コード例 #1
0
ファイル: hlslAttributes.cpp プロジェクト: Alcaro/RetroArch
    // Map the given string to an attribute enum from TAttributeType,
    // or EatNone if invalid.
    TAttributeType TAttributeMap::attributeFromName(const TString& name)
    {
        // These are case insensitive.
        TString lowername(name);
        std::transform(lowername.begin(), lowername.end(), lowername.begin(), ::tolower);

        if (lowername == "allow_uav_condition")
            return EatAllow_uav_condition;
        else if (lowername == "branch")
            return EatBranch;
        else if (lowername == "call")
            return EatCall;
        else if (lowername == "domain")
            return EatDomain;
        else if (lowername == "earlydepthstencil")
            return EatEarlyDepthStencil;
        else if (lowername == "fastopt")
            return EatFastOpt;
        else if (lowername == "flatten")
            return EatFlatten;
        else if (lowername == "forcecase")
            return EatForceCase;
        else if (lowername == "instance")
            return EatInstance;
        else if (lowername == "maxtessfactor")
            return EatMaxTessFactor;
        else if (lowername == "maxvertexcount")
            return EatMaxVertexCount;
        else if (lowername == "numthreads")
            return EatNumThreads;
        else if (lowername == "outputcontrolpoints")
            return EatOutputControlPoints;
        else if (lowername == "outputtopology")
            return EatOutputTopology;
        else if (lowername == "partitioning")
            return EatPartitioning;
        else if (lowername == "patchconstantfunc")
            return EatPatchConstantFunc;
        else if (lowername == "unroll")
            return EatUnroll;
        else
            return EatNone;
    }
コード例 #2
0
ファイル: Room.cpp プロジェクト: toddxu/MUDserver
GameEntity* Room::FindPlayer(std::string name) const {
	std::vector<GameEntity*> players = players_->GetEntityVector();

	std::string lowername(name);
	for (size_t i = 0; i < lowername.length(); ++i) {
		lowername.at(i) = std::tolower(lowername.at(i));
	}

	for (GameEntity* p : players) {
		std::string pName(p->GetName());
		for (size_t i = 0; i < pName.length(); ++i) {
			pName.at(i) = std::tolower(pName.at(i));
		}
		if (pName == lowername) {
			return p;
		}
	}
	return nullptr;
}
コード例 #3
0
ファイル: Room.cpp プロジェクト: toddxu/MUDserver
GameEntity * Room::FindMob(std::string name) const
{
	std::vector<GameEntity*> mobs = mobs_->GetEntityVector();

	std::string lowername(name);
	for (size_t i = 0; i < lowername.length(); ++i) {
		lowername.at(i) = std::tolower(lowername.at(i));
	}

	for (GameEntity* m : mobs) {
		std::string pName(m->GetName());
		for (size_t i = 0; i < pName.length(); ++i) {
			pName.at(i) = std::tolower(pName.at(i));
		}
		if (pName == lowername) {
			return m;
		}
	}
	return nullptr;
}
コード例 #4
0
ファイル: hlslAttributes.cpp プロジェクト: ImJezze/mame
    // Map the given string to an attribute enum from TAttributeType,
    // or EatNone if invalid.
    TAttributeType TAttributeMap::attributeFromName(const TString& nameSpace, const TString& name)
    {
        // These are case insensitive.
        TString lowername(name);
        std::transform(lowername.begin(), lowername.end(), lowername.begin(), ::tolower);
        TString lowernameSpace(nameSpace);
        std::transform(lowernameSpace.begin(), lowernameSpace.end(), lowernameSpace.begin(), ::tolower);

        // handle names within a namespace

        if (lowernameSpace == "vk") {
            if (lowername == "input_attachment_index")
                return EatInputAttachment;
            else if (lowername == "location")
                return EatLocation;
            else if (lowername == "binding")
                return EatBinding;
            else if (lowername == "global_cbuffer_binding")
                return EatGlobalBinding;
        } else if (lowernameSpace.size() > 0)
            return EatNone;

        // handle names with no namespace

        if (lowername == "allow_uav_condition")
            return EatAllow_uav_condition;
        else if (lowername == "branch")
            return EatBranch;
        else if (lowername == "call")
            return EatCall;
        else if (lowername == "domain")
            return EatDomain;
        else if (lowername == "earlydepthstencil")
            return EatEarlyDepthStencil;
        else if (lowername == "fastopt")
            return EatFastOpt;
        else if (lowername == "flatten")
            return EatFlatten;
        else if (lowername == "forcecase")
            return EatForceCase;
        else if (lowername == "instance")
            return EatInstance;
        else if (lowername == "maxtessfactor")
            return EatMaxTessFactor;
        else if (lowername == "maxvertexcount")
            return EatMaxVertexCount;
        else if (lowername == "numthreads")
            return EatNumThreads;
        else if (lowername == "outputcontrolpoints")
            return EatOutputControlPoints;
        else if (lowername == "outputtopology")
            return EatOutputTopology;
        else if (lowername == "partitioning")
            return EatPartitioning;
        else if (lowername == "patchconstantfunc")
            return EatPatchConstantFunc;
        else if (lowername == "unroll")
            return EatUnroll;
        else if (lowername == "loop")
            return EatLoop;
        else
            return EatNone;
    }