コード例 #1
0
ファイル: clifront.c プロジェクト: cdenix/ps3-mame-0125
int cli_execute(int argc, char **argv, const options_entry *osd_options)
{
	core_options *options;
	astring *gamename = astring_alloc();
	astring *exename = astring_alloc();
	const char *gamename_option;
	const game_driver *driver;
	int result;

	/* initialize the options manager and add the CLI-specific options */
	options = mame_options_init(osd_options);
	options_add_entries(options, cli_options);

	/* parse the command line first; if we fail here, we're screwed */
	if (options_parse_command_line(options, argc, argv, OPTION_PRIORITY_CMDLINE))
	{
		result = MAMERR_INVALID_CONFIG;
		goto error;
	}

	/* parse the simple commmands before we go any further */
	core_filename_extract_base(exename, argv[0], TRUE);

	result = execute_simple_commands(options, astring_c(exename));
	if (result != -1) {
		goto error;
	}

	/* find out what game we might be referring to */
	gamename_option = options_get_string(options, OPTION_GAMENAME);

	core_filename_extract_base(gamename, gamename_option, TRUE);

	driver = driver_get_name(astring_c(gamename));

	/* execute any commands specified */
	result = execute_commands(options, astring_c(exename), driver);
	if (result != -1) {
		goto error;
	}

	/* if we don't have a valid driver selected, offer some suggestions */
	if (strlen(gamename_option) > 0 && driver == NULL)
	{
		const game_driver *matches[10];
		int drvnum;

		/* get the top 10 approximate matches */
		driver_list_get_approx_matches(drivers, gamename_option, ARRAY_LENGTH(matches), matches);

		/* print them out */
		fprintf(stderr, "\n\"%s\" approximately matches the following\n"
				"supported " GAMESNOUN " (best match first):\n\n", gamename_option);
		for (drvnum = 0; drvnum < ARRAY_LENGTH(matches); drvnum++)
			if (matches[drvnum] != NULL)
				fprintf(stderr, "%-10s%s\n", matches[drvnum]->name, matches[drvnum]->description);

		/* exit with an error */
		result = MAMERR_NO_SUCH_GAME;
		goto error;
	}
	/* run the game */
	result = mame_execute(options);

error:
	/* free our options and exit */
	options_free(options);
	astring_free(gamename);
	astring_free(exename);
	return result;
}
コード例 #2
0
ファイル: libmame_rungame.c プロジェクト: bji/libmame
LibMame_RunGameStatus LibMame_RunGame(int gamenum, bool benchmarking,
                                      const LibMame_RunGameOptions *options,
                                      const LibMame_RunGameCallbacks *cbs,
                                      void *callback_data)
{
    if (gamenum >= LibMame_Get_Game_Count()) {
        return LibMame_RunGameStatus_InvalidGameNum;
    }

    /* Set up MAME's "output channels" so that we accumulate it all in a
       buffer rather than dumping it to stdout/stderr/wherever */
    mame_set_output_channel(OUTPUT_CHANNEL_ERROR, output_callback, 0, 0, 0);
    mame_set_output_channel(OUTPUT_CHANNEL_WARNING, output_callback, 0, 0, 0);
    mame_set_output_channel(OUTPUT_CHANNEL_INFO, output_callback, 0, 0, 0);
    mame_set_output_channel(OUTPUT_CHANNEL_DEBUG, output_callback, 0, 0, 0);
    mame_set_output_channel(OUTPUT_CHANNEL_VERBOSE, output_callback, 0, 0, 0);
    mame_set_output_channel(OUTPUT_CHANNEL_LOG, output_callback, 0, 0, 0);

    /* Set the unfortunate globals.  Would greatly prefer to allocate a
       new one of these and pass it to MAME, having it pass it back in the
       osd_ callbacks. */
    g_state.callbacks = cbs;
    g_state.callback_data = callback_data;

    /* Save the game number */
    g_state.gamenum = gamenum;

    /* Look up the game number of players and controllers */
    g_state.maximum_player_count =
        LibMame_Get_Game_MaxSimultaneousPlayers(gamenum);
    g_state.controllers = LibMame_Get_Game_AllControllers(gamenum);

    /* Set up options stuff for MAME.  If none were supplied, use the
       defaults. */
    core_options *mame_options;
    if (options == NULL) {
        LibMame_RunGameOptions default_options;
        LibMame_Set_Default_RunGameOptions(&default_options);
        mame_options = get_mame_options
            (&default_options, LibMame_Get_Game_Short_Name(gamenum));
    }
    else {
        mame_options = get_mame_options
            (options, LibMame_Get_Game_Short_Name(gamenum));
    }

