コード例 #1
0
ファイル: lua_maplib.c プロジェクト: gameblabla/srb2-gcw
static int side_set(lua_State *L)
{
	side_t *side = *((side_t **)luaL_checkudata(L, 1, META_SIDE));
	enum side_e field = luaL_checkoption(L, 2, side_opt[0], side_opt);

	if (!side)
	{
		if (field == side_valid) {
			lua_pushboolean(L, 0);
			return 1;
		}
		return luaL_error(L, "accessed side_t doesn't exist anymore.");
	}

	switch(field)
	{
	case side_valid: // valid
	case side_sector:
	case side_special:
	case side_text:
	default:
		return luaL_error(L, "side_t field " LUA_QS " cannot be set.", side_opt[field]);
	case side_textureoffset:
		side->textureoffset = luaL_checkfixed(L, 3);
		break;
	case side_rowoffset:
		side->rowoffset = luaL_checkfixed(L, 3);
		break;
	case side_toptexture:
        side->toptexture = luaL_checkinteger(L, 3);
		break;
	case side_bottomtexture:
        side->bottomtexture = luaL_checkinteger(L, 3);
		break;
	case side_midtexture:
        side->midtexture = luaL_checkinteger(L, 3);
		break;
	case side_repeatcnt:
        side->repeatcnt = luaL_checkinteger(L, 3);
		break;
	}
	return 0;
}
コード例 #2
0
ファイル: lua_blockmaplib.c プロジェクト: STJr/SRB2
// The searchBlockmap function
// arguments: searchBlockmap(searchtype, function, mobj, [x1, x2, y1, y2])
// return value:
//   true = search completely uninteruppted,
//   false = searching of at least one block stopped mid-way (including if the whole search was stopped)
static int lib_searchBlockmap(lua_State *L)
{
	int searchtype = luaL_checkoption(L, 1, "objects", search_opt);
	int n;
	mobj_t *mobj;
	INT32 xl, xh, yl, yh, bx, by;
	fixed_t x1, x2, y1, y2;
	boolean retval = true;
	UINT8 funcret = 0;
	blockmap_func searchFunc;

	lua_remove(L, 1); // remove searchtype, stack is now function, mobj, [x1, x2, y1, y2]
	luaL_checktype(L, 1, LUA_TFUNCTION);

	switch (searchtype)
	{
		case 0: // "objects"
		default:
			searchFunc = lib_searchBlockmap_Objects;
			break;
		case 1: // "lines"
			searchFunc = lib_searchBlockmap_Lines;
			break;
	}

	// the mobj we are searching around, the "calling" mobj we could say
	mobj = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
	if (!mobj)
		return LUA_ErrInvalid(L, "mobj_t");

	n = lua_gettop(L);

	if (n > 2) // specific x/y ranges have been supplied
	{
		if (n < 6)
			return luaL_error(L, "arguments 4 to 6 not all given (expected 4 fixed-point integers)");

		x1 = luaL_checkfixed(L, 3);
		x2 = luaL_checkfixed(L, 4);
		y1 = luaL_checkfixed(L, 5);
		y2 = luaL_checkfixed(L, 6);
	}
	else // mobj and function only - search around mobj's radius by default
	{
		fixed_t radius = mobj->radius + MAXRADIUS;
		x1 = mobj->x - radius;
		x2 = mobj->x + radius;
		y1 = mobj->y - radius;
		y2 = mobj->y + radius;
	}
	lua_settop(L, 2); // pop everything except function, mobj

	xl = (unsigned)(x1 - bmaporgx)>>MAPBLOCKSHIFT;
	xh = (unsigned)(x2 - bmaporgx)>>MAPBLOCKSHIFT;
	yl = (unsigned)(y1 - bmaporgy)>>MAPBLOCKSHIFT;
	yh = (unsigned)(y2 - bmaporgy)>>MAPBLOCKSHIFT;

