コード例 #1
0
ファイル: chat.c プロジェクト: Celso1415/Fusion
/*==========================================
 * kick an user from a chatroom
 *------------------------------------------*/
int chat_kickchat(struct map_session_data* sd, const char* kickusername)
{
	struct chat_data* cd;
	int i;

	nullpo_retr(1, sd);

	cd = (struct chat_data *)map_id2bl(sd->chatID);
	
	if( cd==NULL || (struct block_list *)sd != cd->owner )
		return -1;

	ARR_FIND( 0, cd->users, i, strncmp(cd->usersd[i]->status.name, kickusername, NAME_LENGTH) == 0 );
	if( i == cd->users )
		return -1;

	if (pc_has_permission(cd->usersd[i], PC_PERM_NO_CHAT_KICK))
		return 0; //gm kick protection [Valaris]
	
	idb_put(cd->kick_list,cd->usersd[i]->status.char_id,(void*)1);

	chat_leavechat(cd->usersd[i],1);
	return 0;
}
コード例 #2
0
ファイル: chat.c プロジェクト: AxlSckay/Ragnarok-OldTimes
/*==========================================
 * 既存チャットルームに参加
 *------------------------------------------
 */
int chat_joinchat (struct map_session_data *sd, int chatid, char* pass)
{
	struct chat_data *cd;

	nullpo_retr(0, sd);
	cd = (struct chat_data*)map_id2bl(chatid);

 //No need for a nullpo check. The chatid was sent by the client, if they lag or mess with the packet 
 //a wrong chat id can be received. [Skotlex]
	if (cd == NULL)
		return 1;
	if (cd->bl.m != sd->bl.m || sd->vender_id || sd->chatID || cd->limit <= cd->users) {
		clif_joinchatfail(sd,0);
		return 0;
	}
	//Allows Gm access to protected room with any password they want by valaris
	if ((cd->pub == 0 && strncmp(pass, (char *)cd->pass, 8) && (pc_isGM(sd) < battle_config.gm_join_chat || !battle_config.gm_join_chat)) ||
		chatid == (int)sd->chatID) //Double Chat fix by Alex14, thx CHaNGeTe
	{
		clif_joinchatfail(sd,1);
		return 0;
	}

	cd->usersd[cd->users] = sd;
	cd->users++;

	pc_setchatid(sd,cd->bl.id);

	clif_joinchatok(sd,cd);	// 新たに参加した人には全員のリスト
	clif_addchat(cd,sd);	// 既に中に居た人には追加した人の報告
	clif_dispchat(cd,0);	// 周囲の人には人数変化報告

	chat_triggerevent(cd); // イベント
	
	return 0;
}
コード例 #3
0
ファイル: elemental.c プロジェクト: newmessage/rathena
static int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_data *sd, unsigned int tick) {
	struct block_list *target = NULL;
	int master_dist, view_range, mode;

	nullpo_ret(ed);
	nullpo_ret(sd);

	if( ed->bl.prev == NULL || sd == NULL || sd->bl.prev == NULL )
		return 0;

	// Check if caster can sustain the summoned elemental
	if( DIFF_TICK(tick,ed->last_spdrain_time) >= 10000 ){// Drain SP every 10 seconds
		int sp = 5;

		switch(ed->vd->class_){
			case ELEMENTALID_AGNI_M:	case ELEMENTALID_AQUA_M:
			case ELEMENTALID_VENTUS_M:	case ELEMENTALID_TERA_M:
				sp = 8;
				break;
			case ELEMENTALID_AGNI_L:	case ELEMENTALID_AQUA_L:
			case ELEMENTALID_VENTUS_L:	case ELEMENTALID_TERA_L:
				sp = 11;
				break;
		}

		if( status_get_sp(&sd->bl) < sp ){ // Can't sustain delete it.
			elemental_delete(sd->ed,0);
			return 0;
		}

		status_zap(&sd->bl,0,sp);
		ed->last_spdrain_time = tick;
	}

	if( DIFF_TICK(tick,ed->last_thinktime) < MIN_ELETHINKTIME )
		return 0;

	ed->last_thinktime = tick;

	if( ed->ud.skilltimer != INVALID_TIMER )
		return 0;

	if( ed->ud.walktimer != INVALID_TIMER && ed->ud.walkpath.path_pos <= 2 )
		return 0; //No thinking when you just started to walk.

	if(ed->ud.walkpath.path_pos < ed->ud.walkpath.path_len && ed->ud.target == sd->bl.id)
		return 0; //No thinking until be near the master.

