コード例 #1
0
ファイル: io_voxels.cpp プロジェクト: afainer/cleven
static unsigned char * rasterize( VoxelsIOPlugin * plugin, MeshModel & m )
{
  size_t voxels_num = voxmap_size.X() * voxmap_size.Y() * voxmap_size.Z();
  unsigned char * voxels = new unsigned char[ voxels_num * voxel_size ];

  if( !voxels )
    return NULL;

  memset( voxels, 0, voxels_num * voxel_size );

  vcg::Point3f
    diff( vcg::Point3f( voxmap_size.X() / 2.f,
                        voxmap_size.Y() / 2.f,
                        voxmap_size.Z() / 2.f ) - m.cm.bbox.Center() ),
    min( floorf( m.cm.bbox.min.X() ),
         floorf( m.cm.bbox.min.Y() ),
         floorf( m.cm.bbox.min.Z() ) ),
    max( ceilf( m.cm.bbox.max.X() ),
         ceilf( m.cm.bbox.max.Y() ),
         ceilf( m.cm.bbox.max.Z() ) );

  MeshEP mesh;
  make_mesh( m, &mesh );

  TriMeshGrid grid;
  grid.Set( mesh.face.begin(), mesh.face.end() );

  int slice_size = voxmap_size.Y() * voxmap_size.X();

  TriMeshGrid::CoordType xyz;
  for( xyz.Z() = min.Z() + .5f; xyz.Z() < max.Z(); xyz.Z() += 1.f )
    {
      for( xyz.Y() = min.Y() + .5f; xyz.Y() < max.Y(); xyz.Y() += 1.f )
        for( xyz.X() = min.X() + .5f; xyz.X() < max.X(); xyz.X() += 1.f )
          if( vcg::tri::Inside< TriMeshGrid, MeshEP >::Is_Inside( mesh,
                                                                  grid,
                                                                  xyz ) )
            {
              qint64 i =
                static_cast<int>(xyz.Z() + diff.Z()) * slice_size +
                static_cast<int>(xyz.Y() + diff.Y()) * voxmap_size.X() +
                static_cast<int>(xyz.X() + diff.X());

              memset( voxels + i * voxel_size, UCHAR_MAX, voxel_size );
            }

      std::cout << xyz.Z() << "/" << max.Z() << std::endl;
      plugin->Log( "%f/%f", xyz.Z(), max.Z() );
    }

  return voxels;
}
コード例 #2
0
ファイル: heightmap.c プロジェクト: AMD-FirePro/SDK
int main(int argc, char** argv)
{
    GLFWwindow window;
    int ch, iter;
    double dt;
    double last_update_time;
    int frame;
    float f;
    GLint uloc_modelview;
    GLint uloc_project;

    char* vertex_shader_path = NULL;
    char* fragment_shader_path = NULL;
    char* vertex_shader_src = NULL;
    char* fragment_shader_src = NULL;
    GLuint shader_program;

    while ((ch = getopt(argc, argv, "f:v:h")) != -1)
    {
        switch (ch)
        {
            case 'f':
                fragment_shader_path = optarg;
                break;
            case 'v':
                vertex_shader_path = optarg;
                break;
            case 'h':
                usage();
                exit(EXIT_SUCCESS);
            default:
                usage();
                exit(EXIT_FAILURE);
        }
    }

    if (fragment_shader_path)
    {
        vertex_shader_src = read_file_content(fragment_shader_path);
        if (!fragment_shader_src)
        {
            fprintf(stderr,
                    "ERROR: unable to load fragment shader from '%s'\n",
                    fragment_shader_path);
            exit(EXIT_FAILURE);
        }
    }

    if (vertex_shader_path)
    {
        vertex_shader_src = read_file_content(vertex_shader_path);
        if (!vertex_shader_src)
        {
            fprintf(stderr,
                    "ERROR: unable to load vertex shader from '%s'\n",
                    fragment_shader_path);
            exit(EXIT_FAILURE);
        }
    }

    if (!glfwInit())
    {
        fprintf(stderr, "ERROR: Unable to initialize GLFW\n");
        usage();

        free(vertex_shader_src);
        free(fragment_shader_src);
        exit(EXIT_FAILURE);
    }

    glfwOpenWindowHint(GLFW_WINDOW_RESIZABLE, GL_FALSE);
    glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3);
    glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, 2);
    glfwOpenWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
    glfwOpenWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_FALSE);

    window = glfwOpenWindow(800, 600, GLFW_WINDOWED, "GLFW OpenGL3 Heightmap demo", NULL);
    if (! window )
    {
        fprintf(stderr, "ERROR: Unable to create the OpenGL context and associated window\n");
        usage();

