コード例 #1
0
ファイル: MazeEnv.cpp プロジェクト: icoric4/Zagreb-Metro
//Loads maze from file located in 'path'
bool MazeEnv::loadMaze(const char* path){
	
	ifstream mazeFile(path);
	if (!mazeFile) throw (std::string("Can not open maze file: ")+ std::string(path));

	int i = 0;
	while (mazeFile >> maze[i]){
		if (nColumns == 0) nColumns = (int) strlen (maze[i]);
		else if (nColumns != strlen(maze[i]))
			throw (std::string("Wrong length of maze row"));
		i++;
	}
	nRows = i;
	
	std::stringstream ss;
	ss << "Maze description loaded from file: " << path;
	if (displayStatEvent) displayStatEvent(ss.str().c_str());

	mazeFile.close();

	return true;
}
コード例 #2
0
void microMouseServer::saveMaze()
{
    //open file save window
    QString fileName = QFileDialog::getSaveFileName(this,
             tr("Select Maze File"), "", tr("Maze Files (*.maz)"));
    QFile inFile(fileName);

    //if file can't be opened throw error to UI
    if (!inFile.open(QIODevice::WriteOnly | QIODevice::Text))
    {
        ui->txt_debug->append("ERROR 202: file not found");
        return;
    }
    else
    {
        QTextStream mazeFile(&inFile);

        for(int i = 0; i < MAZE_WIDTH; i++)
        {
            for(int j = 0; j < MAZE_HEIGHT; j++)
            {
                int top = this->mazeData[i][j].isWallTop();
                int bottom = this->mazeData[i][j].isWallBottom();
                int left = this->mazeData[i][j].isWallLeft();
                int right = this->mazeData[i][j].isWallRight();

                mazeFile << this->mazeData[i][j].posX() << " " << this->mazeData[i][j].posY() << " " << top << " " << bottom << " " << left << " " << right << endl;
            }
        }

        mazeFile.flush();

        inFile.close();
        ui->txt_debug->append("Maze Saved to File.");
    }
}
コード例 #3
0
void microMouseServer::loadMaze()
{
    //open file find window
    QString fileName = QFileDialog::getOpenFileName(this,
             tr("Open Maze File"), "./", tr("Maze Files (*.maz)"));
    QFile inFile(fileName);

    //if the file can't be opened throw error to ui
    if (!inFile.open(QIODevice::ReadOnly | QIODevice::Text))
    {
        ui->txt_debug->append("ERROR 202: file not found");
        return;
    }

    //read maze
    QTextStream mazeFile(&inFile);

    int largestX =0, largestY=0;
    int x, y, wallTop, wallBottom, wallLeft,wallRight;
    while(!mazeFile.atEnd())
    {
        mazeFile >> x;
        mazeFile >> y;
        mazeFile >> wallTop;
        mazeFile >> wallBottom;
        mazeFile >> wallLeft;
        mazeFile >> wallRight;

        //check formating
        if(x<0 || y<0 || wallTop<0 || wallBottom<0 || wallLeft<0 || wallRight<0 ||
           wallTop>1 || wallBottom>1 || wallLeft>1 || wallRight>1)
        {
            ui->txt_debug->append("ERROR 201: file formating error");
            return;
        }

        //check x boundary
        if(x > largestX)
        {
            if(x > MAZE_WIDTH)
            {
                ui->txt_debug->append("ERROR 204: maze file is wider than max maze size");
            }
            else
            {
                largestX = x;
            }
        }

        //check y boundary
        if(y > largestY)
        {
            if(y > MAZE_HEIGHT)
            {
                ui->txt_debug->append("ERROR 205: maze file is taller than max maze size");
            }
            else
            {
                largestY = y;
            }
        }

        baseMapNode *mover = &this->mazeData[x-1][y-1];
        //load data into maze
        mover->setXY(x,y);

        if(wallLeft)
        {
             mover->setWall(LEFT, NULL);
        }
        else
        {
           // mover->setWall(LEFT, &this->mazeData[x-1][y]);
        }

        if(wallRight)
        {
            mover->setWall(RIGHT, NULL);
        }
        else
        {
            //mover->setWall(RIGHT, &this->mazeData[x+1][y]);
        }
        if(wallTop)
        {
            mover->setWall(TOP, NULL);
        }
        else
        {
            //mover->setWall(TOP, &this->mazeData[x][y+1]);
        }

        if(wallBottom)
        {
            mover->setWall(BOTTOM, NULL);
        }
        else
        {
           // mover->setWall(BOTTOM, &this->mazeData[x][y-1]);
        }
    }
    ui->txt_debug->append("Maze loaded");
    mazeFile.flush();
    inFile.close();

    //draw maze and mouse
    this->maze->drawMaze(this->mazeData);
    this->maze->drawMouse(QPoint(1,1),dUP);
}