コード例 #1
0
ファイル: JCDisplayObject.cpp プロジェクト: chengkehan/lab
VOID JCDisplayObject::render()
{
	if(m_lpTexture != NULL)
	{
		lockVertexBuffer();
		updateVertexBufferAlpha();
		updateVertexBufferXYWH();
		unlockVertexBuffer();

		m_lpd3dd->SetTexture(0, m_lpTexture);
		if(m_alphaEnabled)
		{
			m_lpd3dd->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
			m_lpd3dd->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
			m_lpd3dd->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
			m_lpd3dd->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
			m_lpd3dd->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
			m_lpd3dd->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
		}
		else
		{
			m_lpd3dd->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
		}
		m_lpd3dd->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
		m_lpd3dd->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
		m_lpd3dd->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_ADD);
		m_lpd3dd->SetStreamSource(0, m_lpVB, 0, sizeof(Vertex));
		m_lpd3dd->SetFVF(Vertex::FVF);
		m_lpd3dd->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
	}
}
コード例 #2
0
ファイル: Mesh.cpp プロジェクト: nilimsarma/Blokus_FPGA
																																						//
// Creates a copy of the mesh which has no image or material specifications
DirectX::Mesh* DirectX::Mesh::cloneOutline( Mesh* out )
{
	if( !out ) out = new Mesh( ); out->release( );

	unsigned int nVertices = m_mesh->GetNumVertices( );
	unsigned int nFaces = m_mesh->GetNumFaces( );
	unsigned long options = m_mesh->GetOptions( );
	unsigned int fvf = m_mesh->GetFVF( );

	void* vertices = lockVertexBuffer( D3DLOCK_READONLY );
	void* indices = lockIndexBuffer( D3DLOCK_READONLY );
	out->create( vertices, indices, fvf, nVertices, nFaces, options );
	unlockVertexBuffer( ); unlockIndexBuffer( );

	out->update( ); return out;
}
コード例 #3
0
ファイル: JCDisplayObject.cpp プロジェクト: chengkehan/lab
VOID JCDisplayObject::initVertexBuffer()
{
	if(m_lpVB == NULL)
	{
		jccommon_hResultVerifyM(m_lpd3dd->CreateVertexBuffer(VB_SIZE, D3DUSAGE_WRITEONLY, Vertex::FVF, D3DPOOL_MANAGED, &m_lpVB, NULL));
		lockVertexBuffer();
		Vertex vbData[] = {
			Vertex(0.0f, 0.0f, 0xFF000000, 0.0f, 1.0f), 
			Vertex(0.0f, 0.0f, 0xFF000000, 0.0f, 0.0f), 
			Vertex(0.0f, 0.0f, 0xFF000000, 1.0f, 1.0f), 
			Vertex(0.0f, 0.0f, 0xFF000000, 1.0f, 0.0f)
		};
		jccommon_memcpyM(m_lpVBData, &vbData, VB_SIZE);
		updateVertexBufferXYWH();
		updateVertexBufferAlpha();
		unlockVertexBuffer();
	}
}
コード例 #4
0
	//-----------------------------------------------------------------------
	size_t MeshReadHelper::prepareVerticesGetOffset(size_t _vertexIndex)
	{
		mCurSubMeshInfoV = nullptr;
		
		size_t ofs = _vertexIndex - mCurSubMeshInfoT->vertexStartInJoinedList;
		if(ofs < mCurSubMeshInfoT->vertexCount)
		{
			mCurSubMeshInfoV = mCurSubMeshInfoT;
		}
		else
		{
			ofs = _vertexIndex - mCurSubMeshInfoF->vertexStartInJoinedList;
			if(ofs < mCurSubMeshInfoF->vertexCount)
			{
				mCurSubMeshInfoV = mCurSubMeshInfoF;
			}
			else
			{
				for(size_t j = 0; j != mSubMeshInfos.size(); ++j)
				{
					SubMeshInfo* curSubMeshInfo = &mSubMeshInfos[j];
					ofs = _vertexIndex - curSubMeshInfo->vertexStartInJoinedList;
					if(ofs < curSubMeshInfo->vertexCount)
					{
						mCurSubMeshInfoV = curSubMeshInfo;
						break;
					}
				}
			}
		}

		if(!mCurSubMeshInfoV)
			GOTHOGRE_EXCEPT("Invalid index of vertex: " << _vertexIndex);

		lockVertexBuffer();
		return ofs;
	}