コード例 #1
0
ファイル: multi-room.c プロジェクト: allisson128/mininim
void
mr_view_page_trans (enum dir d)
{
  int x, y;

  mr.select_cycles = SELECT_CYCLES;

  struct mr_origin o;
  mr_save_origin (&o);

  switch (d) {
  case RIGHT:
    mr_rightmost_cell (&x, &y);
    mr_set_origin (mr.cell[x][y].room, 0, y);
    mr_view_trans (RIGHT);
    break;
  case LEFT:
    mr_leftmost_cell (&x, &y);
    mr_set_origin (mr.cell[x][y].room, mr.w - 1, y);
    mr_view_trans (LEFT);
    break;
  case BELOW:
    mr_bottommost_cell (&x, &y);
    mr_set_origin (mr.cell[x][y].room, x, 0);
    mr_view_trans (BELOW);
    break;
  case ABOVE:
    mr_topmost_cell (&x, &y);
    mr_set_origin (mr.cell[x][y].room, x, mr.h - 1);
    mr_view_trans (ABOVE);
    break;
  }

  mr_stabilize_origin (&o, d);
}
コード例 #2
0
ファイル: multi-room.c プロジェクト: allisson128/mininim
void
mr_restore_origin (struct mr_origin *o)
{
  if (o->w == mr.w && o->h == mr.h)
    mr_set_origin (o->room, o->x, o->y);
  else mr_center_room (o->room);
}
コード例 #3
0
ファイル: multi-room.c プロジェクト: allisson128/mininim
void
mr_focus_cell (int x, int y)
{
  if (x < 0 || y < 0) return;
  if (! mr.cell[x][y].room) return;
  mr_set_origin (mr.cell[x][y].room, x, y);
  mr.select_cycles = SELECT_CYCLES;
}
コード例 #4
0
ファイル: multi-room.c プロジェクト: allisson128/mininim
void
mr_focus_room (int room)
{
  int x, y;
  if (mr_coord (room, -1, &x, &y))
    mr_set_origin (room, x, y);
  else mr_center_room (room);
  mr.select_cycles = SELECT_CYCLES;
}
コード例 #5
0
ファイル: multi-room.c プロジェクト: allisson128/mininim
void
mr_view_trans (enum dir d)
{
  int x, y, dx = +0, dy = +0;

  mr.select_cycles = SELECT_CYCLES;

  struct mr_origin o;
  mr_save_origin (&o);

  for (y = mr.h - 1; y >= 0; y--)
    for (x = 0; x < mr.w; x++) {
      int r = mr.cell[x][y].room;
      if (r <= 0) continue;
      r = roomd (&global_level, r, d);
      if (r) {
        mr_set_origin (r, x, y);
        mr_stabilize_origin (&o, d);
        return;
      }
    }

  switch (d) {
  case RIGHT:
    if (mr.x > 0) dx = -1; break;
  case LEFT:
    if (mr.x < mr.w - 1) dx = +1; break;
  case BELOW:
    if (mr.y > 0) dy = -1; break;
  case ABOVE:
    if (mr.y < mr.h - 1) dy = +1; break;
  }

  mr_set_origin (mr.room, mr.x + dx, mr.y + dy);
  mr_stabilize_origin (&o, d);

  return;
}
コード例 #6
0
ファイル: multi-room.c プロジェクト: allisson128/mininim
void
mr_center_room (int room)
{
  int x, y, lc = 0, c = 0, ld = INT_MAX;
  float ldc = INFINITY;
  int lx = mr.x;
  int ly = mr.y;
  for (y = mr.h - 1; y >= 0; y--)
    for (x = 0; x < mr.w; x++) {
      mr_set_origin (room, x, y);
      c = mr_count_rooms ();
      int cx, cy;
      mr_topmost_cell (&cx, &cy);
      int ca = cy;
      mr_bottommost_cell (&cx, &cy);
      int cb = (mr.h - 1) - cy;
      mr_leftmost_cell (&cx, &cy);
      int cl = cx;
      mr_rightmost_cell (&cx, &cy);
      int cr = (mr.w - 1) - cx;;
      int d = abs (ca - cb) + abs (cl - cr);
      float dc = dist_cart (x, y, (mr.w - 1) / 2, (mr.h - 1) / 2);
      if (c > lc
          || (c == lc && d < ld)
          || (c == lc && d == ld && dc < ldc)) {
        lx = x;
        ly = y;
        lc = c;
        ld = d;
        ldc = dc;
      }
    }

  mr_set_origin (room, lx, ly);
  mr.select_cycles = SELECT_CYCLES;
}
コード例 #7
0
ファイル: multi-room.c プロジェクト: allisson128/mininim
void
mr_stabilize_origin (struct mr_origin *o, enum dir d)
{
  int x, y, tx, ty;
  float ld, cd = INFINITY;
  for (x = 0; x < mr.w; x++)
    for (y = 0; y < mr.h; y++)
      if (mr.cell[x][y].room) {
        ld = dist_cart (x, y, o->x, o->y);
        if (ld < cd) {
          tx = x;
          ty = y;
          cd = ld;
        }
      }

