static void mm_FreeCachedLibraries() { for (unsigned int i = 0; i < gamedll_path_count; i++) { if (gamedll_libs[i] == NULL) continue; mm_UnloadLibrary(gamedll_libs[i]); } }
void mm_UnloadMetamodLibrary() { mm_UnloadLibrary(mm_library); mm_library = NULL; }