コード例 #1
0
ファイル: demo.c プロジェクト: Erfi/CS351-ComputerGraphics
void module_alphabet_R(Module *md){

	//4
	for(int i=0; i<6; i++){
		module_cube(md);
		module_translate(md, 0,0,-2);
	}

	//1
	module_cube(md);
	for(int i=0; i<3; i++){
		module_translate(md, 2, 0, 0);
		module_cube(md);
	}

	//2
	for(int i=0; i<2; i++){
		module_translate(md, 0, 0, 2);
		module_cube(md);
	}

	//3
	module_translate(md, 0, 0, 2);
	module_cube(md);
	for(int i=0; i<3; i++){
		module_translate(md, -2, 0, 0);
		module_cube(md);
	}

	//5
	for(int i=0; i<3; i++){
		module_translate(md, 2, 0, 2);
		module_cube(md);
	}
}
コード例 #2
0
ファイル: demo.c プロジェクト: Erfi/CS351-ComputerGraphics
void module_alphabet_A(Module *md){
	//1
	module_cube(md);
	for(int i=0; i<6; i++){
		module_translate(md, 0, 0, -2);
		module_cube(md);
	}	

	//2
	module_cube(md);
	for(int i=0; i<3; i++){
		module_translate(md, 2, 0, 0);
		module_cube(md);
	}

	//3
	for(int i=0; i<6; i++){
		module_translate(md, 0, 0, 2);
		module_cube(md);
	}	

	//4
	module_translate(md, 0, 0, -6);
	for(int i=0; i<3; i++){
		module_translate(md, -2, 0, 0);
		module_cube(md);
	}
}
コード例 #3
0
ファイル: demo.c プロジェクト: Erfi/CS351-ComputerGraphics
void module_alphabet_G(Module *md){
	//3
	module_cube(md); 
	module_translate(md, 2, 0 ,0);

	module_cube(md); 
	module_translate(md, 2, 0 ,0);

	module_cube(md); 
	module_translate(md, 2, 0 ,0);

	//4
	module_cube(md);
	module_translate(md, 0, 0 ,-2);
	module_cube(md); 

	module_translate(md, 0, 0 ,-2);
	module_cube(md);

	module_translate(md, 0, 0 ,-2);
	module_cube(md);

	//5
	module_translate(md, -2, 0, 0);
	module_cube(md);

	//2
	module_identity(md);
	for(int i=0; i<6; i++){
		module_translate(md, 0,0,-2);
		module_cube(md);
	}

	//1
	for(int i=0; i<3; i++){
		module_translate(md, 2, 0 ,0);
		module_cube(md);
	}	
}
コード例 #4
0
ファイル: hotAir.c プロジェクト: jwalpuck/graphics
int main( int argc, char *argv[]){
  //set up the images
  Image *src; 
  Image *myImage;

  //set up the modules!!
  Module *basket;

  Module *connector;
  Module *connector1;
  Line l;
  Point pts[2];

  Module *circle;
  Module *hotAirBalloon;
  Module *teamOfBalloons; 
  Module *scene; 

  //pick the colors
  Color colors[6]; 
  Color brown;
  Color blue;
  Color green;
  Color grey; 

  //set up view stuff, and image file stuff
  Matrix vtm, gtm; 
  int rows; 
  int cols; 
  View3D view; 
  DrawState *ds;
  char filename[256];

  int i, j, k, m, n; 

  //Set the colors up
  color_set(&brown, 0.2, 0.1, 0.0);
  color_set(&blue, 0.6, 0.8, 1.0);
  color_set(&green, 0.1, 0.4, 0.0);
  color_set(&grey, 0.3, 0.3, 0.3);
  color_set(&colors[0], 1.0, 0.0, 0.0);//Red
  color_set(&colors[1],1.0, 0.5, 0.0);//orange
  color_set(&colors[2],1.0, 1.0, 0.1);//yellow
  color_set(&colors[3], 0.0, 1.0, 0.0);//green
  color_set(&colors[4], 0.0, 0.0, 1.0);//blue
  color_set(&colors[5], 0.4, 0.0, 0.8);//purple
  