	BMBOUNDFIX(xl, xh, yl, yh);

	blockfuncerror = false; // reset
	validcount++;
	for (bx = xl; bx <= xh; bx++)
		for (by = yl; by <= yh; by++)
		{
			funcret = searchFunc(L, bx, by, mobj);
			// return value of searchFunc determines searchFunc's return value and/or when to stop
			if (funcret == 2){ // stop whole search
				lua_pushboolean(L, false); // return false
				return 1;
			}
			else if (funcret == 1) // search was interrupted for this block
				retval = false; // this changes the return value, but doesn't stop the whole search
			// else don't do anything, continue as normal
			if (P_MobjWasRemoved(mobj)){ // ...unless the original object was removed
				lua_pushboolean(L, false); // in which case we have to stop now regardless
				return 1;
			}
		}
	lua_pushboolean(L, retval);
	return 1;
}
コード例 #3
0
ファイル: lua_playerlib.c プロジェクト: PrisimaTheFox/SRB2
static int player_set(lua_State *L)
{
	player_t *plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
	const char *field = luaL_checkstring(L, 2);
	if (!plr)
		return LUA_ErrInvalid(L, "player_t");

	if (hud_running)
		return luaL_error(L, "Do not alter player_t in HUD rendering code!");

	if (fastcmp(field,"mo")) {
		mobj_t *newmo = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
		plr->mo->player = NULL; // remove player pointer from old mobj
		(newmo->player = plr)->mo = newmo; // set player pointer for new mobj, and set new mobj as the player's mobj
	}
	else if (fastcmp(field,"cmd"))
		return NOSET;
	else if (fastcmp(field,"playerstate"))
		plr->playerstate = luaL_checkinteger(L, 3);
	else if (fastcmp(field,"viewz"))
		plr->viewz = luaL_checkfixed(L, 3);
	else if (fastcmp(field,"viewheight"))
		plr->viewheight = luaL_checkfixed(L, 3);
	else if (fastcmp(field,"deltaviewheight"))
		plr->deltaviewheight = luaL_checkfixed(L, 3);
	else if (fastcmp(field,"bob"))
		plr->bob = luaL_checkfixed(L, 3);
	else if (fastcmp(field,"aiming")) {
		plr->aiming = luaL_checkangle(L, 3);
		if (plr == &players[consoleplayer])
			localaiming = plr->aiming;
		else if (plr == &players[secondarydisplayplayer])
			localaiming2 = plr->aiming;
	}
	else if (fastcmp(field,"health"))
		plr->health = (INT32)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"pity"))
		plr->pity = (SINT8)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"currentweapon"))
		plr->currentweapon = (INT32)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"ringweapons"))
		plr->ringweapons = (INT32)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"powers"))
		return NOSET;
	else if (fastcmp(field,"pflags"))
		plr->pflags = luaL_checkinteger(L, 3);
	else if (fastcmp(field,"panim"))
		plr->panim = luaL_checkinteger(L, 3);
	else if (fastcmp(field,"flashcount"))
		plr->flashcount = (UINT16)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"flashpal"))
		plr->flashpal = (UINT16)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"skincolor"))
	{
		UINT8 newcolor = (UINT8)luaL_checkinteger(L,3);
		if (newcolor >= MAXSKINCOLORS)
			return luaL_error(L, "player.skincolor %d out of range (0 - %d).", newcolor, MAXSKINCOLORS-1);
		plr->skincolor = newcolor;
	}
	else if (fastcmp(field,"score"))
		plr->score = (UINT32)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"dashspeed"))
		plr->dashspeed = luaL_checkfixed(L, 3);
	else if (fastcmp(field,"dashtime"))
		plr->dashtime = (INT32)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"normalspeed"))
		plr->normalspeed = luaL_checkfixed(L, 3);
	else if (fastcmp(field,"runspeed"))
		plr->runspeed = luaL_checkfixed(L, 3);
	else if (fastcmp(field,"thrustfactor"))
		plr->thrustfactor = (UINT8)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"accelstart"))
		plr->accelstart = (UINT8)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"acceleration"))
		plr->acceleration = (UINT8)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"charability"))
		plr->charability = (UINT8)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"charability2"))
		plr->charability2 = (UINT8)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"charflags"))
