroundMusic(NULL), m_LaserSound(NULL), m_ZombieSound(NULL){
    //Init the sound librairy
    std::cout << "---------------------------------" << std::endl;
    std::cout << "SOUND MANAGER : Initialisation" << std::endl;
    if(Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, MIX_DEFAULT_CHANNELS, 1024) == -1)
    {
	std::cout << "FAILURE : Impossible to init : " << Mix_GetError() << std::endl;
    }else{
	std::cout << "SUCCES" << std::endl;
    }
    Mix_AllocateChannels(3);
    loadSound(&m_LaserSound, "./audio/laser_1.ogg");
    loadSound(&m_ZombieSound, "./audio/zombie.ogg");
  }
コード例 #5
0
ファイル: module2600.cpp プロジェクト: alcherk/scummvm
SsScene2609Button::SsScene2609Button(NeverhoodEngine *vm, Scene *parentScene)
	: StaticSprite(vm, 1400), _parentScene(parentScene), _countdown(0) {
	
	SetUpdateHandler(&SsScene2609Button::update);
	SetMessageHandler(&SsScene2609Button::handleMessage);

	loadSprite(0x825A6923, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400);
	if (!getGlobalVar(V_WATER_RUNNING))
		setVisible(false);
	loadSound(0, 0x10267160);
	loadSound(1, 0x7027FD64);
	loadSound(2, 0x44043000);
	loadSound(3, 0x44045000);
}
コード例 #6
0
AsScene1306Elevator::AsScene1306Elevator(NeverhoodEngine *vm, Scene *parentScene, AnimatedSprite *asElevatorDoor)
	: AnimatedSprite(vm, 1100), _parentScene(parentScene), _asElevatorDoor(asElevatorDoor), _isUp(false), _isDown(true),
	_countdown(0) {

	_x = 320;
	_y = 240;
	createSurface1(0x043B0270, 100);
	startAnimation(0x043B0270, 0, -1);
	_newStickFrameIndex = 0;
	loadSound(0, 0x1C100E83);
	loadSound(1, 0x1C08CEC5);
	loadSound(2, 0x5D011E87);
	SetMessageHandler(&AsScene1306Elevator::handleMessage);
}
コード例 #7
0
AsScene2402TV::AsScene2402TV(NeverhoodEngine *vm, Klaymen *klaymen)
	: AnimatedSprite(vm, 1100), _klaymen(klaymen), _countdown1(0), _countdown2(0) {

	_x = 260;
	_y = 210;
	createSurface(100, 127, 90);
	setDoDeltaX(1);
	SetMessageHandler(&Sprite::handleMessage);
	if (!getGlobalVar(V_TV_JOKE_TOLD)) {
		loadSound(0, 0x58208810);
		_countdown1 = 48;
		startAnimation(0x4919397A, 0, -1);
		_newStickFrameIndex = 0;
		SetUpdateHandler(&AsScene2402TV::upWait);
	} else {
		int16 frameIndex;
		if (_klaymen->getX() > 320)
			_currFrameIndex = 29;
		frameIndex = CLIP<int16>((_klaymen->getX() - _x + 150) / 10, 0, 29);
		startAnimation(0x050A0103, frameIndex, -1);
		_newStickFrameIndex = frameIndex;
		_countdown1 = 0;
		SetUpdateHandler(&AsScene2402TV::upFocusKlaymen);
	}
}
コード例 #8
0
ファイル: Sound.cpp プロジェクト: zephyrz4/pongGame
Sound::Sound( char *filename ) {

  channel = -1 ;
  sound = NULL ;
  loadSound( filename ) ;

}
コード例 #9
0
void keypressed(unsigned char key, int x, int y) {
	if (key == 's') { viewer->pos[2]+=0.05; }
	if (key == 'w') { viewer->pos[2]-=0.05; }
	if (key == 'a') { viewer->pos[0]-=0.05; }
	if (key == 'd') { viewer->pos[0]+=0.05; }
	if (key == 'b') { viewer->pos[1]+=0.05; }
	if (key == 'n') { viewer->pos[1]-=0.05; }
	if (key == 'z') { save_screenshot("a.tga",WIDTH,HEIGHT); }
	if( key == 'r') {rotate_try(X_axis);}
	if( key == 't') {rotate_try(Y_axis);}
	if( key == 'y') {rotate_try(Z_axis);}
	if (key == 'x') 
	{ 
		printf("\n\nYour total score is %d\n",tetris_board->score );
		exit(0);
	}
	if( key == ' ')
	{
		move_block_max_down();
	}
	if (key=='m')
	{
		if(music==0){
			alSourceStop(source);
			music=1;
		}
		else
		{
			loadSound("./wav/theme.wav");
			alSourcePlay(source);
			music=0;
		}
	}