	if( ed->sc.count && ed->sc.data[SC_BLIND] )
		view_range = 3;
	else
		view_range = ed->db->range2;

	mode = status_get_mode(&ed->bl);

	master_dist = distance_bl(&sd->bl, &ed->bl);
	if( master_dist > AREA_SIZE ) {	// Master out of vision range.
		elemental_unlocktarget(ed);
		unit_warp(&ed->bl,sd->bl.m,sd->bl.x,sd->bl.y,CLR_TELEPORT);
		clif_elemental_updatestatus(sd,SP_HP);
		clif_elemental_updatestatus(sd,SP_SP);
		return 0;
	} else if( master_dist > MAX_ELEDISTANCE ) {	// Master too far, chase.
		short x = sd->bl.x, y = sd->bl.y;
		if( ed->target_id )
			elemental_unlocktarget(ed);
		if( ed->ud.walktimer != INVALID_TIMER && ed->ud.target == sd->bl.id )
			return 0; //Already walking to him
		if( DIFF_TICK(tick, ed->ud.canmove_tick) < 0 )
			return 0; //Can't move yet.
		if( map_search_freecell(&ed->bl, sd->bl.m, &x, &y, MIN_ELEDISTANCE, MIN_ELEDISTANCE, 1)
		   && unit_walktoxy(&ed->bl, x, y, 0) )
			return 0;
	}

	if( mode == EL_MODE_AGGRESSIVE ) {
		target = map_id2bl(ed->ud.target);

		if( !target )
			map_foreachinrange(elemental_ai_sub_timer_activesearch, &ed->bl, view_range, BL_CHAR, ed, &target, status_get_mode(&ed->bl));

		if( !target ) { //No targets available.
			elemental_unlocktarget(ed);
			return 1;
		}

		if( battle_check_range(&ed->bl,target,view_range) && rnd()%100 < 2 ) { // 2% chance to cast attack skill.
			if(	elemental_action(ed,target,tick) )
				return 1;
		}

		//Attempt to attack.
		//At this point we know the target is attackable, we just gotta check if the range matches.
		if( ed->ud.target == target->id && ed->ud.attacktimer != INVALID_TIMER ) //Already locked.
			return 1;

		if( battle_check_range(&ed->bl, target, ed->base_status.rhw.range) ) {//Target within range, engage
			unit_attack(&ed->bl,target->id,1);
			return 1;
		}

		//Follow up if possible.
		if( !unit_walktobl(&ed->bl, target, ed->base_status.rhw.range, 2) )
			elemental_unlocktarget(ed);
	}

	return 0;
}
コード例 #4
0
ファイル: chat.c プロジェクト: philg666/Latest_eAmod
/*==========================================
 * leave a chatroom
 *------------------------------------------*/
int chat_leavechat(struct map_session_data *sd, bool kicked)
{
	struct chat_data *cd;
	int i;
	int leavechar;

	nullpo_retr(1, sd);

	cd = (struct chat_data *)map_id2bl(sd->chatID);
	if(cd == NULL) {
		pc_setchatid(sd, 0);
		return 1;
	}

	ARR_FIND(0, cd->users, i, cd->usersd[i] == sd);
	if(i == cd->users) {
		// Not found in the chatroom?
		pc_setchatid(sd, 0);
		return -1;
	}

	clif_leavechat(cd, sd, kicked);
	pc_setchatid(sd, 0);
	cd->users--;

	leavechar = i;

	for(i = leavechar; i < cd->users; i++)
		cd->usersd[i] = cd->usersd[i+1];


	if(cd->users == 0 && cd->owner->type == BL_PC) {   // Delete empty chatroom
		struct skill_unit *unit;
		struct skill_unit_group *group;

		clif_clearchat(cd, 0);
		db_destroy(cd->kick_list);
		map_deliddb(&cd->bl);
		map_delblock(&cd->bl);
		map_freeblock(&cd->bl);

		unit = map_find_skill_unit_oncell(&sd->bl, sd->bl.x, sd->bl.y, AL_WARP, NULL, 0);
		group = (unit != NULL) ? unit->group : NULL;
		if(group != NULL)
			ext_skill_unit_onplace(unit, &sd->bl, group->tick);

		return 1;
	}

	if(leavechar == 0 && cd->owner->type == BL_PC) {
		// Set and announce new owner
		cd->owner = (struct block_list *) cd->usersd[0];
		clif_changechatowner(cd, cd->usersd[0]);
		clif_clearchat(cd, 0);