		plr->charflags = (UINT32)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"thokitem"))
		plr->thokitem = luaL_checkinteger(L, 3);
	else if (fastcmp(field,"spinitem"))
		plr->spinitem = luaL_checkinteger(L, 3);
	else if (fastcmp(field,"revitem"))
		plr->revitem = luaL_checkinteger(L, 3);
	else if (fastcmp(field,"actionspd"))
		plr->actionspd = (INT32)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"mindash"))
		plr->mindash = (INT32)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"maxdash"))
		plr->maxdash = (INT32)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"jumpfactor"))
		plr->jumpfactor = (INT32)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"lives"))
		plr->lives = (SINT8)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"continues"))
		plr->continues = (SINT8)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"xtralife"))
		plr->xtralife = (SINT8)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"gotcontinue"))
		plr->gotcontinue = (UINT8)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"speed"))
		plr->speed = luaL_checkfixed(L, 3);
	else if (fastcmp(field,"jumping"))
		plr->jumping = luaL_checkboolean(L, 3);
	else if (fastcmp(field,"secondjump"))
		plr->secondjump = (UINT8)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"fly1"))
		plr->fly1 = (UINT8)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"scoreadd"))
		plr->scoreadd = (UINT8)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"glidetime"))
		plr->glidetime = (tic_t)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"climbing"))
		plr->climbing = (INT32)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"deadtimer"))
		plr->deadtimer = (INT32)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"exiting"))
		plr->exiting = (tic_t)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"homing"))
		plr->homing = (UINT8)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"skidtime"))
		plr->skidtime = (tic_t)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"cmomx"))
		plr->cmomx = luaL_checkfixed(L, 3);
	else if (fastcmp(field,"cmomy"))
		plr->cmomy = luaL_checkfixed(L, 3);
	else if (fastcmp(field,"rmomx"))
		plr->rmomx = luaL_checkfixed(L, 3);
	else if (fastcmp(field,"rmomy"))
		plr->rmomy = luaL_checkfixed(L, 3);
	else if (fastcmp(field,"numboxes"))
		plr->numboxes = (INT16)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"totalring"))
		plr->totalring = (INT16)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"realtime"))
		plr->realtime = (tic_t)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"laps"))
		plr->laps = (UINT8)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"ctfteam"))
		plr->ctfteam = (INT32)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"gotflag"))
		plr->gotflag = (UINT16)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"weapondelay"))
		plr->weapondelay = (INT32)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"tossdelay"))
		plr->tossdelay = (INT32)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"starpostx"))
		plr->starpostx = (INT16)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"starposty"))
		plr->starposty = (INT16)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"starpostz"))
		plr->starpostz = (INT16)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"starpostnum"))
		plr->starpostnum = (INT32)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"starposttime"))
		plr->starposttime = (tic_t)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"starpostangle"))
		plr->starpostangle = luaL_checkangle(L, 3);
	else if (fastcmp(field,"angle_pos"))
		plr->angle_pos = luaL_checkangle(L, 3);
	else if (fastcmp(field,"old_angle_pos"))
		plr->old_angle_pos = luaL_checkangle(L, 3);
	else if (fastcmp(field,"axis1"))
		P_SetTarget(&plr->axis1, *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ)));
	else if (fastcmp(field,"axis2"))
		P_SetTarget(&plr->axis2, *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ)));
	else if (fastcmp(field,"bumpertime"))
		plr->bumpertime = (tic_t)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"flyangle"))
