bool GrainTracker::attemptGrainRenumber(MooseSharedPointer<FeatureData> grain, unsigned int grain_id, unsigned int depth, unsigned int max) { // End the recursion of our breadth first search if (depth > max) return false; unsigned int curr_var_idx = grain->_var_idx; std::map<Node *, CacheValues> cache; std::vector<std::list<GrainDistance> > min_distances(_vars.size()); /** * We have two grains that are getting close represented by the same order parameter. * We need to map to the variable whose closest grain to this one is furthest away by sphere to sphere distance. */ computeMinDistancesFromGrain(grain, min_distances); /** * We have a vector of the distances to the closest grains represented by each of our variables. We just need to pick * a suitable grain to replace with. We will start with the maximum of this this list: (max of the mins), but will settle * for next to largest and so forth as we make more attempts at remapping grains. This is a graph coloring problem so * more work will be required to optimize this process. * * Note: We don't have an explicit check here to avoid remapping a variable to itself. This is unnecessary since the * min_distance of a variable is explicitly set up above. */ std::sort(min_distances.begin(), min_distances.end(), GrainDistanceSorter()); _console << "\n********************************************\nDistances list for grain " << grain_id << '\n'; for (unsigned int i = 0; i < min_distances.size(); ++i) { for (std::list<GrainDistance>::iterator min_it = min_distances[i].begin(); min_it != min_distances[i].end(); ++min_it) _console << min_it->_distance << ": " << min_it->_grain_id << ": " << min_it->_var_index << '\n'; _console << '\n'; } for (unsigned int i = 0; i < min_distances.size(); ++i) { std::list<GrainDistance>::const_iterator target_it = min_distances[i].begin(); if (target_it == min_distances[i].end()) continue; // If the distance is positive we can just remap and be done if (target_it->_distance > 0) { Moose::out << COLOR_GREEN << "- Depth " << depth << ": Remapping grain #" << grain_id << " from variable index " << curr_var_idx << " to " << target_it->_var_index << " whose closest grain (#" << target_it->_grain_id << ") is at a distance of " << target_it->_distance << "\n" << COLOR_DEFAULT; swapSolutionValues(grain, target_it->_var_index, cache, BYPASS, depth); return true; } // If the distance isn't positive we just need to make sure that none of the grains represented by the // target variable index would intersect this one if we were to remap std::list<GrainDistance>::const_iterator next_target_it = target_it; bool intersection_hit = false; std::ostringstream oss; while (!intersection_hit && next_target_it != min_distances[i].end()) { if (next_target_it->_distance > 0) break; mooseAssert(_unique_grains.find(next_target_it->_grain_id) != _unique_grains.end(), "Error in indexing target grain in attemptGrainRenumber"); MooseSharedPointer<FeatureData> next_target_grain = _unique_grains[next_target_it->_grain_id]; // If any grains touch we're done here if (setsIntersect(grain->_halo_ids.begin(), grain->_halo_ids.end(), next_target_grain->_halo_ids.begin(), next_target_grain->_halo_ids.end())) intersection_hit = true; else oss << " #" << next_target_it->_grain_id; ++next_target_it; } if (!intersection_hit) { Moose::out << COLOR_GREEN << "- Depth " << depth << ": Remapping grain #" << grain_id << " from variable index " << curr_var_idx << " to " << target_it->_var_index << " whose closest grain(s):" << oss.str() << " are inside our bounding sphere but whose halo(s) are not touching.\n" << COLOR_DEFAULT; swapSolutionValues(grain, target_it->_var_index, cache, BYPASS, depth); return true; } // If we reach this part of the loop, there is no simple renumbering that can be done. mooseAssert(_unique_grains.find(target_it->_grain_id) != _unique_grains.end(), "Error in indexing target grain in attemptGrainRenumber"); MooseSharedPointer<FeatureData> target_grain = _unique_grains[target_it->_grain_id]; // Make sure this grain isn't marked. If it is, we can't recurse here if (target_grain->_merged) return false; // Save the solution values in case we overright them during recursion swapSolutionValues(grain, target_it->_var_index, cache, FILL, depth); // TODO: Make sure this distance is -1 or higher or fine intersections only exist for a single variable // Propose a new variable index for the current grain and recurse grain->_var_idx = target_it->_var_index; grain->_merged = true; if (attemptGrainRenumber(target_grain, target_it->_grain_id, depth+1, max)) { // SUCCESS! Moose::out << COLOR_GREEN << "- Depth " << depth << ": Remapping grain #" << grain_id << " from variable index " << curr_var_idx << " to " << target_it->_var_index << '\n' << COLOR_DEFAULT; // NOTE: swapSolutionValues currently reads the current variable index off the grain. We need to set // back here before calling this method. grain->_var_idx = curr_var_idx; swapSolutionValues(grain, target_it->_var_index, cache, USE, depth); return true; } else // Need to set our var index back after failed recursive step grain->_var_idx = curr_var_idx; // Always "unmark" the grain after the recursion so it can be used by other remap operations grain->_merged = false; } return false; }