  mr_set_origin (mr.cell[tx][ty].room, tx, ty);
}
コード例 #8
0
ファイル: multi-room.c プロジェクト: allisson128/mininim
void
mr_select_trans (enum dir d)
{
  int dx = +0, dy = +0;
  switch (d) {
  case LEFT: dx = -1; break;
  case RIGHT: dx = +1; break;
  case ABOVE: dy = -1; break;
  case BELOW: dy = +1; break;
  }

  int r = roomd (&global_level, mr.room, d);
  if (r) {
    nmr_coord (mr.x + dx, mr.y + dy, &mr.x, &mr.y);
    mr_set_origin (r, mr.x, mr.y);
  }

  mr.select_cycles = SELECT_CYCLES;
}
コード例 #9
0
ファイル: pointer.c プロジェクト: oitofelix/mininim
void
set_mouse_room (int room)
{
  struct mouse_coord m;

  int x, y;
  if (mr_coord (room, -1, &x, &y))
    mr_set_origin (room, x, y);

  mr_save_origin (&m.mr);
  new_coord (&m.c, &global_level, room, ORIGINAL_WIDTH / 2, ORIGINAL_HEIGHT / 2);
  set_mouse_coord (&m);

  if (! room) {
    mr_center_room (0);
    mr.select_cycles = 0;
    int w = al_get_display_width (display);
    int h = al_get_display_height (display);
    al_set_mouse_xy (display, w / 2, h / 2);
  }
}
コード例 #10
0
ファイル: multi-room.c プロジェクト: allisson128/mininim
void
draw_multi_rooms (void)
{
  int x, y;

  mr_set_origin (mr.room, mr.x, mr.y);

  bool mr_view_changed = has_mr_view_changed ();

  if (mr_view_changed) force_full_redraw = true;

  if (anim_cycle == 0) {
    generate_wall_colors_for_room (0, room0_wall_color);
  }

  if (em == PALACE && vm == VGA
      && (mr_view_changed
          || em != mr.last.em
          || vm != mr.last.vm))
    generate_wall_colors ();

  if (mr_view_changed)
    generate_stars ();

  if (mouse_pos.room != mr.last.mouse_pos.room
      || mouse_pos.floor != mr.last.mouse_pos.floor
      || mouse_pos.place != mr.last.mouse_pos.place) {
    if (is_valid_pos (&mouse_pos))
      update_cache_pos (&mouse_pos, CHPOS_MOUSE_SELECT, em, vm);
    if (is_valid_pos (&mr.last.mouse_pos))
      update_cache_pos (&mr.last.mouse_pos, CHPOS_MOUSE_DESELECT, em, vm);
  }

  if (anim_cycle == 0
      || em != mr.last.em
      || vm != mr.last.vm
      || hgc != mr.last.hgc
      || hue != mr.last.hue) {
    update_room0_cache (em, vm);
    force_full_redraw = true;
  }

  if (anim_cycle == 0
      || mr_view_changed
      || em != mr.last.em
      || vm != mr.last.vm
      || hgc != mr.last.hgc
      || hue != mr.last.hue
      || global_level.number != mr.last.level) {
    update_cache (em, vm);
  }

  size_t i;
  for (i = 0; i < changed_pos_nmemb; i++)
    update_cache_pos (&changed_pos[i].p, changed_pos[i].reason, em, vm);
  destroy_array ((void **) &changed_pos, &changed_pos_nmemb);

  for (i = 0; i < changed_room_nmemb; i++)
    update_cache_room (changed_room[i], em, vm);
  destroy_array ((void **) &changed_room, &changed_room_nmemb);

  for (y = mr.h - 1; y >= 0; y--)
    for (x = 0; x < mr.w; x++) {
      clear_bitmap (mr.cell[x][y].screen, (mr.flicker > 0 && mr.flicker % 2)
                    ? mr.color : BLACK);

      if (! mr.cell[x][y].room) continue;
      mr.dx = x;
      mr.dy = y;
      draw_animated_background (mr.cell[x][y].screen,
                                mr.cell[x][y].room);
    }

  if (mr.flicker > 0) mr.flicker--;

  struct mr_room_list l;
  mr_get_room_list (&l);

  int xm, ym;
  if (! no_room_drawing)
    for (i = 0; i < l.nmemb; i++) {
      mr_coord (l.room[i], -1, &xm, &ym);
      for (y = mr.h - 1; y >= 0; y--)
        for (x = 0; x < mr.w; x++)
          if (mr.cell[x][y].room == l.room[i])
            draw_bitmap (mr.cell[xm][ym].cache,
                         mr.cell[x][y].screen, 0, 0, 0);
    }

  mr_destroy_room_list (&l);