  //if you want to supply a background image you can, otherwise I set a default sky blue background!
  if(argc>1){
    printf("you supplied an image\n");
    myImage = image_read(argv[1]);
    rows = myImage->rows;
    cols = myImage->cols;
    printf("%d %d\n", rows, cols);
  }else{
    printf("We are giving your image a default size!\n");
    rows = 500;
    cols = 500;
    myImage = image_create(rows, cols); 
    for(m = 0; m< rows; m++){
      for(n = 0; n<cols; n++){
	image_setColor(myImage, m, n, blue);
      }
    }
  }

  //Loop over the scene 300 times moving the scene around!! 
  for(k = 0; k<300; k++){
    //Set up the view
    point_set( &(view.vrp), 150, 100, 200, 1.0);
    vector_set( &(view.vpn), -view.vrp.val[0], -view.vrp.val[1], -view.vrp.val[2]);
    vector_set( &(view.vup), 0, 1.0, 0);
    view.d = 20; 
    view.du = 10; 
    view.dv = view.du* (float)rows/cols;
    view.f = 0; 
    view.b = 5; 
    view.screenx = rows; 
    view.screeny = cols; 

    matrix_setView3D( &vtm, &view); 
    matrix_identity( &gtm ); 

    // basket: cube (will need 1 in hot air balloon module)
    basket = module_create(); 
    module_color(basket, &brown);
    module_cube(basket, 1); 

    //connectors: lines need 4
    connector = module_create();
    point_set3D(&pts[0],1,1,1 );
    point_set3D(&pts[1],2,4.2,1);
    line_set(&l, pts[0], pts[1]);
    module_line(connector, &l);

    connector1 = module_create();
    point_set3D(&pts[0], 1,1 , 1);
    point_set3D(&pts[1], 0,4.2 ,1 );
    line_set(&l, pts[0], pts[1]);
    module_line(connector1, &l);

    // balloon: circles nested on top of eachother 
    circle = module_create();
    module_color(circle, &colors[0]);
    module_rotateX(circle, 0, 1);
    module_translate2D(circle, 0, 3);
    module_circle(circle, 1);

    module_color(circle, &colors[1]);
    module_rotateX(circle, 1, 0);
    module_translate2D(circle, 0, 1);
    module_circle(circle, 2.5);

    module_color(circle, &colors[2]);
    module_rotateX(circle, 1, 0);
    module_translate2D(circle, 0, 1);
    module_circle(circle, 3);

    module_color(circle, &colors[3]);
    module_rotateX(circle, 1, 0);
    module_translate2D(circle, 0, 1);
    module_circle(circle, 4);

    module_color(circle, &colors[4]);
    module_rotateX(circle, 1, 0);
    module_translate2D(circle, 0, 1);
    module_circle(circle, 5);

    module_color(circle, &colors[5]);
    module_rotateX(circle, 1, 0);
    module_translate2D(circle, 0, 1);
    module_circle(circle, 6);

    module_color(circle, &colors[0]);
    module_rotateX(circle, 1,0);
    module_translate2D(circle, 0, 1);
    module_circle(circle, 7);

    module_color(circle, &colors[1]);
    module_rotateX(circle, 1, 0);
    module_translate2D(circle, 0, 1);
    module_circle(circle, 7);

    module_color(circle, &colors[2]);
    module_rotateX(circle, 1, 0);
    module_translate2D(circle, 0,1);
    module_circle(circle, 7);

    module_color(circle, &colors[3]);
    module_rotateX(circle, 1, 0);
    module_translate2D(circle, 0, 1);
    module_circle(circle, 7);

    module_color(circle, &colors[4]);
    module_rotateX(circle, 1, 0);
    module_translate2D(circle, 0, 1);
    module_circle(circle, 6);

