コード例 #1
0
ファイル: mission.c プロジェクト: SiliconTally/naev
/**
 * @brief Runs missions matching location, all Lua side and one-shot.
 *
 *    @param loc Location to match.
 *    @param faction Faction of the planet.
 *    @param planet Name of the current planet.
 *    @param sysname Name of the current system.
 */
void missions_run( int loc, int faction, const char* planet, const char* sysname )
{
   MissionData* misn;
   Mission mission;
   int i;
   double chance;

   for (i=0; i<mission_nstack; i++) {
      misn = &mission_stack[i];
      if (misn->avail.loc != loc)
         continue;

      if (!mission_meetReq(i, faction, planet, sysname))
         continue;

      chance = (double)(misn->avail.chance % 100)/100.;
      if (chance == 0.) /* We want to consider 100 -> 100% not 0% */
         chance = 1.;

      if (RNGF() < chance) {
         mission_init( &mission, misn, 1, 1, NULL );
         mission_cleanup(&mission); /* it better clean up for itself or we do it */
      }
   }
}
コード例 #2
0
ファイル: main.c プロジェクト: NatTuck/teg
/* Creates a new game */
void game_new()
{
	static int first_time = 1;

	countries_init();
	mission_init();
	pactos_flush();

	player_map( player_initplayer );
	player_all_set_status( PLAYER_STATUS_HABILITADO );
	g_game.playing = 0;
	

	g_game.turno = NULL;
	g_game.empieza_turno = NULL;
	g_game.estado = JUEGO_ESTADO_ESPERANDO;
	g_game.round_number = 1;

	if( first_time ) {
		first_time = 0;
		g_game.gamenumber = 0;
		g_game.seed = get_int_from_dev_random();
	} else {
		g_game.gamenumber++;
		g_game.seed = rand();
		srand( g_game.seed );
	}

	player_kick_unparent_robots();
}
コード例 #3
0
ファイル: mission.c プロジェクト: AvanWolf/naev
/**
 * @brief Generates a mission list. This runs create() so won't work with all
 *        missions.
 *
 *    @param[out] n Missions created.
 *    @param faction Faction of the planet.
 *    @param planet Name of the planet.
 *    @param sysname Name of the current system.
 *    @param loc Location
 *    @return The stack of Missions created with n members.
 */
Mission* missions_genList( int *n, int faction,
                           const char* planet, const char* sysname, int loc )
{
    int i,j, m, alloced;
    double chance;
    int rep;
    Mission* tmp;
    MissionData* misn;

    /* Missions can't be generated by tutorial. */
    if (player_isTut()) {
        *n = 0;
        return NULL;
    }

    /* Find available missions. */
    tmp      = NULL;
    m        = 0;
    alloced  = 0;
    for (i=0; i<mission_nstack; i++) {
        misn = &mission_stack[i];
        if (misn->avail.loc == loc) {

            /* Must meet requirements. */
            if (!mission_meetReq(i, faction, planet, sysname))
                continue;

            /* Must hit chance. */
            chance = (double)(misn->avail.chance % 100)/100.;
            if (chance == 0.) /* We want to consider 100 -> 100% not 0% */
                chance = 1.;
            rep = MAX(1, misn->avail.chance / 100);

            for (j=0; j<rep; j++) /* random chance of rep appearances */
                if (RNGF() < chance) {
                    m++;
                    /* Extra allocation. */
                    if (m > alloced) {
                        alloced += 32;
                        tmp      = realloc( tmp, sizeof(Mission) * alloced );
                    }
                    /* Initialize the mission. */
                    if (mission_init( &tmp[m-1], misn, 1, 1, NULL ))
                        m--;
                }
        }
    }

    /* Sort. */
    if (tmp != NULL) {
        qsort( tmp, m, sizeof(Mission), mission_compare );
        (*n) = m;
    }
    else {
        (*n) = 0;
    }
    return tmp;
}
コード例 #4
0
ファイル: mission.c プロジェクト: SiliconTally/naev
/**
 * @brief Starts a mission.
 *
 *  Mission must still call misn.accept() to actually get added to the player's
 * active missions.
 *
 *    @param name Name of the mission to start.
 *    @param[out] id ID of the newly created mission.
 *    @return 0 on success, >0 on forced exit (misn.finish), <0 on error.
 */
int mission_start( const char *name, unsigned int *id )
{
   Mission mission;
   MissionData *mdat;
   int ret;

   /* Try to get the mission. */
   mdat = mission_get( mission_getID(name) );
   if (mdat == NULL)
      return -1;

