コード例 #1
0
void fillNexuizInputSettingsTab(entity me)
{
	entity e;
	entity kb;

	me.TR(me);
		me.TD(me, 1, 3, e = makeNexuizTextLabel(0, "Key bindings:"));
	me.TR(me);
		me.TD(me, me.rows - 2, 3, kb = makeNexuizKeyBinder());
	me.gotoRC(me, me.rows - 1, 0);
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizButton("Change key...", '0 0 0'));
			e.onClick = KeyBinder_Bind_Change;
			e.onClickEntity = kb;
			kb.keyGrabButton = e;
		me.TD(me, 1, 1, e = makeNexuizButton("Edit...", '0 0 0'));
			e.onClick = KeyBinder_Bind_Edit;
			e.onClickEntity = kb;
			kb.userbindEditButton = e;
			kb.userbindEditDialog = main.userbindEditDialog;
			main.userbindEditDialog.keybindBox = kb;
		me.TD(me, 1, 1, e = makeNexuizButton("Clear", '0 0 0'));
			e.onClick = KeyBinder_Bind_Clear;
			e.onClickEntity = kb;

	me.gotoRC(me, 0, 3.5); me.setFirstColumn(me, me.currentColumn);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Sensitivity:"));
		me.TD(me, 1, 2, e = makeNexuizSlider(1, 32, 0.2, "sensitivity"));
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "UI mouse speed:"));
		me.TD(me, 1, 2, e = makeNexuizSlider(0.2, 4.0, 0.1, "menu_mouse_speed"));
	me.TR(me);
		me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "m_filter", "Mouse filter"));
	me.TR(me);
		me.TD(me, 1, 3, e = makeNexuizCheckBox(1.022, "m_pitch", "Invert mouse"));
	me.TR(me);
		if(cvar_type("joy_enable") & CVAR_TYPEFLAG_ENGINE)
			me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "joy_enable", "Use joystick input"));
		else if(cvar_type("joystick") & CVAR_TYPEFLAG_ENGINE)
			me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "joystick", "Use joystick input"));
	me.TR(me);
		if(cvar_type("vid_dgamouse") & CVAR_TYPEFLAG_ENGINE)
			me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "vid_dgamouse", "Turn off OS mouse acceleration"));
		else if(cvar_type("apple_mouse_noaccel") & CVAR_TYPEFLAG_ENGINE)
			me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "apple_mouse_noaccel", "Turn off OS mouse acceleration"));
	me.TR(me);
		me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "con_closeontoggleconsole", "\"enter console\" also closes"));
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Show binds:"));
		me.TD(me, 1, 2, e = makeNexuizTextSlider("sbar_showbinds"));
			e.addValue(e, "Actions", "0");
			e.addValue(e, "Bound keys", "1");
			e.addValue(e, "Both", "2");
			e.configureNexuizTextSliderValues(e);
	me.TR(me);
		me.TD(me, 1, 3, e = makeNexuizCheckBoxEx(2, 0, "cl_showpressedkeys", "Show pressed keys"));
}
コード例 #2
0
void NexuizAdvancedDialog_fill(entity me)
{
	entity e;
	me.TR(me);
		me.TD(me, 1, 1.2, makeNexuizTextLabel(0, "Game settings:"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1.2, e = makeNexuizCheckBox(0, "sv_spectate", "Allow spectating"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1.2, e = makeNexuizTextLabel(0, "Spawn shield:"));
		me.TD(me, 1, 1.7, e = makeNexuizSlider(0, 15, 0.5, "g_spawnshieldtime"));
	me.TR(me);
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1.2, e = makeNexuizTextLabel(0, "Game speed:"));
		me.TD(me, 1, 1.7, e = makeNexuizSlider(0.5, 2.0, 0.1, "slowmo"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1.2, e = makeNexuizCheckBoxEx(2, 0, "g_antilag", "AntiLag"));
	me.TR(me);
	me.TR(me);
