コード例 #1
0
ファイル: consumer_blipflash.c プロジェクト: vpinon/mlt
static void *consumer_thread( void *arg )
{
	// Map the argument to the object
	mlt_consumer consumer = arg;

	// Get the properties
	mlt_properties properties = MLT_CONSUMER_PROPERTIES( consumer );

	// Convenience functionality
	int terminate_on_pause = mlt_properties_get_int( properties, "terminate_on_pause" );
	int terminated = 0;

	// Frame and size
	mlt_frame frame = NULL;

	// Loop while running
	while( !terminated && mlt_properties_get_int( properties, "_running" ) )
	{
		// Get the frame
		frame = mlt_consumer_rt_frame( consumer );

		// Check for termination
		if ( terminate_on_pause && frame != NULL )
			terminated = mlt_properties_get_double( MLT_FRAME_PROPERTIES( frame ), "_speed" ) == 0.0;

		// Check that we have a frame to work with
		if ( frame )
		{
			avsync_stats* stats = mlt_properties_get_data( properties, "_stats", NULL );
			double fps = mlt_properties_get_double( properties, "fps" );
			mlt_position pos = mlt_frame_get_position( frame );

			 if( !strcmp( mlt_properties_get( properties, "report" ), "frame" ) )
			 {
				 stats->report_frames = 1;
			 }
			 else
			 {
				 stats->report_frames = 0;
			 }

			detect_flash( frame, pos, fps, stats );
			detect_blip( frame, pos, fps, stats );
			calculate_sync( stats );
			report_results( stats, pos );

			// Close the frame
			mlt_events_fire( properties, "consumer-frame-show", frame, NULL );
			mlt_frame_close( frame );
		}
	}

	// Indicate that the consumer is stopped
	mlt_properties_set_int( properties, "_running", 0 );
	mlt_consumer_stopped( consumer );

	return NULL;
}
コード例 #2
0
ファイル: consumer_multi.c プロジェクト: Enlik/mlt
static void *consumer_thread( void *arg )
{
    mlt_consumer consumer = arg;
    mlt_properties properties = MLT_CONSUMER_PROPERTIES( consumer );
    mlt_frame frame = NULL;

    // Determine whether to stop at end-of-media
    int terminate_on_pause = mlt_properties_get_int( properties, "terminate_on_pause" );
    int terminated = 0;

    // Loop while running
    while ( !terminated && !is_stopped( consumer ) )
    {
        // Get the next frame
        frame = mlt_consumer_rt_frame( consumer );

        // Check for termination
        if ( terminate_on_pause && frame )
            terminated = mlt_properties_get_double( MLT_FRAME_PROPERTIES( frame ), "_speed" ) == 0.0;

        // Check that we have a frame to work with
        if ( frame && !terminated && !is_stopped( consumer ) )
        {
            if ( mlt_properties_get_int( MLT_FRAME_PROPERTIES(frame), "rendered" ) )
            {
                if ( mlt_properties_get_int( MLT_FRAME_PROPERTIES(frame), "_speed" ) == 0 )
                    foreach_consumer_refresh( consumer );
                foreach_consumer_put( consumer, frame );
            }
            else
            {
                int dropped = mlt_properties_get_int( properties, "_dropped" );
                mlt_log_info( MLT_CONSUMER_SERVICE(consumer), "dropped frame %d\n", ++dropped );
                mlt_properties_set_int( properties, "_dropped", dropped );
            }
            mlt_frame_close( frame );
        }
        else
        {
            if ( frame && terminated )
            {
                // Send this termination frame to nested consumers for their cancellation
                foreach_consumer_put( consumer, frame );
            }
            if ( frame )
                mlt_frame_close( frame );
            terminated = 1;
        }
    }

    // Indicate that the consumer is stopped
    mlt_consumer_stopped( consumer );

    return NULL;
}
コード例 #3
0
static void *run( void *arg )
{
	// Map the argument to the object
	DeckLinkConsumer* decklink = (DeckLinkConsumer*) arg;
	mlt_consumer consumer = decklink->getConsumer();
	