		plr->flyangle = (INT32)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"drilltimer"))
		plr->drilltimer = (tic_t)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"linkcount"))
		plr->linkcount = (INT32)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"linktimer"))
		plr->linktimer = (tic_t)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"anotherflyangle"))
		plr->anotherflyangle = (INT32)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"nightstime"))
		plr->nightstime = (tic_t)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"drillmeter"))
		plr->drillmeter = (INT32)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"drilldelay"))
		plr->drilldelay = (UINT8)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"bonustime"))
		plr->bonustime = luaL_checkboolean(L, 3);
	else if (fastcmp(field,"capsule"))
	{
		mobj_t *mo = NULL;
		if (!lua_isnil(L, 3))
			mo = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
		P_SetTarget(&plr->capsule, mo);
	}
	else if (fastcmp(field,"mare"))
		plr->mare = (UINT8)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"marebegunat"))
		plr->marebegunat = (tic_t)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"startedtime"))
		plr->startedtime = (tic_t)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"finishedtime"))
		plr->finishedtime = (tic_t)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"finishedrings"))
		plr->finishedrings = (INT16)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"marescore"))
		plr->marescore = (UINT32)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"lastmarescore"))
		plr->lastmarescore = (UINT32)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"lastmare"))
		plr->lastmare = (UINT8)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"maxlink"))
		plr->maxlink = (INT32)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"texttimer"))
		plr->texttimer = (UINT8)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"textvar"))
		plr->textvar = (UINT8)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"lastsidehit"))
		plr->lastsidehit = (INT16)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"lastlinehit"))
		plr->lastlinehit = (INT16)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"losstime"))
		plr->losstime = (tic_t)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"timeshit"))
		plr->timeshit = (UINT8)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"onconveyor"))
		plr->onconveyor = (INT32)luaL_checkinteger(L, 3);
	else if (fastcmp(field,"awayviewmobj"))
	{
		mobj_t *mo = NULL;
		if (!lua_isnil(L, 3))
			mo = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
		P_SetTarget(&plr->awayviewmobj, mo);
	}
	else if (fastcmp(field,"awayviewtics"))
	{
		plr->awayviewtics = (INT32)luaL_checkinteger(L, 3);
		if (plr->awayviewtics && !plr->awayviewmobj) // awayviewtics must ALWAYS have an awayviewmobj set!!
			P_SetTarget(&plr->awayviewmobj, plr->mo); // but since the script might set awayviewmobj immediately AFTER setting awayviewtics, use player mobj as filler for now.
	}
	else if (fastcmp(field,"awayviewaiming"))
		plr->awayviewaiming = luaL_checkangle(L, 3);
	else if (fastcmp(field,"spectator"))
		plr->spectator = lua_toboolean(L, 3);
	else if (fastcmp(field,"bot"))
		return NOSET;
	else if (fastcmp(field,"jointime"))
		plr->jointime = (tic_t)luaL_checkinteger(L, 3);
#ifdef HWRENDER
	else if (fastcmp(field,"fovadd"))
		plr->fovadd = luaL_checkfixed(L, 3);
#endif
	else {
		lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
		I_Assert(lua_istable(L, -1));
		lua_pushlightuserdata(L, plr);
		lua_rawget(L, -2);
		if (lua_isnil(L, -1)) {
			// This index doesn't have a table for extra values yet, let's make one.
			lua_pop(L, 1);
			CONS_Debug(DBG_LUA, M_GetText("'%s' has no field named '%s'; adding it as Lua data.\n"), "player_t", field);
			lua_newtable(L);
			lua_pushlightuserdata(L, plr);
			lua_pushvalue(L, -2); // ext value table
			lua_rawset(L, -4); // LREG_EXTVARS table
		}
		lua_pushvalue(L, 3); // value to store
		lua_setfield(L, -2, field);
		lua_pop(L, 2);
	}

