コード例 #1
0
void
_acb_poly_revert_series_lagrange_fast(acb_ptr Qinv, acb_srcptr Q, slong Qlen, slong n, slong prec)
{
    slong i, j, k, m;
    acb_ptr R, S, T, tmp;
    acb_t t;

    if (n <= 2)
    {
        if (n >= 1)
            acb_zero(Qinv);
        if (n == 2)
            acb_inv(Qinv + 1, Q + 1, prec);
        return;
    }

    m = n_sqrt(n);

    acb_init(t);
    R = _acb_vec_init((n - 1) * m);
    S = _acb_vec_init(n - 1);
    T = _acb_vec_init(n - 1);

    acb_zero(Qinv);
    acb_inv(Qinv + 1, Q + 1, prec);

    _acb_poly_inv_series(Ri(1), Q + 1, FLINT_MIN(Qlen, n) - 1, n - 1, prec);
    for (i = 2; i <= m; i++)
        _acb_poly_mullow(Ri(i), Ri((i + 1) / 2), n - 1, Ri(i / 2), n - 1, n - 1, prec);

    for (i = 2; i < m; i++)
        acb_div_ui(Qinv + i, Ri(i) + i - 1, i, prec);

    _acb_vec_set(S, Ri(m), n - 1);

    for (i = m; i < n; i += m)
    {
        acb_div_ui(Qinv + i, S + i - 1, i, prec);

        for (j = 1; j < m && i + j < n; j++)
        {
            acb_mul(t, S + 0, Ri(j) + i + j - 1, prec);
            for (k = 1; k <= i + j - 1; k++)
                acb_addmul(t, S + k, Ri(j) + i + j - 1 - k, prec);
            acb_div_ui(Qinv + i + j, t, i + j, prec);
        }

        if (i + 1 < n)
        {
            _acb_poly_mullow(T, S, n - 1, Ri(m), n - 1, n - 1, prec);
            tmp = S; S = T; T = tmp;
        }
    }

    acb_clear(t);
    _acb_vec_clear(R, (n - 1) * m);
    _acb_vec_clear(S, n - 1);
    _acb_vec_clear(T, n - 1);
}
コード例 #2
0
ファイル: evaluate_rectangular.c プロジェクト: isuruf/arb
void
_acb_poly_evaluate_rectangular(acb_t y, acb_srcptr poly,
    slong len, const acb_t x, slong prec)
{
    slong i, j, m, r;
    acb_ptr xs;
    acb_t s, t, c;

    if (len < 3)
    {
        if (len == 0)
        {
            acb_zero(y);
        }
        else if (len == 1)
        {
            acb_set_round(y, poly + 0, prec);
        }
        else if (len == 2)
        {
            acb_mul(y, x, poly + 1, prec);
            acb_add(y, y, poly + 0, prec);
        }
        return;
    }

    m = n_sqrt(len) + 1;
    r = (len + m - 1) / m;

    xs = _acb_vec_init(m + 1);
    acb_init(s);
    acb_init(t);
    acb_init(c);

    _acb_vec_set_powers(xs, x, m + 1, prec);

    acb_set(y, poly + (r - 1) * m);
    for (j = 1; (r - 1) * m + j < len; j++)
        acb_addmul(y, xs + j, poly + (r - 1) * m + j, prec);

    for (i = r - 2; i >= 0; i--)
    {
        acb_set(s, poly + i * m);
        for (j = 1; j < m; j++)
            acb_addmul(s, xs + j, poly + i * m + j, prec);

        acb_mul(y, y, xs + m, prec);
        acb_add(y, y, s, prec);
    }

    _acb_vec_clear(xs, m + 1);
    acb_clear(s);
    acb_clear(t);
    acb_clear(c);
}
コード例 #3
0
void
_acb_poly_compose_series_brent_kung(acb_ptr res,
    acb_srcptr poly1, long len1,
    acb_srcptr poly2, long len2, long n, long prec)
{
    acb_mat_t A, B, C;
    acb_ptr t, h;
    long i, m;

    if (n == 1)
    {
        acb_set(res, poly1);
        return;
    }

    m = n_sqrt(n) + 1;

    acb_mat_init(A, m, n);
    acb_mat_init(B, m, m);
    acb_mat_init(C, m, n);

    h = _acb_vec_init(n);
    t = _acb_vec_init(n);

    /* Set rows of B to the segments of poly1 */
    for (i = 0; i < len1 / m; i++)
        _acb_vec_set(B->rows[i], poly1 + i*m, m);
    _acb_vec_set(B->rows[i], poly1 + i*m, len1 % m);

