QString ParticleEffectEntityItem::getAnimationSettings() const { // the animations setting is a JSON string that may contain various animation settings. // if it includes fps, frameIndex, or running, those values will be parsed out and // will over ride the regular animation settings QString value = _animationSettings; QJsonDocument settingsAsJson = QJsonDocument::fromJson(value.toUtf8()); QJsonObject settingsAsJsonObject = settingsAsJson.object(); QVariantMap settingsMap = settingsAsJsonObject.toVariantMap(); QVariant fpsValue(getAnimationFPS()); settingsMap["fps"] = fpsValue; QVariant frameIndexValue(getAnimationFrameIndex()); settingsMap["frameIndex"] = frameIndexValue; QVariant runningValue(getAnimationIsPlaying()); settingsMap["running"] = runningValue; QVariant firstFrameValue(getAnimationFirstFrame()); settingsMap["firstFrame"] = firstFrameValue; QVariant lastFrameValue(getAnimationLastFrame()); settingsMap["lastFrame"] = lastFrameValue; QVariant loopValue(getAnimationLoop()); settingsMap["loop"] = loopValue; QVariant holdValue(getAnimationHold()); settingsMap["hold"] = holdValue; QVariant startAutomaticallyValue(getAnimationStartAutomatically()); settingsMap["startAutomatically"] = startAutomaticallyValue; settingsAsJsonObject = QJsonObject::fromVariantMap(settingsMap); QJsonDocument newDocument(settingsAsJsonObject); QByteArray jsonByteArray = newDocument.toJson(QJsonDocument::Compact); QString jsonByteString(jsonByteArray); return jsonByteString; }
void forUnroller(AstNode* nodep, AstNode* initp, AstNode* precondsp, AstNode* condp, AstNode* incp, AstNode* bodysp, const V3Number& numInit, AstNodeBiop* cmpInstrp, const V3Number& numStop, AstNodeBiop* incInstrp, const V3Number& numInc) { UINFO(4, " Unroll for var="<<numInit<<"; var<"<<numStop<<"; var+="<<numInc<<endl); UINFO(6, " cmpI "<<cmpInstrp<<endl); UINFO(6, " IncI "<<incInstrp<<endl); AstNode* stmtsp = NULL; if (initp) { initp->unlinkFrBack(); // Always a single statement; nextp() may be nodep // Don't add to list, we do it once, and setting loop index isn't needed as we're constant propagating it } if (precondsp) { precondsp->unlinkFrBackWithNext(); // cppcheck-suppress nullPointer // addNextNull deals with it stmtsp = stmtsp->addNextNull(precondsp); } if (bodysp) { bodysp->unlinkFrBackWithNext(); // cppcheck-suppress nullPointer // addNextNull deals with it stmtsp = stmtsp->addNextNull(bodysp); // Maybe null if no body } if (incp && !nodep->castGenFor()) { // Generates don't need to increment loop index incp->unlinkFrBackWithNext(); // cppcheck-suppress nullPointer // addNextNull deals with it stmtsp = stmtsp->addNextNull(incp); // Maybe null if no body } // Mark variable to disable some later warnings m_forVarp->usedLoopIdx(true); // If it's a While, then incp is already part of bodysp. V3Number loopValue(nodep->fileline(), m_forVarp->width()); // May differ in size from numInitp loopValue.opAssign(numInit); AstNode* newbodysp = NULL; ++m_statLoops; if (stmtsp) { int times = 0; while (1) { UINFO(8," Looping "<<loopValue<<endl); // if loopValue<valStop V3Number contin (nodep->fileline(), 1); cmpInstrp->numberOperate(contin, loopValue, numStop); if (contin.isEqZero()) { break; // Done with the loop } else { // Replace iterator values with constant. AstNode* oneloopp = stmtsp->cloneTree(true); m_varValuep = new AstConst(nodep->fileline(), loopValue); // Iteration requires a back, so put under temporary node if (oneloopp) { AstBegin* tempp = new AstBegin(oneloopp->fileline(),"[EditWrapper]",oneloopp); m_varModeReplace = true; tempp->stmtsp()->iterateAndNext(*this); m_varModeReplace = false; oneloopp = tempp->stmtsp()->unlinkFrBackWithNext(); tempp->deleteTree(); tempp=NULL; } if (m_generate) { string index = AstNode::encodeNumber(m_varValuep->toSInt()); string nname = m_beginName + "__BRA__" + index + "__KET__"; oneloopp = new AstBegin(oneloopp->fileline(),nname,oneloopp,true); } if (newbodysp) newbodysp->addNext(oneloopp); else newbodysp = oneloopp; ++m_statIters; if (++times > unrollCount()*3) { nodep->v3error("Loop unrolling took too long; probably this is an infinite loop, or set --unroll-count above "<<unrollCount()); break; } //loopValue += valInc V3Number newnum(nodep->fileline(), m_forVarp->width()); // Can't increment in-place incInstrp->numberOperate(newnum, loopValue, numInc); loopValue.opAssign(newnum); pushDeletep(m_varValuep); m_varValuep=NULL; } } } // Replace the FOR() if (newbodysp) nodep->replaceWith(newbodysp); else nodep->unlinkFrBack(); if (bodysp) { pushDeletep(bodysp); bodysp=NULL; } if (precondsp) { pushDeletep(precondsp); precondsp=NULL; } if (initp) { pushDeletep(initp); initp=NULL; } if (incp && !incp->backp()) { pushDeletep(incp); incp=NULL; } if (debug()>=9) newbodysp->dumpTree(cout,"- _new: "); }