コード例 #1
0
ファイル: save3d.c プロジェクト: billpage/open-axiom
void
drawSavePanel(void)
{

  const char* s;
  int i,strlength;

  GSetForeground(saveGC,(float)saveButtonColor,Xoption);
  for (i=saveButtonsStart; i<(saveButtonsEnd); i++) {
      GDraw3DButtonOut(saveGC,saveWindow,
                     (control->buttonQueue[i]).buttonX,
                     (control->buttonQueue[i]).buttonY,
                     (control->buttonQueue[i]).buttonWidth,
                     (control->buttonQueue[i]).buttonHeight,Xoption);
      s = (control->buttonQueue[i]).text;
      strlength = strlen(s);
      GSetForeground(trashGC,
                     (float)monoColor((control->buttonQueue[i]).textColor),Xoption);
      GDrawString(trashGC,saveWindow,
                  (control->buttonQueue[i]).buttonX +
                  centerX(processGC,s,strlength,
                          (control->buttonQueue[i]).buttonWidth),
                  (control->buttonQueue[i]).buttonY +
                  centerY(processGC,(control->buttonQueue[i]).buttonHeight),
                  s,strlen(s),Xoption);
  }  /* for i in control->buttonQueue */

}  /* drawSavePanel */
コード例 #2
0
void
showAxesLabels(int dFlag)
{
  int  xcoord2,ycoord2;

  if (dFlag == Xoption)
    if (mono || (viewport->monoOn))
      GSetForeground(globGC,(float)foregroundColor,dFlag);
    else
      GSetForeground(globGC,(float)monoColor(labelColor),dFlag);
  else GSetForeground(GC9991,psBlack,dFlag);

  /* axes label for X */
  if ((int)axesZ[0][0] >= (int)axesZ[0][1]) {
    if (axesXY[0][2] < axesXY[0][0]) xcoord2 = axesXY[0][2]-5;
    else xcoord2 = axesXY[0][2] + 5;
    if (axesXY[0][3] < axesXY[0][1]) ycoord2 = axesXY[0][3]-5;
    else ycoord2 = axesXY[0][3] + 5;
    if (!viewport->yzOn) {
      if (dFlag == Xoption)
        GDrawString(globGC,viewmap,xcoord2,ycoord2,"X",1,dFlag);
      else
        GDrawString(GC9991,viewport->viewWindow,xcoord2,ycoord2,"X",1,dFlag);
    }
  }

  /* axes label for Y */
  if ((int)axesZ[1][0] >= (int)axesZ[1][1]) {
    if (axesXY[1][2] < axesXY[1][0]) xcoord2 = axesXY[1][2]-5;
    else xcoord2 = axesXY[1][2] + 5;
    if (axesXY[1][3] < axesXY[1][1]) ycoord2 = axesXY[1][3]-5;
    else ycoord2 = axesXY[1][3] + 5;
    if (!viewport->xzOn) {
      if (dFlag == Xoption)
        GDrawString(globGC,viewmap,xcoord2,ycoord2,"Y",1,dFlag);
      else
       GDrawString(GC9991,viewport->viewWindow,xcoord2,ycoord2,"Y",1,dFlag);
    }
  }

  /* axes label for Z */
  if ((int)axesZ[2][0] >= (int)axesZ[2][1]) {
    if (axesXY[2][2] < axesXY[2][0]) xcoord2 = axesXY[2][2]-5;
    else xcoord2 = axesXY[2][2] + 5;
    if (axesXY[2][3] < axesXY[2][1]) ycoord2 = axesXY[2][3]-5;
    else ycoord2 = axesXY[2][3] + 5;
    if (!viewport->xyOn) {
      if (dFlag == Xoption)
        GDrawString(globGC,viewmap,xcoord2,ycoord2,"Z",1,dFlag);
      else
       GDrawString(GC9991,viewport->viewWindow,xcoord2,ycoord2,"Z",1,dFlag);
    }
  }
}
コード例 #3
0
ファイル: volume3d.c プロジェクト: EmmanuelCharpentier/fricas
void
drawClipZBut (void)
{

  XClearArea(dsply,volumeWindow,clipZButX,clipZButY,
             midAxis+blank,midAxis+blank,False);
  GSetForeground(trashGC,(float)monoColor(toggleColor),Xoption);
  GDrawLine(trashGC,volumeWindow,clipZButTopEndX,clipZButTopEndY,
            clipZButBotEndX,clipZButBotEndY,Xoption);
  GDrawLine(trashGC,volumeWindow,clipZButTopEndX-4,clipZButTopEndY,
            clipZButTopEndX,clipZButTopEndY,Xoption);

  GDrawLine(trashGC,volumeWindow,clipZButTopEndX,clipZButTopEndY-4,
            clipZButTopEndX,clipZButTopEndY,Xoption);

  GDrawLine(trashGC,volumeWindow,clipZButBotEndX+4,clipZButBotEndY,
            clipZButBotEndX,clipZButBotEndY,Xoption);

  GDrawLine(trashGC,volumeWindow,clipZButBotEndX,clipZButBotEndY+4,
            clipZButBotEndX,clipZButBotEndY,Xoption);


  GSetForeground(trashGC,(float)monoColor(arcColor),Xoption);
  GFillArc(trashGC,volumeWindow,
           (int)(zClipMinN * midAxis * zFactor + clipZButTopEndX - 3),
           (int)(zClipMinN * midAxis * zFactor + clipZButTopEndY + 3),
           arcSize,arcSize,45*64,360*64,Xoption);       /* 64 units per degree */
  GFillArc(trashGC,volumeWindow,
           (int)(zClipMaxN * midAxis * zFactor + clipZButTopEndX + 3),
           (int)(zClipMaxN * midAxis * zFactor + clipZButTopEndY - 5),
           arcSize,arcSize,45*64,360*64,Xoption);       /* 64 units per degree */

  GSetForeground(volumeGC,(float)monoColor(toggleColor),Xoption);
  GDrawString(volumeGC,volumeWindow,clipZMessX,clipZMessY,"Z",1,Xoption);

}
コード例 #4
0
ファイル: volume3d.c プロジェクト: EmmanuelCharpentier/fricas
void
drawEyeControl (void)
{

  float here;
  int there;

  GSetForeground(trashGC,(float)eyeColor,Xoption);

    /* draw the eyeDistance box & slide bar */
  GDraw3DButtonOut(trashGC,volumeWindow,
                 frusX(eyeWinX),frusY(eyeWinY+5),eyeWidth,eyeHeight,Xoption);
  GDrawLine(trashGC,volumeWindow,
            frusX(eyeMinX),frusY(eyeBarY+5),frusX(eyeMaxX),frusY(eyeBarY+5),Xoption);
  here = (viewData.eyeDistance - minEyeDistance) /
         (maxEyeDistance - minEyeDistance);
  here = pow((double)here,0.333333);
  there = here * (eyeMaxX - eyeMinX) + eyeMinX;  /* screen x */
  GDrawLine(trashGC,volumeWindow,
            frusX(there),frusY(eyeBarY+2),frusX(there),frusY(eyeBarY+8),Xoption);

    /* draw the eye */
  GSetLineAttributes(trashGC,2,LineSolid,CapButt,JoinMiter,Xoption);
  GSetForeground(trashGC,(float)monoColor(52),Xoption);
  GDrawLine(trashGC,volumeWindow,
            frusX(there),frusY(frustrumMidY-5),
            frusX(there+8),frusY(frustrumMidY),Xoption);
  GDrawLine(trashGC,volumeWindow,
            frusX(there+2),frusY(frustrumMidY+4),
            frusX(there+8),frusY(frustrumMidY-1),Xoption);
  GSetForeground(trashGC,(float)frustrumColor,Xoption);
  GDrawLine(trashGC,volumeWindow,
            frusX(there+4),frusY(frustrumMidY-3),
            frusX(there+2),frusY(frustrumMidY),Xoption);
  GDrawLine(trashGC,volumeWindow,
            frusX(there+4),frusY(frustrumMidY+2),
            frusX(there+3),frusY(frustrumMidY),Xoption);
  GSetLineAttributes(trashGC,0,LineSolid,CapButt,JoinMiter,Xoption);