    /* Haven't configured special inputs yet */
    g_state.special_inputs_configured = false;

    /* Not waiting for a pause */
    g_state.waiting_for_pause = false;

    /* Run the game */
    int result;
    {
        libmame_rungame_osd_interface osd;
        result = mame_execute(osd, mame_options, benchmarking);
    }

    /* Free the options */
    options_free(mame_options);

    /* Convert the resulting MAME code to a libmame code and return */
    switch (result) {
    case MAMERR_NONE:
        return LibMame_RunGameStatus_Success;
    case MAMERR_FAILED_VALIDITY:
        return LibMame_RunGameStatus_FailedValidityCheck;
    case MAMERR_MISSING_FILES:
        return LibMame_RunGameStatus_MissingFiles;
    case MAMERR_FATALERROR:
    case MAMERR_DEVICE:
    case MAMERR_IDENT_NONROMS:
    case MAMERR_IDENT_PARTIAL:
    case MAMERR_IDENT_NONE:
        return LibMame_RunGameStatus_GeneralError;
    case MAMERR_NO_SUCH_GAME:
        return LibMame_RunGameStatus_NoSuchGame;
    case MAMERR_INVALID_CONFIG:
        return LibMame_RunGameStatus_InvalidConfig;
    }

    return LibMame_RunGameStatus_GeneralError;
}
コード例 #3
0
static messtest_result_t run_test(int flags, messtest_results *results)
{
	const game_driver *driver;
	messtest_result_t rc;
	clock_t begin_time;
	double real_run_time;
	astring *fullpath = NULL;
	const char *device_opt;
	const char *fake_argv[2];
	core_options *opts;

	/* lookup driver */
	driver = driver_get_name(current_testcase.driver);

	/* cannot find driver? */
	if (driver == NULL)
	{
		report_message(MSG_FAILURE, "Cannot find driver '%s'", current_testcase.driver);
		return MESSTEST_RESULT_STARTFAILURE;
	}

	/* prepare testing state */
	current_command = current_testcase.commands;
	state = STATE_READY;
	test_flags = flags;
	screenshot_num = 0;
	runtime_hash = 0;
	had_failure = FALSE;
	//videoram = NULL;
	//videoram_size = 0;

	/* set up options */
	opts = mame_options_init(win_mess_opts);
	options_set_string(opts, OPTION_GAMENAME, driver->name, OPTION_PRIORITY_CMDLINE);
	if( current_testcase.bios )
		options_set_string(opts, OPTION_BIOS, current_testcase.bios, OPTION_PRIORITY_CMDLINE);
	options_set_bool(opts, OPTION_SKIP_GAMEINFO, TRUE, OPTION_PRIORITY_CMDLINE);
	options_set_bool(opts, OPTION_THROTTLE, FALSE, OPTION_PRIORITY_CMDLINE);
	options_set_bool(opts, OPTION_DEBUG, FALSE, OPTION_PRIORITY_CMDLINE);
	options_set_bool(opts, OPTION_DEBUG_INTERNAL, FALSE, OPTION_PRIORITY_CMDLINE);
	options_set_bool(opts, OPTION_WRITECONFIG, FALSE, OPTION_PRIORITY_CMDLINE);

	if (current_testcase.ram != 0)
	{
		options_set_int(opts, OPTION_RAMSIZE, current_testcase.ram, OPTION_PRIORITY_CMDLINE);
	}

	/* ugh... hideous ugly fake arguments */
	fake_argv[0] = "MESSTEST";
	fake_argv[1] = driver->name;
	options_parse_command_line(opts, ARRAY_LENGTH(fake_argv), (char **) fake_argv, OPTION_PRIORITY_CMDLINE,TRUE);

	/* preload any needed images */
	while(current_command->command_type == MESSTEST_COMMAND_IMAGE_PRELOAD)
	{
		/* get the path */
		fullpath = assemble_software_path(astring_alloc(), driver, current_command->u.image_args.filename);

		/* get the option name */
		device_opt = device_config_image_interface::device_typename(current_command->u.image_args.device_ident.type);

		/* set the option */
		options_set_string(opts, device_opt, astring_c(fullpath), OPTION_PRIORITY_CMDLINE);

		/* cleanup */
		astring_free(fullpath);
		fullpath = NULL;