        free(vertex_shader_src);
        free(fragment_shader_src);
        exit(EXIT_FAILURE);
    }
    glfwSetWindowCloseCallback(window_close_callback);
    glfwSetKeyCallback(key_callback);
    /* Register events callback */

    if (GL_TRUE != init_opengl())
    {
        fprintf(stderr, "ERROR: unable to resolve OpenGL function pointers\n");
        free(vertex_shader_src);
        free(fragment_shader_src);
        exit(EXIT_FAILURE);
    }
    /* Prepare opengl resources for rendering */
    shader_program = make_shader_program(vertex_shader_src , fragment_shader_src);
    free(vertex_shader_src);
    free(fragment_shader_src);

    if (shader_program == 0u)
    {
        fprintf(stderr, "ERROR: during creation of the shader program\n");
        usage();
        exit(EXIT_FAILURE);
    }

    pglUseProgram(shader_program);
    uloc_project   = pglGetUniformLocation(shader_program, "project");
    uloc_modelview = pglGetUniformLocation(shader_program, "modelview");

    /* Compute the projection matrix */
    f = 1.0f / tanf(view_angle / 2.0f);
    projection_matrix[0]  = f / aspect_ratio;
    projection_matrix[5]  = f;
    projection_matrix[10] = (z_far + z_near)/ (z_near - z_far);
    projection_matrix[11] = -1.0f;
    projection_matrix[14] = 2.0f * (z_far * z_near) / (z_near - z_far);
    pglUniformMatrix4fv(uloc_project, 1, GL_FALSE, projection_matrix);

    /* Set the camera position */
    modelview_matrix[12]  = -5.0f;
    modelview_matrix[13]  = -5.0f;
    modelview_matrix[14]  = -20.0f;
    pglUniformMatrix4fv(uloc_modelview, 1, GL_FALSE, modelview_matrix);

    /* Create mesh data */
    init_map();
    make_mesh(shader_program);

    /* Create vao + vbo to store the mesh */
    /* Create the vbo to store all the information for the grid and the height */

    /* setup the scene ready for rendering */
    glViewport(0, 0, 800, 600);
    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);

    /* main loop */
    frame = 0;
    iter = 0;
    dt = last_update_time = glfwGetTime();

    while (running)
    {
        ++frame;
        /* render the next frame */
        glClear(GL_COLOR_BUFFER_BIT);
        glDrawElements(GL_LINES, 2* MAP_NUM_LINES , GL_UNSIGNED_INT, 0);

        /* display and process events through callbacks */
        glfwSwapBuffers();
        glfwPollEvents();
        /* Check the frame rate and update the heightmap if needed */
        dt = glfwGetTime();
        if ((dt - last_update_time) > 0.2)
        {
            /* generate the next iteration of the heightmap */
            if (iter < MAX_ITER)
            {
                update_map(NUM_ITER_AT_A_TIME);
                update_mesh();
                iter += NUM_ITER_AT_A_TIME;
            }
            last_update_time = dt;
            frame = 0;
        }
    }

    exit(EXIT_SUCCESS);
}
コード例 #3
0
int main()
{	
	make_mesh(); 	
	return 0;
} 
コード例 #4
0
ファイル: renderer.c プロジェクト: dangerbird2/glutdemo
      {.pos={-1.0, -1.0, 1.0, 1.0}, .normal={0.0, 0.0, 1.0, 0.0}, .color={0.0, 0.0, 0.0, 1.0}, .uv={0.0, 0.0}},
      {.pos={-1.0, 1.0, 1.0, 1.0}, .normal={0.0, 0.0, 1.0, 0.0}, .color={0.0, 0.0, 0.0, 1.0}, .uv={0.0, 1.0}},
      {.pos={1.0, 1.0, 1.0, 1.0}, .normal={0.0, 0.0, 1.0, 0.0}, .color={0.0, 0.0, 0.0, 1.0}, .uv={1.0, 1.0}},
      {.pos={1.0, -1.0, 1.0, 1.0}, .normal={0.0, 0.0, 1.0, 0.0}, .color={0.0, 0.0, 0.0, 1.0}, .uv={1.0, 0.0}},
  };
  GLuint index[] = {
      // front
      0, 1, 2,
      2, 3, 0,
  };

  // make black sqare
  int n_verts = sizeof(square) / sizeof(Vertex);
  int n_indices = sizeof(index) / sizeof(GLuint);

  xSquare_black = make_mesh(square, n_verts, index, n_indices);

