コード例 #1
0
void myIdle(void)
{
	++day;
	if (day >= 360)
	day = 0;
	myDisplay();
}
コード例 #2
0
ファイル: 代码.cpp プロジェクト: DionysosLai/Opengl
void myIdle(void)
{
    ++angle;
    if( angle >= 360.0f )
        angle = 0.0f;
    myDisplay();
}
コード例 #3
0
ファイル: lab3.cpp プロジェクト: kuanslove/CGprj
void myMouse(int button, int state, int x, int y){
  int dtX, dtY;
  if (button == GLUT_LEFT_BUTTON) {
    if (state == GLUT_DOWN) {
      previousX = x;
      previousY = screenHeight - y;
    }
    else if (state == GLUT_UP) {
      currentX = x;
      currentY = screenHeight - y;
      dtX = currentX - previousX;
      dtY = currentY - previousY;
      yawDegree = yawDegree - (dtX * pi) / (displacement * 180.0);
      pitchDegree = pitchDegree + (dtY * pi) / (displacement * 180.0);
      sinYaw = sin(yawDegree);
      cosYaw = cos(yawDegree);
      sinPitch = sin(pitchDegree);
      cosPitch = cos(pitchDegree);
      coiX = cameraX + cosPitch * cosYaw;
      coiY = cameraY + sinPitch;
      coiZ = cameraZ + cosPitch * sinYaw;
	  if (!mouse_yaw_picth) mouse_yaw_picth = true;
      myDisplay();
    }
  }
}
コード例 #4
0
void timerProc(int id)  
{  
    current_pos++;
    if(current_pos >= POINTS_NUM)
    {
        current_pos = 0;
    }
    myDisplay();
}  
コード例 #5
0
ファイル: testPoly.cpp プロジェクト: garodimb/graphics
void myMenu( int value ) 
{

	printf("\nSelected menu value = %d", value);
	

	/*if (value ==1)
	{ // 
	//	SHOW_POLYGON = true;
	//	FILL_POLYGON = false;
		currChoice = POINTS;
		myDisplay();
	}*/

	if (value ==2 ) 
	{
	//	SHOW_POLYGON = false;
	//	FILL_POLYGON = false;
		currChoice = LINES;
		myDisplay();
	}
	

	if (value==3) 
	{
	//	SHOW_POLYGON = true;
	//	FILL_POLYGON = true;
		currChoice = FILL;
		myDisplay();
	}

	/*if (value == 4) 
	{
		currChoice = LABEL;
		myDisplay();
	}*/


	if (value == 0) 
	{ // exit
		exit(1);
	}

}
コード例 #6
0
ファイル: canvas.c プロジェクト: mattschwartz/cs354-graphics
void performanceTest(void) {
	int start, end;
	int i;
	int curr_width, curr_height;

	/* Give a warning if the window has been resized */
	curr_width = glutGet(GLUT_WINDOW_WIDTH);
	curr_height = glutGet(GLUT_WINDOW_HEIGHT);

	if ((curr_width != win_width) || (curr_height != win_height)) {
		printf("*** Warning ***\n");
		printf("The window has been resized and results may be inaccurate.\n");
		printf("First press 'z' to restore the default window size.\n");
		printf("*** Warning ***\n");
	}

	resetCamera();

	printf("Initiating Performance Test\n");
	start = glutGet(GLUT_ELAPSED_TIME);

	/* For every rotation, the display loop will be recalled */
	for (i = 0; i < 360; i++) {
		rotateCamera(1.0, X_AXIS);
		myDisplay();		/* refresh the screen */
	}
	for (i = 0; i < 360; i++) {
		rotateCamera(1.0, Y_AXIS);
		myDisplay();		/* refresh the screen */
	}
	for (i = 0; i < 360; i++) {
		rotateCamera(1.0, Z_AXIS);
		myDisplay();		/* refresh the screen */
	}

	end = glutGet(GLUT_ELAPSED_TIME);

