void MeanwhileSession::setStatus(Kopete::OnlineStatus status, const Kopete::StatusMessage &msg) { HERE; mwDebug() << "setStatus: " << status.description() << '(' << status.internalStatus() << ')' << endl; if (status.internalStatus() == 0) return; struct mwUserStatus stat; mwUserStatus_clone(&stat, mwSession_getUserStatus(session)); free(stat.desc); stat.status = (mwStatusType)status.internalStatus(); if (msg.isEmpty()) stat.desc = ::strdup(status.description().toUtf8().constData()); else stat.desc = ::strdup(msg.message().toUtf8().constData()); mwSession_setUserStatus(session, &stat); /* will free stat.desc */ mwUserStatus_clear(&stat); }
void __cdecl SessionSetUserStatus(struct mwSession* session) { CSametimeProto* proto = (CSametimeProto*)mwSession_getProperty(session, "PROTO_STRUCT_PTR"); int new_status; struct mwUserStatus us; mwUserStatus_clone(&us, mwSession_getUserStatus(session)); proto->debugLog(_T("SessionSetUserStatus() us.status=[%d]"), us.status); switch (us.status) { case mwStatus_ACTIVE: new_status = ID_STATUS_ONLINE; break; case mwStatus_AWAY: new_status = ID_STATUS_AWAY; if (proto->idle_status) { // ignore setting to away by idle module, after we've set ourselves idle // most standard clients represent idle and away the same way anyway, // but this allows miranda users to make use of the idle timestamp // but show our status in clist as away proto->BroadcastNewStatus(new_status); mwUserStatus_clear(&us); return; } break; case mwStatus_BUSY: new_status = ID_STATUS_DND; break; case mwStatus_IDLE: new_status = ID_STATUS_AWAY; if (!proto->first_online && !proto->options.idle_as_away) { // show our status in clist as away if idle when going online or treating idle as away mwUserStatus_clear(&us); return; } break; case mwStatus_IN_MEETING: // new 'in meeting' status new_status = ID_STATUS_OCCUPIED; break; default: TCHAR buff[512]; mir_sntprintf(buff, SIZEOF(buff), TranslateT("Unknown user status: %d"), us.status); proto->showPopup(buff, SAMETIME_POPUP_ERROR); proto->debugLog(buff); mwUserStatus_clear(&us); // just go online...to prevent us getting stuck 'connecting' new_status = ID_STATUS_ONLINE; break; } proto->m_iDesiredStatus = new_status; if (proto->first_online) { proto->first_online = false; //proto->showPopup(TranslateT("Setting login status"), SAMETIME_POPUP_INFO); proto->debugLog(_T("Setting login status")); proto->SetSessionStatus(proto->login_status); } else proto->BroadcastNewStatus(new_status); mwUserStatus_clear(&us); }
void MeanwhileSession::handleSessionSetUserStatus() { struct mwUserStatus *userstatus = mwSession_getUserStatus(session); emit sessionStateChange(convertStatus((unsigned int)userstatus->status)); }