コード例 #1
0
ファイル: character.cpp プロジェクト: Priapism/Cataclysm-DDA
void Character::mod_stat( const std::string &stat, int modifier )
{
    if( stat == "str" ) {
        mod_str_bonus( modifier );
    } else if( stat == "dex" ) {
        mod_dex_bonus( modifier );
    } else if( stat == "per" ) {
        mod_per_bonus( modifier );
    } else if( stat == "int" ) {
        mod_int_bonus( modifier );
    } else if( stat == "healthy" ) {
        mod_healthy( modifier );
    } else if( stat == "hunger" ) {
        mod_hunger( modifier );
    } else if( stat == "speed" ) {
        mod_speed_bonus( modifier );
    } else if( stat == "dodge" ) {
        mod_dodge_bonus( modifier );
    } else if( stat == "block" ) {
        mod_block_bonus( modifier );
    } else if( stat == "hit" ) {
        mod_hit_bonus( modifier );
    } else if( stat == "bash" ) {
        mod_bash_bonus( modifier );
    } else if( stat == "cut" ) {
        mod_cut_bonus( modifier );
    } else if( stat == "pain" ) {
        mod_pain( modifier );
    } else if( stat == "moves" ) {
        mod_moves( modifier );
    } else {
        Creature::mod_stat( stat, modifier );
    }
}
コード例 #2
0
ファイル: creature.cpp プロジェクト: Krutchen/Cataclysm-DDA
void Creature::mod_stat( std::string stat, int modifier )
{
    if( stat == "str" ) {
        mod_str_bonus( modifier );
    } else if( stat == "dex" ) {
        mod_dex_bonus( modifier );
    } else if( stat == "per" ) {
        mod_per_bonus( modifier );
    } else if( stat == "int" ) {
        mod_int_bonus( modifier );
    } else if( stat == "speed" ) {
        mod_speed_bonus( modifier );
    } else if( stat == "dodge" ) {
        mod_dodge_bonus( modifier );
    } else if( stat == "block" ) {
        mod_block_bonus( modifier );
    } else if( stat == "hit" ) {
        mod_hit_bonus( modifier );
    } else if( stat == "bash" ) {
        mod_bash_bonus( modifier );
    } else if( stat == "cut" ) {
        mod_cut_bonus( modifier );
    } else if( stat == "pain" ) {
        mod_pain( modifier );
    } else if( stat == "moves" ) {
        mod_moves( modifier );
    } else {
        add_msg( "Tried to modify a nonexistent stat %s.", stat.c_str() );
    }
}