  /* draw string label */
  GSetForeground(volumeGC,(float)eyeColor,Xoption);
  GDrawString(volumeGC,volumeWindow,eyeDistMessX,eyeDistMessY,
              "Eye Distance",strlen("eye distance"),Xoption);

}
コード例 #5
0
ファイル: lighting3d.c プロジェクト: pbroadbery/fricas-svn
void
drawLightingPanel(void)
{

    char *s;
    int i,strlength;

    /* Draw border lines to separate the lighting window, potentiometers,
       and button regions of the lightng subpanel. */
    GSetForeground(trashGC,(float)foregroundColor,Xoption);
    GSetLineAttributes(trashGC,3,LineSolid,CapButt,JoinMiter,Xoption);
    GDrawLine(trashGC, lightingWindow, 0,  potA, controlWidth, potA, Xoption);

    GSetLineAttributes(trashGC,2,LineSolid,CapButt,JoinMiter,Xoption);
    GDrawLine(trashGC, lightingWindow, 0, lightB, controlWidth, lightB, Xoption);
    GDrawLine(trashGC, lightingWindow, 0, lightPotA, controlWidth,
              lightPotA, Xoption);
    GDrawLine(trashGC, lightingWindow, 0, lightPotB, controlWidth,
              lightPotB, Xoption);
    GDrawLine(trashGC, lightingWindow, lightTransL, lightPotA,
              lightTransL, lightPotB, Xoption);

    writeControlTitle(lightingWindow);
    s = "Lighting Control Panel";
    strlength = strlen(s);
    GSetForeground(anotherGC,(float)lightingTitleColor,Xoption);
    GDrawString(anotherGC, lightingWindow,
                centerX(anotherGC, s, strlength, controlWidth),
                lightB+18, s, strlength, Xoption);

    for (i=lightingButtonsStart; i<(lightingButtonsEnd); i++) {
        switch (i) {
        case lightMove:
            GSetForeground(lightingGC,(float)lightingButtonColor,Xoption);
            GDraw3DButtonOut(lightingGC,lightingWindow,
                             (control->buttonQueue[i]).buttonX,
                             (control->buttonQueue[i]).buttonY,
                             (control->buttonQueue[i]).buttonWidth,
                             (control->buttonQueue[i]).buttonHeight,Xoption);
            GSetForeground(lightingGC,(float)monoColor(buttonColor),Xoption);
            GDrawLine(lightingGC,lightingWindow,
                      (control->buttonQueue[i]).buttonX +
                      (control->buttonQueue[i]).xHalf,
                      (control->buttonQueue[i]).buttonY,
                      (control->buttonQueue[i]).buttonX +
                      (control->buttonQueue[i]).xHalf,
                      (control->buttonQueue[i]).buttonY +
                      2*(control->buttonQueue[i]).yHalf,Xoption);
            GDrawLine(lightingGC,lightingWindow,
                      (control->buttonQueue[i]).buttonX,
                      (control->buttonQueue[i]).buttonY +
                      (control->buttonQueue[i]).yHalf,
                      (control->buttonQueue[i]).buttonX +
                      2*(control->buttonQueue[i]).xHalf,
                      (control->buttonQueue[i]).buttonY +
                      (control->buttonQueue[i]).yHalf,Xoption);
            break;
        case lightMoveXY:
            GSetForeground(lightingGC,(float)lightingButtonColor,Xoption);
            GDraw3DButtonOut(lightingGC,lightingWindow,
                             (control->buttonQueue[i]).buttonX,
                             (control->buttonQueue[i]).buttonY,
                             (control->buttonQueue[i]).buttonWidth,
                             (control->buttonQueue[i]).buttonHeight,Xoption);
            GSetForeground(lightingGC,(float)monoColor(buttonColor),Xoption);
            GDrawLine(lightingGC,lightingWindow,
                      (control->buttonQueue[i]).buttonX +
                      (control->buttonQueue[i]).xHalf,
                      (control->buttonQueue[i]).buttonY,
                      (control->buttonQueue[i]).buttonX +
                      (control->buttonQueue[i]).xHalf,
                      (control->buttonQueue[i]).buttonY +
                      2*(control->buttonQueue[i]).yHalf,Xoption);
            GDrawLine(lightingGC,lightingWindow,
                      (control->buttonQueue[i]).buttonX,
                      (control->buttonQueue[i]).buttonY +
                      (control->buttonQueue[i]).yHalf,
                      (control->buttonQueue[i]).buttonX +
                      2*(control->buttonQueue[i]).xHalf,
                      (control->buttonQueue[i]).buttonY +
                      (control->buttonQueue[i]).yHalf,Xoption);
            break;
        case lightMoveZ:
            GSetForeground(lightingGC,(float)lightingButtonColor,Xoption);
            GDraw3DButtonOut(lightingGC,lightingWindow,
                             (control->buttonQueue[i]).buttonX,
                             (control->buttonQueue[i]).buttonY,
                             (control->buttonQueue[i]).buttonWidth,
                             (control->buttonQueue[i]).buttonHeight,Xoption);
            GSetForeground(lightingGC,(float)monoColor(buttonColor),Xoption);
            GDrawLine(lightingGC,lightingWindow,
                      (control->buttonQueue[i]).buttonX +
                      (control->buttonQueue[i]).xHalf,
                      (control->buttonQueue[i]).buttonY,
                      (control->buttonQueue[i]).buttonX +
                      (control->buttonQueue[i]).xHalf,
                      (control->buttonQueue[i]).buttonY +
                      2*(control->buttonQueue[i]).yHalf,Xoption);
            GDrawLine(lightingGC,lightingWindow,
                      (control->buttonQueue[i]).buttonX +
                      (control->buttonQueue[i]).xHalf -
                      (control->buttonQueue[i]).xHalf/2,
                      (control->buttonQueue[i]).buttonY +
                      (control->buttonQueue[i]).yHalf,
                      (control->buttonQueue[i]).buttonX +
                      (control->buttonQueue[i]).xHalf +
                      (control->buttonQueue[i]).xHalf/2,
                      (control->buttonQueue[i]).buttonY +
                      (control->buttonQueue[i]).yHalf,Xoption);
            break;
        case lightTranslucent:
            drawLightTransArrow();
            break;
        default:
            GDraw3DButtonOut(lightingGC,lightingWindow,
                             (control->buttonQueue[i]).buttonX,
                             (control->buttonQueue[i]).buttonY,
                             (control->buttonQueue[i]).buttonWidth,
                             (control->buttonQueue[i]).buttonHeight,Xoption);
            s = (control->buttonQueue[i]).text;
            strlength = strlen(s);
            GSetForeground(trashGC,
                           (float)monoColor((control->buttonQueue[i]).textColor),Xoption);
            GDrawString(trashGC, lightingWindow,
                        (control->buttonQueue[i]).buttonX +
                        centerX(processGC,s,strlength,
                                (control->buttonQueue[i]).buttonWidth),
                        (control->buttonQueue[i]).buttonY +
                        centerY(processGC,(control->buttonQueue[i]).buttonHeight),
                        s,strlen(s),Xoption);
        }  /* switch */
    }  /* for i in control->buttonQueue */

    GSetForeground(lightingGC,(float)monoColor(labelColor),Xoption);
    GDrawString(lightingGC,lightingWindow,
                control->buttonQueue[lightMoveXY].buttonX +
                control->buttonQueue[lightMoveXY].buttonWidth + 3,
                control->buttonQueue[lightMoveXY].buttonY +
                control->buttonQueue[lightMoveXY].yHalf,
                "x",1,Xoption);
    GDrawString(lightingGC,lightingWindow,
                control->buttonQueue[lightMoveXY].buttonX +
                control->buttonQueue[lightMoveXY].xHalf - 2,
                control->buttonQueue[lightMoveXY].buttonY - 4,
                "y",1,Xoption);
    GDrawString(lightingGC,lightingWindow,
                control->buttonQueue[lightMoveZ].buttonX +
                control->buttonQueue[lightMoveZ].xHalf - 2,
                control->buttonQueue[lightMoveZ].buttonY - 4,
                "z",1,Xoption);

    /** Draw the title for the intensity potentiometer. */
    GSetForeground(lightingGC,(float)lightingTransColor,Xoption);