  // set colors to blue to make blue square
  vec4 blue_color = {0.0, 0.0, 1.0, 0.0};
  for (int i = 0; i < n_verts; ++i) {
    float *c = square[i].color;
    memcpy(c, blue_color, sizeof(vec4));
  }

  xSquare_blue = make_mesh(square, n_verts, index, n_indices);

  // assign the black square a slightly larger scale to
  // create an outline
  mat4x4 tmp = {};
  mat4x4 mul = {};
  mat4x4_identity(tmp);
コード例 #5
0
ファイル: create_mesh.c プロジェクト: agrippa/Trilinos
int main(int argc, char *argv[])
{
  INT *connect;
  int  debug = EX_FALSE; /* EX_TRUE, display debug information; EX_FALSE       */
  /* otherwise.                                 */
  static char device_name[MAX_STRING_LEN];
  static char file_name[MAX_STRING_LEN] = DEFAULT_FILE_NAME;
  int         exodus                    = EX_TRUE;
  INT         map_origin                = DEFAULT_MAP_ORIGIN;
  INT         num_domains               = DEFAULT_NUM_DOMAINS;
  INT         num_elements_1d;
  INT         num_elements       = DEFAULT_NUM_ELEMENTS;
  INT         num_nodal_fields   = DEFAULT_NUM_FIELDS;
  INT         num_global_fields  = DEFAULT_NUM_FIELDS;
  INT         num_element_fields = DEFAULT_NUM_FIELDS;
  INT         num_timesteps      = DEFAULT_NUM_TIMESTEPS;
  INT         num_nodes;
  int         compression_level = 0;
  int         shuffle           = 0;
  int         int64bit          = 0;
  size_t      size;

  realtyp *x;
  realtyp *y;
  realtyp *z;

  ex_opts(EX_VERBOSE | EX_ABORT);

  /* Parse Input */
  parse_input(argc, argv, &debug, &map_origin, &num_elements, &num_domains, &num_nodal_fields,
              &num_global_fields, &num_element_fields, &num_timesteps, device_name, file_name,
              &exodus, &compression_level, &shuffle, &int64bit);

  /* Create Coordinates and Connectivity Array */
  num_elements_1d = icbrt(num_elements);
  num_nodes       = (num_elements_1d + 1) * (num_elements_1d + 1) * (num_elements_1d + 1);
  x               = malloc(num_nodes * sizeof(realtyp));
  y               = malloc(num_nodes * sizeof(realtyp));
  z               = malloc(num_nodes * sizeof(realtyp));
  assert(x != NULL && y != NULL && z != NULL);

  num_elements = num_elements_1d * num_elements_1d * num_elements_1d;
  size         = (size_t)NUM_NODES_PER_ELEM * num_elements * sizeof(INT);
  assert(size > 0);
  connect = malloc(size);
  assert(connect != NULL);

  fprintf(stderr, "Creating a 3D mesh of %" PRId64 " hex elements and %" PRId64 " nodes.\n",
          num_elements, num_nodes);

  make_mesh(x, y, z, connect, map_origin, num_elements_1d);
  fprintf(stderr, "\t...Mesh topology created.\n");

  /*
   *    Write Out Mesh
   */

  if (exodus) {
    write_exo_mesh(debug, file_name, map_origin, num_nodes, num_elements, num_domains,
                   num_nodal_fields, num_global_fields, num_element_fields, num_timesteps, x, y, z,
                   connect, compression_level, shuffle, int64bit);
  }

  free(x);
  free(y);
  free(z);
  free(connect);
  return 0;
} /* end of main() */
コード例 #6
0
ファイル: heightmap.c プロジェクト: Kkari/University-Projects
int main(int argc, char** argv)
{
    GLFWwindow* window;
    int iter;
    double dt;
    double last_update_time;
    int frame;
    float f;
    GLint uloc_modelview;
    GLint uloc_project;

    GLuint shader_program;

    glfwSetErrorCallback(error_callback);

    if (!glfwInit())
        exit(EXIT_FAILURE);

    glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
    glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);

    window = glfwCreateWindow(800, 600, "GLFW OpenGL3 Heightmap demo", NULL, NULL);
    if (! window )
    {
        glfwTerminate();
        exit(EXIT_FAILURE);
    }

    /* Register events callback */
    glfwSetKeyCallback(window, key_callback);

    glfwMakeContextCurrent(window);
    gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);

    /* Prepare opengl resources for rendering */
    shader_program = make_shader_program(vertex_shader_text, fragment_shader_text);

    if (shader_program == 0u)
    {
        glfwTerminate();
        exit(EXIT_FAILURE);
    }

    glUseProgram(shader_program);
    uloc_project   = glGetUniformLocation(shader_program, "project");
    uloc_modelview = glGetUniformLocation(shader_program, "modelview");