		me.TD(me, 1, 1.2, makeNexuizTextLabel(0, "Teamplay settings:"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1.2, e = makeNexuizTextLabel(0, "Friendly fire scale:"));
		me.TD(me, 1, 1.7, e = makeNexuizSlider(0, 1.0, 0.05, "g_friendlyfire"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1.2, e = makeNexuizTextLabel(0, "Friendly fire penalty:"));
		me.TD(me, 1, 1.7, e = makeNexuizSlider(0, 1.0, 0.05, "g_mirrordamage"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1.2, e = makeNexuizTextLabel(0, "Teams:"));
		me.TD(me, 1, 1.7, e = makeNexuizTextSlider("g_tdm_teams_override g_domination_teams_override g_keyhunt_teams_override"));
			e.addValue(e, "Default", "0");
			e.addValue(e, "2 teams", "2");
			e.addValue(e, "3 teams", "3");
			e.addValue(e, "4 teams", "4");
			e.configureNexuizTextSliderValues(e);

	me.gotoRC(me, me.rows - 1, 0);
		me.TD(me, 1, me.columns, e = makeNexuizButton("OK", '0 0 0'));
			e.onClick = Dialog_Close;
			e.onClickEntity = me;
}
コード例 #3
0
void NexuizPlayerSettingsTab_fill(entity me)
{
	entity e, pms, sl, label, e0, box;
	float i, r, m, n;

	me.TR(me);
		me.TD(me, 1, 0.5, me.playerNameLabel = makeNexuizTextLabel(0, "Name:"));
			me.playerNameLabelAlpha = me.playerNameLabel.alpha;
		me.TD(me, 1, 2.5, label = makeNexuizTextLabel(0, string_null));
			label.allowCut = 1;
			label.allowColors = 1;
			label.alpha = 1;
	me.TR(me);
		me.TD(me, 1, 3.0, box = makeNexuizInputBox(1, "_cl_name"));
			box.forbiddenCharacters = "\r\n\\\"$"; // don't care, isn't getting saved
			box.maxLength = -63; // negativ means encoded length in bytes
			label.textEntity = box;
	me.TR(me);
		me.TD(me, 5, 1, e = makeNexuizColorpicker(box));
		me.TD(me, 5, 2, e = makeNexuizCharmap(box));
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.gotoRC(me, 8, 0.0);
		pms = makeNexuizPlayerModelSelector();
		me.TD(me, 1, 0.6, e = makeNexuizTextLabel(1, "Model:"));
		me.TD(me, 1, 0.3, e = makeNexuizButton("<<", '0 0 0'));
			e.onClick = PlayerModelSelector_Prev_Click;
			e.onClickEntity = pms;
		me.TD(me, me.rows - me.currentRow - 1, 1.8, pms);
		me.TD(me, 1, 0.3, e = makeNexuizButton(">>", '0 0 0'));
			e.onClick = PlayerModelSelector_Next_Click;
			e.onClickEntity = pms;
	me.TR(me);
		r = me.currentRow;
		m = me.rows - r - 2;
		n = 16 - !cvar("developer");
		m = m / (n - 1);
		for(i = 0; i < n; ++i)
		{
			me.gotoRC(me, r + i * m, 0.1);
			me.TDNoMargin(me, m, 0.2, e = makeNexuizColorButton(1, 0, i), '0 1 0');
		}
		for(i = 0; i < n; ++i)
		{
			me.gotoRC(me, r + i * m, 0.4);
			me.TDNoMargin(me, m, 0.2, e = makeNexuizColorButton(2, 1, i), '0 1 0');
		}

	me.gotoRC(me, 0, 3.5); me.setFirstColumn(me, me.currentColumn);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Field of view:"));
		me.TD(me, 1, 2, e = makeNexuizSlider(60, 130, 1, "fov"));
	me.TR(me);
		sl = makeNexuizSlider(0.45, 0.75, 0.01, "cl_bobcycle");
		me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, sl, "View bobbing:"));
		makeMulti(sl, "cl_bob2cycle");
		me.TD(me, 1, 2, sl);
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Zoom factor:"));
		me.TD(me, 1, 2, e = makeNexuizSlider(2, 16, 0.5, "cl_zoomfactor"));
	me.TR(me);
		sl = makeNexuizSlider(1, 8, 0.5, "cl_zoomspeed");
		me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(-1, 1, sl, "Zoom speed:"));
		me.TD(me, 1, 2, sl);
	me.TR(me);
		me.TD(me, 1, 1.5, e = makeNexuizButton("Weapon settings...", '0 0 0'));