    GDrawString(lightingGC,lightingWindow,
                control->buttonQueue[lightTranslucent].buttonX +
                control->buttonQueue[lightTranslucent].buttonWidth + 3,
                control->buttonQueue[lightTranslucent].buttonY,
                "I",1,Xoption);
    GDrawString(lightingGC,lightingWindow,
                control->buttonQueue[lightTranslucent].buttonX +
                control->buttonQueue[lightTranslucent].buttonWidth + 3,
                control->buttonQueue[lightTranslucent].buttonY +
                lightFontHeight,
                "n",1,Xoption);
    GDrawString(lightingGC,lightingWindow,
                control->buttonQueue[lightTranslucent].buttonX +
                control->buttonQueue[lightTranslucent].buttonWidth + 3,
                control->buttonQueue[lightTranslucent].buttonY +
                lightFontHeight*2,
                "t",1,Xoption);
    GDrawString(lightingGC,lightingWindow,
                control->buttonQueue[lightTranslucent].buttonX +
                control->buttonQueue[lightTranslucent].buttonWidth + 3,
                control->buttonQueue[lightTranslucent].buttonY +
                lightFontHeight*3,
                "e",1,Xoption);
    GDrawString(lightingGC,lightingWindow,
                control->buttonQueue[lightTranslucent].buttonX +
                control->buttonQueue[lightTranslucent].buttonWidth + 3,
                control->buttonQueue[lightTranslucent].buttonY +
                lightFontHeight*4,
                "n",1,Xoption);
    GDrawString(lightingGC,lightingWindow,
                control->buttonQueue[lightTranslucent].buttonX +
                control->buttonQueue[lightTranslucent].buttonWidth + 3,
                control->buttonQueue[lightTranslucent].buttonY +
                lightFontHeight*5,
                "s",1,Xoption);
    GDrawString(lightingGC,lightingWindow,
                control->buttonQueue[lightTranslucent].buttonX +
                control->buttonQueue[lightTranslucent].buttonWidth + 3,
                control->buttonQueue[lightTranslucent].buttonY +
                lightFontHeight*6,
                "i",1,Xoption);
    GDrawString(lightingGC,lightingWindow,
                control->buttonQueue[lightTranslucent].buttonX +
                control->buttonQueue[lightTranslucent].buttonWidth + 3,
                control->buttonQueue[lightTranslucent].buttonY +
                lightFontHeight*7,
                "t",1,Xoption);
    GDrawString(lightingGC,lightingWindow,
                control->buttonQueue[lightTranslucent].buttonX +
                control->buttonQueue[lightTranslucent].buttonWidth + 3,
                control->buttonQueue[lightTranslucent].buttonY +
                lightFontHeight*8,
                "y",1,Xoption);
    drawLightingAxes();
    drawLightTransArrow();

}  /* drawLightingPanel */
コード例 #6
0
ファイル: lighting3d.c プロジェクト: pbroadbery/fricas-svn
void
drawLightingAxes(void)
{

    XWindowAttributes laInfo;
    int i,xCenter,yCenter;
    float Px0,Py0;
    int vPx0,vPy0,vPx1,vPy1;
    viewTriple pointX,pointY,pointXY,pointXYZ;

    XGetWindowAttributes(dsply,lightingAxes,&laInfo);
    XClearWindow(dsply,lightingAxes);
    xCenter = laInfo.width / 2;
    yCenter = laInfo.height / 2;

    sinTheta = sin(-viewport->theta);
    cosTheta = cos(-viewport->theta);
    sinPhi   = sin(viewport->phi);
    cosPhi   = cos(viewport->phi);

    GSetForeground(lightingGC,(float)monoColor(buttonColor),Xoption);
    for (i=0; i < 3; i++) {
        Px0 = proj2PX(axes[i][0],axes[i][1]);
        Py0 = proj2PY(axes[i][0],axes[i][1],axes[i][2]);
        vPx0 =                   Px0 * lightScale + xCenter;
        vPy0 = laInfo.height - (Py0 * lightScale + yCenter);
        Px0 = proj2PX(axes[i][3],axes[i][4]);
        Py0 = proj2PY(axes[i][3],axes[i][4],axes[i][5]);
        vPx1 =                   Px0 * lightScale + xCenter;
        vPy1 = laInfo.height - (Py0 * lightScale + yCenter);
        GDrawLine(lightingGC,lightingAxes,vPx0,vPy0,vPx1,vPy1,Xoption);
    }

    GSetForeground(lightingGC,(float)lightingLabelColor,Xoption);
    for (i=0; i < basicScreen; i++) {
        Px0 = proj2PX(labels[i][0],labels[i][1]);
        Py0 = proj2PY(labels[i][0],labels[i][1],labels[i][2]);
        vPx0 =                   Px0 * lightScale + xCenter;
        vPy0 = laInfo.height - (Py0 * lightScale + yCenter);
        Px0 = proj2PX(labels[i][3],labels[i][4]);
        Py0 = proj2PY(labels[i][3],labels[i][4],labels[i][5]);
        vPx1 =                   Px0 * lightScale + xCenter;
        vPy1 = laInfo.height - (Py0 * lightScale + yCenter);
        GDrawLine(lightingGC,lightingAxes,vPx0,vPy0,vPx1,vPy1,Xoption);
    }

    GSetForeground(lightingGC,(float)lightingBoxColor,Xoption);
    pointX.x = tempLightPointer[0] * lightAxesScale;
    pointX.y = 0;
    pointX.z = 0;

    pointY.x = 0;
    pointY.y = tempLightPointer[1] * lightAxesScale;
    pointY.z = 0;

    pointXY.x = tempLightPointer[0] * lightAxesScale;
    pointXY.y = tempLightPointer[1] * lightAxesScale;
    pointXY.z = 0;

    pointXYZ.x = tempLightPointer[0] * lightAxesScale;
    pointXYZ.y = tempLightPointer[1] * lightAxesScale;
    pointXYZ.z = tempLightPointer[2] * lightAxesScale;

    Px0 = proj2PX(pointXY.x,pointXY.y);
    Py0 = proj2PY(pointXY.x,pointXY.y,pointXY.z);
    vPx0 =                   Px0 * lightScale + xCenter;
    vPy0 = laInfo.height - (Py0 * lightScale + yCenter);

    Px0 = proj2PX(pointX.x,pointX.y);
    Py0 = proj2PY(pointX.x,pointX.y,pointX.z);
    vPx1 =                   Px0 * lightScale + xCenter;
    vPy1 = laInfo.height - (Py0 * lightScale + yCenter);
    GDrawLine(lightingGC,lightingAxes,vPx0,vPy0,vPx1,vPy1,Xoption);

    Px0 = proj2PX(pointY.x,pointY.y);
    Py0 = proj2PY(pointY.x,pointY.y,pointY.z);
    vPx1 =                   Px0 * lightScale + xCenter;
    vPy1 = laInfo.height - (Py0 * lightScale + yCenter);
    GDrawLine(lightingGC,lightingAxes,vPx0,vPy0,vPx1,vPy1,Xoption);

    Px0 = proj2PX(pointXYZ.x,pointXYZ.y);
    Py0 = proj2PY(pointXYZ.x,pointXYZ.y,pointXYZ.z);
    vPx1 =                   Px0 * lightScale + xCenter;
    vPy1 = laInfo.height - (Py0 * lightScale + yCenter);
    GDrawLine(lightingGC,lightingAxes,vPx0,vPy0,vPx1,vPy1,Xoption);

    GSetForeground(lightingGC,(float)lightingLightColor,Xoption);
    Px0 = proj2PX(point0.x,point0.y);
    Py0 = proj2PY(point0.x,point0.y,point0.z);
    vPx0 =                   Px0 * lightScale + xCenter;
    vPy0 = laInfo.height - (Py0 * lightScale + yCenter);
    GDrawLine(lightingGC,lightingAxes,vPx0,vPy0,vPx1,vPy1,Xoption);

}   /* drawLightingAxes */
コード例 #7
0
ファイル: volume3d.c プロジェクト: EmmanuelCharpentier/fricas
void
drawVolumePanel (void)
{

  int i,strlength;