    /* Compute the projection matrix */
    f = 1.0f / tanf(view_angle / 2.0f);
    projection_matrix[0]  = f / aspect_ratio;
    projection_matrix[5]  = f;
    projection_matrix[10] = (z_far + z_near)/ (z_near - z_far);
    projection_matrix[11] = -1.0f;
    projection_matrix[14] = 2.0f * (z_far * z_near) / (z_near - z_far);
    glUniformMatrix4fv(uloc_project, 1, GL_FALSE, projection_matrix);

    /* Set the camera position */
    modelview_matrix[12]  = -5.0f;
    modelview_matrix[13]  = -5.0f;
    modelview_matrix[14]  = -20.0f;
    glUniformMatrix4fv(uloc_modelview, 1, GL_FALSE, modelview_matrix);

    /* Create mesh data */
    init_map();
    make_mesh(shader_program);

    /* Create vao + vbo to store the mesh */
    /* Create the vbo to store all the information for the grid and the height */

    /* setup the scene ready for rendering */
    glViewport(0, 0, 800, 600);
    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);

    /* main loop */
    frame = 0;
    iter = 0;
    last_update_time = glfwGetTime();

    while (!glfwWindowShouldClose(window))
    {
        ++frame;
        /* render the next frame */
        glClear(GL_COLOR_BUFFER_BIT);
        glDrawElements(GL_LINES, 2* MAP_NUM_LINES , GL_UNSIGNED_INT, 0);

        /* display and process events through callbacks */
        glfwSwapBuffers(window);
        glfwPollEvents();
        /* Check the frame rate and update the heightmap if needed */
        dt = glfwGetTime();
        if ((dt - last_update_time) > 0.2)
        {
            /* generate the next iteration of the heightmap */
            if (iter < MAX_ITER)
            {
                update_map(NUM_ITER_AT_A_TIME);
                update_mesh();
                iter += NUM_ITER_AT_A_TIME;
            }
            last_update_time = dt;
            frame = 0;
        }
    }

    glfwTerminate();
    exit(EXIT_SUCCESS);
}
コード例 #7
0
ファイル: intro.c プロジェクト: kiniou/milkymist-democompo
void intro_csv()
{
	int i;
	int sn;
	int r, g, b;
	/* define those as static, or the compiler optimizes the stack a bit too much */
	static struct tmu_td tmu_task;
	static struct tmu_vertex src_vertices[TMU_MESH_MAXSIZE][TMU_MESH_MAXSIZE];
	static struct tmu_vertex dst_vertices[TMU_MESH_MAXSIZE][TMU_MESH_MAXSIZE];

	tmu_task.flags = 0;
	tmu_task.hmeshlast = HMESHLAST;
	tmu_task.vmeshlast = VMESHLAST;
	tmu_task.brightness = 62;
	tmu_task.chromakey = 0;
	tmu_task.srcmesh = &src_vertices[0][0];
	tmu_task.srchres = vga_hres;
	tmu_task.srcvres = vga_vres;
	tmu_task.dstmesh = &dst_vertices[0][0];
	tmu_task.dsthres = vga_hres;
	tmu_task.dstvres = vga_vres;
	tmu_task.profile = 0;
	tmu_task.callback = tmu_complete;
	tmu_task.user = NULL;

	make_mesh(&src_vertices[0][0], &dst_vertices[0][0], 100000);

	sn = 0;
	for(i=0;i<DURATION;i++) {
		tmu_task.srcfbuf = vga_frontbuffer;
		tmu_task.dstfbuf = vga_backbuffer;

		if(i > (DURATION/3))
			make_mesh(&src_vertices[0][0], &dst_vertices[0][0], 100000-(4000*(i-DURATION/3)/DURATION));

		if(i > (DURATION/2)) {
			r = 2*(DURATION-(i-DURATION/2))/DURATION;
			g = 63*(DURATION-(i-DURATION/2))/DURATION;
			b = 0;
		} else {
			r = 2;
			g = 63;
			b = 0;
		}

		tmu_wait = 0;
		tmu_submit_task(&tmu_task);
		while(!tmu_wait);

		if((rand() % 4) == 0) {
			draw_text((rand() % vga_hres) + 1 , (rand() % vga_vres) + 2, MAKERGB565(r, g, b), csv_strings[sn]);
			sn++;
			if(sn == NSTRINGS) sn = 0;
			flush_bridge_cache();
		}
		