			e.onClick = DialogOpenButton_Click;
			e.onClickEntity = main.weaponsDialog;
		me.TD(me, 1, 1.5, e0 = makeNexuizTextLabel(0, string_null));
			e0.textEntity = main.weaponsDialog;
			e0.allowCut = 1;
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair:"));
		me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "crosshair_per_weapon", "Per weapon"));
	me.TR(me);
		me.TDempty(me, 0.2);
		for(i = 1; i <= 10; ++i) {
			me.TDNoMargin(me, 1, 2 / 10, e = makeNexuizCrosshairButton(3, i), '1 1 0');
			setDependent(e, "crosshair_per_weapon", 0, 0);
		}
		// show a larger preview of the selected crosshair
		me.TDempty(me, 0.2);
		me.TDNoMargin(me, 2, 2 / 5, e = makeNexuizCrosshairButton(4, -1), '1 1 0'); // crosshair -1 makes this a preview
		setDependent(e, "crosshair_per_weapon", 0, 0);
	me.TR(me);
		me.TDempty(me, 0.2);
		for(i = 11; i <= 20; ++i) {
			me.TDNoMargin(me, 1, 2 / 10, e = makeNexuizCrosshairButton(3, i), '1 1 0');
			setDependent(e, "crosshair_per_weapon", 0, 0);
		}
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair size:"));
		me.TD(me, 1, 1.8, e = makeNexuizSlider(0.10, 1.5, 0.05, "crosshair_size"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair alpha:"));
		me.TD(me, 1, 1.8, e = makeNexuizSlider(0, 1, 0.1, "crosshair_alpha"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair color:"));
		me.TD(me, 2, 1.8, e = makeNexuizColorpickerString("crosshair_color", "crosshair_color"));
		setDependent(e, "crosshair_color_per_weapon", 0, 0);
	me.TR(me);
		me.TDempty(me, 0.3);
		me.TD(me, 1, 0.7, e = makeNexuizCheckBox(0, "crosshair_color_per_weapon", "Per weapon"));
	me.TR(me);
		me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "crosshair_dot", "Enable centered dot"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 0.5, e = makeNexuizTextLabel(0, "Size:"));
		me.TD(me, 1, 0.9, e = makeNexuizSlider(0.2, 2, 0.1, "crosshair_dot_size"));
			setDependent(e, "crosshair_dot", 1, 1);
		me.TD(me, 1, 0.5, e = makeNexuizTextLabel(0, "Alpha:"));
		me.TD(me, 1, 0.9, e = makeNexuizSlider(0.10, 1, 0.1, "crosshair_dot_alpha"));
			setDependent(e, "crosshair_dot", 1, 1);
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Hit test:"));
		me.TD(me, 1, 2/3, e = makeNexuizRadioButton(5, "crosshair_hittest", "0",    "None"));
		me.TD(me, 1, 2/3, e = makeNexuizRadioButton(5, "crosshair_hittest", "1",    "TrueAim"));
		me.TD(me, 1, 2/3, e = makeNexuizRadioButton(5, "crosshair_hittest", "1.25", "Enemies"));
	me.TR(me);
		me.TDempty(me, 0.4);
		me.TD(me, 1, 2.2, e = makeNexuizButton("Waypoints setup...", '0 0 0'));
			e.onClick = DialogOpenButton_Click;
			e.onClickEntity = main.waypointDialog;
		me.TDempty(me, 0.5);
	me.TR(me);
		me.TDempty(me, 0.4);
		me.TD(me, 1, 2.2, e = makeNexuizButton("Enter HUD editor", '0 0 0'));
			e.onClick = HUDSetup_Join_Click;
			e.onClickEntity = me;
		me.TDempty(me, 0.5);
	me.TR(me);
	me.TR(me);
	#ifdef ALLOW_FORCEMODELS
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Force models:"));
		me.TD(me, 1, 2/3, e = makeNexuizRadioButton(6, string_null, string_null, "None"));
		me.TD(me, 1, 2/3, e = makeNexuizRadioButton(6, "cl_forceplayermodelsfromnexuiz", string_null, "Custom"));
		me.TD(me, 1, 2/3, e = makeNexuizRadioButton(6, "cl_forceplayermodels", string_null, "All"));
	#endif
