static void make_child_duplis_faces(const DupliContext *ctx, void *userdata, Object *inst_ob) { FaceDupliData *fdd = userdata; MPoly *mpoly = fdd->mpoly, *mp; MLoop *mloop = fdd->mloop; MVert *mvert = fdd->mvert; float (*orco)[3] = fdd->orco; MLoopUV *mloopuv = fdd->mloopuv; int a, totface = fdd->totface; bool use_texcoords = ELEM(ctx->eval_ctx->mode, DAG_EVAL_RENDER, DAG_EVAL_PREVIEW); float child_imat[4][4]; DupliObject *dob; invert_m4_m4(inst_ob->imat, inst_ob->obmat); /* relative transform from parent to child space */ mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->obmat); for (a = 0, mp = mpoly; a < totface; a++, mp++) { MLoop *loopstart = mloop + mp->loopstart; float space_mat[4][4], obmat[4][4]; if (UNLIKELY(mp->totloop < 3)) continue; /* obmat is transform to face */ get_dupliface_transform(mp, loopstart, mvert, fdd->use_scale, ctx->object->dupfacesca, obmat); /* make offset relative to inst_ob using relative child transform */ mul_mat3_m4_v3(child_imat, obmat[3]); /* XXX ugly hack to ensure same behavior as in master * this should not be needed, parentinv is not consistent * outside of parenting. */ { float imat[3][3]; copy_m3_m4(imat, inst_ob->parentinv); mul_m4_m3m4(obmat, imat, obmat); } /* apply obmat _after_ the local face transform */ mul_m4_m4m4(obmat, inst_ob->obmat, obmat); /* space matrix is constructed by removing obmat transform, * this yields the worldspace transform for recursive duplis */ mul_m4_m4m4(space_mat, obmat, inst_ob->imat); dob = make_dupli(ctx, inst_ob, obmat, a, false, false); if (use_texcoords) { float w = 1.0f / (float)mp->totloop; if (orco) { int j; for (j = 0; j < mp->totloop; j++) { madd_v3_v3fl(dob->orco, orco[loopstart[j].v], w); } } if (mloopuv) { int j; for (j = 0; j < mp->totloop; j++) { madd_v2_v2fl(dob->uv, mloopuv[mp->loopstart + j].uv, w); } } } /* recursion */ make_recursive_duplis(ctx, inst_ob, space_mat, a, false); } }
/* join armature exec is exported for use in object->join objects operator... */ int join_armature_exec(bContext *C, wmOperator *UNUSED(op)) { Main *bmain = CTX_data_main(C); Scene *scene = CTX_data_scene(C); Object *ob = CTX_data_active_object(C); bArmature *arm = (ob) ? ob->data : NULL; bPose *pose, *opose; bPoseChannel *pchan, *pchann; EditBone *curbone; float mat[4][4], oimat[4][4]; /* Ensure we're not in editmode and that the active object is an armature*/ if (!ob || ob->type != OB_ARMATURE) return OPERATOR_CANCELLED; if (!arm || arm->edbo) return OPERATOR_CANCELLED; /* Get editbones of active armature to add editbones to */ ED_armature_to_edit(ob); /* get pose of active object and move it out of posemode */ pose = ob->pose; ob->mode &= ~OB_MODE_POSE; CTX_DATA_BEGIN(C, Base *, base, selected_editable_bases) { if ((base->object->type == OB_ARMATURE) && (base->object != ob)) { bArmature *curarm = base->object->data; /* Make a list of editbones in current armature */ ED_armature_to_edit(base->object); /* Get Pose of current armature */ opose = base->object->pose; base->object->mode &= ~OB_MODE_POSE; //BASACT->flag &= ~OB_MODE_POSE; /* Find the difference matrix */ invert_m4_m4(oimat, ob->obmat); mult_m4_m4m4(mat, oimat, base->object->obmat); /* Copy bones and posechannels from the object to the edit armature */ for (pchan = opose->chanbase.first; pchan; pchan = pchann) { pchann = pchan->next; curbone = editbone_name_exists(curarm->edbo, pchan->name); /* Get new name */ unique_editbone_name(arm->edbo, curbone->name, NULL); /* Transform the bone */ { float premat[4][4]; float postmat[4][4]; float difmat[4][4]; float imat[4][4]; float temp[3][3]; float delta[3]; /* Get the premat */ sub_v3_v3v3(delta, curbone->tail, curbone->head); vec_roll_to_mat3(delta, curbone->roll, temp); unit_m4(premat); /* Mat4MulMat34 only sets 3x3 part */ mul_m4_m3m4(premat, temp, mat); mul_m4_v3(mat, curbone->head); mul_m4_v3(mat, curbone->tail); /* Get the postmat */ sub_v3_v3v3(delta, curbone->tail, curbone->head); vec_roll_to_mat3(delta, curbone->roll, temp); copy_m4_m3(postmat, temp); /* Find the roll */ invert_m4_m4(imat, premat); mult_m4_m4m4(difmat, imat, postmat); curbone->roll -= (float)atan2(difmat[2][0], difmat[2][2]); } /* Fix Constraints and Other Links to this Bone and Armature */ joined_armature_fix_links(ob, base->object, pchan, curbone); /* Rename pchan */ BLI_strncpy(pchan->name, curbone->name, sizeof(pchan->name)); /* Jump Ship! */ BLI_remlink(curarm->edbo, curbone); BLI_addtail(arm->edbo, curbone); BLI_remlink(&opose->chanbase, pchan); BLI_addtail(&pose->chanbase, pchan); BKE_pose_channels_hash_free(opose); BKE_pose_channels_hash_free(pose); } ED_base_object_free_and_unlink(bmain, scene, base); } } CTX_DATA_END; DAG_relations_tag_update(bmain); /* because we removed object(s) */ ED_armature_from_edit(ob); ED_armature_edit_free(ob); WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, scene); return OPERATOR_FINISHED; }