		vga_swap_buffers();
	}

	for(i=0;i<POST;i++) {
		tmu_task.srcfbuf = vga_frontbuffer;
		tmu_task.dstfbuf = vga_backbuffer;
		tmu_wait = 0;
		tmu_submit_task(&tmu_task);
		while(!tmu_wait);
		vga_swap_buffers();
	}
}
コード例 #8
0
ファイル: tomo.c プロジェクト: marcopovitch/lsqrsolve
int main(int argc, char *argv[])
{
    struct sparse_matrix_t *sparseA = NULL;
    struct vector_t *b = NULL;
    struct vector_t *x;
    struct mesh_t *mesh;
    char *xml_output;

    long int *compress2fat = NULL;
    struct vector_t *solution;
    struct vector_t *std_error_sol;
    long int fat_sol_nb_col;

    lsqr_input *input;
    lsqr_output *output;
    lsqr_work *work;            /* zone temoraire de travail */
    lsqr_func *func;            /* func->mat_vec_prod -> APROD */

    /* cmd line arg */
    char *mesh_filename = NULL;
    char *importfilename = NULL;
    char *output_filename = NULL;
    char *sol_error_filename = NULL;
    char *log_filename = NULL;
    char *output_type = NULL;
    int max_iter;
    double damping, grad_damping;
    int use_ach = 0;            /* ACH : tele-seismic inversion tomography */
    int check_sparse = 0;       /* check sparse matrix disable by default  */

    /* velocity model */
    char *vmodel = NULL;
    struct velocity_model_t *vm = NULL;

    struct mesh_t **imported_mesh = NULL;
    char **xmlfilelist = NULL;
    int nb_xmlfile = 0;

    int i, j;

    int nb_irm = 0;
    struct irm_t **irm = NULL;
    int *nb_metacell = NULL;

    FILE *logfd;

    /*************************************************************/
    parse_command_line(argc, argv,
                       &mesh_filename,
                       &vmodel,
                       &importfilename,
                       &log_filename,
                       &output_filename, &output_type,
                       &max_iter,
                       &damping, &grad_damping, &use_ach, &check_sparse);

    if (use_ach) {
        fprintf(stderr, "Using ACH tomographic inversion\n");
    } else {
        fprintf(stderr, "Using STANDARD tomographic inversion\n");
    }

    /* load the velocity model */
    if (vmodel) {
        char *myfile;
        vm = load_velocity_model(vmodel);
        if (!vm) {
            fprintf(stderr, "Can not initialize velocity model '%s'\n",
                    vmodel);
            exit(1);
        }
        myfile = strdup(vmodel);
        fprintf(stderr, "Velocity model '%s' loaded\n", basename(myfile));
        free(myfile);
    } else {
        vm = NULL;
    }

    /* Open log file */
    if (!log_filename) {
        logfd = stdout;
    } else {
        if (!(logfd = fopen(log_filename, "w"))) {
            perror(log_filename);
            exit(1);
        }
    }

    /*check_write_access (output_filename); */

    /**************************************/
    /* test if we can open file to import */
    /**************************************/
    if (importfilename) {
        xmlfilelist = parse_separated_list(importfilename, ",");
        nb_xmlfile = 0;
        while (xmlfilelist[nb_xmlfile]) {
            if (access(xmlfilelist[nb_xmlfile], R_OK) == -1) {
                perror(xmlfilelist[nb_xmlfile]);
                exit(1);
            }
            nb_xmlfile++;
        }
    } else {
        fprintf(stderr, "No file to import ... exiting\n");
        exit(0);
    }

    /****************************/
    /* main mesh initialization */
    /****************************/
    mesh = mesh_init_from_file(mesh_filename);
    if (!mesh) {
        fprintf(stderr, "Error decoding %s.\n", mesh_filename);
        exit(1);
    }
    fprintf(stderr, "read %s ok\n", mesh_filename);

    /*****************************************/
    /* check and initialize slice xml files  */
    /*****************************************/
    if (nb_xmlfile) {
        int nb_sparse = 0;
        int nb_res = 0;
        int f;

        imported_mesh =
            (struct mesh_t **) malloc(sizeof(struct mesh_t *) *
                                      nb_xmlfile);
        assert(imported_mesh);

        for (i = 0; i < nb_xmlfile; i++) {
            imported_mesh[i] = mesh_init_from_file(xmlfilelist[i]);
            if (!imported_mesh[i]) {
                fprintf(stderr, "Error decoding %s.\n", mesh_filename);
                exit(1);
            }
            for (f = 0; f < NB_MESH_FILE_FORMAT; f++) {
                /* mandatory field : res, sparse, and irm if provided */
                if (f == RES || f == SPARSE || f == IRM) {
                    check_files_access(f, imported_mesh[i]->data[f],
                                       xmlfilelist[i]);
                }
            }
            if (imported_mesh[i]->data[SPARSE]) {
                nb_sparse += imported_mesh[i]->data[SPARSE]->ndatafile;
            }

            if (imported_mesh[i]->data[RES]) {
                nb_res += imported_mesh[i]->data[RES]->ndatafile;
            }

            if (imported_mesh[i]->data[IRM]) {
                nb_irm += imported_mesh[i]->data[IRM]->ndatafile;
            }