    /* Set rows of A to powers of poly2 */
    acb_set_ui(A->rows[0] + 0, 1UL);
    _acb_vec_set(A->rows[1], poly2, len2);
    for (i = 2; i < m; i++)
        _acb_poly_mullow(A->rows[i], A->rows[(i + 1) / 2], n, A->rows[i / 2], n, n, prec);

    acb_mat_mul(C, B, A, prec);

    /* Evaluate block composition using the Horner scheme */
    _acb_vec_set(res, C->rows[m - 1], n);
    _acb_poly_mullow(h, A->rows[m - 1], n, poly2, len2, n, prec);

    for (i = m - 2; i >= 0; i--)
    {
        _acb_poly_mullow(t, res, n, h, n, n, prec);
        _acb_poly_add(res, t, n, C->rows[i], n, prec);
    }

    _acb_vec_clear(h, n);
    _acb_vec_clear(t, n);

    acb_mat_clear(A);
    acb_mat_clear(B);
    acb_mat_clear(C);
}
コード例 #4
0
ファイル: t-factor_trial_partial.c プロジェクト: goens/flint2
int main(void)
{
   int i, j, result;
   flint_rand_t state;
   flint_randinit(state);

   printf("factor_trial_partial....");
   fflush(stdout);
 
   for (i = 0; i < 10000; i++) /* Test random numbers */
   {
      mp_limb_t n1, n2, prod, limit;
      n_factor_t factors;

      n_factor_init(&factors);

      n1 = n_randtest_not_zero(state);
      limit = n_sqrt(n1);
      n2 = n_factor_trial_partial(&factors, n1, &prod, 10000UL, limit);
      
      if (n1 != n2*prod)
      {
         printf("FAIL:\n");
         printf("n1 = %lu, n2 = %lu, prod = %lu\n", n1, n2, prod);
         abort();
      }

      for (j = 0; j < factors.num; j++)
      {
         n2 *= n_pow(factors.p[j], factors.exp[j]);
      }

      result = (n1 == n2);
      if (!result)
      {
         printf("FAIL:\n");
         printf("n1 = %lu, n2 = %lu\n", n1, n2); 
         abort();
      }
   }

   flint_randclear(state);

   printf("PASS\n");
   return 0;
}
コード例 #5
0
bool CSensorVision::SenseStimulus(CActor* pActor, CStimulus* pStimulus) const
{
	if (pStimulus->Intensity <= 0.f) OK;

	// Cast to stimulus visible

	//!!!take size/radius into account:!
	//!!!FOV & size! check pos before as faster check, if ok check bounds by FOV?
	//???check visible shape, not only position point? or get radius of stimulus and check against cylinder?
	//y can be projected (clamped by cylinder top & bottom)
	
	vector3 DirToStimulus = pStimulus->Position - pActor->Position;
	float SqDist = DirToStimulus.lensquared();

	if (SqDist <= Radius * Radius)
	{
		float Confidence = pStimulus->Intensity; //!!!calc by formula, use distance!

		bool IsInFOV = FOV < -0.999f; // For 360 degrees vision
		
		if (!IsInFOV)
		{
			DirToStimulus /= n_sqrt(SqDist);
			IsInFOV = pActor->LookatDir.dot(DirToStimulus) >= FOV;
			//!!!adjust confidence by peripheral vision!
		}

		if (IsInFOV)
		{
			//!!!occlusion & line of sight! other objects can occlude this!
			//partial occlusion can reduce confidence

			if (Confidence > 0.f)
			{
				nArray<PPerceptor>::iterator ItPerceptor;
				for (ItPerceptor = Perceptors.Begin(); ItPerceptor != Perceptors.End(); ItPerceptor++)
					(*ItPerceptor)->ProcessStimulus(pActor, pStimulus, Confidence);
			}
		}
	}

	//???!!!if time-sliced, fail?!

	OK;
}
コード例 #6
0
EExecStatus CSensorVision::ValidateFact(CActor* pActor, const CMemFact& Fact) const
{
	const CMemFactObstacle& Obstacle = (const CMemFactObstacle&)Fact;

	if (Fact.LastUpdateTime == Fact.LastPerceptionTime &&
		(!Obstacle.pSourceStimulus ||
		!Obstacle.pSourceStimulus->IsActive() ||
		Obstacle.pSourceStimulus->Intensity <= 0.f)) return Failure;

	//!!!CODE DUPLICATION!
	vector3 DirToFact = Obstacle.Position - pActor->Position;
	float SqDist = DirToFact.lensquared();

	if (SqDist <= Radius * Radius)
	{
		bool IsInFOV = FOV < -0.999f; // For 360 degrees vision
		
		if (!IsInFOV)
		{
			DirToFact /= n_sqrt(SqDist);
			IsInFOV = pActor->LookatDir.dot(DirToFact) >= FOV;
			//!!!if peripheral vision reduces confidence to 0, skip!
		}

		if (IsInFOV)
		{
			//!!!occlusion & line of sight! other objects can occlude this!
			//take into account only complete occlusion

