コード例 #1
0
    WindowedGLContext (Component* const component_,
                       HGLRC contextToShareWith,
                       const OpenGLPixelFormat& pixelFormat)
        : renderContext (0),
          component (component_),
          dc (0)
    {
        initialiseGLExtensions();
        jassert (component != nullptr);
        createNativeWindow();

        PIXELFORMATDESCRIPTOR pfd;
        initialisePixelFormatDescriptor (pfd, pixelFormat);

        const int format = ChoosePixelFormat (dc, &pfd);

        if (format != 0)
            SetPixelFormat (dc, format, &pfd);

        renderContext = wglCreateContext (dc);

        if (renderContext != 0)
        {
            makeActive();
            initialiseGLExtensions();
            extensions.initialise();
            setPixelFormat (pixelFormat);

            if (contextToShareWith != 0)
                wglShareLists (contextToShareWith, renderContext);
        }
    }
コード例 #2
0
BOOL LLDrawable::updateMove()
{
	if (isDead())
	{
		llwarns << "Update move on dead drawable!" << llendl;
		return TRUE;
	}
	
	if (mVObjp.isNull())
	{
		return FALSE;
	}
	
	makeActive();
	
	BOOL done;

	if (isState(MOVE_UNDAMPED))
	{
		done = updateMoveUndamped();
	}
	else
	{
		done = updateMoveDamped();
	}
	return done;
}
コード例 #3
0
ファイル: Renderer.cpp プロジェクト: zackgomez/rts
void Renderer::renderMap() {
  record_section("renderMap");
  if (mapSize_ == glm::vec2(0.f)) {
    return;
  }
  auto gridDim = mapSize_ * 2.f;

  auto mapShader = ResourceManager::get()->getShader("map");
  mapShader->makeActive();
  mapShader->uniform4f("color", mapColor_);
  mapShader->uniform2f("mapSize", mapSize_);
  mapShader->uniform2f("gridDim", gridDim);

  // TODO(zack): HACK ALERT this is for fog of war, render as a separate
  // step instead
	if (controller_) {
		controller_->updateMapShader(mapShader);
	}

  // TODO(zack): render map with height/terrain map
  glm::mat4 transform =
    glm::scale(
        glm::mat4(1.f),
        glm::vec3(mapSize_.x, mapSize_.y, 1.f));
  renderRectangleProgram(transform);
}
コード例 #4
0
ファイル: lldrawable.cpp プロジェクト: AlexRa/Kirstens-clone
void LLDrawable::moveUpdatePipeline(BOOL moved)
{
	makeActive();
	
	// Update the face centers.
	for (S32 i = 0; i < getNumFaces(); i++)
	{
		getFace(i)->updateCenterAgent();
	}
}
コード例 #5
0
	int GlXOffscreenContext::getIntProperty(GLenum intProperty)
	{
		ContextRestorer restorer(!isActive());
		makeActive();

		int v = 0;
		glGetIntegerv(intProperty, &v);
		checkGlError("After GlXOffscreenContext::getIntProperty..");
		return v;
	}
コード例 #6
0
	// XXX Need a way to deal with blits with Camera/Lighting.
	void DisplayDeviceOpenGL::doBlitTexture(const TexturePtr& tex, int dstx, int dsty, int dstw, int dsth, float rotation, int srcx, int srcy, int srcw, int srch)
	{
		ASSERT_LOG(false, "DisplayDevice::doBlitTexture deprecated");
		ASSERT_LOG(!tex, "Texture passed in was not of expected type.");

		const float tx1 = float(srcx) / tex->width();
		const float ty1 = float(srcy) / tex->height();
		const float tx2 = srcw == 0 ? 1.0f : float(srcx + srcw) / tex->width();
		const float ty2 = srch == 0 ? 1.0f : float(srcy + srch) / tex->height();
		const float uv_coords[] = {
			tx1, ty1,
			tx2, ty1,
			tx1, ty2,
			tx2, ty2,
		};

		const float vx1 = float(dstx);
		const float vy1 = float(dsty);
		const float vx2 = float(dstx + dstw);
		const float vy2 = float(dsty + dsth);
		const float vtx_coords[] = {
			vx1, vy1,
			vx2, vy1,
			vx1, vy2,
			vx2, vy2,
		};