		me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "cl_gentle", "Disable gore effects"));
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Gibs:"));
		me.TD(me, 1, 2, e = makeNexuizTextSlider("cl_nogibs"));
			e.addValue(e, "None", "1");
			e.addValue(e, "Few", "0.75");
			e.addValue(e, "Many", "0.5");
			e.addValue(e, "Lots", "0");
			e.configureNexuizTextSliderValues(e);
			setDependent(e, "cl_gentle", 0, 0);
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Damage splash:"));
		me.TD(me, 1, 2, e = makeNexuizSlider(0, 1, 0.05, "hud_damage"));

	me.gotoRC(me, me.rows - 1, 0);
		me.TD(me, 1, me.columns, makeNexuizCommandButton("Apply immediately", '0 0 0', "color -1 -1;name \"$_cl_name\";cl_cmd sendcvar cl_weaponpriority;sendcvar cl_zoomfactor;sendcvar cl_zoomspeed;sendcvar cl_autoswitch;sendcvar cl_shownames;sendcvar cl_forceplayermodelsfromnexuiz;sendcvar cl_forceplayermodels;playermodel $_cl_playermodel;playerskin $_cl_playerskin", COMMANDBUTTON_APPLY));
}
コード例 #4
0
void fillNexuizServerCreateTab(entity me)
{
	entity e, e0;
	float n;

	me.TR(me);
		n = 6;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_dm", "DM"));
			e0 = e;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_lms", "LMS"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_arena", "Arena"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_runematch", "Runematch"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_race", "Race"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_cts", "Race CTS"));
			if(e.checked) e0 = NULL;
	me.TR(me);
		n = 8;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_tdm", "TDM"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_ctf", "CTF"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_domination", "Domination"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_keyhunt", "Key Hunt"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_assault", "Assault"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_onslaught", "Onslaught"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_nexball", "Nexball"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_freeze", "FreezeTag"));
			if(e.checked) e0 = NULL;
		if(e0)
		{
			//print("NO CHECK\n");
			e0.setChecked(e0, 1);
		}
	me.TR(me);
	me.TR(me);
		me.mapListBox = makeNexuizMapList();
		me.TD(me, 1, 3, e = makeNexuizTextLabel(0, "Map list:"));
			makeCallback(e, me.mapListBox, me.mapListBox.refilterCallback);
	me.TR(me);
		me.TD(me, me.rows - 7, 3, me.mapListBox);
	me.gotoRC(me, me.rows - 3, 0);
		me.TDempty(me, 0.5);
		me.TD(me, 1, 1, e = makeNexuizButton("All", '0 0 0'));
			e.onClick = MapList_All;
			e.onClickEntity = me.mapListBox;
		me.TD(me, 1, 1, e = makeNexuizButton("None", '0 0 0'));
			e.onClick = MapList_None;
			e.onClickEntity = me.mapListBox;
		me.TDempty(me, 0.5);

	me.gotoRC(me, 3, 3.5); me.setFirstColumn(me, me.currentColumn);
		me.TD(me, 1, 3, e = makeNexuizTextLabel(0, "Match settings:"));
	me.TR(me);
		me.sliderTimelimit = makeNexuizSlider(1.0, 60.0, 0.5, "timelimit_override");
		me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, me.sliderTimelimit, "Time limit:"));
		me.TD(me, 1, 2, me.sliderTimelimit);
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 2.8, e = makeNexuizSliderCheckBox(-1, 0, me.sliderTimelimit, "Use map specified default"));
	me.TR(me);
