コード例 #1
0
ファイル: mgGL21Misc.cpp プロジェクト: duaneking/SeaOfMemes
//--------------------------------------------------------------------------
// load and compile a shader
// =-= source code modified from a version in the OpenGL SuperBible
BOOL GL21compileShaderPair(
  const char* shaderDir,
  GLuint hVertexShader,
  const char* vertexFileName, 
  GLuint hFragmentShader,
  const char* fragmentFileName)
{
  GLint testVal;

  // Load them. If fail clean up and return null
  mgString fileName;
  fileName.format("%s%s", (const char*) shaderDir, (const char*) vertexFileName);
  mgOSFixFileName(fileName);
  if (!GL21loadShaderFile(fileName, hVertexShader))
  {
    mgDebug("shader %s not found", (const char*) fileName);
    return false;
  }
  
  mgString log;
  // Compile vertex shader
  glCompileShader(hVertexShader);
  GL21getShaderLog(hVertexShader, log);
  log.trim();
  if (log.isEmpty())
    mgDebug("shader %s compiled", (const char*) fileName);
  else mgDebug("shader %s log:\n%s", (const char*) fileName, (const char*) log);

  // Check for errors
  glGetShaderiv(hVertexShader, GL_COMPILE_STATUS, &testVal);
  if (testVal == GL_FALSE)
  {
    mgDebug("shader %s compilation failed.", (const char*) fileName);
    return false;
  }
    
  fileName.format("%s%s", (const char*) shaderDir, (const char*) fragmentFileName);
  mgOSFixFileName(fileName);
  if (!GL21loadShaderFile(fileName, hFragmentShader))
  {
    mgDebug("shader %s not found", (const char*) fileName);
    return false;
  }
    
  glCompileShader(hFragmentShader);
  GL21getShaderLog(hFragmentShader, log);
  log.trim();
  if (log.isEmpty())
    mgDebug("shader %s compiled", (const char*) fileName);
  else mgDebug("shader %s log:\n%s", (const char*) fileName, (const char*) log);

  glGetShaderiv(hFragmentShader, GL_COMPILE_STATUS, &testVal);
  if (testVal == GL_FALSE)
  {
    mgDebug("shader %s compilation failed.", (const char*) fileName);
    return false;
  }

  return true;
}
コード例 #2
0
//--------------------------------------------------------------
// constructor
MinecraftRegion::MinecraftRegion(
  const char* regionDir,
  int regionX,
  int regionZ)
{
  memset(m_header, 0, sizeof(m_header));

  m_lock = mgOSLock::create();

  // create the region file name
  m_fileName.format("%s/r.%d.%d.mcr", (const char*) regionDir, regionX, regionZ);
  mgOSFixFileName(m_fileName);

  // open the file
  m_regionFile = mgOSFileOpen(m_fileName, "rb");
  if (m_regionFile == NULL)
  {
    mgDebug("could not open region file %s", (const char*) m_fileName);
    m_exists = false;
    return;
  }
  else m_exists = true;

  // read the header
  int count = fread(m_header, 1, sizeof(m_header), m_regionFile);
  if (count != sizeof(m_header))
  {
    mgDebug("Could not read region (%d, %d) header -- %d bytes read, %d expected", 
      regionX, regionZ, count, sizeof(m_header));
    m_exists = false;
  }
}
コード例 #3
0
//--------------------------------------------------------------
// parse a file
void mgXMLScanner::parseFile(
  const char* fileName)
{
  m_sourceFileName = fileName;
  mgOSFixFileName(m_sourceFileName);

  FILE* inFile = mgOSFileOpen(m_sourceFileName, "rb");
  if (inFile == NULL)
    throw new mgErrorMsg("xmlFileNotFound", "filename", "%s", (const char*) m_sourceFileName);

  char* buffer = new char[PARSE_BUFFER_SIZE];
  while (true)
  {
    size_t len = fread(buffer, 1, PARSE_BUFFER_SIZE, inFile);
    if (len <= 0)
      break;

    // parse buffer of file data
    parse((int) len, buffer);
  }
  delete buffer;
  fclose(inFile);

  // end of input
  parseEnd();
}
コード例 #4
0
ファイル: mgOptionsFile.cpp プロジェクト: Kelimion/SeaOfMemes
//--------------------------------------------------------------
// get filename valued option
void mgOptionsFile::getFileName(
  const char* name,
  const char* relativeTo,
  const char* defaultValue,
  mgString& fileName) const
{
  mgString key(name);
  key.makeLower();

  mgString value(defaultValue);
  m_options.lookup(key, value);

  mgString relativeFileName(relativeTo);
  mgOSFixFileName(relativeFileName);