	/* Return the number of milliseconds elapsed */
	printf("Performance Test completed in %.2f sec\n",
		(end - start) / 1000.0f);
}
コード例 #7
0
ファイル: Main.cpp プロジェクト: i3-Arch/School
int main()
{
	myGreet(); 
	
	double myTotal = 0.0;
	double hourlyPay = getHourlyPay();
	int hoursWkd = getHoursWkd();

	getTotal(hoursWkd, hourlyPay, myTotal);
	myDisplay(myTotal);

	return 0;
}
コード例 #8
0
void myIdle(void){
    if(r < 0.1f){
        isBiging = true;
    }

    if(r > 1.0f){
        isBiging = false;
    }

    if(isBiging){
        r = r+0.01f;
    }else{
        r = r - 0.01f;
    }
    myDisplay();
}
コード例 #9
0
static GC
chgCache(XtermWidget xw, CgsEnum cgsId GCC_UNUSED, CgsCache * me, Bool both)
{
    XGCValues xgcv;
    XtGCMask mask = (GCForeground | GCBackground | GCFont);

    memset(&xgcv, 0, sizeof(xgcv));

    TRACE2(("chgCache(%s) old data fg=%s, bg=%s, font=%s cset %s\n",
            traceCgsEnum(cgsId),
            tracePixel(xw, THIS(fg)),
            tracePixel(xw, THIS(bg)),
            traceFont(THIS(font)),
            traceCSet(THIS(cset))));
#if OPT_TRACE > 1
    if (!SameFont(THIS(font), NEXT(font)))
        TRACE2(("...chgCache new font=%s\n", traceFont(NEXT(font))));
    if (!SameCSet(THIS(cset), NEXT(cset)))
        TRACE2(("...chgCache new cset=%s\n", traceCSet(NEXT(cset))));
    if (!SameColor(THIS(fg), NEXT(fg)))
        TRACE2(("...chgCache new fg=%s\n", tracePixel(xw, NEXT(fg))));
    if (!SameColor(THIS(bg), NEXT(bg)))
        TRACE2(("...chgCache new bg=%s\n", tracePixel(xw, NEXT(bg))));
#endif

    if (both) {
        THIS(font) = NEXT(font);
        THIS(cset) = NEXT(cset);
    }
    THIS(fg) = NEXT(fg);
    THIS(bg) = NEXT(bg);

    xgcv.font = THIS(font)->fs->fid;
    xgcv.foreground = THIS(fg);
    xgcv.background = THIS(bg);

    XChangeGC(myDisplay(xw), THIS(gc), mask, &xgcv);
    TRACE2(("...chgCache(%s) updated gc %p(%d)\n",
            traceCgsEnum(cgsId), THIS(gc), ITEM()));

    THIS(used) = 0;
    return THIS(gc);
}
コード例 #10
0
ファイル: spheres.cpp プロジェクト: Utopiandream/GitHubTest
//<<<<<<<<<<<<<<<<<<<<<<<< main >>>>>>>>>>>>>>>>>>>>>>
void main(int argc, char** argv)
{
	glutInit(&argc, argv);          // initialize the toolkit
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); // set display mode
	glutInitWindowSize(1000, 600);     // set window size
	glutInitWindowPosition(100, 150); // set window position on screen
	glutCreateWindow("Spheres"); // open the screen window
	myDisplay();					//	call initial function to create random positions/colors
	glutDisplayFunc(displaySolid);     // register redraw function
	glEnable(GL_LIGHTING);	// enable the light source
	glEnable(GL_LIGHT0);
	glShadeModel(GL_SMOOTH);
	glEnable(GL_DEPTH_TEST);
	glEnable(GL_NORMALIZE);
	glClearColor(0.0f, 0.0f, 0.0f, 0.0f);	// background color
	
	glutIdleFunc(displaySolid);		// RedrawFunction
	glutMainLoop();             // go into a loop
}
コード例 #11
0
ファイル: triangulo.cpp プロジェクト: rodriggochaves/pcg
int main (int argc, char** argv) {
  window = inicia_glfw(3, 3, "Meu 1º Triângulo");
  inicia_glew ( );


  myInit();

  // Ensure we can capture the escape key being pressed below
  glfwSetInputMode(window, GLFW_STICKY_KEYS, GL_TRUE);
 
  do{
    myDisplay();
    glfwPollEvents();
  } // Check if the ESC key was pressed or the window was closed
  while( glfwGetKey(window, GLFW_KEY_ESCAPE ) != GLFW_PRESS &&
	 glfwWindowShouldClose(window) == 0 );