		me.sliderFraglimit = makeNexuizSlider(1.0, 2000.0, 5, "fraglimit_override");
		me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, me.sliderFraglimit, "Point limit:"));
			me.checkboxFraglimit = e;
		me.TD(me, 1, 2, me.sliderFraglimit);
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 2.8, e = makeNexuizSliderCheckBox(-1, 0, me.sliderFraglimit, "Use map specified default"));
			me.checkboxFraglimitMapinfo = e;
	me.TR(me);
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Player slots:"));
		me.TD(me, 1, 2, makeNexuizSlider(1, 32, 1, "menu_maxplayers"));
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Number of bots:"));
		me.TD(me, 1, 2, makeNexuizSlider(0, 9, 1, "bot_number"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Bot skill:"));
			setDependent(e, "bot_number", 0, -1);
		me.TD(me, 1, 2, e = makeNexuizTextSlider("skill"));
			e.addValue(e, "Botlike", "0");
			e.addValue(e, "Beginner", "4");
			e.addValue(e, "You will win", "8");
			e.addValue(e, "You can win", "12");
			e.addValue(e, "You might win", "16");
			e.addValue(e, "Advanced", "20");
			e.addValue(e, "Expert", "24");
			e.addValue(e, "Pro", "28");
			e.addValue(e, "Assassin", "32");
			e.addValue(e, "Unhuman", "36");
			e.addValue(e, "Godlike", "40");
			e.configureNexuizTextSliderValues(e);
			setDependent(e, "bot_number", 0, -1);
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Bot names:"));
		me.TD(me, 1, 0.7, e = makeNexuizInputBox(1, "bot_prefix"));
			setDependent(e, "bot_number", 0, -1);
		me.TD(me, 1, 0.6, e = makeNexuizTextLabel(0.5, "Shadow"));
			setDependent(e, "bot_number", 0, -1);
		me.TD(me, 1, 0.7, e = makeNexuizInputBox(1, "bot_suffix"));
			setDependent(e, "bot_number", 0, -1);
	me.TR(me);
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Map voting:"));
		me.TD(me, 1, 2, e = makeNexuizTextSlider("g_maplist_votable"));
			e.addValue(e, "No voting", "0");
			e.addValue(e, "2 choices", "2");
			e.addValue(e, "3 choices", "3");
			e.addValue(e, "4 choices", "4");
			e.addValue(e, "5 choices", "5");
			e.addValue(e, "6 choices", "6");
			e.addValue(e, "7 choices", "7");
			e.addValue(e, "8 choices", "8");
			e.addValue(e, "9 choices", "9");
			e.configureNexuizTextSliderValues(e);
	me.TR(me);
		me.TD(me, 1, 3, e = makeNexuizCheckBoxEx(0.5, 0, "sv_vote_simple_majority_factor", "Simple majority wins vcall"));
	me.TR(me);
	me.TR(me);
		me.TDempty(me, 0.5);
		me.TD(me, 1, 2, e = makeNexuizButton("Advanced settings...", '0 0 0'));
			e.onClick = DialogOpenButton_Click;
			e.onClickEntity = main.advancedDialog;
			main.advancedDialog.refilterEntity = me.mapListBox;
		me.TR(me);
		me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizButton("Mutators...", '0 0 0'));
			e.onClick = DialogOpenButton_Click;
			e.onClickEntity = main.mutatorsDialog;
			main.mutatorsDialog.refilterEntity = me.mapListBox;
		me.TD(me, 1, 2, e0 = makeNexuizTextLabel(0, string_null));
			e0.textEntity = main.mutatorsDialog;
			e0.allowCut = 1;

	me.gotoRC(me, me.rows - 1, 0);
		//me.TD(me, 1, 2, e = makeNexuizModButton("Multiplayer_Create"));
		me.TD(me, 1, me.columns, e = makeNexuizButton("Start Multiplayer!", '0 0 0'));
			e.onClick = MapList_LoadMap;
			e.onClickEntity = me.mapListBox;
			me.mapListBox.startButton = e;

	me.gameTypeChangeNotify(me);
}
コード例 #5
0
ファイル: dialog_hudpanel_vote.c プロジェクト: Bader14/Nexuiz
