void mame_schedule_exit(void) { exit_pending = TRUE; /* if we're autosaving on exit, schedule a save as well */ if (options.auto_save && (Machine->gamedrv->flags & GAME_SUPPORTS_SAVE)) mame_schedule_save(Machine->gamedrv->name); }
void mame_schedule_exit(running_machine *machine) { mame_private *mame = machine->mame_data; mame->exit_pending = TRUE; /* if we're autosaving on exit, schedule a save as well */ if (options.auto_save && (machine->gamedrv->flags & GAME_SUPPORTS_SAVE)) mame_schedule_save(machine, machine->gamedrv->name); }