  // handle ;-delimeted pairs of filenames we use for RGB+alpha images
  int semi = value.find(0, ";");
  if (semi != -1)
  {
    mgString rgbName;
    value.substring(rgbName, 0, semi);
    value.deleteAt(0, semi+1);
    mgOSResolveRelativeName(relativeFileName, rgbName, fileName);
    fileName += ';';
    mgString alphaName;
    mgOSResolveRelativeName(relativeFileName, value, alphaName);
    fileName += alphaName;
  }
  else
  {
    mgOSResolveRelativeName(relativeFileName, value, fileName);
  }
}
コード例 #5
0
//--------------------------------------------------------------
// load texture cube from file list
mgTextureCube* mgGL33Services::loadTextureCube(
  const char* xminImage,
  const char* xmaxImage,
  const char* yminImage,
  const char* ymaxImage,
  const char* zminImage,
  const char* zmaxImage)
{
  mgGL33TextureCube* texture = new mgGL33TextureCube();
  memset(texture->m_imgTransparent, 0, sizeof(texture->m_imgTransparent));

  // copy the file list into the texture
  texture->m_xminImage = xminImage;
  mgOSFixFileName(texture->m_xminImage);

  texture->m_xmaxImage = xmaxImage;
  mgOSFixFileName(texture->m_xminImage);

  texture->m_yminImage = yminImage;
  mgOSFixFileName(texture->m_yminImage);

  texture->m_ymaxImage = ymaxImage;
  mgOSFixFileName(texture->m_ymaxImage);

  texture->m_zminImage = zminImage;
  mgOSFixFileName(texture->m_zminImage);

  texture->m_zmaxImage = zmaxImage;
  mgOSFixFileName(texture->m_zmaxImage);

  reloadTextureCube(texture);

  m_textureCubes.add(texture);
  return texture;
}
コード例 #6
0
//--------------------------------------------------------------
// load texture from image file
mgTextureImage* mgGL33Services::loadTexture(
  const char* fileName)
{
  const void *value;
  // if we've already created the texture
  if (m_textureImages.lookup(fileName, value))
    return (mgTextureImage*) value;

  mgGL33TextureImage* texture = new mgGL33TextureImage();
  texture->m_fileName = fileName;
  mgOSFixFileName(texture->m_fileName);

  reloadTextureImage(texture);

  // save the texture id (under original name.  copy in texture is fixed)
  m_textureImages.setAt(fileName, texture);

  return texture;
}
コード例 #7
0
//--------------------------------------------------------------
// load texture array from file list
mgTextureArray* mgGL33Services::loadTextureArray(
  const mgStringArray& fileList) 
{
  mgGL33TextureArray* texture = new mgGL33TextureArray();

  // flag for each transparent texture
  texture->m_imgTransparent = new BOOL[fileList.length()];
  memset(texture->m_imgTransparent, 0, sizeof(BOOL)*fileList.length());

  // copy the file list into the texture
  mgString fileName;
  for (int i = 0; i < fileList.length(); i++)
  {
    fileName = fileList[i];
    mgOSFixFileName(fileName);
    texture->m_fileList.add(fileName);
  }

  reloadTextureArray(texture);

  m_textureArrays.add(texture);
  return texture;
}
コード例 #8
0
ファイル: mgWinFileUtil.cpp プロジェクト: Kelimion/SeaOfMemes
//--------------------------------------------------------------
// resolve possibly relative file name.  
void mgOSResolveRelativeName(
  const char* sourceName,
  const char* relName,
  mgString& absName)
{
  mgString name(relName);
  mgOSFixFileName(name);

  // if relative name starts with backslash, we're done
  if (name.startsWith("\\"))
  {
    absName = name;
    return;
  }

  // if relative name starts with X: (drive letter), we're done
  char letter[MG_MAX_LETTER];
  int posn = name.nextLetter(0, letter);
  if (posn < name.length())
  {
    posn = name.nextLetter(posn, letter);
    if (strcmp(letter, ":") == 0)
    {
      absName = name;
      return;
    }
  }

  // assume it's really relative.  strip last directory in source file
  mgString sourceFile(sourceName);
  int lastSlash = sourceFile.reverseFind(sourceFile.length(), '\\');
  if (lastSlash != -1)
    sourceFile.substring(absName, 0, lastSlash+1);
  else absName.empty();  // source file has no dir

  absName += name;
}
コード例 #9
0
//--------------------------------------------------------------
// resolve possibly relative file name.  
void mgOSResolveRelativeName(
  const char* sourceFile,
  const char* relName,
  mgString& absName)
{
  mgString name(relName);
  mgOSFixFileName(name);

  // if relative name starts with /, we're done
  if (name.startsWith("/"))
  {
    absName = name;
    return;
  }

  // assume it's really relative.  strip last directory in source file
  absName = sourceFile;
  int lastSlash = absName.reverseFind(absName.length(), "/");
  if (lastSlash != -1)
    absName.deleteAt(lastSlash+1, absName.length()-(lastSlash+1));
  else absName.empty();  // source file has no dir
  
  absName += name;
}