	return 0;
}
コード例 #4
0
ファイル: lua_maplib.c プロジェクト: gameblabla/srb2-gcw
static int sector_set(lua_State *L)
{
	sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
	enum sector_e field = luaL_checkoption(L, 2, sector_opt[0], sector_opt);

	if (!sector)
		return luaL_error(L, "accessed sector_t doesn't exist anymore.");

	if (hud_running)
		return luaL_error(L, "Do not alter sector_t in HUD rendering code!");

	switch(field)
	{
	case sector_valid: // valid
	case sector_thinglist: // thinglist
	case sector_heightsec: // heightsec
	case sector_camsec: // camsec
	case sector_ffloors: // ffloors
	default:
		return luaL_error(L, "sector_t field " LUA_QS " cannot be set.", sector_opt[field]);
	case sector_floorheight: { // floorheight
		boolean flag;
		mobj_t *ptmthing = tmthing;
		fixed_t lastpos = sector->floorheight;
		sector->floorheight = luaL_checkfixed(L, 3);
		flag = P_CheckSector(sector, true);
		if (flag && sector->numattached)
		{
			sector->floorheight = lastpos;
			P_CheckSector(sector, true);
		}
		P_SetTarget(&tmthing, ptmthing);
		break;
	}
	case sector_ceilingheight: { // ceilingheight
		boolean flag;
		mobj_t *ptmthing = tmthing;
		fixed_t lastpos = sector->ceilingheight;
		sector->ceilingheight = luaL_checkfixed(L, 3);
		flag = P_CheckSector(sector, true);
		if (flag && sector->numattached)
		{
			sector->ceilingheight = lastpos;
			P_CheckSector(sector, true);
		}
		P_SetTarget(&tmthing, ptmthing);
		break;
	}
	case sector_floorpic:
		sector->floorpic = P_AddLevelFlatRuntime(luaL_checkstring(L, 3));
		break;
	case sector_ceilingpic:
		sector->ceilingpic = P_AddLevelFlatRuntime(luaL_checkstring(L, 3));
		break;
	case sector_lightlevel:
		sector->lightlevel = (INT16)luaL_checkinteger(L, 3);
		break;
	case sector_special:
		sector->special = (INT16)luaL_checkinteger(L, 3);
		break;
	case sector_tag:
		P_ChangeSectorTag((UINT32)(sector - sectors), (INT16)luaL_checkinteger(L, 3));
		break;
	}
	return 0;
}
コード例 #5
0
ファイル: lua_maplib.c プロジェクト: gameblabla/srb2-gcw
static int ffloor_set(lua_State *L)
{
	ffloor_t *ffloor = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR));
	enum ffloor_e field = luaL_checkoption(L, 2, ffloor_opt[0], ffloor_opt);

	if (!ffloor)
		return luaL_error(L, "accessed ffloor_t doesn't exist anymore.");

	if (hud_running)
		return luaL_error(L, "Do not alter ffloor_t in HUD rendering code!");

	switch(field)
	{
	case ffloor_valid: // valid
	case ffloor_sector: // sector
	case ffloor_master: // master
	case ffloor_target: // target
	case ffloor_next: // next
	case ffloor_prev: // prev
	default:
		return luaL_error(L, "ffloor_t field " LUA_QS " cannot be set.", ffloor_opt[field]);
	case ffloor_topheight: { // topheight
		boolean flag;
		fixed_t lastpos = *ffloor->topheight;
		mobj_t *ptmthing = tmthing;
		sector_t *sector = &sectors[ffloor->secnum];
		sector->ceilingheight = luaL_checkfixed(L, 3);
		flag = P_CheckSector(sector, true);
		if (flag && sector->numattached)
		{
			*ffloor->topheight = lastpos;
			P_CheckSector(sector, true);
		}
		P_SetTarget(&tmthing, ptmthing);
		break;
	}
	case ffloor_toppic:
		*ffloor->toppic = P_AddLevelFlatRuntime(luaL_checkstring(L, 3));
		break;
	case ffloor_toplightlevel:
		*ffloor->toplightlevel = (INT16)luaL_checkinteger(L, 3);
		break;
	case ffloor_bottomheight: { // bottomheight
		boolean flag;
		fixed_t lastpos = *ffloor->bottomheight;
		mobj_t *ptmthing = tmthing;
		sector_t *sector = &sectors[ffloor->secnum];
		sector->floorheight = luaL_checkfixed(L, 3);
		flag = P_CheckSector(sector, true);
		if (flag && sector->numattached)
		{
			*ffloor->bottomheight = lastpos;
			P_CheckSector(sector, true);
		}
		P_SetTarget(&tmthing, ptmthing);
		break;
	}
	case ffloor_bottompic:
		*ffloor->bottompic = P_AddLevelFlatRuntime(luaL_checkstring(L, 3));
		break;
	case ffloor_flags: {
		ffloortype_e oldflags = ffloor->flags; // store FOF's old flags
		ffloor->flags = luaL_checkinteger(L, 3);
		if (ffloor->flags != oldflags)
			ffloor->target->moved = true; // reset target sector's lightlist
		break;
	}
	case ffloor_alpha:
		ffloor->alpha = (INT32)luaL_checkinteger(L, 3);
		break;
	}
	return 0;
}