        }

        if (!nb_sparse || !nb_res) {
            fprintf(stderr, "Error no sparse or res file available !\n");
            exit(0);
        }
    }

    /*********************************************/
    /* read and import the sparse(s) matrix(ces) */
    /*********************************************/
    for (i = 0; i < nb_xmlfile; i++) {
        if (!imported_mesh[i]->data[SPARSE]) {
            continue;
        }

        for (j = 0; j < imported_mesh[i]->data[SPARSE]->ndatafile; j++) {
            sparseA = import_sparse_matrix(sparseA,
                                           imported_mesh[i]->data[SPARSE]->
                                           filename[j]);
        }
    }

    if (check_sparse) {
        if (check_sparse_matrix(sparseA)) {
            exit(1);
        }
    }

    /*sparse_compute_length(sparseA, "length1.txt"); */
    fat_sol_nb_col = sparseA->nb_col;
    show_sparse_stats(sparseA);

    /*********************************************/
    /* read and import the residual time vector  */
    /*********************************************/
    for (i = 0; i < nb_xmlfile; i++) {
        if (!imported_mesh[i]->data[RES]) {
            continue;
        }

        for (j = 0; j < imported_mesh[i]->data[RES]->ndatafile; j++) {
            b = import_vector(b, imported_mesh[i]->data[RES]->filename[j]);
        }
    }

    /*************************************************/
    /* check compatibility between matrix and vector */
    /*************************************************/
    if (sparseA->nb_line != b->length) {
        fprintf(stderr,
                "Error, check your matrix/vector sizes (%ld/%ld)\n",
                sparseA->nb_line, b->length);
        exit(1);
    }

    /********************/
    /* show memory used */
    /********************/
#ifdef __APPLE__
    {
        struct mstats memusage;

        memusage = mstats();
        fprintf(stderr, "Memory used: %.2f MBytes\n",
                (float) (memusage.bytes_used) / (1024. * 1024));
    }
#else
    {
        struct mallinfo m_info;

        m_info = mallinfo();
        fprintf(stderr, "Memory used: %.2f MBytes\n",
                (float) (m_info.uordblks +
                         m_info.usmblks) / (1024. * 1024.));
    }
#endif

    /**************************************/
    /* relative traveltime mode           */
    /**************************************/
    if (use_ach) {
        int nb_evt_imported = 0;

        for (i = 0; i < nb_xmlfile; i++) {
            if (!imported_mesh[i]->data[EVT]) {
                continue;
            }

            for (j = 0; j < imported_mesh[i]->data[EVT]->ndatafile; j++) {
                relative_tt(sparseA, b,
                            imported_mesh[i]->data[EVT]->filename[j]);
                nb_evt_imported++;
            }
        }

        if (!nb_evt_imported) {
            fprintf(stderr,
                    "Error in ACH mode, can not import any .evt file !\n");
            exit(1);
        }
    }

    /************************************************/
    /* read the irregular mesh definition if needed */
    /* one by layer                                 */
    /************************************************/
    if (nb_irm) {
        int cpt = 0;
        struct mesh_offset_t **offset;
        int l;

        irm = (struct irm_t **) malloc(nb_irm * sizeof(struct irm_t *));
        assert(irm);
        nb_metacell = (int *) calloc(nb_irm, sizeof(int));
        assert(nb_metacell);

        make_mesh(mesh);

        for (i = 0; i < nb_xmlfile; i++) {
            if (!imported_mesh[i]->data[IRM]) {
                continue;
            }