  /* Before  your application  exits,  you should  terminate the  GLFW
     library if it has been initialized. */
  glfwTerminate();
}
コード例 #12
0
static GC
newCache(XtermWidget xw, VTwin *cgsWin, CgsEnum cgsId, CgsCache * me)
{
    XGCValues xgcv;
    XtGCMask mask;

    THIS(font) = NEXT(font);
    THIS(cset) = NEXT(cset);
    THIS(fg) = NEXT(fg);
    THIS(bg) = NEXT(bg);

    memset(&xgcv, 0, sizeof(xgcv));
    xgcv.font = NEXT(font)->fs->fid;
    mask = (GCForeground | GCBackground | GCFont);

    switch (cgsId) {
    case gcNorm:
    case gcBold:
    case gcNormReverse:
    case gcBoldReverse:
#if OPT_WIDE_CHARS
    case gcWide:
    case gcWBold:
    case gcWideReverse:
    case gcWBoldReverse:
#endif
        mask |= (GCGraphicsExposures | GCFunction);
        xgcv.graphics_exposures = True;		/* default */
        xgcv.function = GXcopy;
        break;
#if OPT_BOX_CHARS
    case gcLine:
        mask |= (GCGraphicsExposures | GCFunction);
        xgcv.graphics_exposures = True;		/* default */
        xgcv.function = GXcopy;
        break;
    case gcDots:
        xgcv.fill_style = FillTiled;
        xgcv.tile =
            XmuCreateStippledPixmap(XtScreen((Widget) xw),
                                    THIS(fg),
                                    THIS(bg),
                                    xw->core.depth);
        THIS(tile) = xgcv.tile;
        mask = (GCForeground | GCBackground);
        mask |= (GCGraphicsExposures | GCFunction | GCTile | GCFillStyle);
        xgcv.graphics_exposures = True;		/* default */
        xgcv.function = GXcopy;
        break;
#endif
#if OPT_DEC_CHRSET
    case gcCNorm:
    case gcCBold:
        break;
#endif
    case gcVTcursNormal:	/* FALLTHRU */
    case gcVTcursFilled:	/* FALLTHRU */
    case gcVTcursReverse:	/* FALLTHRU */
    case gcVTcursOutline:	/* FALLTHRU */
        break;
#if OPT_TEK4014
    case gcTKcurs:		/* FALLTHRU */
        /* FIXME */
#endif
    case gcMAX:		/* should not happen */
        return 0;
    }
    xgcv.foreground = NEXT(fg);
    xgcv.background = NEXT(bg);

    THIS(gc) = XCreateGC(myDisplay(xw), myDrawable(xw, cgsWin), mask, &xgcv);
    TRACE(("getCgsGC(%s) created gc %p(%d)\n",
           traceCgsEnum(cgsId), (void *) THIS(gc), ITEM()));

    THIS(used) = 0;
    return THIS(gc);
}
コード例 #13
0
ファイル: canvas.c プロジェクト: mattschwartz/cs354-graphics
/* Handle user input */
void myKeyHandler(unsigned char ch, int x, int y) {
	switch(ch) {
		case 'c':
			resetCamera();
			printf("Camera reset.\n");
			break;

		case 's':
		case 'S':
			if (disp_style == DS_SOLID) {
				disp_style = DS_WIRE;
			} else {
				disp_style = DS_SOLID;
			}
			print_disp_style();
			break;

		case 'd':
			/* Cycle through the various display modes */
			disp_mode = (disp_mode + 1) % DM_MAX;
			print_disp_mode();
			break;

		case 'D':
			/* Cycle through the various display modes backwards */
			/* By adding DM_MAX, the args to "%" wil never be negative */
			disp_mode = (disp_mode + DM_MAX - 1) % DM_MAX;
			print_disp_mode();
			break;

		case ',':
			rotateCamera(5, X_AXIS);
			break;

		case '<':
			rotateCamera(-5, X_AXIS);
			break;

		case '.':
			rotateCamera(5, Y_AXIS);
			break;

		case '>':
			rotateCamera(-5, Y_AXIS);
			break;

		case '/':
			rotateCamera(5, Z_AXIS);
			break;

		case '?':
			rotateCamera(-5, Z_AXIS);
			break;

		case '+':
			/* Zoom in */
			zoomCamera(-0.1);
			break;

		case '=':
			/* Zoom out */
			zoomCamera(0.1);
			break;

		case 'z':
			myResize(win_width, win_height);
			printf("Window set to default size.\n");
			break;

		case 't':
			performanceTest();
			break;

		case 'q':
			/* Quit with exit code 0 */
			endCanvas(0);
			break;


