コード例 #1
0
static void mPower (double *A, int eA, double *V, int *eV, int m, int n)
{
  double *B;
  int eB, i;
  if (n == 1) {
    for (i = 0; i < m * m; i++)
      V[i] = A[i];
    *eV = eA;
    return;
  }
  mPower (A, eA, V, eV, m, n / 2);
  B = (double *) malloc ((m * m) * sizeof (double));
  mMultiply (V, V, B, m);
  eB = 2 * (*eV);
  if (B[(m / 2) * m + (m / 2)] > NORM)
    renormalize (B, m, &eB);

  if (n % 2 == 0) {
    for (i = 0; i < m * m; i++)
      V[i] = B[i];
    *eV = eB;
  } else {
    mMultiply (A, B, V, m);
    *eV = eA + eB;
  }

  if (V[(m / 2) * m + (m / 2)] > NORM)
    renormalize (V, m, eV);
  free (B);
}
コード例 #2
0
ファイル: Kolmogorov.c プロジェクト: mokus0/junkbox
// pow(10, *eV) * V := (pow(10, eA) * A) ^ n
// where dim(A) = (m,m)
void mPower(double *A,int eA,double *V,int *eV,int m,int n) { 
	double *B;
	int eB,i;
	
	// Base case (n = 1): copy A to V and eA to eV
	if(n==1) {
		for(i=0;i<m*m;i++) 
			V[i]=A[i];
		
		*eV=eA; 
		return;
	} 
	
	// Recursive step: 
	//    pow(10, *eV) * V := (pow(10,eA) * A) ^ floor(n/2))
	mPower(A,eA,V,eV,m,n/2); 
	B=(double*)malloc((m*m)*sizeof(double)); 
	
	//    pow(10,  eB) * B := (pow(10, *eV) * V) ^ 2
	mMultiply(V,V,B,m); 
	eB=2*(*eV); 
	
	if(n%2==0) {
		// if original N was even, finish by copying B to V and eB to eV
		for(i=0;i<m*m;i++) 
			V[i]=B[i]; 
		
		*eV=eB;
	} else {
		// if original N was odd, finish by multiplying:
		//    pow(10, *eV) * V := (pow(10,  eA) * A) * (pow(10,  eB) * B)
		mMultiply(A,B,V,m);	
		*eV = eA + eB;
	} 
	
	// Finally, if center element of V is too big, move some of its exponent into *eV
	if (V[(m/2)*m+(m/2)] > 1e140) {
		for (i=0; i<m*m; i++) 
			V[i] = V[i] * 1e-140;
		*eV += 140;
	} 
	
	free(B); 
}
コード例 #3
0
void QuaternionManipulator::qtest2()
{
	HEADER("TEST 2 : Rotation of 90 degrees about the y-axis with matrix")

	Vector axis = {0.0f, 1.0f, 0.0f, 1.0f};
	Quaternion q = qFromAngleAxis(90.0f, axis);
	qPrint(" q", q);

	Vector vi = {7.0f, 0.0f, 0.0f, 1.0f};
	vPrint("vi", vi);

	Vector ve = {0.0f, 0.0f, -7.0f, 1.0f};
	vPrint("ve", ve);

	Matrix m;
	qGLMatrix(q,m);

	Vector vf = mMultiply(m, vi);
	vPrint("vf", vf);

	assert(vEqual(vf, ve));
}