			//if (Confidence > 0.f)
			return Failure;
		}
	}

	// We didn't see source stimulus this frame, so we don't know is fact relevant
	return Running;
}
コード例 #7
0
void
_fmpq_poly_revert_series_lagrange_fast(fmpz * Qinv, fmpz_t den,
                                    const fmpz * Q, const fmpz_t Qden, slong n)
{
    slong i, j, k, m;
    fmpz *R, *Rden, *S, *T, *dens, *tmp;
    fmpz_t Sden, Tden, t;

    if (fmpz_is_one(Qden) && (n > 1) && fmpz_is_pm1(Q + 1))
    {
        _fmpz_poly_revert_series(Qinv, Q, n);
        fmpz_one(den);
        return;
    }

    if (n <= 2)
    {
        fmpz_zero(Qinv);
        if (n == 2)
        {
            fmpz_set(Qinv + 1, Qden);
            fmpz_set(den, Q + 1);
            _fmpq_poly_canonicalise(Qinv, den, 2);
        }
        return;
    }

    m = n_sqrt(n);

    fmpz_init(t);
    dens = _fmpz_vec_init(n);
    R = _fmpz_vec_init((n - 1) * m);
    S = _fmpz_vec_init(n - 1);
    T = _fmpz_vec_init(n - 1);
    Rden = _fmpz_vec_init(m);
    fmpz_init(Sden);
    fmpz_init(Tden);

    fmpz_zero(Qinv);
    fmpz_one(dens);

    _fmpq_poly_inv_series(Ri(1), Rdeni(1), Q + 1, Qden, n - 1);
    _fmpq_poly_canonicalise(Ri(1), Rdeni(1), n - 1);

    for (i = 2; i <= m; i++)
    {
        _fmpq_poly_mullow(Ri(i), Rdeni(i), Ri(i-1), Rdeni(i-1), n - 1,
                Ri(1), Rdeni(1), n - 1, n - 1);
        _fmpq_poly_canonicalise(Ri(i), Rdeni(i), n - 1);
    }

    for (i = 1; i < m; i++)
    {
        fmpz_set(Qinv + i, Ri(i) + i - 1);
        fmpz_mul_ui(dens + i, Rdeni(i), i);
    }

    _fmpz_vec_set(S, Ri(m), n - 1);
    fmpz_set(Sden, Rdeni(m));

    for (i = m; i < n; i += m)
    {
        fmpz_set(Qinv + i, S + i - 1);
        fmpz_mul_ui(dens + i, Sden, i);

        for (j = 1; j < m && i + j < n; j++)
        {
            fmpz_mul(t, S + 0, Ri(j) + i + j - 1);

            for (k = 1; k <= i + j - 1; k++)
                fmpz_addmul(t, S + k, Ri(j) + i + j - 1 - k);

            fmpz_set(Qinv + i + j, t);
            fmpz_mul(dens + i + j, Sden, Rdeni(j));
            fmpz_mul_ui(dens + i + j, dens + i + j, i + j);
        }

        if (i + 1 < n)
        {
            _fmpq_poly_mullow(T, Tden, S, Sden, n - 1,
                Ri(m), Rdeni(m), n - 1, n - 1);
            _fmpq_poly_canonicalise(T, Tden, n - 1);
            fmpz_swap(Tden, Sden);
            tmp = S; S = T; T = tmp;
        }
    }

    _set_vec(Qinv, den, Qinv, dens, n);
    _fmpq_poly_canonicalise(Qinv, den, n);

    fmpz_clear(t);
    _fmpz_vec_clear(dens, n);
    _fmpz_vec_clear(R, (n - 1) * m);
    _fmpz_vec_clear(S, n - 1);
    _fmpz_vec_clear(T, n - 1);
    _fmpz_vec_clear(Rden, m);
    fmpz_clear(Sden);
    fmpz_clear(Tden);
}
コード例 #8
0
ファイル: pfq_sum_fme.c プロジェクト: fredrik-johansson/arb
void
acb_hypgeom_pfq_sum_fme(acb_t s, acb_t t,
    acb_srcptr a, slong p, acb_srcptr b, slong q,
    const acb_t z, slong n, slong prec)
{
    acb_poly_t A, B, C;
    acb_ptr ks, As, Bs, Cs;
    acb_t u, v;
    acb_ptr * tree;
    slong i, k, m, w;