		/*********************************************/
		/* ADD ADDITIONAL KEYS HERE                  */
		/*********************************************/
		case 'i':
			// If disp mode is not in cone_tri_calc, don't change variable
			if (disp_mode != DM_CONE_TRI_CALC) {
				break;
			} // if

			// Increases the radius of triangles in draw_cone_tri_calc
			r += 0.1;
			printf("Radius increased by 0.1\n");
			break;
		case 'I':
			// If disp mode is not in cone_tri_calc, don't change variable
			if (disp_mode != DM_CONE_TRI_CALC) {
				break;
			} // if

			r -= 0.1;

			if (r < 0.1) {
				r = 0.1;
			} // if

			else {
				printf("Radius decreased by 0.1\n");
			} // else
			break;

		case 'o':
			// If disp mode is not in cone_tri_calc, don't change variable
			if (disp_mode != DM_CONE_TRI_CALC) {
				break;
			} // if

			// Increase the height of triangles in draw_cone_tri_calc
			h += 0.1;
			printf("Height increased by 0.1\n");
			break;
		case 'O':
			// If disp mode is not in cone_tri_calc, don't change variable
			if (disp_mode != DM_CONE_TRI_CALC) {
				break;
			} // if

			h -= 0.1;

			if (h < 0.1) {
				h = 0.1;
			} // if

			else {
				printf("Height decreased by 0.1\n");
			} // else
			break;

		case 'p':
			// If disp mode is not in cone_tri_calc, don't change variable
			if (disp_mode != DM_CONE_TRI_CALC) {
				break;
			} // if

			// Increase number of triangles in draw_cone_tri_calc
			n += 1;
			printf("Number of triangles increased by 1\n");
			break;
		case 'P':
			// If disp mode is not in cone_tri_calc, don't change variable
			if (disp_mode != DM_CONE_TRI_CALC) {
				break;
			} // if

			n -= 1;
			
			if (n < 3) {
				n = 3;
			} // if

			else {
				printf("Number of triangles decreased by 1\n");
			} // else
			break;

		case 'v':
			if (disp_mode != DM_VRML) {
				break;
			} // if

			vr_object = (vr_object + 1) % VR_MAX;
			print_vrml_object();
			break;



		default:
			/* Unrecognized key press, just return */
			return;

			break;
	}

	/*
	 * If control reaches here, the key press was recognized.  Refresh
	 * the screen, since most key presses change the display in some way.
	 */
	myDisplay();

	return;
}
コード例 #14
0
//*****************************************************************************
void main( int argc, char** argv )
{	
	
	// begin code for reading in arch data for building extruded arch
	// the data for the arch is read in from the file hlArch.dat
	// the file contains a number of points, and then a
	// set of x y points which will be extruded by the makeExtrudedQuadStrip
	// call

	/*
	char * filename = "hlArch.dat";
	fstream inStream;

	inStream.open( filename ); //open needs a c-like string
	if(inStream.fail() || inStream.eof()) 
	{
		cout << "can't open file or eof: " << filename << endl; 
		return;
	}
	
	int numPts;				// the number of points at the top of the file
	inStream >> numPts;		// read it in

	Point2 * ptArr = new Point2[numPts];
	int sizeArr = numPts;
	Vector3 upVector = Vector3( 0, 0, 3 );

	//assert(pt != NULL);
	for(int i = 0; i < numPts; i++) 	// read in the vertices
		inStream >> ptArr[i].x >> ptArr[i].y ;

	// end code for building extruded arch

	// moved this up to myDisplay
	// This call makes the arch, it makes the arch
	// using the makeExtrudedQuadStrip method with the 
	// point array the size array and the upVector I created above.