		//Adjust Chat location after owner has been changed.
		map_delblock(&cd->bl);
		cd->bl.x=cd->usersd[0]->bl.x;
		cd->bl.y=cd->usersd[0]->bl.y;
		map_addblock(&cd->bl);

		clif_dispchat(cd,0);
	} else
		clif_dispchat(cd,0); // refresh chatroom

	return 0;
}
コード例 #5
0
ファイル: elemental.c プロジェクト: Chocolate31/eamod
static int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_data *sd, unsigned int tick)
{
	struct block_list *target = NULL;
	int master_dist, view_range, mode;

	nullpo_ret(ed);
	nullpo_ret(sd);

	if( ed->bl.prev == NULL || sd == NULL || sd->bl.prev == NULL )
		return 0;

	if( DIFF_TICK(tick,ed->last_thinktime) < MIN_ELETHINKTIME )
		return 0;

	ed->last_thinktime = tick;

	if( ed->ud.skilltimer != -1 )
		return 0;

	if( ed->ud.walktimer != -1 && ed->ud.walkpath.path_pos <= 2 )
		return 0; //No thinking when you just started to walk.
	
	if(ed->ud.walkpath.path_pos < ed->ud.walkpath.path_len && ed->ud.target == sd->bl.id)
		return 0; //No thinking until be near the master.

	if( ed->sc.count && ed->sc.data[SC_BLIND] )
		view_range = 3;
	else
		view_range = ed->db->range2;

	mode = status_get_mode(&ed->bl);
	
	master_dist = distance_bl(&sd->bl, &ed->bl);
	if( master_dist > AREA_SIZE )
	{	// Master out of vision range.
		elemental_unlocktarget(ed);
		unit_warp(&ed->bl,sd->bl.m,sd->bl.x,sd->bl.y,3);
		return 0;
	}
	else if( master_dist > MAX_ELEDISTANCE )
	{	// Master too far, chase.
		short x = sd->bl.x, y = sd->bl.y;
		if( ed->target_id )
			elemental_unlocktarget(ed);
		if( ed->ud.walktimer != -1 && ed->ud.target == sd->bl.id )
			return 0; //Already walking to him
		if( DIFF_TICK(tick, ed->ud.canmove_tick) < 0 )
			return 0; //Can't move yet.
		if( map_search_freecell(&ed->bl, sd->bl.m, &x, &y, MIN_ELEDISTANCE, MIN_ELEDISTANCE, 1) 
			&& unit_walktoxy(&ed->bl, x, y, 0) )
		return 0;
	}
	
	if( mode == EL_MODE_AGGRESSIVE )
	{
		target = map_id2bl(ed->ud.target);

		if( !target )
			map_foreachinrange(elemental_ai_sub_timer_activesearch, &ed->bl, ed->db->range2, BL_CHAR, ed, &target, status_get_mode(&ed->bl));

		if( !target )
		{ //No targets available.
			elemental_unlocktarget(ed);
			return 1;
		}
		
		if( battle_check_range(&ed->bl,target,ed->db->range2) && rand()%100 < 2 ) // 2% chance to cast attack skill.
		{
			if(	elemental_action(ed,target,tick) )
				return 1;
		}
	
		//Attempt to attack.
		//At this point we know the target is attackable, we just gotta check if the range matches.
		if( ed->ud.target == target->id && ed->ud.attacktimer != -1 ) //Already locked.
			return 1;
	
		if( battle_check_range(&ed->bl, target, ed->base_status.rhw.range) )
		{	//Target within range, engage
			unit_attack(&ed->bl,target->id,1);
			return 1;
		}

		//Follow up if possible.
		if( !unit_walktobl(&ed->bl, target, ed->base_status.rhw.range, 2) )
			elemental_unlocktarget(ed);
	}

