コード例 #1
0
ファイル: EEProgressBar.cpp プロジェクト: GarfieldZHU/Emerald
	//----------------------------------------------------------------------------------------------------
	bool EEProgressbar::Update()
	{
		if (!EEObject::Update())
			return false;

		UpdateObjectState();

		if (m_isPositionDirty)
		{
			m_isPositionDirty = false;
		}

		if (m_isScaleDirty || m_isLocalZOrderDirty || m_isProgressDirty)
		{
			Rect_Float rect(
				-m_quadWidth / 2,
				-m_quadHeight / 2,
				m_quadWidth / 2,
				m_quadHeight / 2
				);

			//the value of the z depends on the progress (the scaled end - the scaled width * (1.0f - the progress)
			rect.z -= (rect.z - rect.x) * (1.0f - m_progress);

			EEQuad2DVertex vertices[4];
			vertices[0].pos = FLOAT3(rect.x, rect.y, m_localZOrder * 0.0001f);
			vertices[0].tex = FLOAT2(0, 0);
			vertices[1].pos = FLOAT3(rect.z, rect.y, m_localZOrder * 0.0001f);
			vertices[1].tex = FLOAT2(m_progress, 0);
			vertices[2].pos = FLOAT3(rect.x, rect.w, m_localZOrder * 0.0001f);
			vertices[2].tex = FLOAT2(0, 1);
			vertices[3].pos = FLOAT3(rect.z, rect.w, m_localZOrder * 0.0001f);
			vertices[3].tex = FLOAT2(m_progress, 1);

			ID3D11DeviceContext *deviceContext = EECore::s_EECore->GetDeviceContext();
			D3D11_MAPPED_SUBRESOURCE mappedResource;
			ZeroMemory(&mappedResource, sizeof(D3D11_MAPPED_SUBRESOURCE));
			deviceContext->Map(m_quadVB, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
			memcpy(mappedResource.pData, vertices, sizeof(vertices));
			deviceContext->Unmap(m_quadVB, 0);

			if (m_isProgressDirty)
			{
				if (m_callbackFunc)
				{
					m_callbackFunc(m_progress);
				}
			}

			m_isScaleDirty = false;
			m_isLocalZOrderDirty = false;
			m_isProgressDirty = false;
		}

		m_progressFrame.Update();

		return true;
	}
コード例 #2
0
void CDragDropListCtrl::DropItem()
{
	RestorePrevDropItemState();

	// Drop after currently selected item.
	m_nDropIndex++;
	if (m_nDropIndex < 0 || m_nDropIndex > GetItemCount() - 1)
	{
		// Fail safe - invalid drop index, so drop at end of list.
		m_nDropIndex = GetItemCount();
	}

	int nColumns = 1;
	CHeaderCtrl* pHeader = (CHeaderCtrl*)GetDlgItem(0);
	if (pHeader)
	{
		nColumns = pHeader->GetItemCount();
	}

	// »Øµ÷
	if( m_callbackFunc != NULL )
	{	
		if( m_callbackFunc(m_nDropIndex, std::tr1::ref(m_anDragIndexes)) == false )
			return;
	}

	
	// Move all dragged items to their new positions.
	for (int nDragItem = 0; nDragItem < m_anDragIndexes.GetSize(); nDragItem++)
	{
		int nDragIndex = m_anDragIndexes[nDragItem];

		if (nDragIndex > -1 && nDragIndex < GetItemCount())
		{
			// Get information about this drag item.
			char szText[256];
			LV_ITEM lvItem;
			ZeroMemory(&lvItem, sizeof(LV_ITEM));
			lvItem.iItem		= nDragIndex;
			lvItem.mask			= LVIF_TEXT | LVIF_IMAGE | LVIF_STATE | LVIF_PARAM;
			lvItem.stateMask	= LVIS_DROPHILITED | LVIS_FOCUSED | LVIS_SELECTED | LVIS_STATEIMAGEMASK;
			lvItem.pszText		= szText;
			lvItem.cchTextMax	= sizeof(szText) - 1;
			GetItem(&lvItem);
			BOOL bChecked = GetCheck(nDragIndex);
			
			// Before moving drag item, make sure it is deselected in its original location,
			// otherwise GetSelectedCount() will return 1 too many.
			SetItemState(nDragIndex, static_cast<UINT>(~LVIS_SELECTED), LVIS_SELECTED);

			// Insert the dragged item at drop index.
			lvItem.iItem		= m_nDropIndex;
			InsertItem(&lvItem);
			if (bChecked)
			{
				SetCheck(m_nDropIndex);
			}
			
			// Index of dragged item will change if item has been dropped above itself.
			if (nDragIndex > m_nDropIndex)
			{
				nDragIndex++;
			}

			// Fill in all the columns for the dragged item.
			lvItem.mask		= LVIF_TEXT;
			lvItem.iItem	= m_nDropIndex;

			for (int nColumn = 1; nColumn < nColumns; nColumn++)
			{
				_tcscpy(lvItem.pszText, (LPCTSTR)(GetItemText(nDragIndex, nColumn)));
				lvItem.iSubItem = nColumn;
				SetItem(&lvItem);
			}
			
			// Delete the original item.
			DeleteItem(nDragIndex);

			// Need to adjust indexes of remaining drag items.
			for (int nNewDragItem = nDragItem; nNewDragItem < m_anDragIndexes.GetSize(); nNewDragItem++)
			{
				int nNewDragIndex = m_anDragIndexes[nNewDragItem];

				if (nDragIndex < nNewDragIndex && nNewDragIndex < m_nDropIndex)
				{
					// Item has been removed from above this item, and inserted after it,
					// so this item moves up the list.
					m_anDragIndexes[nNewDragItem] = max(nNewDragIndex - 1, 0);
				}
				else if (nDragIndex > nNewDragIndex && nNewDragIndex > m_nDropIndex)
				{
					// Item has been removed from below this item, and inserted before it,
					// so this item moves down the list.
					m_anDragIndexes[nNewDragItem] = nNewDragIndex + 1;
				}
			}
			if (nDragIndex > m_nDropIndex)
			{
				// Item has been added before the drop target, so drop target moves down the list.
				m_nDropIndex++;
			}
		}
	}

	
	if (m_dwStyle != NULL)
	{
		// Style was modified, so return it back to original style.
		ModifyStyle(NULL, m_dwStyle);
		m_dwStyle = NULL;
	}
}