		// Apply blend mode from texture if there is any.
		BlendEquationScopeOGL be_scope(*tex);
		BlendModeScopeOGL bm_scope(*tex);

		glm::mat4 model = glm::translate(glm::mat4(1.0f), glm::vec3((vx1+vx2)/2.0f,(vy1+vy2)/2.0f,0.0f)) * glm::rotate(glm::mat4(1.0f), rotation, glm::vec3(0.0f,0.0f,1.0f)) * glm::translate(glm::mat4(1.0f), glm::vec3(-(vx1+vy1)/2.0f,-(vy1+vy1)/2.0f,0.0f));
		glm::mat4 mvp = glm::ortho(0.0f, 800.0f, 600.0f, 0.0f) * model;
		auto shader = OpenGL::ShaderProgram::defaultSystemShader();
		shader->makeActive();
		getDefaultShader()->setUniformsForTexture(tex);

		shader->setUniformValue(shader->getMvpUniform(), glm::value_ptr(mvp));
		shader->setUniformValue(shader->getColorUniform(), glm::value_ptr(glm::vec4(1.0f,1.0f,1.0f,1.0f)));
		// XXX the following line are only temporary, obviously.
		//shader->setUniformValue(shader->getUniform("discard"), 0);
		glEnableVertexAttribArray(shader->getVertexAttribute());
		glVertexAttribPointer(shader->getVertexAttribute(), 2, GL_FLOAT, GL_FALSE, 0, vtx_coords);
		glEnableVertexAttribArray(shader->getTexcoordAttribute());
		glVertexAttribPointer(shader->getTexcoordAttribute(), 2, GL_FLOAT, GL_FALSE, 0, uv_coords);

		glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);

		glDisableVertexAttribArray(shader->getTexcoordAttribute());
		glDisableVertexAttribArray(shader->getVertexAttribute());
	}
コード例 #7
0
ファイル: lldrawable.cpp プロジェクト: hades187/singu
void LLDrawable::moveUpdatePipeline(BOOL moved)
{
	if (moved)
	{
		makeActive();
	}
	
	// Update the face centers.
	for (S32 i = 0; i < getNumFaces(); i++)
	{
		LLFace* face = getFace(i);
		if (face)
		{
			face->updateCenterAgent();
		}
	}
}
コード例 #8
0
ファイル: lldrawable.cpp プロジェクト: hades187/singu
BOOL LLDrawable::updateMove()
{
	if (isDead())
	{
		LL_WARNS() << "Update move on dead drawable!" << LL_ENDL;
		return TRUE;
	}
	
	if (mVObjp.isNull())
	{
		return FALSE;
	}
	
	makeActive();

	return isState(MOVE_UNDAMPED) ? updateMoveUndamped() : updateMoveDamped();
}
コード例 #9
0
ファイル: hcluster.cpp プロジェクト: EdwardMoseley/mothur
double HCluster::update(int row, int col, float distance){
	try {
		bool cluster = false;
		smallRow = row;
		smallCol = col;
		smallDist = distance;
		
		//find upmost parent of row and col
		smallRow = getUpmostParent(smallRow);
		smallCol = getUpmostParent(smallCol);

		//you don't want to cluster with yourself
		if (smallRow != smallCol) {
			
			if ((method == "furthest") || (method == "nearest")) {
				//can we cluster???
				if (method == "nearest") { cluster = true;  }
				else{ //assume furthest
					//are they active in the link table
					int linkValue = makeActive(); //after this point this nodes info is active in linkTable
					if (linkValue == (clusterArray[smallRow].numSeq * clusterArray[smallCol].numSeq)) {		cluster = true;		}
				}
				
				if (cluster) { 
					updateArrayandLinkTable();
					clusterBins();
					clusterNames();
				}
			}else {
				cluster = true;
				updateArrayandLinkTable();
				clusterBins();
				clusterNames();
				combineFile();
			}
		}
		
		return cutoff;
		//printInfo();
	}
	catch(exception& e) {
		m->errorOut(e, "HCluster", "update");
		exit(1);
	}
}
コード例 #10
0
WindowLessGLContext::WindowLessGLContext(int width, int height)
    : _width(width), _height(height) {
  typedef GLXContext (*glXCreateContextAttribsARBProc)(
      Display *, GLXFBConfig, GLXContext, Bool, const int *);
  typedef Bool (*glXMakeContextCurrentARBProc)(Display *, GLXDrawable,
                                               GLXDrawable, GLXContext);
  static glXCreateContextAttribsARBProc glXCreateContextAttribsARB = 0;
  static glXMakeContextCurrentARBProc glXMakeContextCurrentARB = 0;

  static int visual_attribs[] = { None };
  int context_attribs[] = { GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
                            GLX_CONTEXT_MINOR_VERSION_ARB, 2,
                            None };

  int fbcount = 0;
  GLXFBConfig *fbc = NULL;

  /* open display */
  if (!(dpy = XOpenDisplay(0)))
    throw std::runtime_error(std::string(
        "WindowLessGLContext::WindowLessGLContext: Failed to open display\n"));