	return 0;
}
コード例 #6
0
ファイル: harmony.c プロジェクト: karanjagdev/hashield
void harmony_action_request_global(int task, int id, intptr data) {
	switch (task) {
	case HARMTASK_LOGIN_ACTION:
		chrif_harmony_request((uint8*)data, id);
		break;
	case HARMTASK_GET_FD:
		{
		TBL_PC *sd = BL_CAST(BL_PC, map_id2bl(id));
		*(int32*)data = (sd ? sd->fd : 0);
		}
		break;
	case HARMTASK_SET_LOG_METHOD:
		log_method = id;
		break;
	case HARMTASK_INIT_GROUPS:
		if (chrif_isconnected())
			harmony_register_groups();
		else {
			// Register groups as soon as the char server is available again
			if (tid_group_register != INVALID_TIMER)
				_athena_delete_timer(tid_group_register, harmony_group_register_timer);
			tid_group_register = _athena_add_timer_interval(_athena_gettick()+1000, harmony_group_register_timer, 0, 0, 500);
		}
		break;
	case HARMTASK_RESOLVE_GROUP:
#if HARMSW == HARMSW_RATHENA_GROUP
		*(int32*)data = pc_group_id2level(id);
#else
		*(int32*)data = id;
#endif
		break;
	case HARMTASK_PACKET:
		clif_send((const uint8*)data, id, NULL, ALL_CLIENT);
		break;
	case HARMTASK_GET_ADMINS:
	{
#if HARMSW == HARMSW_RATHENA_GROUP
		// Iterate groups and register each group individually
		current_groupscan_minlevel = id;
		pc_group_iterate(harmony_iterate_groups_adminlevel);
#else
		//
		int account_id;
		int level = id;
		if (SQL_SUCCESS != SqlStmt_BindParam(admin_stmt, 0, SQLDT_INT, (void*)&level, sizeof(level)) ||
			SQL_SUCCESS != SqlStmt_Execute(admin_stmt))
		{
			ShowError("Fetching GM accounts failed.\n");
			Sql_ShowDebug(mmysql_handle);
			break;
		}

		SqlStmt_BindColumn(admin_stmt, 0, SQLDT_INT, &account_id, 0, NULL, NULL);
		while (SQL_SUCCESS == SqlStmt_NextRow(admin_stmt)) {
			harm_funcs->zone_register_admin(account_id, false);
		}
#endif
		break;
	}
	case HARMTASK_IS_CHAR_CONNECTED:
		*(int*)data = chrif_isconnected();
		break;
	default:
		ShowError("Harmony requested unknown action! (Global; ID=%d)\n", task);
		ShowError("This indicates that you are running an incompatible version.\n");
		break;
	}
}
コード例 #7
0
ファイル: magic-expr.c プロジェクト: diogorbg/tmw-br-dev
static void stringify (val_t * v, int within_op)
{
    static char *dirs[8] =
        { "south", "south-west", "west", "north-west", "north", "north-east",
        "east", "south-east"
    };
    char *buf;

    switch (v->ty)
    {
        case TY_UNDEF:
            buf = strdup ("UNDEF");
            break;

        case TY_INT:
            buf = malloc (32);
            sprintf (buf, "%i", v->v.v_int);
            break;

        case TY_STRING:
            return;

        case TY_DIR:
            buf = strdup (dirs[v->v.v_int]);
            break;

        case TY_ENTITY:
            buf = strdup (show_entity (v->v.v_entity));
            break;

        case TY_LOCATION:
            buf = malloc (128);
            sprintf (buf, "<\"%s\", %d, %d>", map[v->v.v_location.m].name,
                     v->v.v_location.x, v->v.v_location.y);
            break;

        case TY_AREA:
            buf = strdup ("%area");
            free_area (v->v.v_area);
            break;

        case TY_SPELL:
            buf = strdup (v->v.v_spell->name);
            break;

        case TY_INVOCATION:
        {
            invocation_t *invocation = within_op
                ? v->v.v_invocation : (invocation_t *) map_id2bl (v->v.v_int);
            buf = strdup (invocation->spell->name);
        }
            break;

        default:
            fprintf (stderr, "[magic] INTERNAL ERROR: Cannot stringify %d\n",
                     v->ty);
            return;
    }

    v->v.v_string = buf;
    v->ty = TY_STRING;
}
コード例 #8
0
ファイル: magic-expr.cpp プロジェクト: cinderweb/tmwa
static
void stringify(val_t *v, int within_op)
{
    static earray<ZString, DIR, DIR::COUNT> dirs //=
    {{
        {"south"}, {"south-west"},
        {"west"}, {"north-west"},
        {"north"}, {"north-east"},
        {"east"}, {"south-east"},
    }};
    FString buf;

    switch (v->ty)
    {
        case TYPE::UNDEF:
            buf = "UNDEF";
            break;

        case TYPE::INT:
            buf = STRPRINTF("%i", v->v.v_int);
            break;

        case TYPE::STRING:
            return;

        case TYPE::DIR:
            buf = dirs[v->v.v_dir];
            break;

        case TYPE::ENTITY:
            buf = show_entity(v->v.v_entity);
            break;

        case TYPE::LOCATION:
            buf = STRPRINTF("<\"%s\", %d, %d>",
                    v->v.v_location.m->name_,
                    v->v.v_location.x,
                    v->v.v_location.y);
            break;

        case TYPE::AREA:
            buf = "%area";
            free_area(v->v.v_area);
            break;

        case TYPE::SPELL:
            buf = v->v.v_spell->name;
            break;