            /* offset between meshes */
            offset = compute_mesh_offset(mesh, imported_mesh[i]);
            for (l = 0; l < mesh->nlayers; l++) {
                if (!offset[l])
                    continue;
                fprintf(stderr,
                        "\t%s, [%s] offset[layer=%d] : lat=%d lon=%d z=%d\n",
                        xmlfilelist[i], MESH_FILE_FORMAT[IRM], l,
                        offset[l]->lat, offset[l]->lon, offset[l]->z);
            }

            for (j = 0; j < imported_mesh[i]->data[IRM]->ndatafile; j++) {
                /* FIXME: read only once the irm file */
                irm[cpt] =
                    read_irm(imported_mesh[i]->data[IRM]->filename[j],
                             &(nb_metacell[cpt]));
                import2mesh_irm_file(mesh,
                                     imported_mesh[i]->data[IRM]->
                                     filename[j], offset);
                cpt++;
            }

            for (l = 0; l < mesh->nlayers; l++) {
                if (offset[l])
                    free(offset[l]);
            }
            free(offset);
        }
        metacell_find_neighbourhood(mesh);
    }

    /*sparse_compute_length(sparseA, "length1.txt"); */
    fat_sol_nb_col = sparseA->nb_col;
    show_sparse_stats(sparseA);

    /***********************/
    /* remove empty column */
    /***********************/
    fprintf(stderr, "starting compression ...\n");
    sparse_compress_column(mesh, sparseA, &compress2fat);
    if (check_sparse) {
        if (check_sparse_matrix(sparseA)) {
            exit(1);
        }
    }
    show_sparse_stats(sparseA);

    /***************************************/
    /* add gradient damping regularisation */
    /***************************************/
    if (fabs(grad_damping) > 1.e-6) {
        int nb_faces = 6;       /* 1 cell may have 6 neighbours */
        long int nb_lines = 0;
        char *regul_name;

        fprintf(stdout, "using gradient damping : %f\n", grad_damping);

        /* tmp file name */
        regul_name = tempnam("/tmp", "regul");
        if (!regul_name) {
            perror("lsqrsolve: ");
            exit(1);
        }

        if (nb_irm) {
            create_regul_DtD_irm(sparseA, compress2fat,
                                 mesh, regul_name, nb_faces,
                                 grad_damping, &nb_lines);
        } else {
            create_regul_DtD(sparseA, compress2fat,
                             mesh, regul_name, nb_faces,
                             grad_damping, &nb_lines);
        }

        sparse_matrix_resize(sparseA,
                             sparseA->nb_line + sparseA->nb_col,
                             sparseA->nb_col);

        sparseA = import_sparse_matrix(sparseA, regul_name);
        if (check_sparse) {
            if (check_sparse_matrix(sparseA)) {
                exit(1);
            }
        }
        vector_resize(b, sparseA->nb_line);
        unlink(regul_name);

        show_sparse_stats(sparseA);
    }

    /*********************************/
    /* the real mesh is no more used */
    /* keep only the light mesh      */
    /*********************************/
    fprintf(stdout,
            "Time to free the real mesh and keep only the light structure\n");
    free_mesh(mesh);
    mesh = mesh_init_from_file(mesh_filename);
    if (!mesh) {
        fprintf(stderr, "Error decoding %s.\n", mesh_filename);
        exit(1);
    }
    fprintf(stderr, "read %s ok\n", mesh_filename);

    /********************************/
    /* init vector solution to zero */
    /********************************/
    x = new_vector(sparseA->nb_col);

    /*************************************************************/
    /* solve A.x = B                                             */
    /* A = ray length in the cells                               */
    /* B = residual travel time observed - computed              */
    /* x solution to satisfy the lsqr problem                    */
    /*************************************************************/

    /* LSQR alloc */
    alloc_lsqr_mem(&input, &output, &work, &func, sparseA->nb_line,
                   sparseA->nb_col);

    fprintf(stderr, "alloc_lsqr_mem : ok\n");

    /* defines the routine Mat.Vect to use */
    func->mat_vec_prod = sparseMATRIXxVECTOR;

    /* Set the input parameters for LSQR */
    input->num_rows = sparseA->nb_line;
    input->num_cols = sparseA->nb_col;
    input->rel_mat_err = 1.0e-3;        /* in km */
    input->rel_rhs_err = 1.0e-2;        /* in seconde */
    /*input->rel_mat_err = 0.;
       input->rel_rhs_err = 0.; */
    input->cond_lim = .0;
    input->lsqr_fp_out = logfd;
    /* input->rhs_vec = (dvec *) b; */
    dvec_copy((dvec *) b, input->rhs_vec);
    input->sol_vec = (dvec *) x;        /* initial guess */
    input->damp_val = damping;
    if (max_iter == -1) {
        input->max_iter = 4 * (sparseA->nb_col);
    } else {
        input->max_iter = max_iter;
    }

    /* catch Ctrl-C signal */
    signal(SIGINT, emergency_halt);

