コード例 #1
0
ファイル: apitrace.cpp プロジェクト: BayTekGames/apitrace
ApiTrace::ApiTrace()
    : m_needsSaving(false)
{
    m_loader = new TraceLoader();

    connect(this, SIGNAL(loadTrace(QString)),
            m_loader, SLOT(loadTrace(QString)));
    connect(this, SIGNAL(requestFrame(ApiTraceFrame*)),
            m_loader, SLOT(loadFrame(ApiTraceFrame*)));
    connect(m_loader, SIGNAL(framesLoaded(const QList<ApiTraceFrame*>)),
            this, SLOT(addFrames(const QList<ApiTraceFrame*>)));
    connect(m_loader,
            SIGNAL(frameContentsLoaded(ApiTraceFrame*,QVector<ApiTraceCall*>, QVector<ApiTraceCall*>,quint64)),
            this,
            SLOT(loaderFrameLoaded(ApiTraceFrame*,QVector<ApiTraceCall*>,QVector<ApiTraceCall*>,quint64)));
    connect(m_loader, SIGNAL(guessedApi(int)),
            this, SLOT(guessedApi(int)));
    connect(m_loader, SIGNAL(finishedParsing()),
            this, SLOT(finishedParsing()));
    connect(this, SIGNAL(loaderSearch(ApiTrace::SearchRequest)),
            m_loader, SLOT(search(ApiTrace::SearchRequest)));
    connect(m_loader,
            SIGNAL(searchResult(ApiTrace::SearchRequest,ApiTrace::SearchResult,ApiTraceCall*)),
            this,
            SLOT(loaderSearchResult(ApiTrace::SearchRequest,ApiTrace::SearchResult,ApiTraceCall*)));
    connect(this, SIGNAL(loaderFindFrameStart(ApiTraceFrame*)),
            m_loader, SLOT(findFrameStart(ApiTraceFrame*)));
    connect(this, SIGNAL(loaderFindFrameEnd(ApiTraceFrame*)),
            m_loader, SLOT(findFrameEnd(ApiTraceFrame*)));
    connect(m_loader, SIGNAL(foundFrameStart(ApiTraceFrame*)),
            this, SIGNAL(foundFrameStart(ApiTraceFrame*)));
    connect(m_loader, SIGNAL(foundFrameEnd(ApiTraceFrame*)),
            this, SIGNAL(foundFrameEnd(ApiTraceFrame*)));
    connect(this, SIGNAL(loaderFindCallIndex(int)),
            m_loader, SLOT(findCallIndex(int)));
    connect(m_loader, SIGNAL(foundCallIndex(ApiTraceCall*)),
            this, SIGNAL(foundCallIndex(ApiTraceCall*)));


    connect(m_loader, SIGNAL(startedParsing()),
            this, SIGNAL(startedLoadingTrace()));
    connect(m_loader, SIGNAL(parsed(int)),
            this, SIGNAL(loaded(int)));
    connect(m_loader, SIGNAL(finishedParsing()),
            this, SIGNAL(finishedLoadingTrace()));


    m_saver = new SaverThread(this);
    connect(m_saver, SIGNAL(traceSaved()),
            this, SLOT(slotSaved()));
    connect(m_saver, SIGNAL(traceSaved()),
            this, SIGNAL(saved()));

    m_loaderThread = new QThread();
    m_loader->moveToThread(m_loaderThread);
    m_loaderThread->start();
}
コード例 #2
0
ファイル: apitrace.cpp プロジェクト: AheadIO/apitrace
void ApiTrace::setFileName(const QString &name)
{
    if (m_fileName != name) {
        m_fileName = name;
        m_tempFileName = QString();

        m_frames.clear();
        m_errors.clear();
        m_editedCalls.clear();
        m_queuedErrors.clear();
        m_needsSaving = false;
        emit invalidated();

        emit loadTrace(m_fileName);
    }
}
コード例 #3
0
ファイル: mainwindow.cpp プロジェクト: tangming10000/Tang
void MainWindow::createActions()    /*菜单选项*/
{
    /*文件菜单*/
    openAction = new QAction(tr("打开"),this);
    openAction->setStatusTip(tr("打开新文件"));
    connect(openAction,SIGNAL(triggered()),this,SLOT(openFile()));

    importAction = new QAction(tr("导入"),this);
    importAction->setStatusTip(tr("导入数据"));
    connect(importAction,SIGNAL(triggered()),this,SLOT(importFile()));
    importAction->setDisabled(true);

    sortAction = new QAction(tr("分类数据"),this);
    sortAction->setStatusTip(tr("处理分类数据"));
    connect(sortAction,SIGNAL(triggered()),this,SLOT(sortFile()));
    sortAction->setDisabled(true);

    exitAction = new QAction(tr("退出"),this);
    exitAction->setStatusTip(tr("退出程序"));
    connect(exitAction,SIGNAL(triggered()),this,SLOT(close()));