  /* get framebuffer configs, any is usable (might want to add proper attribs)
   */
  if (!(fbc = glXChooseFBConfig(dpy, DefaultScreen(dpy), visual_attribs,
                                &fbcount)))
    throw std::runtime_error(std::string(
        "WindowLessGLContext::WindowLessGLContext: Failed to get FBConfig\n"));

  /* get the required extensions */
  glXCreateContextAttribsARB =
      (glXCreateContextAttribsARBProc)glXGetProcAddressARB(
          (const GLubyte *)"glXCreateContextAttribsARB");
  glXMakeContextCurrentARB = (glXMakeContextCurrentARBProc)glXGetProcAddressARB(
      (const GLubyte *)"glXMakeContextCurrent");
  if (!(glXCreateContextAttribsARB && glXMakeContextCurrentARB)) {
    XFree(fbc);
    throw std::runtime_error(
        std::string("WindowLessGLContext::WindowLessGLContext: Missing support "
                    "for GLX_ARB_create_context\n"));
  }

  /* create a context using glXCreateContextAttribsARB */
  if (!(ctx = glXCreateContextAttribsARB(dpy, fbc[0], 0, True,
                                         context_attribs))) {
    XFree(fbc);
    throw std::runtime_error(
        std::string("WindowLessGLContext::WindowLessGLContext: Failed to "
                    "create opengl context\n"));
  }

  /* create temporary pbuffer */
  int pbuffer_attribs[] = { GLX_PBUFFER_WIDTH, width, GLX_PBUFFER_HEIGHT,
                            height,            None };
  pbuf = glXCreatePbuffer(dpy, fbc[0], pbuffer_attribs);

  XFree(fbc);
  XSync(dpy, False);

  makeActive();
}
コード例 #11
0
/* frees source fut on error */
PTErr_t
	fut2PT (fut_p		*futSrc,
			KpInt32_t	inSpace,
			KpInt32_t	outSpace,
			KpInt32_t	srcFormat,
			PTRefNum_p	PTRefNumNew)
{
PTErr_t		PTErr;
fut_hdr_p	PTHdr = NULL;
KpHandle_t	PTHdrH = NULL, PTDataH = NULL;
KpChar_t	colorSpaceAttr[20];

	*PTRefNumNew = 0;

	if ( ! IS_FUT(*futSrc)) goto ErrOut1;

	PTHdr = allocBufferPtr (sizeof(fut_hdr_t));	/* get buffer for resultant info header */
	if (PTHdr == NULL) {
		goto ErrOut4;
	}

	if (!fut_io_encode (*futSrc, PTHdr)) {	/* make the info header */
		goto ErrOut3;
	}

	PTHdr->srcFormat = srcFormat;

	PTDataH = fut_unlock_fut (*futSrc);
	if (PTDataH == NULL) {
		goto ErrOut2;
	}
	*futSrc = NULL;

	PTHdrH = unlockBufferPtr (PTHdr);		/* unlock the header buffer */
	if (PTHdrH == NULL) {
		goto ErrOut2;
	}
	PTHdr = NULL;

	PTErr = registerPT (PTHdrH, NULL, PTRefNumNew);	/* enter PT into list */
	if (PTErr != KCP_SUCCESS) {
		goto ErrOut0;
	}

	makeActive (*PTRefNumNew, PTDataH);		/* activate the new PT */

	if (inSpace != -1) {	/* set the input color space attribute */
		KpItoa (inSpace, colorSpaceAttr); 
		PTErr = PTSetAttribute (*PTRefNumNew, KCM_IN_SPACE, colorSpaceAttr);
	}

	if (outSpace != -1) {	/* set the output color space attribute */
		KpItoa (outSpace, colorSpaceAttr); 
		PTErr = PTSetAttribute (*PTRefNumNew, KCM_OUT_SPACE, colorSpaceAttr);
	}

	if (PTErr != KCP_SUCCESS) {
		goto ErrOut0;
	}

getOut:
	return PTErr;


ErrOut4:
	PTErr = KCP_NO_CHECKIN_MEM;	
	goto ErrOut0;

ErrOut3:
	PTErr = KCP_ENCODE_PTHDR_ERR;
	goto ErrOut0;

ErrOut2:
	PTErr = KCP_MEM_UNLOCK_ERR;
	goto ErrOut0;

ErrOut1:
	PTErr = KCP_BAD_ARG;

