コード例 #1
0
ファイル: mixer.cpp プロジェクト: AlanApter/steamlink-sdk
int mixer_allocate_channels(int channels, const int *default_mixing_levels)
{
	int i, j;

	/* make sure we didn't overrun the number of available channels */
	if (first_free_channel + channels > MIXER_MAX_CHANNELS)
	{
		logerror("Too many mixer channels (requested %d, available %d)\n", first_free_channel + channels, MIXER_MAX_CHANNELS);
		exit(1);
	}

	/* loop over channels requested */
	for (i = 0; i < channels; i++)
	{
		struct mixer_channel_data *channel = &mixer_channel[first_free_channel + i];

		/* extract the basic data */
		channel->default_mixing_level 	= MIXER_GET_LEVEL(default_mixing_levels[i]);
		channel->pan 					= MIXER_GET_PAN(default_mixing_levels[i]);
		channel->gain 					= MIXER_GET_GAIN(default_mixing_levels[i]);
		channel->volume 				= 100;

		/* backwards compatibility with old 0-255 volume range */
		if (channel->default_mixing_level > 100)
			channel->default_mixing_level = channel->default_mixing_level * 25 / 255;

		/* attempt to load in the configuration data for this channel */
		channel->mixing_level = channel->default_mixing_level;
		if (!config_invalid)
		{
			/* if the defaults match, set the mixing level from the config */
			if (channel->default_mixing_level == channel->config_default_mixing_level)
				channel->mixing_level = channel->config_mixing_level;

			/* otherwise, invalidate all channels that have been created so far */
			else
			{
				config_invalid = 1;
				for (j = 0; j < first_free_channel + i; j++)
					mixer_set_mixing_level(j, mixer_channel[j].default_mixing_level);
			}
		}

		/* set the default name */
		mixer_set_name(first_free_channel + i, 0);
	}

	/* increment the counter and return the first one */
	first_free_channel += channels;
	return first_free_channel - channels;
}
コード例 #2
0
ファイル: snddrv-SDL.c プロジェクト: toyoshim/quasi88nc
void	xmame_set_mixer_volume( int ch, int level )
{
  if( use_fmgen ){
  switch( ch ){
  case XMAME_MIXER_FMPSG:
    if( level < FMPSGVOL_MIN ) level = FMPSGVOL_MIN;
    if( level > FMPSGVOL_MAX ) level = FMPSGVOL_MAX;
    mixer_set_mixing_level( 0, level );
    mixer_set_mixing_level( 1, level );
    break;
  case XMAME_MIXER_BEEP:
    if( level < BEEPVOL_MIN ) level = BEEPVOL_MIN;
    if( level > BEEPVOL_MAX ) level = BEEPVOL_MAX;
    mixer_set_mixing_level( 2, level );
    break;
  default:
    for( ch=0; ch<MIXER_MAX_CHANNELS ; ch++ ){
      const char *name = mixer_get_name(ch);
      if(name) printf( "%d[ch] %s\t:%d\n", ch,name,mixer_get_mixing_level(ch));
    }
    break;
  }
  return;
  }

  switch( ch ){
  case XMAME_MIXER_PSG:
    if( level < PSGVOL_MIN ) level = PSGVOL_MIN;
    if( level > PSGVOL_MAX ) level = PSGVOL_MAX;
    mixer_set_mixing_level( 0, level );
    mixer_set_mixing_level( 1, level );
    mixer_set_mixing_level( 2, level );
    break;
    
  case XMAME_MIXER_FM:
    if( level < FMVOL_MIN ) level = FMVOL_MIN;
    if( level > FMVOL_MAX ) level = FMVOL_MAX;
    if( sound_board==SOUND_I ){
      mixer_set_mixing_level( 3, level );
    }else{
      mixer_set_mixing_level( 3, level );
      mixer_set_mixing_level( 4, level );
    }
    break;
    
  case XMAME_MIXER_BEEP:
    if( level < BEEPVOL_MIN ) level = BEEPVOL_MIN;
    if( level > BEEPVOL_MAX ) level = BEEPVOL_MAX;
    if( sound_board==SOUND_I ){
      mixer_set_mixing_level( 4, level );
    }else{
      mixer_set_mixing_level( 5, level );
    }
    break;

  case XMAME_MIXER_RHYTHM:
    if( level < RHYTHMVOL_MIN ) level = RHYTHMVOL_MIN;
    if( level > RHYTHMVOL_MAX ) level = RHYTHMVOL_MAX;
    if( sound_board==SOUND_II ){
      rhythmvol = level;
    }
    break;

  case XMAME_MIXER_ADPCM:
    if( level < ADPCMVOL_MIN ) level = ADPCMVOL_MIN;
    if( level > ADPCMVOL_MAX ) level = ADPCMVOL_MAX;
    if( sound_board==SOUND_II ){
      adpcmvol = level;
    }
    break;

  default:
    for( ch=0; ch<MIXER_MAX_CHANNELS ; ch++ ){
      const char *name = mixer_get_name(ch);
      if(name) printf( "%d[ch] %s\t:%d\n", ch,name,mixer_get_mixing_level(ch));
    }
    break;
  }
}