}
コード例 #10
0
ファイル: AudioSquall.cpp プロジェクト: Evil-Spirit/Nutmeg
	Sound *AudioSquall::loadSound(const char *name) {

		SquallSound *sound = new SquallSound(this);
		loadSound(name, *sound);
		return sound;

	}
コード例 #11
0
	S32 PCMAudioManager::loadSound(const char *assetName) {
		Property *prop = btGetContext()->appProperties->get("debug_sounds");
		BOOL32 debugSounds = FALSE;
		if (prop) {
			debugSounds = prop->getBoolValue();
		}
        if (isSoundLoaded(assetName)) {
            return getSoundId(assetName);
        }
		int assetSize = 0;
		unsigned char *fileData = _platform_load_asset(assetName, &assetSize);
		S32 sndId = -1;
		if (fileData) {
			signed short *decoded;
			int channels, len;
			unsigned int sampleRate = 0;
			len = stb_vorbis_decode_memory(fileData, assetSize, &channels, &sampleRate, &decoded);
			if (debugSounds) {
				char buf[1024];
				sprintf(buf, "Loaded %s: (%i enc bytes) length=%i channels=%i rate=%i", assetName, assetSize, len, channels, sampleRate);
				logmsg(buf);
			}
			sndId = loadSound(decoded, len * channels, sampleRate, channels, assetName);
		}
		_platform_free_asset(fileData);
		return sndId;
	}
コード例 #12
0
ファイル: ALSubsystem.cpp プロジェクト: sumanvyj/phosbot
SoundPtr ALSubsystem::play2D(String name, bool startPaused)
{
  SoundPtr out;

  if(mAudioBuffers.find(name) == mAudioBuffers.end())
  {
    loadSound(name);

    if(mAudioBuffers.find(name) == mAudioBuffers.end())
    {
      std::cout<<"Could not play sound, could not find or load audio.\n";
      return out;
    }
  }

  if(!hasSources())
  {
    std::cout<<"Could not play sound, no available sound sources.\n";
  }
  else
  {
    out.bind(new BufferedSound(getSource(), mAudioBuffers[name], mAudioData[name]));
    mActiveSounds.push_back(out);
    if(!startPaused)
      out->play();
  }

  return out;
}
コード例 #13
0
ファイル: main.cpp プロジェクト: jhasse/jngl
void load(const std::string& filename) {
    if (filename.length() >= 4 && filename.substr(filename.length() - 4) == ".ogg") {
        loadSound(filename);
    } else {
        loadSprite(filename);
    }
}
コード例 #14
0
ファイル: audio.c プロジェクト: LibreGames/edgar
static void preCacheSound(char *name)
{
	int i;
	Mix_Chunk *chunk = NULL;

	for (i=0;i<soundIndex;i++)
	{
		if (strcmpignorecase(sound[i].name, name) == 0)
		{
			return;
		}
	}

	if (soundIndex == MAX_SOUNDS)
	{
		showErrorAndExit("Ran out of space for sounds");
	}

	chunk = loadSound(name);

	sound[soundIndex].effect = chunk;
	STRNCPY(sound[soundIndex].name, name, sizeof(sound[soundIndex].name));

	soundIndex++;
}
コード例 #15
0
AsScene1105TeddyBear::AsScene1105TeddyBear(NeverhoodEngine *vm, Scene *parentScene)
	: AnimatedSprite(vm, 1100), _parentScene(parentScene) {

	createSurface(100, 556, 328);
	_x = 320;
	_y = 240;
	SetUpdateHandler(&AnimatedSprite::update);
	SetMessageHandler(&AsScene1105TeddyBear::handleMessage);
	startAnimation(0x65084002, 0, -1);
	_newStickFrameIndex = 0;
	setVisible(false);
	_needRefresh = true;
	updatePosition();
	loadSound(0, 0xCE840261);
	loadSound(1, 0xCCA41A62);
}
コード例 #16
0
SsScene2901LocationButtonLight::SsScene2901LocationButtonLight(NeverhoodEngine *vm, int which, uint index)
	: StaticSprite(vm, 900), _index(index) {

	loadSprite(kSsScene2901LocationButtonLightFileHashes1[which * 6 + index], kSLFDefDrawOffset | kSLFDefPosition, 900);
	setVisible(false);
	loadSound(0, kSsScene2901LocationButtonLightFileHashes2[_index]);
}
コード例 #17
0
ファイル: CubeAnim.cpp プロジェクト: Antonhansel/Tronberman
void  CubeAnim::changeMusic(const int i)
{
  if (i == 1)
  {
    _itp++;
    if (_itp == _paths.end())
      _itp = _paths.begin();
  }
  else if (i == -1)
  {
    if (_itp == _paths.begin())
    {
      _itp = _paths.end();
      _itp--;
    }
    else
      _itp--;
  }
  if (_paths.size() == 0)
    std::cout << "Error on loading" << std::endl;
  else
  {
    if (loadSound(*_itp) == false)
      return;
  }
}
コード例 #18
0
ファイル: vga_ff.cpp プロジェクト: St0rmcrow/scummvm
void AGOSEngine::vc83_playSoundLoop() {
	uint16 sound = vcReadNextWord();
	int16 vol = vcReadNextWord();
	int16 pan = vcReadNextWord();