	//myMesh->makeExtrudedQuadStrip( ptArr, sizeArr, upVector );
	*/
	

	glutInit(&argc, argv);
	glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH | GLUT_RGB );

	glutInitWindowSize( 640, 480 );

	glutInitWindowPosition( 100, 150 );
	glutCreateWindow( "castle" );

	glutKeyboardFunc( myKeyboard );
	glutDisplayFunc( myDisplay );
	glutReshapeFunc( myReshape );

	glShadeModel( GL_SMOOTH );
	glEnable( GL_DEPTH_TEST );
	glEnable( GL_NORMALIZE );

	glViewport( 0, 0, 640, 480 );

	//camera.set( 0, 6, -15, 0, 0, 0, 0, 1, 0 );				// added for camera use
	camera.set( 0, 0, 40, 0, 0, 0, 0, 1, 0 );
	camera.setShape( 35.0f, 64.0f/48.0f, 0.5f, 140.0f );		// added for camera use
						
	// read in the stacked_cubes data file
	
	//scn.read("textcube.dat");
	
	//scn.read("stacked_cubes2.dat");
	//scn.read( "stacked_cubes.dat" ); //doesn't work 

	// read in the myScene1 data file
	scn.read( "HLSCENE1.DAT" );

	glEnable( GL_LIGHTING );

	scn.makeLightsOpenGL();

	double winHt = 1.0;

	myDisplay();

	glutMainLoop();
}
コード例 #15
0
ファイル: main.cpp プロジェクト: fordream/TestMacOpenGL2
void mouse(int button, int state, int x, int y)
{
    printf("mouse:%d,%d,%d,%d\n", button, state, x, y);
    myDisplay();
}
コード例 #16
0
ファイル: lab3.cpp プロジェクト: kuanslove/CGprj
void myKeyboard(unsigned char key, int x, int y){
	int k=0;
  switch (key) {
    case 'a': //lighting
      light_setting[0] = light_setting[0] == OFF ? ON : OFF;
      break;
    case 'b': //light0
      light_setting[1] = light_setting[1] == OFF ? ON : OFF;
      break;

	//handle other lights ON/OFF settings - write your code here
    case 'c': //light Cyan
      light_setting[2] = (light_setting[2] == OFF) ? ON : OFF;
      break;
    case 'd': //light Magenta
      light_setting[3] = (light_setting[3] == OFF) ? ON : OFF;
      break;
    case 'e': //light Yellow
      light_setting[4] = (light_setting[4] == OFF) ? ON : OFF;
      break;
    case 'f': //light Spot
      light_setting[5] = (light_setting[5] == OFF) ? ON : OFF;
      break;
    case 'g': //texture
      textureSetting = (textureSetting == OFF) ? ON : OFF;
      break;

	//handle fog ON/OFF setting - write your code here
    case 'h': //texture
      fogSetting = (fogSetting == OFF) ? ON : OFF;
      break;
	//handle shading FLAT/SMOOTH setting - write your code here
    case 'i': //texture
      shadeModelSetting = (shadeModelSetting == OFF) ? ON : OFF;
      break;

    case 'j': //zoomin
      cameraX = (cameraX - 0.5 > 1.0) ?  cameraX - 0.5 : cameraX;
      cameraY = (cameraY - 0.5 > 1.0) ?  cameraY - 0.5 : cameraY;
      cameraZ = (cameraZ - 0.5 > 1.0) ?  cameraZ - 0.5 : cameraZ;
	  if (mouse_yaw_picth) {
		  coiX = cameraX + cosPitch * cosYaw;
		  coiY = cameraY + sinPitch;
		  coiZ = cameraZ + cosPitch * sinYaw;
	  }
      break;
    case 'k': //zoomout
      cameraX = (cameraX + 0.5 < 8) ?  cameraX + 0.5 : cameraX;
      cameraY = (cameraY + 0.5 < 8) ?  cameraY + 0.5 : cameraY;
      cameraZ = (cameraZ + 0.5 < 8) ?  cameraZ + 0.5 : cameraZ;
	  if (mouse_yaw_picth) {
		  coiX = cameraX + cosPitch * cosYaw;
		  coiY = cameraY + sinPitch;
		  coiZ = cameraZ + cosPitch * sinYaw;
	  }
      break;
    case 'l': //reset
      cameraX = originalCameraX;
      cameraY = originalCameraY;
      cameraZ = originalCameraZ;
      coiX = originalCoiX;
      coiY = originalCoiY;
      coiZ = originalCoiZ;
      for(k=0;k<6;k++){light_setting[k] = ls_bak[k];}
      shadeModelSetting=ON;
      fogSetting =OFF;
      textureSetting =ON;
      break;