    module_color(circle, &colors[5]);
    module_rotateX(circle, 1, 0);
    module_translate2D(circle, 0, 1);
    module_circle(circle, 5);

    module_color(circle, &colors[0]);
    module_rotateX(circle, 1, 0);
    module_translate2D(circle, 0, 1);
    module_circle(circle, 4);

    module_color(circle, &colors[1]);
    module_rotateX(circle, 1, 0);
    module_translate2D(circle, 0, 0.5);
    module_circle(circle, 3);

    module_color(circle, &colors[2]);
    module_rotateX(circle, 1, 0);
    module_translate2D(circle, 0, 0.5);
    module_circle(circle, 2);

    //hotAirBalloon: put the above parts together
    hotAirBalloon = module_create();
    module_module(hotAirBalloon, basket);
    module_module(hotAirBalloon, connector);
    module_translate(hotAirBalloon, -2,0 ,0 );
    module_module(hotAirBalloon, connector1);
    module_translate(hotAirBalloon, 0, 0, -2);
    module_module(hotAirBalloon, connector1);
    module_translate(hotAirBalloon, 2, 0, 0);
    module_module(hotAirBalloon, connector);
    module_module(hotAirBalloon, circle);


    //make a team of balloons
    teamOfBalloons = module_create();
    module_translate(teamOfBalloons, 0,-30,-15);
    module_module(teamOfBalloons, hotAirBalloon);
    module_translate(teamOfBalloons, 0, 0+(k*0.1),15);
    module_module(teamOfBalloons, hotAirBalloon);
    module_translate(teamOfBalloons, 0, 0+(k*0.1),15);
    module_module(teamOfBalloons, hotAirBalloon);


    //make a scene of balloons
    scene = module_create(); 
    module_translate(scene, -40, 10+(k*0.1), 10);
    module_module(scene, teamOfBalloons);
    module_translate(scene, 140, 10, 55);
    module_module(scene, teamOfBalloons);
    module_translate(scene, -50, 10+(k*0.1), -40);
    module_module(scene, teamOfBalloons);
    module_translate(scene, 30, 10+(k*0.2) , -55);
    module_module(scene, teamOfBalloons);

    //set up the image
    src = image_create(rows, cols); 

    //Either draw the background image you supplied or use my default background
    for (i = 0; i<rows; i++){
      for (j = 0; j<cols; j++){
	  blue = image_getColor(myImage, i, j);
	  image_setColor(src,i, j, blue);
      }
    }

    //set up the draw state if you want filled polygons need to use ShadeConstant instead of ShadeFrame
    ds = drawstate_create();
    ds->shade = ShadeFrame; 

    //draw the modules!
    module_draw( scene, &vtm, &gtm, ds, NULL, src); 

    //put the files in the right place with the right name!! 
    sprintf(filename, "/export/home/vedwards/Desktop/Graphics/images/hotAirBalloons3/frame-%04d.ppm", k );
    printf("Writing image\n");
    image_write( src, filename );
  }

  //Clean up, delete all of the modules, images, and drawState
  module_delete(basket);
  module_delete(connector);
  module_delete(connector1);
  module_delete(circle);
  module_delete(hotAirBalloon);
  module_delete(teamOfBalloons);

  free(ds);
  image_free( src );
  image_free( myImage );
  return(0);
}
コード例 #5
0
ファイル: zdebug.c プロジェクト: Erfi/CS351-ComputerGraphics
// makes 3 X-wing fighters in a loose formation
int main(int argc, char *argv[]) {
  int i, j; //loop variables

  Image *src;
  Module* wall;
  Module* ray;
  Module* ray2;
  Module *scene1;
  Module* scene2;
  Polygon p;
  Line l;
  Point point[4];
  Point point2[2];
  View3D view;
  Matrix vtm, gtm;
  DrawState *ds;
  char filename[100];
  Color Flame = { { 1.0, 0.7, 0.2 } };
  Color Red =  { { 1.0, 0.2, 0.1 } };
  Color Grey =  { { 0.745, 0.745, 0.745} };
  Color Blue = {{0.117647, 0.564706, 1}};
  // Color Grey = {{1, 1, 1}};