void GrainTracker::swapSolutionValues(std::map<unsigned int, UniqueGrain *>::iterator & grain_it1, std::map<unsigned int, UniqueGrain *>::iterator & grain_it2, unsigned int attempt_number) { NumericVector<Real> & solution = _nl.solution(); NumericVector<Real> & solution_old = _nl.solutionOld(); NumericVector<Real> & solution_older = _nl.solutionOlder(); unsigned int curr_var_idx = grain_it1->second->variable_idx; /** * We have two grains that are getting close represented by the same order parameter. * We need to map to the variable whose closest grain to this one is furthest away by sphere to sphere distance. */ std::vector<Real> min_distances(_vars.size(), std::numeric_limits<Real>::max()); // Make sure that we don't attempt to remap to the same variable min_distances[curr_var_idx] = -std::numeric_limits<Real>::max(); for (std::map<unsigned int, UniqueGrain *>::iterator grain_it3 = _unique_grains.begin(); grain_it3 != _unique_grains.end(); ++grain_it3) { if (grain_it3->second->status == INACTIVE || grain_it3->second->variable_idx == curr_var_idx) continue; unsigned int potential_var_idx = grain_it3->second->variable_idx; Real curr_bounding_sphere_diff = boundingRegionDistance(grain_it1->second->sphere_ptrs, grain_it3->second->sphere_ptrs, false); if (curr_bounding_sphere_diff < min_distances[potential_var_idx]) min_distances[potential_var_idx] = curr_bounding_sphere_diff; } /** * We have a vector of the distances to the closest grains represented by each of our variables. We just need to pick * a suitable grain to replace with. We will start with the maximum of this this list: (max of the mins), but will settle * for next to largest and so forth as we make more attempts at remapping grains. This is a graph coloring problem so * more work will be required to optimize this process. * Note: We don't have an explicit check here to avoid remapping a variable to itself. This is unecessary since the * min_distance of a variable is explicitly set up above. */ unsigned int nth_largest_idx = min_distances.size() - attempt_number - 1; // nth element destroys the original array so we need to copy it first std::vector<Real> min_distances_copy(min_distances); std::nth_element(min_distances_copy.begin(), min_distances_copy.end()+nth_largest_idx, min_distances_copy.end()); // Now find the location of the nth element in the original vector unsigned int new_variable_idx = std::distance(min_distances.begin(), std::find(min_distances.begin(), min_distances.end(), min_distances_copy[nth_largest_idx])); Moose::out << COLOR_YELLOW << "Grain #: " << grain_it1->first << " intersects Grain #: " << grain_it2->first << " (variable index: " << grain_it1->second->variable_idx << ")\n" << COLOR_DEFAULT; if (min_distances[new_variable_idx] < 0) { Moose::out << COLOR_YELLOW << "*****************************************************************************************************\n" << "Warning: No suitable variable found for remapping. Will attempt to remap in next loop if necessary...\n" << "*****************************************************************************************************\n" << COLOR_DEFAULT; return; } Moose::out << COLOR_GREEN << "Remapping to: " << new_variable_idx << " whose closest grain is at a distance of " << min_distances[new_variable_idx] << "\n" << COLOR_DEFAULT; MeshBase & mesh = _mesh.getMesh(); // Remap the grain std::set<Node *> updated_nodes_tmp; // Used only in the elemental case for (std::set<dof_id_type>::const_iterator entity_it = grain_it1->second->entities_ptr->begin(); entity_it != grain_it1->second->entities_ptr->end(); ++entity_it) { if (_is_elemental) { Elem *elem = mesh.query_elem(*entity_it); if (!elem) continue; for (unsigned int i=0; i < elem->n_nodes(); ++i) { Node *curr_node = elem->get_node(i); if (updated_nodes_tmp.find(curr_node) == updated_nodes_tmp.end()) { updated_nodes_tmp.insert(curr_node); // cache this node so we don't attempt to remap it again within this loop swapSolutionValuesHelper(curr_node, curr_var_idx, new_variable_idx, solution, solution_old, solution_older); } } } else swapSolutionValuesHelper(mesh.query_node_ptr(*entity_it), curr_var_idx, new_variable_idx, solution, solution_old, solution_older); } // Update the variable index in the unique grain datastructure grain_it1->second->variable_idx = new_variable_idx; // Close all of the solution vectors solution.close(); solution_old.close(); solution_older.close(); _fe_problem.getNonlinearSystem().sys().update(); }