コード例 #1
0
ファイル: TREnemy.cpp プロジェクト: hahaschool/TombRaider
void TREnemy::move(){
    if(anilock){
        anilockrem--;
        if(anilockrem <= 0){
            unlock();
            endAttacking();
        }
    }
    atk_cd_rem--;
    if (isMoving()) {
        if(type == TREnemyRandom){
            moveRandom();
        }else if(type == TREnemySmart){
            if(std::abs(hero->getX()-getX()) + std::abs(hero->getY()-getY()) > 100+rand()%250){
                clearRoute();
                moveRandom();
            }else{
                setVelXY(0);
                moveAlongPath();
            }
        }
        if(turretMode){
            if (--bul_cd_rem < 0) {
                bul_cd_rem = bul_cd;
                flgfire = true;
            }
        }
    }
}
コード例 #2
0
ファイル: particleSystem.cpp プロジェクト: okinp/sceneA
//--------------------------------------------------------------
void particleSystem::update(){
	
	
	mouseLocation = ofxVec3f (ofGetAppPtr()->mouseX,ofGetAppPtr()->mouseY,0);
	mouseX = mouseLocation.x;
	mouseY = mouseLocation.y;
	
	if (mustMoveBack) {
		moveBack();
		mustMoveBack = !mustMoveBack;
	}
	if (mustMoveToCenter) {
		moveToCenter();
		//mustMoveToCenter = !mustMoveToCenter;
	}
	
	if (mustMoveRandom) {
		moveRandom();
 		//mustMoveRandom = !mustMoveRandom;
	} 
	/*
	if (mustMoveRandomH) {
		moveRandomH();
 		//mustMoveRandomH = !mustMoveRandomH;
	} 
	if (mustMoveRandomV) {
		moveRandomV();
 		//mustMoveRandomV = !mustMoveRandomV;
	} 
	*/
	
	if (mustMovePaused) {
		movePaused(); 	
		mustMovePaused = !mustMovePaused;
	}
	
	
	particleIter = particles.begin();
	while (particleIter!= particles.end()){
		(*particleIter)->update();
		++particleIter;
	}
}
コード例 #3
0
ファイル: diffusion.c プロジェクト: jdaaph/DLA
void simulate() {
  while (RunForever || CurTime < NumTimeSteps) {

    synchronize();
    if (MPIRank == 0) {
      draw();
      usleep(IntervalUsecs);
    }
    else {
      getStuck();
    }

    synchronize();
    if (MPIRank != 0) {
      moveRandom();
    }

    CurTime++;
  }
}