void RenderSVGResourceMasker::calculateMaskContentRepaintRect() { for (Node* childNode = maskElement().firstChild(); childNode; childNode = childNode->nextSibling()) { RenderObject* renderer = childNode->renderer(); if (!childNode->isSVGElement() || !renderer) continue; const RenderStyle& style = renderer->style(); if (style.display() == NONE || style.visibility() != VISIBLE) continue; m_maskContentBoundaries.unite(renderer->localToParentTransform().mapRect(renderer->repaintRectInLocalCoordinates())); } }
bool RenderSVGResourceMasker::drawContentIntoMaskImage(MaskerData* maskerData, ColorSpace colorSpace, RenderObject* object) { GraphicsContext* maskImageContext = maskerData->maskImage->context(); ASSERT(maskImageContext); // Eventually adjust the mask image context according to the target objectBoundingBox. AffineTransform maskContentTransformation; if (maskElement().maskContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { FloatRect objectBoundingBox = object->objectBoundingBox(); maskContentTransformation.translate(objectBoundingBox.x(), objectBoundingBox.y()); maskContentTransformation.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height()); maskImageContext->concatCTM(maskContentTransformation); } // Draw the content into the ImageBuffer. for (auto& child : childrenOfType<SVGElement>(maskElement())) { auto renderer = child.renderer(); if (!renderer) continue; if (renderer->needsLayout()) return false; const RenderStyle& style = renderer->style(); if (style.display() == NONE || style.visibility() != VISIBLE) continue; SVGRenderingContext::renderSubtreeToImageBuffer(maskerData->maskImage.get(), *renderer, maskContentTransformation); } #if !USE(CG) maskerData->maskImage->transformColorSpace(ColorSpaceDeviceRGB, colorSpace); #else UNUSED_PARAM(colorSpace); #endif // Create the luminance mask. if (style().svgStyle().maskType() == MT_LUMINANCE) maskerData->maskImage->convertToLuminanceMask(); return true; }
FloatRect RenderSVGResourceMasker::resourceBoundingBox(const RenderObject& object) { FloatRect objectBoundingBox = object.objectBoundingBox(); FloatRect maskBoundaries = SVGLengthContext::resolveRectangle<SVGMaskElement>(&maskElement(), maskElement().maskUnits(), objectBoundingBox); // Resource was not layouted yet. Give back clipping rect of the mask. if (selfNeedsLayout()) return maskBoundaries; if (m_maskContentBoundaries.isEmpty()) calculateMaskContentRepaintRect(); FloatRect maskRect = m_maskContentBoundaries; if (maskElement().maskContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { AffineTransform transform; transform.translate(objectBoundingBox.x(), objectBoundingBox.y()); transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height()); maskRect = transform.mapRect(maskRect); } maskRect.intersect(maskBoundaries); return maskRect; }