  // set up the view
  point_set3D( &(view.vrp), 4, 4, 4 );
  vector_set( &(view.vpn), -view.vrp.val[0], -view.vrp.val[1], -view.vrp.val[2] );
  vector_set( &(view.vup), 0, 1, 0 );

  view.d = 1;
  view.du = 1.6;
  view.dv = 0.9;
  view.f = 1;
  view.b = 50;
  view.screenx = 640;
  view.screeny = 360;

  matrix_setView3D( &vtm, &view );
  matrix_identity( &gtm );

  // //wall
  wall = module_create();
  module_color(wall, &Red);
  polygon_init(&p);
  point_set3D(&point[0], 1,1,2);
  point_set3D(&point[1], 1,0,2);
  point_set3D(&point[2], 0,0,2);
  point_set3D(&point[3], 0,1,2);
  polygon_set(&p, 4, &point[0]);
  module_polygon(wall, &p);

//ray
  ray = module_create();
  module_color(ray, &Blue);
  for(i=0; i< 5; i++){
  point_set3D(&point2[0], -1+0.01*i, -1, 1);
  point_set3D(&point2[1], 1+0.01*i, 1, 1);
  line_set(&l, point2[0], point2[1]);
  module_line(ray, &l);
 }

 //ray2

  ray2 = module_create();
  module_color(ray2, &Red);
  for(i=0; i< 5; i++){
  point_set3D(&point2[0], -1+0.01*i, 1, -1);
  point_set3D(&point2[1], 1+0.01*i, -1, -1);
  line_set(&l, point2[0], point2[1]);
  // line_zBuffer(&l, 0);
  module_line(ray2, &l);
 }



//scene
    // scene = module_create();
    // module_module(scene, wall);
    // module_module(scene, ray);
    // module_module(scene, ray2);
    // module_module(scene, wall);
    



    

for(i=0; i< 36; i++){

	//scene
    scene1 = module_create();
    scene2 = module_create();
    module_rotateZ(scene1, cos(i*10 * M_PI/180), sin(i*10 * M_PI/180));
    module_scale( scene1, 3, 1, 2 );
    module_color( scene1, &Blue );
    module_cube( scene1, 1);


    module_scale(scene2, 0.5, 0.5, 0.5);
    module_cylinder(scene2, 30);
	// create the image and drawstate
	src = image_create( 360, 640 );
	ds = drawstate_create();
  drawstate_setAlpha(ds, 1);
	ds->shade = ShadeDepth;

	// draw into the scene
  // module_draw( scene1, &vtm, &gtm, ds, src );
  drawstate_setAlpha(ds, 1 );
	module_draw( scene1, &vtm, &gtm, ds, src );

	// write out the scene
	sprintf(filename, "frame_%.2d.ppm", i);
	image_write( src, filename );
	module_delete( scene1);

}
	 


	//free the polygon data
	// polygon_clear( &p );

	// free the modules
	// module_delete( scene);
	// module_delete( wall );


	// free the drawstate
	free(ds);

	// free the image
	image_free( src );

	return(0);
}
コード例 #6
0
ファイル: blueCube.c プロジェクト: jwalpuck/graphics
/*we are going to draw a cube using our new module hiearchy*/
int main( int argc, char *argv[]){
  Image *src; 
  Module *cube1;
  Module *cube2;
  Module *cube3;
  Module *cube4; 
  Module *cube5;
  Module *cube6;
  Module *cube7;
  Module *cube8;
  Module *manyCubes;
  Color Blue; 
  View3D view;
  Matrix vtm, gtm;
  int rows = 320;
  int cols = 320;
  DrawState *ds;
  int count;
  char filename[256];

  //Set the colors up
  color_set(&Blue, 0.0, 0, 1.0);
  
