void model_dump(FILE *out, const char *model_name, const struct model *model) { fprintf(out, "model \"%s\" {\n", model_name); mesh_dump(out, model->mesh); fprintf(out, "\tvolume {\n"); bsp_tree_dump(out, model->bsp_tree); bounding_sphere_dump(out, &model->bounding_sphere); fprintf(out, "\t}\n"); fprintf(out, "}\n"); }
int main(int argc, char **argv) { FILE *file; Lib3dsFile *f = 0; Lib3dsIo io; int result; int i; parse_args(argc, argv); file = fopen(filename, "rb"); if (!file) { fprintf(stderr, "***ERROR***\nFile not found: %s\n", filename); exit(1); } f = lib3ds_file_new(); memset(&io, 0, sizeof(io)); io.self = file; io.seek_func = fileio_seek_func; io.tell_func = fileio_tell_func; io.read_func = fileio_read_func; io.write_func = fileio_write_func; io.log_func = fileio_log_func; result = lib3ds_file_read(f, &io); fclose(file); if (!result) { fprintf(stderr, "***ERROR***\nLoading file failed: %s\n", filename); exit(1); } if (flags & LIB3DSDUMP_MATERIALS) { printf("Dumping materials:\n"); for (i = 0; i < f->nmaterials; ++i) material_dump(f->materials[i]); printf("\n"); } if (flags & LIB3DSDUMP_TRIMESHES) { printf("Dumping meshes:\n"); for (i = 0; i < f->nmeshes; ++i) mesh_dump(f->meshes[i]); printf("\n"); } if (flags & LIB3DSDUMP_INSTANCES) { Lib3dsNode *p; printf("Dumping instances:\n"); for (p = f->nodes; p != 0; p = p->next) { dump_instances(p, ""); } printf("\n"); } if (flags & LIB3DSDUMP_CAMERAS) { printf("Dumping cameras:\n"); for (i = 0; i < f->ncameras; ++i) camera_dump(f->cameras[i]); printf("\n"); } if (flags & LIB3DSDUMP_LIGHTS) { printf("Dumping lights:\n"); for (i = 0; i < f->nlights; ++i) light_dump(f->lights[i]); printf("\n"); } if (flags & LIB3DSDUMP_NODES) { Lib3dsNode *p; printf("Dumping node hierarchy:\n"); for (p = f->nodes; p != 0; p = p->next) { node_dump(p, 1); } printf("\n"); } if (output) { if (!lib3ds_file_save(f, output)) { printf("***ERROR**** Writing %s\n", output); } } lib3ds_file_free(f); return 0; }