  /* if (! no_room_drawing) */
  /*   for (y = mr.h - 1; y >= 0; y--) */
  /*     for (x = 0; x < mr.w; x++) */
  /*       if (mr.cell[x][y].room) */
  /*         draw_bitmap (mr.cell[x][y].cache, mr.cell[x][y].screen, 0, 0, 0); */

  for (y = mr.h - 1; y >= 0; y--)
    for (x = 0; x < mr.w; x++) {
      if (! mr.cell[x][y].room) continue;
      mr.dx = x;
      mr.dy = y;
      draw_animated_foreground (mr.cell[x][y].screen, mr.cell[x][y].room);
    }

  /* if (mr.select_cycles > 0) { */
  /*   int t = max_int (mr.w, mr.h); */
  /*   draw_rectangle (mr.cell[mr.x][mr.y].screen, 0, 3, */
  /*                   ORIGINAL_WIDTH - t, */
  /*                   3 + ROOM_HEIGHT - t, RED, t); */
  /*   mr.select_cycles--; */
  /* } */

  mr_update_last_settings ();
}
コード例 #11
0
ファイル: multi-room.c プロジェクト: oitofelix/mininim
void
draw_multi_rooms (void)
{
  int x, y;

  mr_set_origin (mr.room, mr.x, mr.y);

  bool mr_full_update = has_mr_view_changed ()
    || mr.full_update;

  if (mr_full_update) {
    mr_busy ();
    force_full_redraw = true;
  }

  if (anim_cycle == 0) {
    generate_wall_colors_for_room (0, room0_wall_color);
  }

  if (em == PALACE && vm == VGA
      && (mr_full_update
          || em != mr.last.em
          || vm != mr.last.vm))
    generate_wall_colors ();

  if (mouse_pos.room != mr.last.mouse_pos.room
      || mouse_pos.floor != mr.last.mouse_pos.floor
      || mouse_pos.place != mr.last.mouse_pos.place) {
    if (is_valid_pos (&mouse_pos))
      register_changed_pos (&mouse_pos);

    if (is_valid_pos (&mr.last.mouse_pos))
      register_changed_pos (&mr.last.mouse_pos);
  }

  if (anim_cycle == 0
      || em != mr.last.em
      || vm != mr.last.vm
      || hgc != mr.last.hgc
      || hue != mr.last.hue) {
    update_room0_cache (em, vm);
    force_full_redraw = true;
  }

  size_t i;

  if (anim_cycle == 0
      || mr_full_update
      || em != mr.last.em
      || vm != mr.last.vm
      || hgc != mr.last.hgc
      || hue != mr.last.hue
      || global_level.n != mr.last.level) {
    update_cache (em, vm);
  } else {
    bool depedv =
      ((em == DUNGEON && vm == VGA)
       || (em == DUNGEON && vm == EGA)
       || (em == PALACE && vm == EGA));

    /* optmize changed pos list */
    optimize_changed_pos ();

    /* update cache pos */
    for (i = 0; i < changed_pos_nmemb; i++) {
      update_cache_pos (&changed_pos[i], em, vm);
      struct pos pl; prel (&changed_pos[i], &pl, +0, -1);
      if (depedv && fake (&pl) == WALL)
        update_cache_pos (&pl, em, vm);
    }

    /* update cache room */
    for (i = 0; i < changed_room_nmemb; i++)
      update_cache_room (changed_room[i], em, vm);

    /* kept together so update_cache_pos and update_cache_room can
       access each other's arrays */
    destroy_array ((void **) &changed_pos, &changed_pos_nmemb);
    destroy_array ((void **) &changed_room, &changed_room_nmemb);
  }

  for (y = mr.h - 1; y >= 0; y--)
    for (x = 0; x < mr.w; x++) {
      clear_bitmap (mr.cell[x][y].screen, (mr.flicker > 0 && mr.flicker % 2)
                    ? mr.color : BLACK);

      if (! mr.cell[x][y].room) continue;
      mr.dx = x;
      mr.dy = y;
      draw_animated_background (mr.cell[x][y].screen,
                                mr.cell[x][y].room);
    }

  if (mr.flicker > 0) mr.flicker--;

  struct mr_room_list l;
  mr_get_room_list (&l);

  int xm, ym;
  if (! no_room_drawing)
    for (i = 0; i < l.nmemb; i++) {
      mr_coord (l.room[i], -1, &xm, &ym);
      for (y = mr.h - 1; y >= 0; y--)
        for (x = 0; x < mr.w; x++)
          if (mr.cell[x][y].room == l.room[i])
            draw_bitmap (mr.cell[xm][ym].cache,
                         mr.cell[x][y].screen, 0, 0, 0);
    }

  mr_destroy_room_list (&l);

  for (y = mr.h - 1; y >= 0; y--)
    for (x = 0; x < mr.w; x++) {
      if (! mr.cell[x][y].room) continue;
      mr.dx = x;
      mr.dy = y;
      draw_animated_foreground (mr.cell[x][y].screen, mr.cell[x][y].room);
    }

  mr_update_last_settings ();
}