	loadSound(sound, pan, vol, Sound::TYPE_SFX5);
}
コード例 #19
0
SsScene3010DeadBoltButton::SsScene3010DeadBoltButton(NeverhoodEngine *vm, Scene *parentScene, int buttonIndex, int initCountdown, bool initDisabled)
	: StaticSprite(vm, 900), _parentScene(parentScene), _buttonLocked(false), _countdown1(0), _countdown2(0), _buttonIndex(buttonIndex) {

	_buttonEnabled = getSubVar(VA_LOCKS_DISABLED, kScene3010ButtonNameHashes[_buttonIndex]) != 0;
	createSurface(400, 88, 95);
	setSprite(kScene3010DeadBoltButtonFileHashes2[_buttonIndex]);
	if (initDisabled)
		disableButton();
	else if (_buttonEnabled)
		_countdown1 = initCountdown * 12 + 1;
	loadSound(0, 0xF4217243);
	loadSound(1, 0x44049000);
	loadSound(2, 0x6408107E);
	SetUpdateHandler(&SsScene3010DeadBoltButton::update);
	SetMessageHandler(&SsScene3010DeadBoltButton::handleMessage);
}
コード例 #20
0
ファイル: ALSubsystem.cpp プロジェクト: 67-6f-64/OryxEngine
SoundPtr ALSubsystem::play2D(String name, bool startPaused)
{
    SoundPtr out;

    if(mAudioBuffers.find(name) == mAudioBuffers.end())
    {
        loadSound(name);

        if(mAudioBuffers.find(name) == mAudioBuffers.end())
        {
            Logger::getPtr()->logMessage("Could not play sound, could not find or load audio.");
            return out;
        }
    }

    if(!hasSources())
    {
        Logger::getPtr()->logMessage("Could not play sound, no available sound sources.");
    }
    else
    {
        out.bind(new BufferedSound(getSource(), mAudioBuffers[name]));
        mActiveSounds.push_back(out);
        out->setGain(0.f, 1.f, 1.f);
        if(!startPaused)
            out->play();
    }

    return out;
}
コード例 #21
0
ファイル: SoundPool.cpp プロジェクト: n3on/clearsky
const bool SoundPool::loadSound(const locationStringType path)
{
	sndFileType type = this->strToFileType(path);
	if (type)
		return loadSound(path, type);

	return false;
}
コード例 #22
0
ファイル: gltron.c プロジェクト: BackupTheBerlios/gltron-svn
int main( int argc, char *argv[] ) {
  char *path;

#ifdef __FreeBSD__
  fpsetmask(0);
#endif

  SystemInit(&argc, argv);

  path = getFullPath("settings.txt");
  if(path != 0)
    initMainGameSettings(path); /* reads defaults from ~/.gltronrc */
  else {
    printf("fatal: could not settings.txt, exiting...\n");
    exit(1);
  }

  parse_args(argc, argv);

  /* sound */

#ifdef SOUND
  printf("initializing sound\n");
  initSound();
  path = getFullPath("gltron.it");
  if(path == 0 || loadSound(path)) 
    printf("error trying to load sound\n");
  else {
    if(game->settings->playMusic)
      playSound();
    free(path);
  }
#endif

  printf("loading menu\n");
  path = getFullPath("menu.txt");
  if(path != 0)
    pMenuList = loadMenuFile(path);
  else {
    printf("fatal: could not load menu.txt, exiting...\n");
    exit(1);
  }
  printf("menu loaded\n");
  free(path);

  initGameStructures();
  resetScores();

  initData();

  setupDisplay(game->screen);
  switchCallbacks(&guiCallbacks);
  switchCallbacks(&guiCallbacks);

  SystemMainLoop();

  return 0;
}
コード例 #23
0
ファイル: CPlayer.cpp プロジェクト: RazZziel/sc_pong
PlayerProtoss::PlayerProtoss(int x, int direction, int type, const char *name, int n_player)
	: Player(x, direction, type, name, n_player) {
	
	sprite = graphics->load_image(P_PROTOSS_PLAYER);
	portrait = graphics->load_image(P_PROTOSS_PORTRAIT);
	comboflash = new Animation(P_PROTOSS_COMBOFLASH, 2, 2, COMBOFLASH_V);
	s_hit = loadSound(S_PROTOSS_HIT);
	s_win = loadSound(S_PROTOSS_WIN);
	s_win2 = loadSound(S_PROTOSS_WIN2);
	s_lose = loadSound(S_PROTOSS_LOSE);
	m = 90;
	