ErrOut0:
	if (PTDataH != NULL) {
		*futSrc = fut_lock_fut (PTDataH);
	}
	if (*futSrc != FUT_NULL) fut_free (*futSrc);

	if (PTHdr != NULL) freeBufferPtr (PTHdr);
	if (PTHdrH != NULL) freeBuffer (PTHdrH);
	if (*PTRefNumNew != 0) PTCheckOut (*PTRefNumNew);

	goto getOut;
}
コード例 #12
0
	void DisplayDeviceOpenGL::render(const Renderable* r) const
	{
		if(!r->isEnabled()) {
			// Renderable item not enabled then early return.
			return;
		}

		StencilScopePtr stencil_scope;
		if(r->hasClipSettings()) {
			ModelManager2D mm(r->getPosition().x, r->getPosition().y);
			auto clip_shape = r->getStencilMask();
			bool cam_set = false;
			if(clip_shape->getCamera() == nullptr && r->getCamera() != nullptr) {
				cam_set = true;
				clip_shape->setCamera(r->getCamera());
			}
			stencil_scope.reset(new StencilScopeOGL(r->getStencilSettings()));
			glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
			glDepthMask(GL_FALSE);
			glClear(GL_STENCIL_BUFFER_BIT);
			render(clip_shape.get());
			stencil_scope->applyNewSettings(keep_stencil_settings);
			glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
			glDepthMask(GL_TRUE);

			if(cam_set) {
				clip_shape->setCamera(nullptr);
			}
		}

		auto shader = r->getShader();
		shader->makeActive();

		BlendEquationScopeOGL be_scope(*r);
		BlendModeScopeOGL bm_scope(*r);

		// apply lighting/depth check/depth write here.
		bool use_lighting = r->isLightingStateSet() ? r->useLighting() : false;

		// Set the depth enable.
		if(r->isDepthEnableStateSet()) {
			if(get_current_depth_enable() != r->isDepthEnabled()) {
				if(r->isDepthEnabled()) {
					glEnable(GL_DEPTH_TEST);
				} else {
					glDisable(GL_DEPTH_TEST);
				}
				get_current_depth_enable() = r->isDepthEnabled();
			}
		} else {
			// We assume that depth is disabled if not specified.
			if(get_current_depth_enable() == true) {
				glDisable(GL_DEPTH_TEST);
				get_current_depth_enable() = false;
			}
		}

		glm::mat4 pmat(1.0f);
		glm::mat4 vmat(1.0f);
		if(r->getCamera()) {
			// set camera here.
			pmat = r->getCamera()->getProjectionMat();
			vmat = r->getCamera()->getViewMat();
		} else if(get_default_camera() != nullptr) {
			pmat = get_default_camera()->getProjectionMat();
			vmat = get_default_camera()->getViewMat();
		}

		if(use_lighting) {
			for(auto lp : r->getLights()) {
				/// xxx need to set lights here.
			}
		}
		
		if(r->getRenderTarget()) {
			r->getRenderTarget()->apply();
		}

		if(shader->getPUniform() != ShaderProgram::INVALID_UNIFORM) {
			shader->setUniformValue(shader->getPUniform(), glm::value_ptr(pmat));
		}

		if(shader->getMvUniform() != ShaderProgram::INVALID_UNIFORM) {
			glm::mat4 mvmat = vmat;
			if(is_global_model_matrix_valid() && !r->ignoreGlobalModelMatrix()) {
				mvmat *= get_global_model_matrix() * r->getModelMatrix();
			} else {
				mvmat *= r->getModelMatrix();
			}
			shader->setUniformValue(shader->getMvUniform(), glm::value_ptr(mvmat));
		}

		if(shader->getMvpUniform() != ShaderProgram::INVALID_UNIFORM) {
			glm::mat4 pvmat(1.0f);
			if(is_global_model_matrix_valid() && !r->ignoreGlobalModelMatrix()) {
				pvmat = pmat * vmat * get_global_model_matrix() * r->getModelMatrix();
			} else {
				pvmat = pmat * vmat * r->getModelMatrix();
			}
			shader->setUniformValue(shader->getMvpUniform(), glm::value_ptr(pvmat));
		}

		if(shader->getColorUniform() != ShaderProgram::INVALID_UNIFORM) {
			if(r->isColorSet()) {
				shader->setUniformValue(shader->getColorUniform(), r->getColor().asFloatVector());
			} else {
				shader->setUniformValue(shader->getColorUniform(), ColorScope::getCurrentColor().asFloatVector());
			}
		}

		shader->setUniformsForTexture(r->getTexture());

		// XXX we should make this either or with setting the mvp/color uniforms above.
		auto uniform_draw_fn = shader->getUniformDrawFunction();
		if(uniform_draw_fn) {
			uniform_draw_fn(shader);
		}