            /* Draw some lines for volume panel. */
  GSetForeground(trashGC,(float)foregroundColor,Xoption);
  GSetLineAttributes(trashGC,3,LineSolid,CapButt,JoinMiter,Xoption);
  GDrawLine(trashGC, volumeWindow, 0, potA, controlWidth, potA, Xoption);

  GSetLineAttributes(trashGC,2,LineSolid,CapButt,JoinMiter,Xoption);
  GDrawLine(trashGC, volumeWindow, 0, volumeTitleA, controlWidth,
            volumeTitleA, Xoption);
  GDrawLine(trashGC, volumeWindow, 0, volumeTitleB, controlWidth,
            volumeTitleB, Xoption);

  writeControlTitle(volumeWindow);
  s = "Viewing Volume Panel";
  strlength = strlen(s);
  GSetForeground(anotherGC,(float)volumeTitleColor,Xoption);
  GDrawString(anotherGC,volumeWindow,
              centerX(anotherGC,s,strlength,controlWidth),
              volumeTitleA+18,s,strlength,Xoption);

  GSetForeground(anotherGC,(float)monoColor(toggleColor),Xoption);
  GDrawString(anotherGC,volumeWindow,
              control->buttonQueue[perspectiveBut].buttonX + 4,
              control->buttonQueue[perspectiveBut].buttonY - 17,
              "Settings", 8, Xoption);

  GSetForeground(trashGC,(float)monoColor(toggleColor),Xoption);
  GDraw3DButtonOut(trashGC,volumeWindow,
                 control->buttonQueue[perspectiveBut].buttonX - 7,
                 control->buttonQueue[perspectiveBut].buttonY - 36,
                 100,100,Xoption);


  for (i=0; i<strlen(clipMess); i++)
    GDrawString(trashGC,volumeWindow,clipMessX,clipMessY + i*clipMessDy,
                &(clipMess[i]),1,Xoption);
  for (i=0; i<strlen(eyeMess1); i++)
    GDrawString(trashGC,volumeWindow,eyeMess1X,eyeMess1Y + i*eyeMess1Dy,
                &(eyeMess1[i]),1,Xoption);
  for (i=0; i<strlen(eyeMess2); i++)
    GDrawString(trashGC,volumeWindow,eyeMess2X,eyeMess2Y + i*eyeMess2Dy,
                &(eyeMess2[i]),1,Xoption);

  GSetLineAttributes(trashGC,0,LineSolid,CapButt,JoinMiter,Xoption);
  GSetForeground(trashGC,(float)volumeButtonColor,Xoption);
  for (i=volumeButtonsStart; i<(volumeButtonsEnd); i++) {
    GSetForeground(trashGC,
                   (float)monoColor((control->buttonQueue[i]).textColor),Xoption);
    switch (i) {
    case perspectiveBut:
    case clipRegionBut:
    case clipSurfaceBut:
      GSetForeground(volumeGC,(float)monoColor(toggleColor),Xoption);
      GDraw3DButtonOut(volumeGC,volumeWindow,
                     (control->buttonQueue[i]).buttonX,
                     (control->buttonQueue[i]).buttonY,
                     (control->buttonQueue[i]).buttonWidth,
                     (control->buttonQueue[i]).buttonHeight,Xoption);
      GSetForeground(volumeGC,
                     (float)monoColor((control->buttonQueue[i]).textColor),Xoption);
      GDrawString(volumeGC,volumeWindow,
                  (control->buttonQueue[i]).buttonX +
                  (control->buttonQueue[i]).buttonWidth + 4,
                  (control->buttonQueue[i]).buttonY +
                  centerY(volumeGC,(control->buttonQueue[i]).buttonHeight),
                  (control->buttonQueue[i]).text,
                  strlen(control->buttonQueue[i].text),Xoption);
      if (i==perspectiveBut && viewData.perspective)
        GDrawString(volumeGC,volumeWindow,
                    (control->buttonQueue[i]).buttonX +
                    centerX(volumeGC,"x",1,
                            (control->buttonQueue[i]).buttonWidth),
                    (control->buttonQueue[i]).buttonY +
                    centerY(volumeGC,(control->buttonQueue[i]).buttonHeight),
                    "x",1,Xoption);
      else if (i==clipRegionBut && viewData.clipbox)
        GDrawString(volumeGC,volumeWindow,
                    (control->buttonQueue[i]).buttonX +
                    centerX(volumeGC,"x",1,
                            (control->buttonQueue[i]).buttonWidth),
                    (control->buttonQueue[i]).buttonY +
                    centerY(volumeGC,(control->buttonQueue[i]).buttonHeight),
                    "x",1,Xoption);
      else if (i==clipSurfaceBut && viewData.clipStuff)
        GDrawString(volumeGC,volumeWindow,
                    (control->buttonQueue[i]).buttonX +
                    centerX(volumeGC,"x",1,
                            (control->buttonQueue[i]).buttonWidth),
                    (control->buttonQueue[i]).buttonY +
                    centerY(volumeGC,(control->buttonQueue[i]).buttonHeight),
                    "x",1,Xoption);

      break;

    case clipXBut:
      drawClipXBut();
      break;

    case clipYBut:
      drawClipYBut();
      break;

    case clipZBut:
      drawClipZBut();
      break;

    case frustrumBut:
      break;

    default:
      GDraw3DButtonOut(trashGC,volumeWindow,
                     (control->buttonQueue[i]).buttonX,
                     (control->buttonQueue[i]).buttonY,
                     (control->buttonQueue[i]).buttonWidth,
                     (control->buttonQueue[i]).buttonHeight,Xoption);
      s = (control->buttonQueue[i]).text;
      strlength = strlen(s);
      GSetForeground(trashGC,
                     (float)monoColor((control->buttonQueue[i]).textColor),Xoption);
      GDrawString(trashGC,volumeWindow,
                  (control->buttonQueue[i]).buttonX +
                  centerX(processGC,s,strlength,
                          (control->buttonQueue[i]).buttonWidth),
                  (control->buttonQueue[i]).buttonY +
                  centerY(processGC,(control->buttonQueue[i]).buttonHeight),
                  s,strlen(s),Xoption);
    }  /* switch */
  }  /* for i in volumeButtons */

  drawFrustrum();
  drawClipVolume();   /*** put in header ***/
  drawClipXBut();
  drawClipYBut();
  drawClipZBut();

} /* drawVolumePanel() */
コード例 #8
0
ファイル: volume3d.c プロジェクト: EmmanuelCharpentier/fricas
void
drawClipYBut (void)
{

  XClearArea(dsply,volumeWindow,clipYButX,clipYButY,
             minorAxis+blank,majorAxis+blank,False);
  GSetForeground(trashGC,(float)monoColor(toggleColor),Xoption);
  GDrawLine(trashGC,volumeWindow,
            (control->buttonQueue[clipYBut]).buttonX +
            (control->buttonQueue[clipYBut]).xHalf,
            (control->buttonQueue[clipYBut]).buttonY,
            (control->buttonQueue[clipYBut]).buttonX +
            (control->buttonQueue[clipYBut]).xHalf,
            (control->buttonQueue[clipYBut]).buttonY +
            (control->buttonQueue[clipYBut]).buttonHeight,Xoption);
  GDrawLine(trashGC,volumeWindow,
            (control->buttonQueue[clipYBut]).buttonX +
            (control->buttonQueue[clipYBut]).xHalf-3,
            (control->buttonQueue[clipYBut]).buttonY-3,
            (control->buttonQueue[clipYBut]).buttonX +
            (control->buttonQueue[clipYBut]).xHalf,
            (control->buttonQueue[clipYBut]).buttonY,Xoption);
  GDrawLine(trashGC,volumeWindow,
            (control->buttonQueue[clipYBut]).buttonX +
            (control->buttonQueue[clipYBut]).xHalf+3,
            (control->buttonQueue[clipYBut]).buttonY-3,
            (control->buttonQueue[clipYBut]).buttonX +
            (control->buttonQueue[clipYBut]).xHalf,
            (control->buttonQueue[clipYBut]).buttonY,Xoption);
  GDrawLine(trashGC,volumeWindow,
            (control->buttonQueue[clipYBut]).buttonX +
            (control->buttonQueue[clipYBut]).xHalf-3,
            (control->buttonQueue[clipYBut]).buttonY +
            (control->buttonQueue[clipYBut]).buttonHeight+3,
            (control->buttonQueue[clipYBut]).buttonX +
            (control->buttonQueue[clipYBut]).xHalf,
            (control->buttonQueue[clipYBut]).buttonY +
            (control->buttonQueue[clipYBut]).buttonHeight,Xoption);
  GDrawLine(trashGC,volumeWindow,
            (control->buttonQueue[clipYBut]).buttonX +
            (control->buttonQueue[clipYBut]).xHalf+3,
            (control->buttonQueue[clipYBut]).buttonY +
            (control->buttonQueue[clipYBut]).buttonHeight+3,
            (control->buttonQueue[clipYBut]).buttonX +
            (control->buttonQueue[clipYBut]).xHalf,
            (control->buttonQueue[clipYBut]).buttonY +
            (control->buttonQueue[clipYBut]).buttonHeight,Xoption);

