コード例 #1
0
ファイル: lp_rast.c プロジェクト: ndesh26/Mesa
/**
 * Run the shader on all blocks in a tile.  This is used when a tile is
 * completely contained inside a triangle, and the shader is opaque.
 * This is a bin command called during bin processing.
 */
static void
lp_rast_shade_tile_opaque(struct lp_rasterizer_task *task,
                          const union lp_rast_cmd_arg arg)
{
   LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);

   assert(task->state);
   if (!task->state) {
      return;
   }

   lp_rast_shade_tile(task, arg);
}
コード例 #2
0
/**
 * Run the shader on all blocks in a tile.  This is used when a tile is
 * completely contained inside a triangle, and the shader is opaque.
 * This is a bin command called during bin processing.
 */
static void
lp_rast_shade_tile_opaque(struct lp_rasterizer_task *task,
                          const union lp_rast_cmd_arg arg)
{
   const struct lp_scene *scene = task->scene;
   unsigned i;

   LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);

   /* this will prevent converting the layout from tiled to linear */
   for (i = 0; i < scene->fb.nr_cbufs; i++) {
      (void)lp_rast_get_color_tile_pointer(task, i, LP_TEX_USAGE_WRITE_ALL);
   }

   lp_rast_shade_tile(task, arg);
}