		// Loop through uniform render variables and set them.
		/*for(auto& urv : r->UniformRenderVariables()) {
			for(auto& rvd : urv->VariableDescritionList()) {
				auto rvdd = std::dynamic_pointer_cast<RenderVariableDeviceData>(rvd->GetDisplayData());
				ASSERT_LOG(rvdd != nullptr, "Unable to cast DeviceData to RenderVariableDeviceData.");
				shader->SetUniformValue(rvdd->GetActiveMapIterator(), urv->Value());
			}
		}*/

		// Need to figure the interaction with shaders.
		/// XXX Need to create a mapping between attributes and the index value below.
		for(auto as : r->getAttributeSet()) {
			//ASSERT_LOG(as->getCount() > 0, "No (or negative) number of vertices in attribute set. " << as->getCount());
			if((!as->isMultiDrawEnabled() && as->getCount() <= 0) || (as->isMultiDrawEnabled() && as->getMultiDrawCount() <= 0)) {
				//LOG_WARN("No (or negative) number of vertices in attribute set. " << as->getCount());
				continue;
			}
			GLenum draw_mode = convert_drawing_mode(as->getDrawMode());

			// apply blend, if any, from attribute set.
			BlendEquationScopeOGL be_scope(*as);
			BlendModeScopeOGL bm_scope(*as);

			if(shader->getColorUniform() != ShaderProgram::INVALID_UNIFORM && as->isColorSet()) {
				shader->setUniformValue(shader->getColorUniform(), as->getColor().asFloatVector());
			}

			for(auto& attr : as->getAttributes()) {
				if(attr->isEnabled()) {
					shader->applyAttribute(attr);
				}
			}

			if(as->isInstanced()) {
				if(as->isIndexed()) {
					as->bindIndex();
					// XXX as->GetIndexArray() should be as->GetIndexArray()+as->GetOffset()
					glDrawElementsInstanced(draw_mode, static_cast<GLsizei>(as->getCount()), convert_index_type(as->getIndexType()), as->getIndexArray(), as->getInstanceCount());
					as->unbindIndex();
				} else {
					glDrawArraysInstanced(draw_mode, static_cast<GLint>(as->getOffset()), static_cast<GLsizei>(as->getCount()), as->getInstanceCount());
				}
			} else {
				if(as->isIndexed()) {
					as->bindIndex();
					// XXX as->GetIndexArray() should be as->GetIndexArray()+as->GetOffset()
					glDrawElements(draw_mode, static_cast<GLsizei>(as->getCount()), convert_index_type(as->getIndexType()), as->getIndexArray());
					as->unbindIndex();
				} else {
					if(as->isMultiDrawEnabled()) {
						glMultiDrawArrays(draw_mode, as->getMultiOffsetArray().data(), as->getMultiCountArray().data(), as->getMultiDrawCount());
					} else {
						glDrawArrays(draw_mode, static_cast<GLint>(as->getOffset()), static_cast<GLsizei>(as->getCount()));
					}
				}
			}

			shader->cleanUpAfterDraw();
			glBindBuffer(GL_ARRAY_BUFFER, 0);
		}

		if(r->getRenderTarget()) {
			r->getRenderTarget()->unapply();
		}
	}
コード例 #13
0
 int getSwapInterval() const
 {
     makeActive();
     return wglGetSwapIntervalEXT != nullptr ? wglGetSwapIntervalEXT() : 0;
 }
コード例 #14
0
 bool setSwapInterval (int numFramesPerSwap)
 {
     makeActive();
     return wglSwapIntervalEXT != nullptr && wglSwapIntervalEXT (numFramesPerSwap) != FALSE;
 }
コード例 #15
0
    bool setPixelFormat (const OpenGLPixelFormat& pixelFormat)
    {
        makeActive();

        PIXELFORMATDESCRIPTOR pfd;
        initialisePixelFormatDescriptor (pfd, pixelFormat);

        int format = 0;

        if (wglChoosePixelFormatARB != nullptr)
        {
            int atts[64];
            int n = 0;

            atts[n++] = WGL_DRAW_TO_WINDOW_ARB;   atts[n++] = GL_TRUE;
            atts[n++] = WGL_SUPPORT_OPENGL_ARB;   atts[n++] = GL_TRUE;
            atts[n++] = WGL_DOUBLE_BUFFER_ARB;    atts[n++] = GL_TRUE;
            atts[n++] = WGL_PIXEL_TYPE_ARB;       atts[n++] = WGL_TYPE_RGBA_ARB;