        case TYPE::INVOCATION:
        {
            dumb_ptr<invocation> invocation_ = within_op
                ? v->v.v_invocation
                : map_id2bl(v->v.v_int)->as_spell();
            buf = invocation_->spell->name;
        }
            break;

        default:
            FPRINTF(stderr, "[magic] INTERNAL ERROR: Cannot stringify %d\n",
                    v->ty);
            return;
    }

    v->v.v_string = dumb_string::copys(buf);
    v->ty = TYPE::STRING;
}
コード例 #9
0
ファイル: pet.c プロジェクト: AxlSckay/Ragnarok-OldTimes
int pet_catch_process2(struct map_session_data *sd,int target_id)
{
	struct mob_data *md;
	int i=0,pet_catch_rate=0;

	nullpo_retr(1, sd);

	md=(struct mob_data*)map_id2bl(target_id);
	if(!md || md->bl.type != BL_MOB || md->bl.prev == NULL){
		//Abort capture.
		sd->catch_target_class = -1;
		sd->itemid = sd->itemindex = -1;
		return 1;
	}
	
	if (sd->menuskill_id != SA_TAMINGMONSTER) 
	{	//Exploit?
		clif_pet_rulet(sd,0);
		sd->catch_target_class = -1;
		return 1;
	}
	
	if (sd->menuskill_lv > 0)
	{	//Consume the pet lure [Skotlex]
		i=pc_search_inventory(sd,sd->menuskill_lv);
		if (i < 0)
		{	//they tried an exploit?
			clif_pet_rulet(sd,0);
			sd->catch_target_class = -1;
			return 1;
		}
		//Delete the item
		if (sd->itemid == sd->menuskill_lv)
			sd->itemid = sd->itemindex = -1;
		sd->menuskill_id = sd->menuskill_lv = 0;
		pc_delitem(sd,i,1,0);
	}

	i = search_petDB_index(md->class_,PET_CLASS);
	//catch_target_class == 0 is used for universal lures. [Skotlex]
	//for now universal lures do not include bosses.
	if (sd->catch_target_class == 0 && !(md->status.mode&MD_BOSS))
		sd->catch_target_class = md->class_;
	if(i < 0 || sd->catch_target_class != md->class_) {
		clif_emotion(&md->bl, 7);	//mob will do /ag if wrong lure is used on them.
		clif_pet_rulet(sd,0);
		sd->catch_target_class = -1;
		return 1;
	}

	pet_catch_rate = (pet_db[i].capture + (sd->status.base_level - md->level)*30 + sd->battle_status.luk*20)*(200 - md->status.hp*100/md->status.max_hp)/100;
	if(pet_catch_rate < 1) pet_catch_rate = 1;
	if(battle_config.pet_catch_rate != 100)
		pet_catch_rate = (pet_catch_rate*battle_config.pet_catch_rate)/100;

	if(rand()%10000 < pet_catch_rate) {
		unit_remove_map(&md->bl,0);
		status_kill(&md->bl);
		clif_pet_rulet(sd,1);
//		if(battle_config.etc_log)
//			printf("rulet success %d\n",target_id);
		intif_create_pet(sd->status.account_id,sd->status.char_id,pet_db[i].class_,mob_db(pet_db[i].class_)->lv,
			pet_db[i].EggID,0,pet_db[i].intimate,100,0,1,pet_db[i].jname);
	}
	else
	{
		sd->catch_target_class = -1;
		clif_pet_rulet(sd,0);
	}

	return 0;
}
コード例 #10
0
ファイル: map.hpp プロジェクト: cnelsonsic/tmwa
inline
dumb_ptr<invocation> map_id_is_spell(int id)
{
    dumb_ptr<block_list> bl = map_id2bl(id);
    return bl ? bl->is_spell() : nullptr;
}
コード例 #11
0
ファイル: map.hpp プロジェクト: cnelsonsic/tmwa
inline
dumb_ptr<flooritem_data> map_id_is_item(int id)
{
    dumb_ptr<block_list> bl = map_id2bl(id);
    return bl ? bl->is_item() : nullptr;
}
コード例 #12
0
ファイル: map.hpp プロジェクト: cnelsonsic/tmwa
inline
dumb_ptr<mob_data> map_id_is_mob(int id)
{
    dumb_ptr<block_list> bl = map_id2bl(id);
    return bl ? bl->is_mob() : nullptr;
}
コード例 #13
0
ファイル: map.hpp プロジェクト: cnelsonsic/tmwa
inline
dumb_ptr<map_session_data> map_id_is_player(int id)
{
    dumb_ptr<block_list> bl = map_id2bl(id);
    return bl ? bl->is_player() : nullptr;
}