    /******************************/
    /* resolution du systeme Ax=b */

    /******************************/
    lsqr(input, output, work, func, sparseA);
    fprintf(stderr, "*** lsqr ended (%ld iter) : %s\n",
            output->num_iters, lsqr_msg[output->term_flag]);
    if (output->term_flag == 0) {       /* solution x=x0 */
        exit(0);
    }

    /* uncompress the solution  */
    solution = uncompress_column((struct vector_t *) output->sol_vec,
                                 compress2fat, fat_sol_nb_col);

    /* uncompress the standard error on solution  */
    std_error_sol =
        uncompress_column((struct vector_t *) output->std_err_vec,
                          compress2fat, fat_sol_nb_col);

    /* if irm file was provided, set the right value to each cell 
     * from a given metacell 
     */
    if (irm) {
        irm_update(solution, irm, nb_metacell, nb_irm, mesh);
        free_irm(irm, nb_irm);
        free(nb_metacell);
    }

    /* write solution */
    if (strchr(output_type, 'm')) {
        export2matlab(solution, output_filename, mesh, vm,
                      output->num_iters,
                      input->damp_val, grad_damping, use_ach);
    }

    if (strchr(output_type, 's')) {
        export2sco(solution, output_filename, mesh, vm,
                   output->num_iters,
                   input->damp_val, grad_damping, use_ach);
    }

    if (strchr(output_type, 'g')) {
        /* solution */
        export2gmt(solution, output_filename, mesh, vm,
                   output->num_iters,
                   input->damp_val, grad_damping, use_ach);

        /* error on solution */
        sol_error_filename = (char *)
            malloc(sizeof(char) *
                   (strlen(output_filename) + strlen(".err") + 1));
        sprintf(sol_error_filename, "%s.err", output_filename);
        export2gmt(std_error_sol, sol_error_filename, mesh, vm,
                   output->num_iters,
                   input->damp_val, grad_damping, use_ach);
        free(sol_error_filename);

    }

    /* save the xml enrichied with sections */
    xml_output = (char *)
        malloc((strlen(output_filename) + strlen(".xml") +
                1) * sizeof(char));
    assert(xml_output);
    sprintf(xml_output, "%s.xml", output_filename);
    mesh2xml(mesh, xml_output);
    free(xml_output);

    /******************************************************/
    /* variance reduction, ie how the model fits the data */
    /* X = the final solution                             */
    /*                                                    */
    /*                 ||b-AX||²                          */
    /*         VR= 1 - --------                           */
    /*                  ||b||²                            */
    /*                                                    */
    /******************************************************/
    {
        double norm_b;
        double norm_b_AX;
        double VR;              /* variance reduction */

        struct vector_t *rhs;   /* right hand side */
        rhs = new_vector(sparseA->nb_line);

        /* use copy */
        dvec_copy((dvec *) b, (dvec *) rhs);

        norm_b = dvec_norm2((dvec *) rhs);

        /* does rhs = rhs + sparseA . output->sol_vec */
        /* here  rhs is overwritten */
        dvec_scale((-1.0), (dvec *) rhs);
        sparseMATRIXxVECTOR(0, output->sol_vec, (dvec *) rhs, sparseA);
        dvec_scale((-1.0), (dvec *) rhs);

        norm_b_AX = dvec_norm2((dvec *) rhs);

        VR = 1 - (norm_b_AX * norm_b_AX) / (norm_b * norm_b);
        fprintf(stdout, "Variance reduction = %.2f%%\n", VR * 100);
        free_vector(rhs);
    }

    /********/
    /* free */
    /********/
    if (vm) {
        free_velocity_model(vm);
    }
    free_mesh(mesh);
    free_sparse_matrix(sparseA);
    free_lsqr_mem(input, output, work, func);

    free_vector(solution);
    free_vector(std_error_sol);
    free(compress2fat);

    for (i = 0; i < nb_xmlfile; i++) {
        free(xmlfilelist[i]);
        free_mesh(imported_mesh[i]);
    }
    free(xmlfilelist);
    free(imported_mesh);
    return (0);
}
コード例 #9
0
ファイル: imtime.hpp プロジェクト: tayral/triqs_0.x
 static gf_t make_gf(double beta, statistic_enum S, tqa::mini_vector<size_t,2> shape) { 
  return make_gf(make_mesh(beta,S,1025,mesh_t::half_bins), shape, local::tail(shape));
 }
コード例 #10
0
ファイル: imtime.hpp プロジェクト: tayral/triqs_0.x
 static gf_t make_gf(double beta, statistic_enum S, tqa::mini_vector<size_t,2> shape, size_t Nmax, mesh_t::mesh_kind mk, local::tail_view const & t) { 
  return make_gf(make_mesh(beta,S,Nmax,mk), shape, t);
 }