  GSetForeground(trashGC,(float)monoColor(arcColor),Xoption);

  /* note: minimum buttons closer to the box */
  GFillArc(trashGC,volumeWindow,
           (int)(clipYButX + minorAxis/2 - 8),
           (int)(yClipMinN * (majorAxis-tinyArc) + clipYButY),
           arcSize,arcSize,90*64,360*64,Xoption);       /* 64 units per degree */
  GFillArc(trashGC,volumeWindow,
           (int)(clipYButX + minorAxis/2 + 3),
           (int)(yClipMaxN * (majorAxis-tinyArc) + clipYButY),
           arcSize,arcSize,90*64,360*64,Xoption);       /* 64 units per degree */

  GSetForeground(volumeGC,(float)monoColor(toggleColor),Xoption);
  GDrawString(volumeGC,volumeWindow,clipYMessX,clipYMessY,"Y",1,Xoption);

}
コード例 #9
0
ファイル: volume3d.c プロジェクト: EmmanuelCharpentier/fricas
void
drawClipXBut (void)
{

  XClearArea(dsply,volumeWindow,clipXButX,clipXButY,
             majorAxis+blank,minorAxis+blank,False);
  GSetForeground(trashGC,(float)monoColor(toggleColor),Xoption);
  GDrawLine(trashGC,volumeWindow,
            (control->buttonQueue[clipXBut]).buttonX,
            (control->buttonQueue[clipXBut]).buttonY +
            (control->buttonQueue[clipXBut]).yHalf,
            (control->buttonQueue[clipXBut]).buttonX +
            (control->buttonQueue[clipXBut]).buttonWidth,
            (control->buttonQueue[clipXBut]).buttonY +
            (control->buttonQueue[clipXBut]).yHalf,Xoption);
  GDrawLine(trashGC,volumeWindow,
            (control->buttonQueue[clipXBut]).buttonX-3,
            (control->buttonQueue[clipXBut]).buttonY +
            (control->buttonQueue[clipXBut]).yHalf-3,
            (control->buttonQueue[clipXBut]).buttonX,
            (control->buttonQueue[clipXBut]).buttonY +
            (control->buttonQueue[clipXBut]).yHalf,Xoption);
  GDrawLine(trashGC,volumeWindow,
            (control->buttonQueue[clipXBut]).buttonX-3,
            (control->buttonQueue[clipXBut]).buttonY +
            (control->buttonQueue[clipXBut]).yHalf+3,
            (control->buttonQueue[clipXBut]).buttonX,
            (control->buttonQueue[clipXBut]).buttonY +
            (control->buttonQueue[clipXBut]).yHalf,Xoption);
  GDrawLine(trashGC,volumeWindow,
            (control->buttonQueue[clipXBut]).buttonX +
            (control->buttonQueue[clipXBut]).buttonWidth+3,
            (control->buttonQueue[clipXBut]).buttonY +
            (control->buttonQueue[clipXBut]).yHalf-3,
            (control->buttonQueue[clipXBut]).buttonX +
            (control->buttonQueue[clipXBut]).buttonWidth,
            (control->buttonQueue[clipXBut]).buttonY +
            (control->buttonQueue[clipXBut]).yHalf,Xoption);
  GDrawLine(trashGC,volumeWindow,
            (control->buttonQueue[clipXBut]).buttonX +
            (control->buttonQueue[clipXBut]).buttonWidth+3,
            (control->buttonQueue[clipXBut]).buttonY +
            (control->buttonQueue[clipXBut]).yHalf+3,
            (control->buttonQueue[clipXBut]).buttonX +
            (control->buttonQueue[clipXBut]).buttonWidth,
            (control->buttonQueue[clipXBut]).buttonY +
            (control->buttonQueue[clipXBut]).yHalf,Xoption);

  GSetForeground(trashGC,(float)monoColor(arcColor),Xoption);
  GFillArc(trashGC,volumeWindow,
           (int)(xClipMinN * (majorAxis-tinyArc) + clipXButX),  /* x value */
           (int)(clipXButY + minorAxis/2 + 1),                  /* y value */
           arcSize,arcSize,0,360*64,Xoption);               /* 64 units per degree */
  GFillArc(trashGC,volumeWindow,
           (int)(xClipMaxN * (majorAxis-tinyArc) + clipXButX),  /* x value */
           (int)(clipXButY + minorAxis/2 - 7),                  /* y value */
           arcSize,arcSize,0,360*64,Xoption);               /* 64 units per degree */

  GSetForeground(volumeGC,(float)monoColor(toggleColor),Xoption);
  GDrawString(volumeGC,volumeWindow,clipXMessX,clipXMessY,"X",1,Xoption);

}
コード例 #10
0
void
scanLines(int dFlag)
{
  unsigned long pixColor;
  int           i;
  char          tempA;

  if (dFlag == Xoption) {
    if (viewmap_valid) {
      XFreePixmap(dsply,viewmap);
      viewmap_valid=0;
    }
    viewmap = XCreatePixmap(/* display */     dsply,
                            /* drawable */    viewport->viewWindow,
                            /* width */       vwInfo.width,
                            /* height */      vwInfo.height,
                            /* depth */       DefaultDepth(dsply,scrn));
    viewmap_valid =1;
    GSetForeground(trashGC,(float)backgroundColor,dFlag);
    XFillRectangle(dsply,viewmap,trashGC,0,0,vwInfo.width,vwInfo.height);
    XFillRectangle(dsply,viewport->viewWindow,trashGC,0,0,
                   vwInfo.width,vwInfo.height);
  } else {
    GSetForeground(GC9991,
                   1.0-(float)((int)(psShadeMax-0.3*psShadeMax)-1)*psShadeMul,dFlag);
    quadMesh[0].x = 0;  quadMesh[0].y = 0;
    quadMesh[1].x = graphWindowAttrib.width+2;
    quadMesh[1].y = 0;
    quadMesh[2].x = graphWindowAttrib.width+2;
    quadMesh[2].y = graphWindowAttrib.height;
    quadMesh[3].x = 0;
    quadMesh[3].y = graphWindowAttrib.height;
    quadMesh[4].x = 0;  quadMesh[4].y = 0;
    PSFillPolygon(GC9991, quadMesh, 5);
  }

  if (graphWindowAttrib.height >= physicalHeight)
    graphWindowAttrib.height = physicalHeight - 1;
  if (graphWindowAttrib.width >= physicalWidth)
    graphWindowAttrib.width = physicalWidth - 1;
  if (dFlag == Xoption)
    strcpy(control->message,"         Display Scanlines          ");
  else
    strcpy(control->message,"          Writing Output            ");
  writeControlMessage();

  scanline = graphWindowAttrib.height-1;

  imageX = XCreateImage(/* display */        dsply,
                        /* visual */         DefaultVisual(dsply,scrn),
                        /* depth */          DefaultDepth(dsply,scrn),
                        /* format */         ZPixmap,
                        /* offset */         0,
                        /* data */           0,
                        /* width */          vwInfo.width,
                        /* height */         1,
                        /* bitmap_pad */     32,
                        /* bytes_per_line */ 0);
  imageX->data = (char *)malloc(imageX->bytes_per_line);


  while (scanline >= 0 && keepDrawingViewport()) {
    /* initialize buffer values for scanline */
    pixColor = backgroundColor;
    for (i=0; i < (int)graphWindowAttrib.width; i++) {
      put_zBuffer(i,10000.0);
      put_cBuffer_indx(i,-1);
      put_cBuffer_axes(i,'0');
      if (mono || viewport->monoOn)
        if ((scanline % 2) == 0)
          if ((i % 2) == 0) {
            if (i>=0 && i<vwInfo.width) XPutPixel(imageX,i,0,backgroundColor);
          }
          else {
            if (i>=0 && i<vwInfo.width) XPutPixel(imageX,i,0,foregroundColor);
          }
        else
          if ((i % 2) == 0) {
            if (i>=0 && i<vwInfo.width) XPutPixel(imageX,i,0,foregroundColor);
          }
          else {
            if (i>=0 && i<vwInfo.width) XPutPixel(imageX,i,0,backgroundColor);
          }
      else {
        if (i>=0 && i<vwInfo.width) XPutPixel(imageX,i,0,backgroundColor);
      }
    }