		/* next command */
		current_command++;
	}

	/* perform the test */
	report_message(MSG_INFO, "Beginning test (driver '%s')", current_testcase.driver);
	begin_time = clock();
	mame_set_output_channel(OUTPUT_CHANNEL_ERROR, messtest_output_error, NULL, NULL, NULL);
	mame_set_output_channel(OUTPUT_CHANNEL_WARNING, mame_null_output_callback, NULL, NULL, NULL);
	mame_set_output_channel(OUTPUT_CHANNEL_INFO, mame_null_output_callback, NULL, NULL, NULL);
	mame_set_output_channel(OUTPUT_CHANNEL_DEBUG, mame_null_output_callback, NULL, NULL, NULL);
	mame_set_output_channel(OUTPUT_CHANNEL_LOG, mame_null_output_callback, NULL, NULL, NULL);
	test_osd_interface osd;
	mame_execute(osd, opts);
	real_run_time = ((double) (clock() - begin_time)) / CLOCKS_PER_SEC;

	/* what happened? */
	switch(state)
	{
		case STATE_ABORTED:
			report_message(MSG_FAILURE, "Test aborted");
			rc = MESSTEST_RESULT_RUNTIMEFAILURE;
			break;

		case STATE_DONE:
			if (had_failure)
			{
				report_message(MSG_FAILURE, "Test failed (real time %.2f; emu time %.2f [%i%%])",
					real_run_time, final_time.as_double(), (int) ((final_time.as_double() / real_run_time) * 100));
				rc = MESSTEST_RESULT_RUNTIMEFAILURE;
			}
			else
			{
				report_message(MSG_INFO, "Test succeeded (real time %.2f; emu time %.2f [%i%%])",
					real_run_time, final_time.as_double(), (int) ((final_time.as_double() / real_run_time) * 100));
				rc = MESSTEST_RESULT_SUCCESS;
			}
			break;

		default:
			state = STATE_ABORTED;
			report_message(MSG_FAILURE, "Abnormal termination");
			rc = MESSTEST_RESULT_STARTFAILURE;
			break;
	}

	if (results)
	{
		results->rc = rc;
		results->runtime_hash = runtime_hash;
	}

	options_free(opts);
	return rc;
}
コード例 #4
0
ファイル: clifront.c プロジェクト: DarrenBranford/MAME4iOS
int cli_execute(int argc, char **argv, const options_entry *osd_options)
{
	core_options *options = NULL;
	const char *gamename_option;
	const game_driver *driver;
	int result = MAMERR_FATALERROR;
	astring gamename;
	astring exename;

	try
	{
		/* initialize the options manager and add the CLI-specific options */
		options = mame_options_init(osd_options);
		options_add_entries(options, cli_options);

		/* parse the command line first; if we fail here, we're screwed */
		if (options_parse_command_line(options, argc, argv, OPTION_PRIORITY_CMDLINE))
		{
			result = MAMERR_INVALID_CONFIG;
			goto error;
		}

		/* parse the simple commmands before we go any further */
		core_filename_extract_base(&exename, argv[0], TRUE);
		result = execute_simple_commands(options, exename);
		if (result != -1)
			goto error;

		/* find out what game we might be referring to */
		gamename_option = options_get_string(options, OPTION_GAMENAME);
		core_filename_extract_base(&gamename, gamename_option, TRUE);
		driver = driver_get_name(gamename);

		/* execute any commands specified */
		result = execute_commands(options, exename, driver);
		if (result != -1)
			goto error;

		/* if we don't have a valid driver selected, offer some suggestions */
		if (strlen(gamename_option) > 0 && driver == NULL)
		{
			const game_driver *matches[10];
			int drvnum;

			/* get the top 10 approximate matches */
			driver_list_get_approx_matches(drivers, gamename_option, ARRAY_LENGTH(matches), matches);

			/* print them out */
			fprintf(stderr, "\n\"%s\" approximately matches the following\n"
					"supported " GAMESNOUN " (best match first):\n\n", gamename_option);
			for (drvnum = 0; drvnum < ARRAY_LENGTH(matches); drvnum++)
				if (matches[drvnum] != NULL)
					fprintf(stderr, "%-18s%s\n", matches[drvnum]->name, matches[drvnum]->description);

			/* exit with an error */
			result = MAMERR_NO_SUCH_GAME;
			goto error;
		}

		/* run the game */
		result = mame_execute(options);
	}
	catch (emu_fatalerror &fatal)
	{
		fprintf(stderr, "%s\n", fatal.string());
		if (fatal.exitcode() != 0)
			result = fatal.exitcode();
	}
	catch (emu_exception &)
	{
		fprintf(stderr, "Caught unhandled emulator exception\n");
	}
	catch (std::bad_alloc &)
	{
		fprintf(stderr, "Out of memory!\n");
	}
	catch (...)
	{
		fprintf(stderr, "Caught unhandled exception\n");
	}

error:
	/* free our options and exit */
	if (options != NULL)
		options_free(options);

	/* report any unfreed memory */
	dump_unfreed_mem();
	return result;
}