void NexuizHUDVoteDialog_fill(entity me)
{
	entity e;
	string panelname = "vote";
	float i;

	me.TR(me);
		me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "hud_panel_vote", "Enable panel"));
	me.TR(me);
		me.TD(me, 1, 1.4, e = makeNexuizTextLabel(0, "Background:"));
			me.TD(me, 1, 1.6, e = makeNexuizTextSlider(strzone(strcat("hud_panel_", panelname, "_bg"))));
				e.addValue(e, "Default", "");
				e.addValue(e, "Disable", "0");
				e.addValue(e, strzone(strcat("border_", panelname)), strzone(strcat("border_", panelname)));
				e.configureNexuizTextSliderValues(e);
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1.2, e = makeNexuizTextLabel(0, "Color:"));
		me.TD(me, 2, 2.4, e = makeNexuizColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color")), "hud_panel_bg_color"));
			setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_bg_color")), "");
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1.2, e = makeNexuizCheckBoxString("", "1 1 1", strzone(strcat("hud_panel_", panelname, "_bg_color")), "Use default"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1.2, e = makeNexuizTextLabel(0, "Border size:"));
			me.TD(me, 1, 2.6, e = makeNexuizTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_border"))));
				e.addValue(e, "Default", "");
				e.addValue(e, "Disable", "0");
				for(i = 1; i <= 10; ++i)
					e.addValue(e, strzone(ftos_decimals(i * 2, 0)), strzone(ftos(i * 2)));
				e.configureNexuizTextSliderValues(e);
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1.2, e = makeNexuizTextLabel(0, "Alpha:"));
			me.TD(me, 1, 2.6, e = makeNexuizTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_alpha"))));
				e.addValue(e, "Default", "");
				for(i = 1; i <= 10; ++i)
					e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
				e.configureNexuizTextSliderValues(e);
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1.2, e = makeNexuizTextLabel(0, "Team Color:"));
			me.TD(me, 1, 2.6, e = makeNexuizTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_color_team"))));
				e.addValue(e, "Default", "");
				e.addValue(e, "Disable", "0");
				for(i = 1; i <= 10; ++i)
					e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
				e.configureNexuizTextSliderValues(e);
	me.TR(me);
		me.TDempty(me, 0.4);
		me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "hud_configure_teamcolorforced", "Test the team color in HUD configure mode"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1.2, e = makeNexuizTextLabel(0, "Padding:"));
			me.TD(me, 1, 2.6, e = makeNexuizTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_padding"))));
				e.addValue(e, "Default", "");
				for(i = 0; i <= 10; ++i)
					e.addValue(e, strzone(ftos_decimals(i - 5, 0)), strzone(ftos(i - 5)));
				e.configureNexuizTextSliderValues(e);
	me.TR(me);
		me.TD(me, 1, 1.4, e = makeNexuizTextLabel(0, "Alpha after voting:"));
			me.TD(me, 1, 2.6, e = makeNexuizSlider(0.1, 1, 0.1, "hud_panel_vote_alreadyvoted_alpha"));
}
コード例 #6
0
void fillNexuizRadarDialog(entity me)
{
	entity e, sl;
	me.TR(me);
		me.TD(me, 1, 4, makeNexuizTextLabel(0, "Radar settings:"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Position:"));
		me.TD(me, 1, 1, e = makeNexuizRadioButton(1, "cl_teamradar_position", "0 0", "Top left"));
		me.TD(me, 1, 1, e = makeNexuizRadioButton(1, "cl_teamradar_position", "0.5 0", "Top middle"));
