// Initialize GLUT & OpenSG and set up the scene int main(int argc, char **argv) { // OSG init osgInit(argc,argv); getDefaultVideoManager()->init(argc, argv); TheVideo = getDefaultVideoManager()->createVideoWrapper(); TutorialVideoListener TheVideoListener; TheVideo->addVideoListener(&TheVideoListener); //TheVideo->open(Path("./Data/ExampleVideo.avi")); TheVideo->open(Path("./Data/ExampleVideo.avi")); TheVideo->pause(); // GLUT init int winid = setupGLUT(&argc, argv); // the connection between GLUT and OpenSG GLUTWindowPtr gwin= GLUTWindow::create(); gwin->setId(winid); gwin->init(); // create the scene TheVideo->updateImage(); Real32 AspectRatio(static_cast<Real32>(TheVideo->getImage()->getWidth())/static_cast<Real32>(TheVideo->getImage()->getHeight())); MaterialPtr VideoMaterial = createVideoMaterial(); //Plane Geometry GeometryPtr PlaneGeometry = makePlaneGeo(10.0*AspectRatio,10.0,10,10); beginEditCP(PlaneGeometry, Geometry::MaterialFieldMask); PlaneGeometry->setMaterial(VideoMaterial); endEditCP(PlaneGeometry, Geometry::MaterialFieldMask); NodePtr PlaneGeometryNode = Node::create(); beginEditCP(PlaneGeometryNode, Node::CoreFieldMask); PlaneGeometryNode->setCore(PlaneGeometry); endEditCP(PlaneGeometryNode, Node::CoreFieldMask); //Box Geometry GeometryPtr BoxGeometry = makeBoxGeo(10.0*AspectRatio,10.0,10.0,2,2,2); beginEditCP(BoxGeometry, Geometry::MaterialFieldMask); BoxGeometry->setMaterial(VideoMaterial); endEditCP(BoxGeometry, Geometry::MaterialFieldMask); NodePtr BoxGeometryNode = Node::create(); beginEditCP(BoxGeometryNode, Node::CoreFieldMask); BoxGeometryNode->setCore(BoxGeometry); endEditCP(BoxGeometryNode, Node::CoreFieldMask); //Sphere Geometry GeometryPtr SphereGeometry = makeSphereGeo(2,5.0); beginEditCP(SphereGeometry, Geometry::MaterialFieldMask); SphereGeometry->setMaterial(VideoMaterial); endEditCP(SphereGeometry, Geometry::MaterialFieldMask); NodePtr SphereGeometryNode = Node::create(); beginEditCP(SphereGeometryNode, Node::CoreFieldMask); SphereGeometryNode->setCore(SphereGeometry); endEditCP(SphereGeometryNode, Node::CoreFieldMask); //Torus Geometry GeometryPtr TorusGeometry = makeTorusGeo(2.0,5.0,32,32); beginEditCP(TorusGeometry, Geometry::MaterialFieldMask); TorusGeometry->setMaterial(VideoMaterial); endEditCP(TorusGeometry, Geometry::MaterialFieldMask); NodePtr TorusGeometryNode = Node::create(); beginEditCP(TorusGeometryNode, Node::CoreFieldMask); TorusGeometryNode->setCore(TorusGeometry); endEditCP(TorusGeometryNode, Node::CoreFieldMask); //Switch Node GeometryNodeSwitch = Switch::create(); beginEditCP(GeometryNodeSwitch, Switch::ChoiceFieldMask); GeometryNodeSwitch->setChoice(0); endEditCP(GeometryNodeSwitch, Switch::ChoiceFieldMask); SwitchNode = Node::create(); beginEditCP(SwitchNode, Node::CoreFieldMask | Node::ChildrenFieldMask); SwitchNode->setCore(GeometryNodeSwitch); SwitchNode->addChild(PlaneGeometryNode); SwitchNode->addChild(BoxGeometryNode); SwitchNode->addChild(SphereGeometryNode); SwitchNode->addChild(TorusGeometryNode); endEditCP(SwitchNode, Node::CoreFieldMask | Node::ChildrenFieldMask); NodePtr scene = Node::create(); trans = Transform::create(); beginEditCP(scene, Node::CoreFieldMask | Node::ChildrenFieldMask); { scene->setCore(trans); scene->addChild(SwitchNode); } endEditCP (scene, Node::CoreFieldMask | Node::ChildrenFieldMask); // To check OpenGL extensions, the Window needs to have run through // frameInit at least once. This automatically happens when rendering, // but we don't don't to wait for that here. gwin->activate(); gwin->frameInit(); // Now we can check for OpenGL extensions hasNPOT = gwin->hasExtension("GL_ARB_texture_rectangle"); // Print what we've got SLOG << "Got " << (isPOT?"":"non-") << "power-of-two images and " << (hasNPOT?"can":"cannot") << " use NPOT textures, changing " << (changeOnlyPart?"part":"all") << " of the screen" << endLog; // create the SimpleSceneManager helper mgr = new SimpleSceneManager; // tell the manager what to manage mgr->setWindow(gwin ); mgr->setRoot (scene); mgr->setStatistics(true); // show the whole scene mgr->showAll(); //Start playing video TheVideo->play(); // GLUT main loop glutMainLoop(); //DeInit TheVideo->stop(); TheVideo->close(); getDefaultVideoManager()->exit(); osgExit(); return 0; }