   /* Try to run the mission. */
   ret = mission_init( &mission, mdat, 1, 1, id );
   /* Add to mission giver if necessary. */
   if (landed && (ret==0) && (mdat->avail.loc==MIS_AVAIL_BAR))
      npc_patchMission( &mission );
   else
      mission_cleanup( &mission ); /* Clean up in case not accepted. */

   return ret;
}
コード例 #5
0
ファイル: mission.c プロジェクト: SiliconTally/naev
/**
 * @brief Parses the actual individual mission nodes.
 *
 *    @param parent Parent node to parse.
 *    @return 0 on success.
 */
static int missions_parseActive( xmlNodePtr parent )
{
   Mission *misn;
   MissionData *data;
   int m, i;
   char *buf;
   char *title;
   const char **items;
   int nitems;
   int id, sys, type;
   StarSystem *ssys;

   xmlNodePtr node, cur, nest;

   m = 0; /* start with mission 0 */
   node = parent->xmlChildrenNode;
   do {
      if (xml_isNode(node,"mission")) {
         misn = player_missions[m];

         /* process the attributes to create the mission */
         xmlr_attr(node,"data",buf);
         data = mission_get(mission_getID(buf));
         if (data == NULL) {
            WARN("Mission '%s' from savegame not found in game - ignoring.", buf);
            free(buf);
            continue;
         }
         else {
            if (mission_init( misn, data, 0, 0, NULL )) {
               WARN("Mission '%s' from savegame failed to load properly - ignoring.", buf);
               free(buf);
               continue;
            }
            misn->accepted = 1;
         }
         free(buf);

         /* this will orphan an identifier */
         xmlr_attr(node,"id",buf);
         misn->id = atol(buf);
         free(buf);

         cur = node->xmlChildrenNode;
         do {

            xmlr_strd(cur,"title",misn->title);
            xmlr_strd(cur,"desc",misn->desc);
            xmlr_strd(cur,"reward",misn->reward);

            /* Get the markers. */
            if (xml_isNode(cur,"markers")) {
               nest = cur->xmlChildrenNode;
               do {
                  if (xml_isNode(nest,"marker")) {
                     /* Get ID. */
                     xmlr_attr(nest,"id",buf);
                     id = (buf != NULL) ? atoi(buf) : -1;
                     if (buf != NULL)
                        free(buf);
                     /* Get type. */
                     xmlr_attr(nest,"type",buf);
                     type = (buf != NULL) ? atoi(buf) : -1;
                     if (buf != NULL)
                        free(buf);
                     /* Get system. */
                     ssys = system_get( xml_get( nest ));
                     if (ssys == NULL) {
                        WARN( "System Marker to '%s' does not exist", xml_get( nest ) );
                        continue;
                     }
                     sys = system_index( ssys );
                     mission_addMarker( misn, id, sys, type );
                  }
               } while (xml_nextNode(nest));
            }

            /* Cargo. */
            if (xml_isNode(cur,"cargos")) {
               nest = cur->xmlChildrenNode;
               do {
                  if (xml_isNode(nest,"cargo"))
                     mission_linkCargo( misn, xml_getLong(nest) );
               } while (xml_nextNode(nest));
            }

            /* OSD. */
            if (xml_isNode(cur,"osd")) {
               xmlr_attr(cur,"nitems",buf);
               if (buf != NULL) {
                  nitems = atoi(buf);
                  free(buf);
               }
               else
                  continue;
               xmlr_attr(cur,"title",title);
               items = malloc( nitems * sizeof(char*) );
               i = 0;
               nest = cur->xmlChildrenNode;
               do {
                  if (xml_isNode(nest,"msg")) {
                     if (i > nitems) {
                        WARN("Inconsistency with 'nitems' in savefile.");
                        break;
                     }
                     items[i] = xml_get(nest);
                     i++;
                  }
               } while (xml_nextNode(nest));

               /* Create the osd. */
               misn->osd = osd_create( title, nitems, items, data->avail.priority );
               free(items);
               free(title);

               /* Set active. */
               xmlr_attr(cur,"active",buf);
               if (buf != NULL) {
                  osd_active( misn->osd, atoi(buf) );
                  free(buf);
               }
            }

            /* Claims. */
            if (xml_isNode(cur,"claims"))
               misn->claims = claim_xmlLoad( cur );

            if (xml_isNode(cur,"lua"))
               /* start the unpersist routine */
               nxml_unpersistLua( misn->L, cur );

         } while (xml_nextNode(cur));



         m++; /* next mission */
         if (m >= MISSION_MAX) break; /* full of missions, must be an error */
      }
   } while (xml_nextNode(node));

   return 0;
}