#include "LimitedScheme.H" #include "Limited01.H" #include "Gamma.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { makeLimitedSurfaceInterpolationScheme(Gamma, GammaLimiter) makeLimitedVSurfaceInterpolationScheme(GammaV, GammaLimiter) makeLLimitedSurfaceInterpolationTypeScheme ( limitedGamma, LimitedLimiter, GammaLimiter, NVDTVD, magSqr, scalar ) makeLLimitedSurfaceInterpolationTypeScheme ( Gamma01, Limited01Limiter, GammaLimiter, NVDTVD, magSqr, scalar ) }
#include "LimitedScheme.H" #include "Limited01.H" #include "MUSCL.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { makeLimitedSurfaceInterpolationScheme(MUSCL, MUSCLLimiter) makeLimitedVSurfaceInterpolationScheme(MUSCLV, MUSCLLimiter) makeLLimitedSurfaceInterpolationTypeScheme ( limitedMUSCL, LimitedLimiter, MUSCLLimiter, NVDTVD, magSqr, scalar ) makeLLimitedSurfaceInterpolationTypeScheme ( MUSCL01, Limited01Limiter, MUSCLLimiter, NVDTVD, magSqr, scalar )
namespace Foam { makeLimitedSurfaceInterpolationScheme(limitedLinear, limitedLinearLimiter) makeLimitedVSurfaceInterpolationScheme ( limitedLinearV, limitedLinearLimiter ) makeLLimitedSurfaceInterpolationTypeScheme ( limitedLimitedLinear, LimitedLimiter, limitedLinearLimiter, NVDTVD, magSqr, scalar ) makeLLimitedSurfaceInterpolationTypeScheme ( limitedLinear01, Limited01Limiter, limitedLinearLimiter, NVDTVD, magSqr, scalar ) }