void PlaneMoveManipulator::onCreate(const PlaneMoveManipulator* source) { // Skip direct parent, don't want the default geometry creation Transform::onCreate(source); SimpleMaterialUnrecPtr pMat = SimpleMaterial::create(); pMat->setDiffuse(Color3f(.5, .5, .5)); pMat->setLit (false ); setMaterialX(pMat); pMat = SimpleMaterial::create(); pMat->setDiffuse(Color3f(0, 1, 0)); pMat->setLit (false ); LineChunkUnrecPtr lc = LineChunk::create(); lc->setWidth(3); pMat->addChunk(lc); setMaterialY(pMat); pMat = SimpleMaterial::create(); pMat->setDiffuse(Color3f(0., 0., 1.)); pMat->setLit (true ); setMaterialZ(pMat); // SimpleMaterial *simpleMat; // Geometry *geo; setExternalUpdateHandler(NULL); // add a name attachment NameUnrecPtr nameN = Name::create(); nameN->editFieldPtr()->setValue("XYManipulator"); addAttachment(nameN); // make the axis line. Not really a handle, but easier to manage this way. GeoBuilder b; b.vertex(Pnt3f(0,0,0)); b.vertex(Pnt3f(0,getLength()[1],0)); b.line(0, 1); GeometryUnrecPtr g = b.getGeometry(); g->setMaterial(getMaterialY()); NodeUnrecPtr pNode = makeNodeFor(g); setTransYNode(pNode); // make the plane handle pNode = Node::create(); setTransXNode(pNode); g = makePlaneGeo(getLength()[0] / 2.f, getLength()[2] / 2.f, 1, 1); g->setMaterial(getMaterialX()); pNode = makeNodeFor(g); OSG::ComponentTransformUnrecPtr transHandleXC = ComponentTransform::create(); setHandleXNode(pNode); getTransXNode()->setCore (transHandleXC ); getTransXNode()->addChild(getHandleXNode()); transHandleXC->setTranslation(Vec3f(0, getLength()[1], 0)); transHandleXC->setRotation (Quaternion(Vec3f(1, 0, 0), osgDegree2Rad(90))); // // make the rotate handle pNode = Node::create(); setTransZNode(pNode); g = makeCylinderGeo(0.05f, 0.1f, 16, true, true, true); g->setMaterial(getMaterialZ()); pNode = makeNodeFor(g); OSG::ComponentTransformUnrecPtr transHandleZC = ComponentTransform::create(); setHandleZNode(pNode); getTransZNode()->setCore (transHandleZC ); getTransZNode()->addChild(getHandleZNode()); transHandleZC->setTranslation(Vec3f(0, getLength()[1], 0)); commitChanges(); }
int main(int argc, char **argv) { // OSG init osgInit(argc,argv); { // Set up Window WindowEventProducerRecPtr TutorialWindow = createNativeWindow(); TutorialWindow->initWindow(); // Create the SimpleSceneManager helper SimpleSceneManager sceneManager; TutorialWindow->setDisplayCallback(boost::bind(display, &sceneManager)); TutorialWindow->setReshapeCallback(boost::bind(reshape, _1, &sceneManager)); //Attach to events TutorialWindow->connectMousePressed(boost::bind(mousePressed, _1, &sceneManager)); TutorialWindow->connectMouseReleased(boost::bind(mouseReleased, _1, &sceneManager)); TutorialWindow->connectMouseDragged(boost::bind(mouseDragged, _1, &sceneManager)); TutorialWindow->connectMouseWheelMoved(boost::bind(mouseWheelMoved, _1, &sceneManager)); // Tell the Manager what to manage sceneManager.setWindow(TutorialWindow); VideoWrapperRecPtr TheVideo = getDefaultVideoManager()->createVideoWrapper(); TheVideo->attachUpdateProducer(TutorialWindow); TheVideo->connectStarted(boost::bind(handleVideoStarted, _1)); TheVideo->connectPaused(boost::bind(handleVideoPaused, _1)); TheVideo->connectUnpaused(boost::bind(handleVideoUnpaused, _1)); TheVideo->connectStopped(boost::bind(handleVideoStopped, _1)); TheVideo->connectClosed(boost::bind(handleVideoClosed, _1)); TheVideo->connectSeeked(boost::bind(handleVideoSeeked, _1)); TheVideo->connectCycled(boost::bind(handleVideoCycled, _1)); TheVideo->connectOpened(boost::bind(handleVideoOpened, _1)); TheVideo->connectEnded(boost::bind(handleVideoEnded, _1)); BoostPath VideoFilePath("./Data/ExampleVideo.avi"); if(argc >= 2) { VideoFilePath = BoostPath(argv[1]); if(!boost::filesystem::exists(VideoFilePath)) { std::cerr << "Could not load file: "<< VideoFilePath.string() << ", because no such files exists."<< std::endl; VideoFilePath = BoostPath("./Data/ExampleVideo.avi"); } } TheVideo->open(VideoFilePath, TutorialWindow); TheVideo->pause(); if(TheVideo->hasAudio()) { TheVideo->enableAudio(); TheVideo->setAudioVolume(0.5f); } //Wait for the video to initialize std::cout << "Dimensions: " << TheVideo->getWidth() << "x" << TheVideo->getHeight() << std::endl; Real32 AspectRatio(static_cast<Real32>(TheVideo->getWidth())/static_cast<Real32>(TheVideo->getHeight())); //Real32 AspectRatio(4.0f/3.0f); // Set filtering modes. LINEAR is cheap and good if the image size // changes very little (i.e. the window is about the same size as // the images). //TheVideo->setMinFilter(GL_LINEAR); TheVideo->setMinFilter(GL_NEAREST); TheVideo->setMagFilter(GL_LINEAR); //TheVideo->setMagFilter(GL_NEAREST); // Set the wrapping modes. We don't need repetition, it might actually // introduce artifactes at the borders, so switch it off. TheVideo->setWrapS(GL_CLAMP_TO_EDGE); TheVideo->setWrapT(GL_CLAMP_TO_EDGE); TheVideo->setScale(false); ChunkMaterialUnrecPtr VideoMaterial = ChunkMaterial::create(); VideoMaterial->addChunk(TheVideo); StateChunkUnrecPtr pMChunk = MaterialChunk::create(); VideoMaterial->addChunk(pMChunk); // create the scene //Plane Geometry GeometryRecPtr PlaneGeometry = makePlaneGeo(10.0*AspectRatio,10.0,10,10); PlaneGeometry->setMaterial(VideoMaterial); NodeRecPtr PlaneGeometryNode = Node::create(); PlaneGeometryNode->setCore(PlaneGeometry); //Box Geometry GeometryRecPtr BoxGeometry = makeBoxGeo(10.0*AspectRatio,10.0,10.0,2,2,2); BoxGeometry->setMaterial(VideoMaterial); NodeRecPtr BoxGeometryNode = Node::create(); BoxGeometryNode->setCore(BoxGeometry); //Sphere Geometry GeometryRecPtr SphereGeometry = makeSphereGeo(2,5.0); SphereGeometry->setMaterial(VideoMaterial); NodeRecPtr SphereGeometryNode = Node::create(); SphereGeometryNode->setCore(SphereGeometry); //Torus Geometry GeometryRecPtr TorusGeometry = makeTorusGeo(2.0,5.0,32,32); TorusGeometry->setMaterial(VideoMaterial); NodeRecPtr TorusGeometryNode = Node::create(); TorusGeometryNode->setCore(TorusGeometry); //Switch Node SwitchRecPtr GeometryNodeSwitch = Switch::create(); GeometryNodeSwitch->setChoice(0); NodeRecPtr SwitchNode = Node::create(); SwitchNode->setCore(GeometryNodeSwitch); SwitchNode->addChild(PlaneGeometryNode); SwitchNode->addChild(BoxGeometryNode); SwitchNode->addChild(SphereGeometryNode); SwitchNode->addChild(TorusGeometryNode); NodeRecPtr scene = Node::create(); TransformRecPtr trans = Transform::create(); scene->setCore(trans); scene->addChild(SwitchNode); TutorialWindow->connectKeyTyped(boost::bind(handleKeyTyped, _1, TheVideo.get(), GeometryNodeSwitch.get())); sceneManager.setRoot(scene); // Show the whole Scene sceneManager.showAll(); //Open Window Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f); Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5); TutorialWindow->openWindow(WinPos, WinSize, "01PlayVideo"); commitChanges(); //Enter main Loop TutorialWindow->mainLoop(); } osgExit(); return 0; }