コード例 #1
0
ファイル: ForkLiftDemo.cpp プロジェクト: Bredoto/Bullet
void ForkLiftDemo::specialKeyboardUp(int key, int x, int y)
{
   switch (key) 
	{
	case GLUT_KEY_UP :
		{
			lockForkSlider();
			gEngineForce = 0.f;
			gBreakingForce = defaultBreakingForce; 
		break;
		}
	case GLUT_KEY_DOWN :
		{
			lockForkSlider();
			gEngineForce = 0.f;
			gBreakingForce = defaultBreakingForce;
		break;
		}
	case GLUT_KEY_LEFT:
	case GLUT_KEY_RIGHT:
		{
			lockLiftHinge();
			break;
		}
	default:
		DemoApplication::specialKeyboardUp(key,x,y);
		break;
	}
}
コード例 #2
0
ファイル: Hinge2Vehicle.cpp プロジェクト: Ochakko/MameBake3D
bool	Hinge2Vehicle::keyboardCallback(int key, int state)
{
	bool handled = false;
	bool isShiftPressed = m_guiHelper->getAppInterface()->m_window->isModifierKeyPressed(B3G_SHIFT);

	if (state)
	{
	if (isShiftPressed) 
	{
		switch (key) 
			{
			case B3G_LEFT_ARROW : 
				{
				
					m_liftHinge->setLimit(-M_PI/16.0f, M_PI/8.0f);
					m_liftHinge->enableAngularMotor(true, -0.1, maxMotorImpulse);
					handled = true;
					break;
				}
			case B3G_RIGHT_ARROW : 
				{
					
					m_liftHinge->setLimit(-M_PI/16.0f, M_PI/8.0f);
					m_liftHinge->enableAngularMotor(true, 0.1, maxMotorImpulse);
					handled = true;
					break;
				}
			case B3G_UP_ARROW :
				{
					m_forkSlider->setLowerLinLimit(0.1f);
					m_forkSlider->setUpperLinLimit(3.9f);
					m_forkSlider->setPoweredLinMotor(true);
					m_forkSlider->setMaxLinMotorForce(maxMotorImpulse);
					m_forkSlider->setTargetLinMotorVelocity(1.0);
					handled = true;
					break;
				}
			case B3G_DOWN_ARROW :
				{
					m_forkSlider->setLowerLinLimit(0.1f);
					m_forkSlider->setUpperLinLimit(3.9f);
					m_forkSlider->setPoweredLinMotor(true);
					m_forkSlider->setMaxLinMotorForce(maxMotorImpulse);
					m_forkSlider->setTargetLinMotorVelocity(-1.0);
					handled = true;
					break;
				}
			}

	} else
	{
			switch (key) 
			{
			case B3G_LEFT_ARROW : 
				{
					handled = true;
					gVehicleSteering += steeringIncrement;
					if (	gVehicleSteering > steeringClamp)
						gVehicleSteering = steeringClamp;

					break;
				}
			case B3G_RIGHT_ARROW : 
				{
					handled = true;
					gVehicleSteering -= steeringIncrement;
					if (	gVehicleSteering < -steeringClamp)
						gVehicleSteering = -steeringClamp;

					break;
				}
			case B3G_UP_ARROW :
				{
					handled = true;
					gEngineForce = maxEngineForce;
					gBreakingForce = 0.f;
					break;
				}
			case B3G_DOWN_ARROW :
				{
					handled = true;
					gEngineForce = -maxEngineForce;
					gBreakingForce = 0.f;
					break;
				}

			case B3G_F7:
				{
					handled = true;
					btDiscreteDynamicsWorld* world = (btDiscreteDynamicsWorld*)m_dynamicsWorld;
					world->setLatencyMotionStateInterpolation(!world->getLatencyMotionStateInterpolation());
					printf("world latencyMotionStateInterpolation = %d\n", world->getLatencyMotionStateInterpolation());
					break;
				}
			case B3G_F6:
				{
					handled = true;
					//switch solver (needs demo restart)
					useMCLPSolver = !useMCLPSolver;
					printf("switching to useMLCPSolver = %d\n", useMCLPSolver);

					delete m_solver;
					if (useMCLPSolver)
					{
						btDantzigSolver* mlcp = new btDantzigSolver();
						//btSolveProjectedGaussSeidel* mlcp = new btSolveProjectedGaussSeidel;
						btMLCPSolver* sol = new btMLCPSolver(mlcp);
						m_solver = sol;
					} else
					{
						m_solver = new btSequentialImpulseConstraintSolver();
					}

					m_dynamicsWorld->setConstraintSolver(m_solver);


					//exitPhysics();
					//initPhysics();
					break;
				}

			case B3G_F5:
			handled = true;
				m_useDefaultCamera = !m_useDefaultCamera;
				break;
			default:
				break;
			}
	}

	} else
	{
		switch (key) 
		{
		case B3G_UP_ARROW:
			{
				lockForkSlider();
				gEngineForce = 0.f;
				gBreakingForce = defaultBreakingForce; 
				handled=true;
			break;
			}
		case B3G_DOWN_ARROW:
			{
				lockForkSlider();
				gEngineForce = 0.f;
				gBreakingForce = defaultBreakingForce;
				handled=true;
			break;
			}
		case B3G_LEFT_ARROW:
		case B3G_RIGHT_ARROW:
			{
				lockLiftHinge();
				handled=true;
				break;
			}
		default:
			
			break;
		}
	}
	return handled;
}