            atts[n++] = WGL_COLOR_BITS_ARB;  atts[n++] = pfd.cColorBits;
            atts[n++] = WGL_RED_BITS_ARB;    atts[n++] = pixelFormat.redBits;
            atts[n++] = WGL_GREEN_BITS_ARB;  atts[n++] = pixelFormat.greenBits;
            atts[n++] = WGL_BLUE_BITS_ARB;   atts[n++] = pixelFormat.blueBits;
            atts[n++] = WGL_ALPHA_BITS_ARB;  atts[n++] = pixelFormat.alphaBits;
            atts[n++] = WGL_DEPTH_BITS_ARB;  atts[n++] = pixelFormat.depthBufferBits;

            atts[n++] = WGL_STENCIL_BITS_ARB;       atts[n++] = pixelFormat.stencilBufferBits;
            atts[n++] = WGL_ACCUM_RED_BITS_ARB;     atts[n++] = pixelFormat.accumulationBufferRedBits;
            atts[n++] = WGL_ACCUM_GREEN_BITS_ARB;   atts[n++] = pixelFormat.accumulationBufferGreenBits;
            atts[n++] = WGL_ACCUM_BLUE_BITS_ARB;    atts[n++] = pixelFormat.accumulationBufferBlueBits;
            atts[n++] = WGL_ACCUM_ALPHA_BITS_ARB;   atts[n++] = pixelFormat.accumulationBufferAlphaBits;

            if (pixelFormat.multisamplingLevel > 0
                  && OpenGLHelpers::isExtensionSupported ("GL_ARB_multisample"))
            {
                atts[n++] = WGL_SAMPLE_BUFFERS_ARB;
                atts[n++] = 1;
                atts[n++] = WGL_SAMPLES_ARB;
                atts[n++] = pixelFormat.multisamplingLevel;
            }

            atts[n++] = 0;
            jassert (n <= numElementsInArray (atts));

            UINT formatsCount = 0;
            wglChoosePixelFormatARB (dc, atts, nullptr, 1, &format, &formatsCount);
        }

        if (format == 0)
            format = ChoosePixelFormat (dc, &pfd);

        if (format != 0)
        {
            makeInactive();

            // win32 can't change the pixel format of a window, so need to delete the
            // old one and create a new one..
            jassert (nativeWindow != 0);
            ReleaseDC ((HWND) nativeWindow->getNativeHandle(), dc);
            nativeWindow = nullptr;

            createNativeWindow();

            if (SetPixelFormat (dc, format, &pfd))
            {
                wglDeleteContext (renderContext);
                renderContext = wglCreateContext (dc);

                jassert (renderContext != 0);
                return renderContext != 0;
            }
        }

        return false;
    }
コード例 #16
0
/* PTActivate reads the PT data from an external memory block and
 * sets up the technology specific PT memory structures.  Before loading
 * the PT, check to make sure that it matches the "checked in" info.
 */
PTErr_t
	PTActivate(	PTRefNum_t	PTRefNum,
				KpInt32_t	mBlkSize,
				PTAddr_t	PTAddr)
{
PTErr_t		errnum;
KpFd_t		fd;
KpHandle_t	PTHdr, PTData, PTHdr2;
fut_hdr_p	futp;
#if !defined KCMS_NO_CRC
KpChar_t 	strCRCmade[KCM_MAX_ATTRIB_VALUE_LENGTH+1];
KpChar_t 	strCRCfound[KCM_MAX_ATTRIB_VALUE_LENGTH+1];
KpInt32_t	crcAttrSize, crc32;
#endif
KpInt32_t	attrSize;
PTType_t	format;

	errnum = getPTStatus (PTRefNum);
	if (errnum != KCP_PT_INACTIVE) {
		goto ErrOut1;
	}

	/* initialize memory file manager */
	if (KpOpen (NULL, "m", &fd, NULL, (KpGenericPtr_t)PTAddr, mBlkSize) != KCMS_IO_SUCCESS) {
		errnum = KCP_SYSERR_1;
		goto ErrOut1;
	}

/* read in the encoded header, verify that its the same as the original, then discard */
	errnum = TpReadHdr (&fd, &PTHdr2, &format);
	if (errnum != KCP_SUCCESS ) {
		goto ErrOut2;
	}

	#if defined KCP_DIAG_LOG
	{KpChar_t	string[256];
	sprintf (string, "\nPTActivate\n PTRefNum %x, mBlkSize %d, PTAddr %x, format %x\n",
						PTRefNum, mBlkSize, PTAddr, format);
	kcpDiagLog (string);}
	#endif

/* get and save size of attributes */
    futp = lockBuffer (PTHdr2);
	attrSize = futp->idstr_len;
	unlockBuffer (PTHdr2);

