static int history_prob(int move, const board_t * board, int ThreadId) { int value; unsigned int index; ASSERT(move_is_ok(move)); ASSERT(board!=NULL); ASSERT(!move_is_tactical(move,board) || see_move(move,board) < 0 || move_is_under_promote(move)); index = history_index(move,board); ASSERT(HistHit[index]<=HistTot[index]); ASSERT(HistTot[index]<HistTotMax); // int * int assumed to be int by C++, large values and overflows need to use double on the interim product. value = int(double(double(HistHit[index]) * HistoryMax) / HistTot[index]); // // for uint16 or short or unsigned short the simple formula is OK. // value = ( ( (HistHit[index]) * HistoryMax) / HistTot[index]); // HistoryMax instead ASSERT(value>=1 && value<=16384); return value; }
static bool capture_is_good(int move, const board_t * board) { int piece, capture; ASSERT(move_is_ok(move)); ASSERT(board!=NULL); ASSERT(move_is_tactical(move,board)); // special cases if (MOVE_IS_EN_PASSANT(move)) return true; if (move_is_under_promote(move)) return false; // REMOVE ME? // captures and queen promotes capture = board->square[MOVE_TO(move)]; if (capture != Empty) { // capture ASSERT(move_is_capture(move,board)); if (MOVE_IS_PROMOTE(move)) return true; // promote-capture piece = board->square[MOVE_FROM(move)]; if (VALUE_PIECE(capture) >= VALUE_PIECE(piece)) return true; } return see_move(move,board) >= 0; }
bool capture_is_good(int move, const board_t * board, bool in_pv) { #else static bool capture_is_good(int move, const board_t * board, bool in_pv) { #endif int piece, capture; int see_value; // WHM 11/22/08 ASSERT(move_is_ok(move)); ASSERT(board!=NULL); ASSERT(move_is_tactical(move,board)); // special cases if (MOVE_IS_EN_PASSANT(move)) return true; if (move_is_under_promote(move)) return false; // REMOVE ME? Keep, looks good to me. WHM; // if (MOVE_IS_PROMOTE(move)) return true; // WHM; promote-to-queen, measures a little weaker // too many garbage lines going nuts. // captures and queen promotes capture = board->square[MOVE_TO(move)]; piece = board->square[MOVE_FROM(move)]; if (capture != Empty) { // capture ASSERT(move_is_capture(move,board)); if (MOVE_IS_PROMOTE(move)) return true; // capture a piece on Rank8 and promote to queen if (VALUE_PIECE(capture) >= VALUE_PIECE(piece)) return true; } // return see_move(move,board) >= 0; WHM 11/22/08 // WHM 11/22/08 START see_value = see_move(move,board); if (see_value >= 0) return true; if (TryNodePVQueenPromotes) { if (in_pv && MOVE_IS_PROMOTE(move)) { ASSERT(!move_is_under_promote(move)); return true; // WHM: } } if (TryKingAttackSacs || TryKingBoxSacs || TryPasserSacs) { if (in_pv && see_value > -ValueBishop && capture != Empty) { ASSERT(COLOUR_IS(capture,COLOUR_OPP(board->turn))); // king attack sacs. if (TryKingAttackSacs) { if (narrow_piece_attack_king(board, piece, MOVE_TO(move), KING_POS(board,COLOUR_OPP(board->turn)))) { return true; } } // sacrifice attacks around the narrow/close king box can be examined more fully. Rybka lessons. if (TryKingBoxSacs) { if (DISTANCE(MOVE_TO(move),KING_POS(board,COLOUR_OPP(board->turn))) <= 1) { return true; } } // passer sacrifices... if (TryPasserSacs) { if (PIECE_IS_PAWN(capture) && PAWN_RANK(MOVE_TO(move),COLOUR_OPP(board->turn)) >= Rank6) { return true; } } } } // WHM 11/22/08 END return false; }