	// Get the properties
	mlt_properties properties = MLT_CONSUMER_PROPERTIES( consumer );

	// Convenience functionality
	int terminate_on_pause = mlt_properties_get_int( properties, "terminate_on_pause" );
	int terminated = 0;

	// Frame and size
	mlt_frame frame = NULL;
	
	// Loop while running
	while ( !terminated && mlt_properties_get_int( properties, "running" ) )
	{
		// Get the frame
		frame = mlt_consumer_rt_frame( consumer );

		// Check for termination
		if ( terminate_on_pause && frame )
			terminated = mlt_properties_get_double( MLT_FRAME_PROPERTIES( frame ), "_speed" ) == 0.0;

		// Check that we have a frame to work with
		if ( frame )
		{
			decklink->render( frame );
			if ( !decklink->isBuffering() )
				decklink->wait();
			
			// Close the frame
			mlt_events_fire( properties, "consumer-frame-show", frame, NULL );
			mlt_frame_close( frame );
		}
	}

	// Indicate that the consumer is stopped
	decklink->stop();
	mlt_properties_set_int( properties, "running", 0 );
	mlt_consumer_stopped( consumer );

	return NULL;
}
コード例 #4
0
ファイル: consumer_sdl2.c プロジェクト: jliljebl/mlt
static void *video_thread( void *arg )
{
	// Identify the arg
	consumer_sdl self = arg;

	// Obtain time of thread start
	struct timeval now;
	int64_t start = 0;
	int64_t elapsed = 0;
	struct timespec tm;
	mlt_frame next = NULL;
	mlt_properties properties = NULL;
	double speed = 0;

	// Get real time flag
	int real_time = mlt_properties_get_int( self->properties, "real_time" );

#if !defined(__APPLE__) && !defined(_WIN32)
	if ( setup_sdl_video(self) )
		self->running = 0;
#endif

	// Determine start time
	gettimeofday( &now, NULL );
	start = ( int64_t )now.tv_sec * 1000000 + now.tv_usec;

	while ( self->running )
	{
		// Pop the next frame
		pthread_mutex_lock( &self->video_mutex );
		next = mlt_deque_pop_front( self->queue );
		while ( next == NULL && self->running )
		{
			pthread_cond_wait( &self->video_cond, &self->video_mutex );
			next = mlt_deque_pop_front( self->queue );
		}
		pthread_mutex_unlock( &self->video_mutex );

		if ( !self->running || next == NULL ) break;

		// Get the properties
		properties =  MLT_FRAME_PROPERTIES( next );

		// Get the speed of the frame
		speed = mlt_properties_get_double( properties, "_speed" );

		// Get the current time
		gettimeofday( &now, NULL );

		// Get the elapsed time
		elapsed = ( ( int64_t )now.tv_sec * 1000000 + now.tv_usec ) - start;

		// See if we have to delay the display of the current frame
		if ( mlt_properties_get_int( properties, "rendered" ) == 1 && self->running )
		{
			// Obtain the scheduled playout time
			int64_t scheduled = mlt_properties_get_int( properties, "playtime" );

			// Determine the difference between the elapsed time and the scheduled playout time
			int64_t difference = scheduled - elapsed;

			// Smooth playback a bit
			if ( real_time && ( difference > 20000 && speed == 1.0 ) )
			{
				tm.tv_sec = difference / 1000000;
				tm.tv_nsec = ( difference % 1000000 ) * 500;
				nanosleep( &tm, NULL );
			}

			// Show current frame if not too old
			if ( !real_time || ( difference > -10000 || speed != 1.0 || mlt_deque_count( self->queue ) < 2 ) )
				consumer_play_video( self, next );