    /* writes the axes info to the buffers */
    if (viewData.box) boxTObuffer();
    if (viewData.clipbox) clipboxTObuffer();
    if (viewport->axesOn) axesTObuffer();

    /* fill buffers for current scanline */
    scanPhong(dFlag);

    for (i=0; i < (int)graphWindowAttrib.width; i++) {
      /* include bounding region info */
      if (viewData.box) {
        if (get_cBuffer_axes(i) == 'b') {
          if (dFlag==Xoption) {
            if (mono || (viewport->monoOn)) pixColor = foregroundColor;
            else pixColor = boxInline;
            if (i >=0 && i<vwInfo.width) XPutPixel(imageX,i,0,pixColor);
          } else {
            GSetForeground(GC9991, psBlack, dFlag );
            GDrawPoint(viewport->viewWindow, GC9991, i,scanline,dFlag);
          }
        }
      }
      /* include clipping box info */
      if (viewData.clipbox) {
        if (get_cBuffer_axes(i)== 'c') {
          if (dFlag==Xoption) {
            if (mono || (viewport->monoOn)) pixColor = foregroundColor;
            else pixColor = clipBoxInline;
            if (i >=0 && i<vwInfo.width) XPutPixel(imageX,i,0,pixColor);
          } else {
            GSetForeground(GC9991, psBlack, dFlag );
            GDrawPoint(viewport->viewWindow, GC9991, i,scanline,dFlag);
          }
        }
      }
      /* include axes info */
      if (viewport->axesOn) {
        if (get_cBuffer_axes(i) == 'a') {
          if (dFlag == Xoption) {
            if (mono || (viewport->monoOn)) pixColor = foregroundColor;
            else pixColor = monoColor(axesColor);
            if (i >=0 && i<vwInfo.width)  XPutPixel(imageX,i,0,pixColor);
          } else {
            GSetForeground(GC9991,psBlack,dFlag);
            GDrawPoint(viewport->viewWindow, GC9991, i,scanline,dFlag);
          }
        } /* if buffer slot is an axes point */
        tempA = get_cBuffer_axes(i);
      } else tempA = '0';  /* else axes not on */

      if (get_cBuffer_indx(i) >= 0 && (tempA == '0')) {
        if (dFlag == Xoption) {
          GSetForeground(trashGC,(float)get_cBuffer_indx(i),dFlag);
          pixColor = get_cBuffer_indx(i);
          if (i >=0 && i<vwInfo.width) XPutPixel(imageX,i,0,pixColor);
        }
        else {
          GSetForeground(GC9991,(float)get_cBuffer_indx(i),dFlag);
          GDrawPoint(viewport->viewWindow, GC9991, i,scanline,dFlag);
        }
      }
    } /* for each pixel in scanline */

    if (dFlag == Xoption) {
      XPutImage(dsply,viewport->viewWindow,trashGC,imageX,0,0,0,
                scanline,vwInfo.width,1);
      XPutImage(dsply,viewmap,trashGC,imageX,0,0,0,
                scanline,vwInfo.width,1);
    }

    scanline--;

  } /* while each scanline */
  XDestroyImage(imageX);

}
コード例 #11
0
void
drawControlPanel(void)
{

  controlPanelStruct *cp;
  int i,strlength;
  char *s;

  cp = viewport->controlPanel;
  /* Draw border lines to separate the potentiometer, message, graph select
     and button regions of the control panel. */
  GSetForeground(trashGC,(float)foregroundColor,Xoption);
  GSetLineAttributes(trashGC,3,LineSolid,CapButt,JoinMiter,Xoption);
  GDrawLine(trashGC, cp->controlWindow, 0, potA, controlWidth, potA, Xoption);
  GSetLineAttributes(trashGC,2,LineSolid,CapButt,JoinMiter,Xoption);
  GDrawLine(trashGC, cp->controlWindow, 0, potB, controlWidth, potB, Xoption);
  GDrawLine(trashGC, cp->controlWindow, 0, messageBot,
            controlWidth, messageBot, Xoption);
  GDrawLine(trashGC, cp->controlWindow, 0, 286, controlWidth, 286, Xoption);

  /** put the line width as 1 last because used below as well **/
  GSetLineAttributes(trashGC,1,LineSolid,CapButt,JoinMiter,Xoption);
  GDrawRectangle(trashGC,cp->controlWindow,closeLeft,closeTop,
                 (controlWidth-closeLeft+8),(controlHeight-closeTop+8),Xoption);

  /* Write potentiometer titles on the control panel. */
  writeControlTitle();
  GSetForeground(globGC,(float)controlPotHeaderColor,Xoption);
  s = "Scale";
  strlength = strlen(s);
  GDrawString(globGC,cp->controlWindow,
              centerX(globGC,s,strlength,
                      cp->buttonQueue[scale2D].buttonWidth) +
              cp->buttonQueue[scale2D].buttonX, 31+headerHeight,s,strlength,Xoption);

  s = "Translate";
  strlength = strlen(s);
  GDrawString(globGC,cp->controlWindow,
              centerX(globGC,s,strlength,
                      cp->buttonQueue[translate2D].buttonWidth) +
              cp->buttonQueue[translate2D].buttonX,
              31+headerHeight,s,strlen(s),Xoption);

  GSetForeground(globGC,(float)controlColorColor,Xoption);

  /* Write title of the graph selection window. */
  s = "Graphs";
  strlength = strlen(s);
  GDrawString(globGC,cp->controlWindow,
              centerX(globGC,s,strlength,controlWidth),graphHeaderHeight,
              s,strlength,Xoption);

  /* Write titles on regular buttons and draw pixmaps on potentiometers. */

  for (i=0; i<(maxButtons2D); i++) {
    if ((cp->buttonQueue[i]).pot) {

      GSetForeground(globalGC1,(float)buttonColor,Xoption);
      GDrawRectangle(globalGC1,cp->controlWindow,
                     (cp->buttonQueue[i]).buttonX,
                     (cp->buttonQueue[i]).buttonY,
                     (cp->buttonQueue[i]).buttonWidth,
                     (cp->buttonQueue[i]).buttonHeight,Xoption);

      GSetForeground(trashGC,
                     (float)monoColor((cp->buttonQueue[i]).textColor),Xoption);