  // set up the view
  point_set( &(view.vrp), 1, 2, 0,0 );
  vector_set( &(view.vpn), -view.vrp.val[0], -view.vrp.val[1], -view.vrp.val[2] ); 
  vector_set( &(view.vup),0, 1.0, 0);
  view.d = 5;
  view.du = 5;
  view.dv = view.du * (float)rows/cols;
  view.f = 0;
  view.b = 5;
  view.screenx = rows;
  view.screeny = cols;
  
  matrix_setView3D( &vtm, &view );
  matrix_identity( &gtm );

  for (count = 0; count< 205; count++){
    //Start first cube
    cube1 = module_create();
    module_color( cube1, &Blue);
    module_translate(cube1, 0, 0, 0-count*0.01);
    module_cube(cube1, 0);

    //Set the colors up
    color_set(&Blue, 0.1, 0.1, 1.0);
    //Start second cube
    cube2 = module_create();
    module_color(cube2, &Blue);
    module_translate(cube2, 0, 0, 0+count*0.01);
    module_cube(cube2, 0);

    //Set the colors up
    color_set(&Blue, 0.2, 0.2, 1.0);
    //start third cube
    cube3 = module_create();
    module_color(cube3, &Blue);
    module_translate(cube3, 0+count*0.01,0, 0);
    module_cube(cube3, 0);

    //Set the colors up
    color_set(&Blue, 0.3, 0.3, 1.0);
    //start fourth cube
    cube4 = module_create();
    module_color(cube4, &Blue);
    module_translate(cube4, 0-count*0.01,0, 0);
    module_cube(cube4, 0);

    //Set the colors up
    color_set(&Blue, 0.4, 0.4, 1.0);
    //start fifth cube
    cube5 = module_create();
    module_color(cube5, &Blue); 
    module_translate(cube5, 0-count*0.01, 0, 0-count*0.01);
    module_cube(cube5, 0);

    //Set the colors up
    color_set(&Blue, 0.5, 0.5, 1.0);
    cube6 = module_create();
    module_color(cube6, &Blue); 
    module_translate(cube6, 0+count*0.01, 0, 0+count*0.01);
    module_cube(cube6, 0);

    //Set the colors up
    color_set(&Blue, 0.6, 0.6, 1.0);
    cube7 = module_create();
    module_color(cube7, &Blue); 
    module_translate(cube7, 0-count*0.01, 0, 0+count*0.01);
    module_cube(cube7, 0);

    //Set the colors up
    color_set(&Blue, 0.7, 0.7, 1.0);
    cube8 = module_create();
    module_color(cube8, &Blue); 
    module_translate(cube8, 0+count*0.01, 0, 0-count*0.01);
    module_cube(cube8, 0);


    //put the cubes into a scene! 
    manyCubes = module_create();
    module_module(manyCubes, cube5);
    module_module(manyCubes, cube6);
    module_module(manyCubes, cube7);
    module_module(manyCubes, cube8);
    module_module(manyCubes, cube1);
    module_module(manyCubes, cube2);
    module_module(manyCubes, cube3);
    module_module(manyCubes, cube4);

    //Create the image draw state
    src = image_create(rows, cols);
    ds = drawstate_create();
    ds->shade = ShadeConstant;

    //Draw the scene
    module_draw( manyCubes, &vtm, &gtm, ds, NULL, src );
    //write out the scene
    sprintf(filename, "/export/home/vedwards/Desktop/Graphics/images/blueCube/frame-%04d.ppm", count );
    printf("Writing image\n");
    image_write( src, filename );

    //image_write(src, "blueCubeNew.ppm");
  }
  //free the modules
  module_delete( manyCubes );
  module_delete( cube1 );
  module_delete( cube2 );
  module_delete( cube3 );
  module_delete( cube4 );
  module_delete( cube5 );
  module_delete( cube6 );
  module_delete( cube7 );
  module_delete( cube8 );

  //free the drawState
  free(ds);

  //free the image
  image_free( src );

  return(0);

}