			// If the queue is empty, recalculate start to allow build up again
			if ( real_time && ( mlt_deque_count( self->queue ) == 0 && speed == 1.0 ) )
			{
				gettimeofday( &now, NULL );
				start = ( ( int64_t )now.tv_sec * 1000000 + now.tv_usec ) - scheduled + 20000;
			}
		}
		else
		{
			static int dropped = 0;
			mlt_log_info( MLT_CONSUMER_SERVICE(&self->parent), "dropped video frame %d\n", ++dropped );
		}

		// This frame can now be closed
		mlt_frame_close( next );
		next = NULL;
	}

	if ( next != NULL )
		mlt_frame_close( next );

	mlt_consumer_stopped( &self->parent );

	return NULL;
}
コード例 #5
0
ファイル: consumer_sdl_audio.c プロジェクト: amongll/mlt
static void *video_thread( void *arg )
{
	// Identify the arg
	consumer_sdl self = arg;

	// Obtain time of thread start
	struct timeval now;
	int64_t start = 0;
	int64_t elapsed = 0;
	struct timespec tm;
	mlt_frame next = NULL;
	mlt_properties properties = NULL;
	double speed = 0;

	// Get real time flag
	int real_time = mlt_properties_get_int( self->properties, "real_time" );

	// Get the current time
	gettimeofday( &now, NULL );

	// Determine start time
	start = ( int64_t )now.tv_sec * 1000000 + now.tv_usec;

	while ( self->running )
	{
		// Pop the next frame
		pthread_mutex_lock( &self->video_mutex );
		next = mlt_deque_pop_front( self->queue );
		while ( next == NULL && self->running )
		{
			pthread_cond_wait( &self->video_cond, &self->video_mutex );
			next = mlt_deque_pop_front( self->queue );
		}
		pthread_mutex_unlock( &self->video_mutex );

		if ( !self->running || next == NULL ) break;

		// Get the properties
		properties =  MLT_FRAME_PROPERTIES( next );

		// Get the speed of the frame
		speed = mlt_properties_get_double( properties, "_speed" );

		// Get the current time
		gettimeofday( &now, NULL );

		// Get the elapsed time
		elapsed = ( ( int64_t )now.tv_sec * 1000000 + now.tv_usec ) - start;

		// See if we have to delay the display of the current frame
		if ( mlt_properties_get_int( properties, "rendered" ) == 1 )
		{
			// Obtain the scheduled playout time
			int64_t scheduled = mlt_properties_get_int( properties, "playtime" );

			// Determine the difference between the elapsed time and the scheduled playout time
			int64_t difference = scheduled - elapsed;

			// Smooth playback a bit
			if ( real_time && ( difference > 20000 && speed == 1.0 ) )
			{
				tm.tv_sec = difference / 1000000;
				tm.tv_nsec = ( difference % 1000000 ) * 500;
				nanosleep( &tm, NULL );
			}

			// Show current frame if not too old
			if ( !real_time || ( difference > -10000 || speed != 1.0 || mlt_deque_count( self->queue ) < 2 ) )
				consumer_play_video( self, next );

			// If the queue is empty, recalculate start to allow build up again
			if ( real_time && ( mlt_deque_count( self->queue ) == 0 && speed == 1.0 ) )
			{
				gettimeofday( &now, NULL );
				start = ( ( int64_t )now.tv_sec * 1000000 + now.tv_usec ) - scheduled + 20000;
			}
		}

		// This frame can now be closed
		mlt_frame_close( next );
		next = NULL;
	}

	// This consumer is stopping. But audio has already been played for all
	// the frames in the queue. Spit out all the frames so that the display has
	// the option to catch up with the audio.
	if ( next != NULL ) {
		consumer_play_video( self, next );
		mlt_frame_close( next );
		next = NULL;
	}
	while ( mlt_deque_count( self->queue ) > 0 ) {
		next = mlt_deque_pop_front( self->queue );
		consumer_play_video( self, next );
		mlt_frame_close( next );
		next = NULL;
	}

	mlt_consumer_stopped( &self->parent );

	return NULL;
}