      GDrawLine(globalGC1,cp->controlWindow, /* trashGC, */
                (cp->buttonQueue[i]).buttonX + (cp->buttonQueue[i]).xHalf,
                (cp->buttonQueue[i]).buttonY,
                (cp->buttonQueue[i]).buttonX + (cp->buttonQueue[i]).xHalf,
                (cp->buttonQueue[i]).buttonY + 2*(cp->buttonQueue[i]).yHalf,Xoption);
      GDrawLine(globalGC1,cp->controlWindow, /* trashGC, */
                (cp->buttonQueue[i]).buttonX,
                (cp->buttonQueue[i]).buttonY + (cp->buttonQueue[i]).yHalf,
                (cp->buttonQueue[i]).buttonX + 2*(cp->buttonQueue[i]).xHalf,
                (cp->buttonQueue[i]).buttonY + (cp->buttonQueue[i]).yHalf,Xoption);
      switch (i) {
      case scale2D:
        GDrawLines(trashGC,cp->controlWindow,scaleArrow,
                   scaleArrowN,CoordModeOrigin,Xoption);
        break;
      case translate2D:
        GDrawLines(trashGC,cp->controlWindow,translateArrow,
                   translateArrowN,CoordModeOrigin,Xoption);
        break;
      } /* switch i */
    } else if (cp->buttonQueue[i].graphNum) {

      if (mono) {
        if (graphStateArray[i-graphStart].showing) {
          GSetForeground(graphGC,(float)backgroundColor,Xoption);
          GSetBackground(graphGC,(float)foregroundColor,Xoption);
        } else {
          GSetForeground(graphGC,(float)foregroundColor,Xoption);
          GSetBackground(graphGC,(float)backgroundColor,Xoption);
        }
        strlength = strlen((cp->buttonQueue[i]).text);
        GDrawImageString(graphGC,cp->controlWindow,
                         (cp->buttonQueue[i]).buttonX +
                         centerX(graphGC,cp->buttonQueue[i].text,
                                 strlength,(cp->buttonQueue[i]).buttonWidth),
                         (cp->buttonQueue[i]).buttonY +
                         centerY(graphGC,(cp->buttonQueue[i]).buttonHeight),
                         cp->buttonQueue[i].text,strlength,Xoption);
      } else {
        if (graphStateArray[i-graphStart].showing)
          GSetForeground(graphGC,(float)graphBarShowingColor,Xoption);
        else
          GSetForeground(graphGC,(float)graphBarHiddenColor,Xoption);
        strlength = strlen((cp->buttonQueue[i]).text);
        GDrawString(graphGC,cp->controlWindow,
                    (cp->buttonQueue[i]).buttonX +
                    centerX(graphGC,cp->buttonQueue[i].text,
                            strlength,(cp->buttonQueue[i]).buttonWidth),
                    (cp->buttonQueue[i]).buttonY +
                    centerY(graphGC,(cp->buttonQueue[i]).buttonHeight),
                    cp->buttonQueue[i].text,strlength,Xoption);
        }
    } else if (cp->buttonQueue[i].graphSelect) {
      /* The select characters are defined as: "^" for on and "-" for off. */
      if (graphStateArray[i-graphSelectStart].selected) {
        GSetForeground(graphGC,(float)graphBarSelectColor,Xoption);
        strcpy((cp->buttonQueue[i]).text,"^");
      } else {
        GSetForeground(graphGC,(float)graphBarNotSelectColor,Xoption);
        *(cp->buttonQueue[i]).text = '-';
        strcpy((cp->buttonQueue[i]).text,"-");
      }
       GDrawString(graphGC,cp->controlWindow,
                 (cp->buttonQueue[i]).buttonX +
                 centerX(graphGC,cp->buttonQueue[i].text,
                         strlength,(cp->buttonQueue[i]).buttonWidth),
                 (cp->buttonQueue[i]).buttonY +
                 centerY(graphGC,(cp->buttonQueue[i]).buttonHeight),
                 cp->buttonQueue[i].text,strlength,Xoption);
    }
    else {  /* a regular button */
      int isOn = 1;

      switch(i) {
        case pointsOnOff:
          isOn = pointsON = graphStateArray[0].pointsOn;
          if (graphStateArray[0].pointsOn)
            strcpy((cp->buttonQueue[i]).text,"Pts On ");
          else
            strcpy((cp->buttonQueue[i]).text,"Pts Off");
          break;

        case spline2D:
          isOn = splineON = graphStateArray[0].splineOn;
          if (graphStateArray[0].splineOn)
            strcpy((cp->buttonQueue[i]).text, "Box On ");
          else
            strcpy((cp->buttonQueue[i]).text, "Box Off");
          break;

        case connectOnOff:
          isOn = connectON = graphStateArray[0].connectOn;
          if (graphStateArray[0].connectOn)
            strcpy((cp->buttonQueue[i]).text, "Lines On ");
          else
            strcpy((cp->buttonQueue[i]).text, "Lines Off");
          break;

        case axesOnOff2D:
          isOn = axesON = graphStateArray[0].axesOn;
          if (graphStateArray[0].axesOn)
            strcpy((cp->buttonQueue[i]).text , "Axes On ");
          else
            strcpy((cp->buttonQueue[i]).text , "Axes Off");
          break;

        case unitsOnOff2D:
          isOn = unitsON = graphStateArray[0].unitsOn;
          if (graphStateArray[0].unitsOn)
           strcpy( (cp->buttonQueue[i]).text , "Units On ");
          else
           strcpy( (cp->buttonQueue[i]).text , "Units Off");
          break;
        case closeAll2D:
          isOn = 0;

        default:
          break;
      } /* switch i */

      s = (cp->buttonQueue[i]).text;
      strlength = strlen(s);

      GDrawPushButton(dsply, globalGC1, trashGC, processGC, cp->controlWindow,
          (cp->buttonQueue[i]).buttonX, (cp->buttonQueue[i]).buttonY,
          (cp->buttonQueue[i]).buttonWidth, (cp->buttonQueue[i]).buttonHeight,
          isOn, s,buttonColor,
          monoColor((cp->buttonQueue[i]).textColor), Xoption);

    } /* else a regular button */
  } /* for each button */

  /* Refresh the latest message */
  makeMessageFromData(0);
  writeControlMessage();
  XFlush(dsply);

}    /*** drawControlPanel ***/
コード例 #12
0
ファイル: main2d.c プロジェクト: bfauser/fricas
int
main(void)
{

  XGCValues       controlGCVals;
  int             i,code;
  view2DStruct    viewData;

  char property[256];
  char *prop = &property[0];
  char *str_type[20];
  XrmValue value;


  /**** Set up display ****/
  if ((dsply = XOpenDisplay(getenv("DISPLAY"))) == NULL)
    fprintf(stderr,"Could not open the display.\n");
  scrn  = DefaultScreen(dsply);
  rtWindow  = RootWindow(dsply,scrn);

  /**** link Xwindows to viewports - X10 feature ****/
  table        = XCreateAssocTable(nbuckets);

  /**** Create FriCAS color map ****/
  totalColors = XInitSpadFill(dsply,scrn,&colorMap,
                              &totalHues,&totalSolidShades,
                              &totalDitheredAndSolids,&totalShades);

  if (totalColors < 0) {
    fprintf(stderr,">>Error: Could not allocate all the necessary colors.\n");
    exitWithAck(RootWindow(dsply,scrn),Window,-1);
  }

  mergeDatabases();


  /*** Determine whether monochrome or color is used ***/
  if (XrmGetResource(rDB,"Axiom.2D.monochrome","",str_type,&value) == True)
    (void) strncpy(prop,value.addr,(int)value.size);
  else
    (void) strcpy(prop, "off");

  mono = ((totalSolid == 2) || (strcmp(prop,"on") == 0));

  if (XrmGetResource(rDB,"Axiom.2D.inverse","",str_type,&value) == True)
    (void) strncpy(prop,value.addr,(int)value.size);
  else
    (void) strcpy(prop, "off");

  if (mono)
    if (strcmp(prop,"on") == 0) {             /* 0 if equal (inverse video) */
      foregroundColor = WhitePixel(dsply,scrn);
      backgroundColor = BlackPixel(dsply,scrn);
    } else {                                  /* off (no inverse video) */
      foregroundColor = BlackPixel(dsply,scrn);
      backgroundColor = WhitePixel(dsply,scrn);
    }
  else   /* inverse of inverse in color (for some strange reason) */
    if (strcmp(prop,"on") == 0) {         /* 0 if equal (inverse video) */
      foregroundColor = WhitePixel(dsply,scrn);
      backgroundColor = BlackPixel(dsply,scrn);
    } else {                                  /* off (no inverse video) */
      foregroundColor = BlackPixel(dsply,scrn);
      backgroundColor = WhitePixel(dsply,scrn);
    }


  /* read default file name for postScript output */
  if (XrmGetResource(rDB,
                     "Axiom.2D.postscriptFile",
                     "",
                     str_type, &value) == True)
    (void) strncpy(prop,value.addr,(int)value.size);
  else
    (void) strcpy(prop, "axiom2D.ps");

  PSfilename = (char *)malloc(strlen(prop)+1);
  strcpy(PSfilename,prop);