	if (direction == RIGHT)
		title = graphics->load_image(P_PROTOSS_TITLE_L);
	else
		title = graphics->load_image(P_PROTOSS_TITLE_R);
	setup();
}
コード例 #24
0
SsScene1105OpenButton::SsScene1105OpenButton(NeverhoodEngine *vm, Scene *parentScene)
	: StaticSprite(vm, 900), _parentScene(parentScene), _countdown(0), _isClicked(false) {

	loadSprite(0x8228A46C, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400);
	setVisible(false);
	loadSound(0, 0x44045140);
	SetUpdateHandler(&SsScene1105OpenButton::update);
	SetMessageHandler(&SsScene1105OpenButton::handleMessage);
}
コード例 #25
0
ファイル: mixdll.cpp プロジェクト: nedbrek/tclsdl
	bool playSound(const char *filename, int chn, int loop, int ticks)
	{
		Mix_Chunk *chk = loadSound(filename);
		if (!chk)
			return false;

		int ret = Mix_PlayChannelTimed(chn, chk, loop, ticks);
		return ret != -1;
	}
コード例 #26
0
ファイル: audio.c プロジェクト: LibreGames/edgar
void playSound(char *name)
{
	int i;
	Mix_Chunk *chunk = NULL;

	if (game.audio == FALSE || game.sfxDefaultVolume == 0)
	{
		return;
	}

	for (i=0;i<soundIndex;i++)
	{
		if (strcmpignorecase(sound[i].name, name) == 0)
		{
			chunk = sound[i].effect;

			if (chunk == NULL)
			{
				return;
			}

			break;
		}
	}

	if (chunk == NULL)
	{
		if (soundIndex == MAX_SOUNDS)
		{
			showErrorAndExit("Ran out of space for sounds");
		}

		chunk = loadSound(name);

		sound[soundIndex].effect = chunk;

		STRNCPY(sound[soundIndex].name, name, sizeof(sound[soundIndex].name));

		soundIndex++;

		if (chunk == NULL)
		{
			return;
		}
	}

	Mix_VolumeChunk(chunk, game.sfxDefaultVolume * VOLUME_STEPS);

	#if DEV == 1
	if (game.gameType == REPLAYING)
	{
		printf("%f %s\n", (float)game.frames / 60, name);
	}
	#endif

	playSoundChunk(chunk, -1, 0);
}
コード例 #27
0
SsScene3011Button::SsScene3011Button(NeverhoodEngine *vm, Scene *parentScene, bool flag)
	: StaticSprite(vm, 1400), _parentScene(parentScene), _countdown(0) {

	loadSprite(flag ? 0x11282020 : 0x994D0433, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400);
	setVisible(false);
	loadSound(0, 0x44061000);
	SetUpdateHandler(&SsScene3011Button::update);
	SetMessageHandler(&SsScene3011Button::handleMessage);
}
コード例 #28
0
AsScene1302Bridge::AsScene1302Bridge(NeverhoodEngine *vm, Scene *parentScene)
	: AnimatedSprite(vm, 1100), _parentScene(parentScene) {

	_x = 320;
	_y = 240;
	createSurface1(0x88148150, 500);
	if (!getGlobalVar(V_FLYTRAP_RING_BRIDGE)) {
		startAnimation(0x88148150, 0, -1);
		_newStickFrameIndex = 0;
	} else {
		startAnimation(0x88148150, -1, -1);
		_newStickFrameIndex = STICK_LAST_FRAME;
	}
	loadSound(0, 0x68895082);
	loadSound(1, 0x689BD0C1);
	SetUpdateHandler(&AnimatedSprite::update);
	SetMessageHandler(&AsScene1302Bridge::handleMessage);
}
コード例 #29
0
SsScene3009FireCannonButton::SsScene3009FireCannonButton(NeverhoodEngine *vm, Scene3009 *parentScene)
	: StaticSprite(vm, 1400), _parentScene(parentScene), _isClicked(false) {

	loadSprite(0x120B24B0, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400);
	setVisible(false);
	SetUpdateHandler(&SsScene3009FireCannonButton::update);
	SetMessageHandler(&SsScene3009FireCannonButton::handleMessage);
	loadSound(0, 0x3901B44F);
}
コード例 #30
0
void sfSoundPlayer::setFilePath(string inFilePath) {
	if (inFilePath != "") {
		filePath = inFilePath;
		// do not stream small files: they won't play
		int fileSize = _getFileSize(inFilePath);
		doStream = (fileSize < 1024 * sfAppSettings::getIntValue("SOUNDFILE_MIN_KBSIZE_FOR_STREAMING") ) ? 0 : 1;
		loadSound(filePath, doStream);
		play();
	}
}