		me.TD(me, 1, 1, e = makeNexuizRadioButton(1, "cl_teamradar_position", "1 0", "Top right"));
	me.TR(me);
		me.TDempty(me, 1);
		me.TD(me, 1, 1, e = makeNexuizRadioButton(1, "cl_teamradar_position", "0 0.5", "Middle left"));
		me.TDempty(me, 1);
		me.TD(me, 1, 1, e = makeNexuizRadioButton(1, "cl_teamradar_position", "1 0.5", "Middle right"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Size:"));
		me.TD(me, 1, 3, e = makeNexuizTextSlider("cl_teamradar_size"));
			e.addValue(e, "96x96", "96 96");
			e.addValue(e, "128x96", "128 96");
			e.addValue(e, "128x128", "128 128");
			e.addValue(e, "192x144", "192 144");
			e.addValue(e, "192x192", "192 192");
			e.addValue(e, "256x192", "256 192");
			e.addValue(e, "256x256", "256 256");
			e.configureNexuizTextSliderValues(e);
	me.TR(me);
		me.TDempty(me, 0.2);
		sl = makeNexuizSlider(0.20, 1, 0.01, "cl_teamradar_background_alpha");
		me.TD(me, 1, 0.8, e = makeNexuizSliderCheckBox(-1, 1, sl, "Background:"));
		me.TD(me, 1, 3, sl);
	me.TR(me);
	me.TR(me);
		me.TD(me, 1, 4, makeNexuizTextLabel(0, "HUD settings:"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 0.8, e = makeNexuizCheckBoxEx(100, 110, "viewsize", "Background:"));
		me.TD(me, 1, 3, e = makeNexuizSlider(0, 1, 0.01, "sbar_alpha_bg"));
			setDependent(e, "viewsize", 0, 100);
		me.TR(me);
			me.TDempty(me, 0.2);
			me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Default red:"));
			me.TD(me, 1, 3, e = makeNexuizSlider(0, 1, 0.01, "sbar_color_bg_r"));
				setDependent(e, "viewsize", 0, 100);
		me.TR(me);
			me.TDempty(me, 0.2);
			me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Default green:"));
			me.TD(me, 1, 3, e = makeNexuizSlider(0, 1, 0.01, "sbar_color_bg_g"));
				setDependent(e, "viewsize", 0, 100);
		me.TR(me);
			me.TDempty(me, 0.2);
			me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Default blue:"));
			me.TD(me, 1, 3, e = makeNexuizSlider(0, 1, 0.01, "sbar_color_bg_b"));
				setDependent(e, "viewsize", 0, 100);
		me.TR(me);
			me.TDempty(me, 0.2);
			me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Team color:"));
			me.TD(me, 1, 3, e = makeNexuizSlider(0.1, 1, 0.01, "sbar_color_bg_team"));
				setDependent(e, "viewsize", 0, 100);
	me.TR(me);
	me.TR(me);
		me.TD(me, 1, 4, makeNexuizTextLabel(0, "Waypoint settings:"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 3.8, e = makeNexuizCheckBox(1, "cl_hidewaypoints", "Show base waypoints"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Waypoint scale:"));
			me.TD(me, 1, 3, e = makeNexuizSlider(0.5, 1.5, 0.01, "g_waypointsprite_scale"));
				setDependent(e, "cl_hidewaypoints", 0, 0);
	me.TR(me);
 		me.TDempty(me, 0.2);
		me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Waypoint alpha:"));
			me.TD(me, 1, 3, e = makeNexuizSlider(0.1, 1, 0.01, "g_waypointsprite_alpha"));
				setDependent(e, "cl_hidewaypoints", 0, 0);
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Show names:"));
		me.TD(me, 1, 3, e = makeNexuizTextSlider("cl_shownames"));
			e.addValue(e, "Never", "0");
			e.addValue(e, "Teammates", "1");
			e.addValue(e, "All players", "2");
			e.configureNexuizTextSliderValues(e);
	me.gotoRC(me, me.rows - 1, 0);
		me.TD(me, 1, me.columns, e = makeNexuizButton("OK", '0 0 0'));
			e.onClick = Dialog_Close;
			e.onClickEntity = me;
}