	PTHdr = getPTHdr (PTRefNum);	/* get the original PT header */

/* make sure the PT header and checkin info match */
	errnum = TpCompareHdr (PTHdr, PTHdr2);

	(void) TpFreeHdr (PTHdr2);		/* free the header */

	if (errnum != KCP_SUCCESS) {	/* then check for an error in hdrVerify */
		goto ErrOut2;
	}

#if !defined KCP_ICC_ONLY
	switch (format) {
	case PTTYPE_FUTF:						/* discard the attribute info */
		if (Kp_skip (&fd, attrSize) != KCMS_IO_SUCCESS){ /* may have been setAttribute after checkin */
			errnum = KCP_PTERR_3;
			goto ErrOut2;
		}

		break;

	default:
		break;
	}
#endif

	errnum = TpReadData (&fd, format, PTRefNum, PTHdr, &PTData);		/* get the PT data */
	if (errnum == KCP_SUCCESS) {
		if (PTMemTest () == 0) {			/* enough memory to continue operations? */
			errnum = KCP_NO_ACTIVATE_MEM;
			goto ErrOut3;
		}

	#if !defined KCMS_NO_CRC
		errnum = TpCalCrc (PTHdr, PTData, &crc32);	/* calculate the CRC */
		if (errnum == KCP_SUCCESS) {
			KpItoa(crc32, strCRCmade);
			crcAttrSize = KCM_MAX_ATTRIB_VALUE_LENGTH;
			errnum = PTGetAttribute(PTRefNum, KCM_CRC, &crcAttrSize, strCRCfound);

			if (errnum == KCP_INVAL_PTA_TAG) {		/* if not present, just set it */
				PTSetAttribute(PTRefNum, KCM_CRC, strCRCmade);
				errnum = KCP_SUCCESS;
			}
			else {
/*				if ((errnum == KCP_SUCCESS)*/			/* if present, must match */ 
/*					&& (strcmp (strCRCmade, strCRCfound) != 0)) { */
/*					errnum = KCP_INCON_PT; */
/*					goto ErrOut3; */
/*				} */
			}
		}
	#endif
	}

	if (errnum == KCP_SUCCESS) {	/* Everything's OK, now activate */
		makeActive (PTRefNum, PTData);
	}

ErrOut2:
	(void) Kp_close (&fd);
ErrOut1:
	return (errnum);


ErrOut3:
	(void) TpFreeData (PTData);	/* Release the PT memory */
	goto ErrOut2;
}
コード例 #17
0
ファイル: checkbox.c プロジェクト: cyberbeat/mysql-gui-tools
struct eventResult cbEvent(newtComponent co, struct event ev) {
    struct checkbox * cb = co->data;
    struct eventResult er;
    const char * cur;

    if (ev.when == EV_NORMAL) {
	switch (ev.event) {
	  case EV_FOCUS:
	    cb->hasFocus = 1;
	    cbDraw(co);
	    er.result = ER_SWALLOWED;
	    break;

	  case EV_UNFOCUS:
	    cb->hasFocus = 0;
	    cbDraw(co);
	    er.result = ER_SWALLOWED;
	    break;

	  case EV_KEYPRESS:
	    if (ev.u.key == ' ') {
		if (cb->type == RADIO) {
		    makeActive(co);
		} else if (cb->type == CHECK) {
		    cur = strchr(cb->seq, *cb->result);
		    if (!cur)
			*cb->result = *cb->seq;
		    else {
			cur++;
			if (! *cur)
			    *cb->result = *cb->seq;
			else
			    *cb->result = *cur;
		    }
		    cbDraw(co);
		    er.result = ER_SWALLOWED;

		    if (co->callback)
			co->callback(co, co->callbackData);
		} else {
		    er.result = ER_IGNORED;
		}
	    } else if(ev.u.key == NEWT_KEY_ENTER) {
		er.result = ER_IGNORED;
	    } else {
		er.result = ER_IGNORED;
	    }
	    break;
   	  case EV_MOUSE:
	    if (ev.u.mouse.type == MOUSE_BUTTON_DOWN) {
		if (cb->type == RADIO) {
		    makeActive(co);
		} else if (cb->type == CHECK) {
		    cur = strchr(cb->seq, *cb->result);
		    if (!cur)
			*cb->result = *cb->seq;
		    else {
			cur++;
			if (! *cur)
			    *cb->result = *cb->seq;
			else
			    *cb->result = *cur;
		    }
		    cbDraw(co);
		    er.result = ER_SWALLOWED;

		    if (co->callback)
			co->callback(co, co->callbackData);
		}
	    }
	}
    } else
	er.result = ER_IGNORED;

    return er;
}
コード例 #18
0
ファイル: kateviewspace.cpp プロジェクト: cmacq2/kate
//BEGIN KateViewSpace
KateViewSpace::KateViewSpace(KateViewManager *viewManager,
                             QWidget *parent, const char *name)
    : QWidget(parent)
    , m_viewManager(viewManager)
    , m_isActiveSpace(false)
{
    setObjectName(QString::fromLatin1(name));
    QVBoxLayout *layout = new QVBoxLayout(this);
    layout->setSpacing(0);
    layout->setMargin(0);