  /**** Open global fonts ****/
  serverFont = XQueryFont(dsply,XGContextFromGC(DefaultGC(dsply,scrn)));

  if (XrmGetResource(rDB,
                     "Axiom.2D.messageFont",
                     "Axiom.2D.Font",
                     str_type, &value) == True)
    (void) strncpy(prop,value.addr,(int)value.size);
  else
    (void) strcpy(prop,messageFontDefault);
  if ((globalFont = XLoadQueryFont(dsply, prop)) == NULL) {
    fprintf(stderr,
            "Warning:  could not get the %s font for messageFont\n",prop);
    globalFont = serverFont;
  }

  if (XrmGetResource(rDB,
                     "Axiom.2D.buttonFont",
                     "Axiom.2D.Font",
                     str_type, &value) == True)
    (void) strncpy(prop,value.addr,(int)value.size);
  else
    (void) strcpy(prop,buttonFontDefault);
  if ((buttonFont = XLoadQueryFont(dsply, prop)) == NULL) {
    fprintf(stderr,
            "Warning:  could not get the %s font for buttonFont\n",prop);
    buttonFont = serverFont;
  }

  if (XrmGetResource(rDB,
                     "Axiom.2D.headerFont",
                     "Axiom.2D.Font",
                     str_type, &value) == True)
     (void) strncpy(prop,value.addr,(int)value.size);
  else
    (void) strcpy(prop,headerFontDefault);

  if ((headerFont = XLoadQueryFont(dsply, prop)) == NULL) {
    fprintf(stderr,
            "Warning:  could not get the %s font for headerFont\n",prop);
    headerFont = serverFont;
  }

  if (XrmGetResource(rDB,
                     "Axiom.2D.titleFont",
                     "Axiom.2D.Font",
                     str_type,&value) == True)
    (void) strncpy(prop,value.addr,(int)value.size);
  else
    (void) strcpy(prop,titleFontDefault);

  if ((titleFont = XLoadQueryFont(dsply, prop)) == NULL) {
    fprintf(stderr,
            "Warning:  could not get the %s font for titleFont\n",prop);
    titleFont = serverFont;
  }

  if (XrmGetResource(rDB,
                     "Axiom.2D.graphFont",
                     "Axiom.2D.Font",
                     str_type,&value) == True)
    (void) strncpy(prop,value.addr,(int)value.size);
  else
    (void) strcpy(prop,graphFontDefault);

  if ((graphFont = XLoadQueryFont(dsply, prop)) == NULL) {
    fprintf(stderr,
            "Warning:  could not get the %s font for graphFont\n",prop);
    graphFont = serverFont;
  }

  if (XrmGetResource(rDB,
                     "Axiom.2D.unitFont",
                     "Axiom.2D.Font",
                     str_type,&value) == True)
    (void) strncpy(prop,value.addr,(int)value.size);
  else
    (void) strcpy(prop,unitFontDefault);

  if ((unitFont = XLoadQueryFont(dsply, prop)) == NULL) {
     fprintf(stderr,
             "Warning:  could not get the %s font for unitFont\n",prop);
     unitFont = serverFont;
  }


  /**** Create widely used Graphic Contexts ****/
  PSGlobalInit();
  /* must initiate before using any G/PS functions
     need character name: used as postscript GC variable
     need to create ps GCs for all GCs used by drawings in viewWindow */

  /* globalGC1 */

  controlGCVals.foreground = monoColor(axesColorDefault);
  controlGCVals.background = backgroundColor;
  globalGC1 = XCreateGC(dsply,rtWindow,GCForeground | GCBackground ,
                        &controlGCVals);
  carefullySetFont(globalGC1,globalFont);


  /* create the equivalent GCs for ps */
  PSCreateContext(globalGC1, "globalGC1", psNormalWidth, psButtCap,
                  psMiterJoin, psWhite, psBlack);

  /* controlMessageGC */

  controlGCVals.foreground = controlMessageColor;
  controlMessageGC = XCreateGC(dsply,rtWindow,GCForeground | GCBackground
                               ,&controlGCVals);
  carefullySetFont(controlMessageGC,globalFont);

  /* globalGC2 */

  controlGCVals.foreground = monoColor(labelColor);
  controlGCVals.background = backgroundColor;
  globalGC2 = XCreateGC(dsply,rtWindow,GCForeground | GCBackground,
                        &controlGCVals);
  carefullySetFont(globalGC2,buttonFont);
  PSCreateContext(globalGC2, "globalGC2", psNormalWidth, psButtCap,
                  psMiterJoin, psWhite, psBlack);

  /* trashGC  */

  trashGC = XCreateGC(dsply,rtWindow,0,&controlGCVals);
  carefullySetFont(trashGC,buttonFont);
  PSCreateContext(trashGC, "trashGC", psNormalWidth, psButtCap,
                  psMiterJoin, psWhite, psBlack);

  /* globGC */

  globGC = XCreateGC(dsply,rtWindow,0,&controlGCVals);
  carefullySetFont(globGC,headerFont);
  PSCreateContext(globGC, "globGC", psNormalWidth, psButtCap,
                  psMiterJoin, psWhite, psBlack);

  /* anotherGC  */

  controlGCVals.line_width = colorWidth;
  anotherGC  = XCreateGC(dsply,rtWindow,GCBackground,&controlGCVals);
  carefullySetFont(anotherGC,titleFont);
  PSCreateContext(anotherGC, "anotherGC", psNormalWidth, psButtCap,
                  psMiterJoin, psWhite, psBlack);

  /* processGC */

  gcVals.background = backgroundColor;
  processGC         = XCreateGC(dsply,rtWindow,GCBackground ,&gcVals);
  carefullySetFont(processGC,buttonFont);

  /* graphGC */

  graphGC           = XCreateGC(dsply,rtWindow,GCBackground,&gcVals);
  carefullySetFont(graphGC,graphFont);
  PSCreateContext(graphGC, "graphGC", psNormalWidth, psButtCap,
                  psMiterJoin, psWhite, psBlack);

  /* unitGC */

  unitGC            = XCreateGC(dsply,rtWindow,GCBackground ,&gcVals);
  carefullySetFont(unitGC,unitFont);
  PSCreateContext(unitGC, "unitGC", psNormalWidth, psButtCap,
                  psMiterJoin, psWhite, psBlack);

  /**** Initialize Graph States ****/

  for (i=0; i<maxGraphs; i++) {
    graphStateArray[i].scaleX = 0.9;
    graphStateArray[i].scaleY = 0.9;
    graphStateArray[i].deltaX = 0.0;
    graphStateArray[i].deltaY = 0.0;
    graphStateArray[i].centerX = 0.0;
    graphStateArray[i].centerY = 0.0;
    graphStateArray[i].pointsOn  = yes;
    graphStateArray[i].connectOn = yes;
    graphStateArray[i].splineOn  = no;
    graphStateArray[i].axesOn    = yes;
    graphStateArray[i].unitsOn   = no;
    graphStateArray[i].showing   = no;
    graphStateArray[i].selected  = no;
    graphStateBackupArray[i] = graphStateArray[i];
  }

  /**** Get Data from the Viewport Manager ****/

  i = 123;
  code=check(write(Socket,&i,intSize));

  /* Check if I am getting stuff from FriCAS or, if I am viewAlone. */
  readViewman(&viewAloned,intSize);
  readViewman(&viewData,sizeof(view2DStruct));
  readViewman(&i,intSize);

  if (!(viewData.title = (char *)malloc(i))) {
    fprintf(stderr,
            "ERROR: Ran out of memory trying to receive the title.\n");
    exitWithAck(RootWindow(dsply,scrn),Window,-1);
  }
  readViewman(viewData.title,i);

  for (i=0; i<maxGraphs; i++) {
    readViewman(&(graphArray[i].key),intSize);
    if (graphArray[i].key) {            /** this graph slot has data **/
      getGraphFromViewman(i);
    } /* if graph exists (graphArray[i].key is not zero) */
  } /* for i in graphs */

  viewport = makeView2D(&viewData);
  control = viewport->controlPanel;

  bsdSignal(SIGTERM,goodbye,DontRestartSystemCalls);

  /* send acknowledgement to viewport manager */
  i = 345;
  check(write(Socket,&(viewport->viewWindow),sizeof(Window)));

  processEvents();

  goodbye(-1);
  return(0);  /* control never reaches here but compiler complains */
} /* main() */