コード例 #1
0
ファイル: move.c プロジェクト: chboing/vlm
/*
 * move the boat during 'n' vacations 
 * input the boat structure, properly filled
 * return an int, result of boat->landed (false, is still on water)
 */
int move_boat_n_vac(boat *aboat, int nb_vacs) {
  int i;
  
  for (i=0; !aboat->landed && i<nb_vacs; i++) {
    move_boat(aboat);
  }
  return aboat->landed;
}
コード例 #2
0
ファイル: canal_lock.c プロジェクト: afenkart/gcompris-devel
/* ==================================== */
static gboolean
item_event (GooCanvasItem  *item,
	    GooCanvasItem  *target,
	    GdkEventButton *event,
	    gpointer data)
{
  if(board_paused)
    return FALSE;

  /* If there is already an animation do nothing */
  if(animation)
    return FALSE;

  if(item == lock_left_item)
    {
      if(lock_water_low && canallock_right_up)
        toggle_lock(item);
      else
        gc_sound_play_ogg ("sounds/crash.ogg", NULL);

    }
  else if(item == lock_right_item)
    {
      if(!lock_water_low && canallock_left_up)
        toggle_lock(item);
      else
        gc_sound_play_ogg ("sounds/crash.ogg", NULL);
    }
  else if(item == canallock_left_item && canallock_right_up)
    {
      if(lock_right_up)
        toggle_lock(item);
      else
        gc_sound_play_ogg ("sounds/crash.ogg", NULL);
    }
  else if(item == canallock_right_item && canallock_left_up)
    {
      if(lock_left_up)
        toggle_lock(item);
      else
        gc_sound_play_ogg ("sounds/crash.ogg", NULL);
    }
  else if(item == tuxboat_item)
    {
      move_boat();
    }
  else
    {
      gc_sound_play_ogg ("sounds/crash.ogg", NULL);
    }

  update_lights();
  return FALSE;
}