    /*导入菜单*/
    ebdicAction = new QAction(tr("显示EBDIC码"),this);
    ebdicAction->setStatusTip(tr("显示EBDIC码"));
    connect(ebdicAction,SIGNAL(triggered()),this,SLOT(loadEBDIC()));
    ebdicAction->setDisabled(true);

    reelAction = new QAction(tr("显示卷头"),this);
    reelAction->setStatusTip(tr("显示卷头信息"));
    connect(reelAction,SIGNAL(triggered()),this,SLOT(loadReel()));
    reelAction->setDisabled(true);

    traceAction = new QAction(tr("显示道头"),this);
    traceAction->setStatusTip(tr("显示选定位置道头信息"));
    connect(traceAction,SIGNAL(triggered()),this,SLOT(loadTrace()));
    traceAction->setDisabled(true);

    dataAction = new QAction(tr("地震数据"),this);
    dataAction->setStatusTip(tr("显示选定位置的地震记录"));
    connect(dataAction,SIGNAL(triggered()),this,SLOT(loadData()));
    dataAction->setDisabled(true);

    /*画图菜单*/
    waveAction = new QAction(tr("波形显示"),this);
    waveAction->setStatusTip(tr("波形显示剖面"));
    connect(waveAction,SIGNAL(triggered()),this,SLOT(drawWave()));
    waveAction->setDisabled(true);


    grayAction = new QAction(tr("灰度显示"),this);
    grayAction->setStatusTip(tr("显示灰度图像"));
    connect(grayAction,SIGNAL(triggered()),this,SLOT(drawGray()));
    grayAction->setDisabled(true);

    colorAction = new QAction(tr("彩色显示"),this);
    colorAction->setStatusTip(tr("显示彩色图像"));
    connect(colorAction,SIGNAL(triggered()),this,SLOT(drawColor()));
    colorAction->setDisabled(true);

    //操作openGL图像
    bigAction = new QAction(tr("放大"),this);
    bigAction->setStatusTip(tr("放大图像"));
    connect(bigAction,SIGNAL(triggered()),this,SLOT(bigger()));
    bigAction->setDisabled(true);

    littleAction = new QAction(tr("缩小"),this);
    littleAction->setStatusTip(tr("缩小图像"));
    connect(littleAction,SIGNAL(triggered()),this,SLOT(little()));
    littleAction->setDisabled(true);

    moveleftAction = new QAction(tr("左移"),this);
    moveleftAction->setStatusTip(tr("左移图像"));
    connect(moveleftAction,SIGNAL(triggered()),this,SLOT(moveleft()));
    moveleftAction->setDisabled(true);

    moverightAction = new QAction(tr("右移"),this);
    moverightAction->setStatusTip(tr("图像右移"));
    connect(moverightAction,SIGNAL(triggered()),this,SLOT(moveright()));
    moverightAction->setDisabled(true);

    moveupAction = new QAction(tr("上移"),this);
    moveupAction->setStatusTip(tr("上移图像"));
    connect(moveupAction,SIGNAL(triggered()),this,SLOT(moveup()));
    moveupAction->setDisabled(true);

    movedownAction = new QAction(tr("下移"),this);
    movedownAction->setStatusTip(tr("下移图像"));
    connect(movedownAction,SIGNAL(triggered()),this,SLOT(movedown()));
    movedownAction->setDisabled(true);

    moveMouseAction = new QAction(tr("移动"),this);
    moveMouseAction->setStatusTip(tr("使用鼠标移动图像"));
    connect(moveMouseAction,SIGNAL(triggered()),this,SLOT(moveMouse()));
    moveMouseAction->setDisabled(true);

    rotateMouseAction = new QAction(tr("旋转"),this);
    rotateMouseAction->setStatusTip(tr("旋转图像"));
    connect(rotateMouseAction,SIGNAL(triggered()),this,SLOT(rotateMouse()));
    rotateMouseAction->setDisabled(true);

    nextSliceAction = new QAction(tr("下一条剖面"),this);
    nextSliceAction->setStatusTip(tr("选择下一条剖面"));
    connect(nextSliceAction,SIGNAL(triggered()),this,SLOT(nextSlice()));
    nextSliceAction->setDisabled(true);

    preSliceAction = new QAction(tr("上一条剖面"),this);
    preSliceAction->setStatusTip(tr("选择上一条剖面"));
    connect(preSliceAction,SIGNAL(triggered()),this,SLOT(preSlice()));
    preSliceAction->setDisabled(true);

    drawGridAction = new QAction(tr("关闭网格"),this);
    drawGridAction->setStatusTip(tr("打开/关闭剖面图像上的网格"));
    connect(drawGridAction,SIGNAL(triggered()),this,SLOT(drawGrid()));
    drawGridAction->setDisabled(true);
}
コード例 #4
0
ファイル: culistgui.cpp プロジェクト: Laborpeter/culist
void CulistGui::on_actionLoad_Trace_triggered()
{
	QString tf = QFileDialog::getOpenFileName( this, tr("Select trace file") );
	loadTrace(tf);
}