    case 'r': //rotate control
        delta=!delta;
        break;

    case 27: //escape key, exit the program
      exit(0);
    default:
      break;
    }
  glutDestroyMenu(menu);
  createMenu();
  set_Lights_and_ShadeModel();
  myDisplay();
}
コード例 #17
0
ファイル: canvas.c プロジェクト: magixsno/coursework
/* Handle user input */
void myKeyHandler(unsigned char ch, int x, int y) {
	switch(ch) {
		case 'c':
			resetCamera();
			printf("Camera reset.\n");
			break;

		case 's':
		case 'S':
			if (disp_style == DS_SOLID) {
				disp_style = DS_WIRE;
			} else {
				disp_style = DS_SOLID;
			}
			print_disp_style();
			break;

		case 'd':
			/* Cycle through the various display modes */
			disp_mode = (disp_mode + 1) % DM_MAX;
			print_disp_mode();
			break;

		case 'D':
			/* Cycle through the various display modes backwards */
			/* By adding DM_MAX, the args to "%" wil never be negative */
			disp_mode = (disp_mode + DM_MAX - 1) % DM_MAX;
			print_disp_mode();
			break;

		case ',':
			rotateCamera(5, X_AXIS);
			break;

		case '<':
			rotateCamera(-5, X_AXIS);
			break;

		case '.':
			rotateCamera(5, Y_AXIS);
			break;

		case '>':
			rotateCamera(-5, Y_AXIS);
			break;

		case '/':
			rotateCamera(5, Z_AXIS);
			break;

		case '?':
			rotateCamera(-5, Z_AXIS);
			break;

		case '+':
			/* Zoom in */
			zoomCamera(-0.1);
			break;

		case '=':
			/* Zoom out */
			zoomCamera(0.1);
			break;

		case 'z':
			myResize(win_width, win_height);
			printf("Window set to default size.\n");
			break;

		case 't':
			performanceTest();
			break;

		case 'q':
			/* Quit with exit code 0 */
			endCanvas(0);
			break;


		/*********************************************/
		/* ADD ADDITIONAL KEYS HERE                  */
		/*********************************************/
        
        
        //Controls for cone triangle calculation
        case 'I':
            radius += 0.1;
            printf("Radius increased to %.1f.\n", radius);
            break;
            
        case 'i':
            if(radius > 0.1) {
                radius -= 0.1;
            }
            printf("Radius decreased to %.1f.\n", radius);
            break;
      
        case 'O':
            height += 0.1;
            printf("Height increased to %.1f.\n", height);
            break;
            
        case 'o':
            if(height > 0.1) {
                height -= 0.1;
            }
            printf("Height decreased to %.1f.\n", height);
            break;
        
        case 'P':
            sides += 1;
            printf("Sides increased to %d.\n", sides);
            break;
            
        case 'p':
            if(sides > 3) {
                sides -= 1;
            }
            printf("Sides decreased to %d.\n", sides);
            break;
            
        //Controls for switching between vrml objects
        case 'v':
            vr_object++;
            if(vr_object >= VR_MAX) {
                vr_object = 0;
            }
            print_vrml_object();
            break;
        
        /* Switching between free scene modes */
        case 'f':
            free_scene_mode++;
            break;
            
        case 'F':
            free_scene_mode--;
        
        case 'a':
            animate = !animate;
            if(animate) {
                printf("Animation engaged.\n");
            }
            else {
                printf("Animation disengaged.\n");
            }
            break;
        /* Allows mathematical shading on display mode 7 */
        case 'y':
            color_change = !color_change;
            if(color_change) {
                printf("Mathematical shading for Display Mode 7.\n");
            }
            else {
                printf("Regular displace in Display Mode 7.\n");
            }
            break;
        case 'l':
            lighting = !lighting;
            if(lighting) {
                printf("Lighting Engaged. \n");
                light_me_up();
                glutPostRedisplay();
            }
            else {
                printf("Lighting Disengaged. \n");
                turn_out_lights();
                glutPostRedisplay();
            }
		default:
			/* Unrecognized key press, just return */
			return;

			break;
	}

	/*
	 * If control reaches here, the key press was recognized.  Refresh
	 * the screen, since most key presses change the display in some way.
	 */
	myDisplay();

	return;
}