    //BEGIN tab bar
    QHBoxLayout *hLayout = new QHBoxLayout();
    hLayout->setSpacing(0);
    hLayout->setMargin(0);

    // add tab bar
    m_tabBar = new KateTabBar(this);
    connect(m_tabBar, &KateTabBar::currentChanged, this, &KateViewSpace::changeView);
    connect(m_tabBar, &KateTabBar::moreTabsRequested, this, &KateViewSpace::addTabs);
    connect(m_tabBar, &KateTabBar::lessTabsRequested, this, &KateViewSpace::removeTabs);
    connect(m_tabBar, &KateTabBar::closeTabRequested, this, &KateViewSpace::closeTabRequest, Qt::QueuedConnection);
    connect(m_tabBar, &KateTabBar::contextMenuRequest, this, &KateViewSpace::showContextMenu, Qt::QueuedConnection);
    connect(m_tabBar, &KateTabBar::newTabRequested, this, &KateViewSpace::createNewDocument);
    connect(m_tabBar, SIGNAL(activateViewSpaceRequested()), this, SLOT(makeActive()));
    hLayout->addWidget(m_tabBar);

    // add quick open
    m_quickOpen = new QToolButton(this);
    m_quickOpen->setAutoRaise(true);
    KAcceleratorManager::setNoAccel(m_quickOpen);
    m_quickOpen->installEventFilter(this); // on click, active this view space
    hLayout->addWidget(m_quickOpen);

    // forward tab bar quick open action to globa quick open action
    QAction * bridge = new QAction(QIcon::fromTheme(QStringLiteral("tab-duplicate")),
                                   i18nc("indicator for more documents", "+%1", 100), this);
    m_quickOpen->setDefaultAction(bridge);
    QAction * quickOpen = m_viewManager->mainWindow()->actionCollection()->action(QStringLiteral("view_quick_open"));
    Q_ASSERT(quickOpen);
    bridge->setToolTip(quickOpen->toolTip());
    bridge->setWhatsThis(i18n("Click here to switch to the Quick Open view."));
    connect(bridge, SIGNAL(triggered()), quickOpen, SLOT(trigger()));

    // add vertical split view space
    m_split = new QToolButton(this);
    m_split->setAutoRaise(true);
    m_split->setPopupMode(QToolButton::InstantPopup);
    m_split->setIcon(QIcon::fromTheme(QStringLiteral("view-split-left-right")));
    m_split->addAction(m_viewManager->mainWindow()->actionCollection()->action(QStringLiteral("view_split_vert")));
    m_split->addAction(m_viewManager->mainWindow()->actionCollection()->action(QStringLiteral("view_split_horiz")));
    m_split->addAction(m_viewManager->mainWindow()->actionCollection()->action(QStringLiteral("view_close_current_space")));
    m_split->addAction(m_viewManager->mainWindow()->actionCollection()->action(QStringLiteral("view_close_others")));
    m_split->addAction(m_viewManager->mainWindow()->actionCollection()->action(QStringLiteral("view_hide_others")));
    m_split->setWhatsThis(i18n("Control view space splitting"));
    m_split->installEventFilter(this); // on click, active this view space
    hLayout->addWidget(m_split);

    layout->addLayout(hLayout);
    //END tab bar

    stack = new QStackedWidget(this);
    stack->setFocus();
    stack->setSizePolicy(QSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::Expanding));
    layout->addWidget(stack);

    m_group.clear();

    // connect signal to hide/show statusbar
    connect(m_viewManager->mainWindow(), SIGNAL(statusBarToggled()), this, SLOT(statusBarToggled()));
    connect(m_viewManager->mainWindow(), SIGNAL(tabBarToggled()), this, SLOT(tabBarToggled()));

    // init the bars...
    statusBarToggled();
    tabBarToggled();

    // make sure we show correct number of hidden documents
    updateQuickOpen();
    connect(KateApp::self()->documentManager(), SIGNAL(documentCreated(KTextEditor::Document*)), this, SLOT(updateQuickOpen()));
    connect(KateApp::self()->documentManager(), SIGNAL(documentsDeleted(const QList<KTextEditor::Document*>&)), this, SLOT(updateQuickOpen()));
}