    /* we compute to n-1 instead of n to avoid dividing by 0 in the
       denominator when computing a hypergeometric polynomial
       that terminates right before a pole */
    if (n > 4)
    {
        m = n_sqrt(n - 1) / 4;  /* tuning parameter */
        w = (n - 1) / FLINT_MAX(m, 1);
    }
    else
    {
        m = w = 0;
    }

    if (m < 1 || w < 1 || p > 3 || q > 3)
    {
        acb_hypgeom_pfq_sum_forward(s, t, a, p, b, q, z, n, prec);
        return;
    }

    acb_poly_init(A);
    acb_poly_init(B);
    acb_poly_init(C);

    acb_init(u);
    acb_init(v);

    ks = _acb_vec_init(w);
    As = _acb_vec_init(w);
    Bs = _acb_vec_init(w);
    Cs = _acb_vec_init(w);

    bsplit(A, B, C, a, p, b, q, z, 0, m, prec);

    for (i = 0; i < w; i++)
        acb_set_ui(ks + i, i * m);

    tree = _acb_poly_tree_alloc(w);
    _acb_poly_tree_build(tree, ks, w, prec);
    _acb_poly_evaluate_vec_fast_precomp(As, A->coeffs, A->length, tree, w, prec);
    _acb_poly_evaluate_vec_fast_precomp(Bs, B->coeffs, B->length, tree, w, prec);
    _acb_poly_evaluate_vec_fast_precomp(Cs, C->coeffs, C->length, tree, w, prec);
    _acb_poly_tree_free(tree, w);

    /* todo: use binary splitting here for improved numerical stability */
    for (i = 1; i < w; i++)
    {
        acb_mul(Cs, Cs, Bs + i, prec);
        acb_addmul(Cs, As, Cs + i, prec);
        acb_mul(As, As, As + i, prec);
        acb_mul(Bs, Bs, Bs + i, prec);
    }

    acb_div(s, Cs, Bs, prec);
    acb_div(t, As, Bs, prec);

    for (k = w * m; k < n && !acb_is_zero(t); k++)
    {
        acb_add(s, s, t, prec);

        if (p > 0)
        {
            acb_add_ui(u, a, k, prec);

            for (i = 1; i < p; i++)
            {
                acb_add_ui(v, a + i, k, prec);
                acb_mul(u, u, v, prec);
            }

            acb_mul(t, t, u, prec);
        }

        if (q > 0)
        {
            acb_add_ui(u, b, k, prec);

            for (i = 1; i < q; i++)
            {
                acb_add_ui(v, b + i, k, prec);
                acb_mul(u, u, v, prec);
            }

            acb_div(t, t, u, prec);
        }

        acb_mul(t, t, z, prec);
    }

    acb_clear(u);
    acb_clear(v);

    _acb_vec_clear(ks, w);
    _acb_vec_clear(As, w);
    _acb_vec_clear(Bs, w);
    _acb_vec_clear(Cs, w);

    acb_poly_clear(A);
    acb_poly_clear(B);
    acb_poly_clear(C);
}
コード例 #9
0
void CCharEntity::OnStepBefore()
{
	if (IsCollisionEnabled() && !IsRagdollActive())
	{
		CEnvInfo EnvInfo;
		vector3 Pos = GetTransform().pos_component();
		Pos.y += Height;

		float DistanceToGround;
		if (EnvQueryMgr->GetEnvInfoAt(Pos, EnvInfo, Height + 0.1f, GetUniqueID()))
		{
			DistanceToGround = Pos.y - Height - EnvInfo.WorldHeight;
			GroundMtl = EnvInfo.Material;
		}
		else
		{
			DistanceToGround = FLT_MAX;
			GroundMtl = InvalidMaterial;
		}

		CRigidBody* pMasterBody = Composite->GetMasterBody();
		bool BodyIsEnabled = IsEnabled();
		vector3 AngularVel = pMasterBody->GetAngularVelocity();
		vector3 LinearVel = pMasterBody->GetLinearVelocity();
		vector3 DesiredLVelChange = DesiredLinearVel - LinearVel;

 		if (DistanceToGround <= 0.f)
		{
			// No torques now, angular velocity changes by impulse immediately to desired value
			bool Actuated = DesiredAngularVel != AngularVel.y;
			if (Actuated)
			{
				if (!BodyIsEnabled) SetEnabled(true);
				pMasterBody->SetAngularVelocity(vector3(0.f, DesiredAngularVel, 0.f));
			}

			if (!DesiredLVelChange.isequal(vector3::Zero, 0.0001f))
			{
				if (!Actuated)
				{
					Actuated = true;
					SetEnabled(true);
				}

				// Vertical movement for non-flying actors is impulse (jump).
				// Since speed if already clamped to actor caps, we save vertical desired velocity as is.
				// Spring force pushes us from below the ground.
				
				//!!!!!!!!!!!!!!!
				//!!!calc correct impulse for the spring!
				//!!!!!!!!!!!!!!!
				
				float VerticalDesVelChange = DesiredLVelChange.y - (50.0f * DistanceToGround);

				float Mass = pMasterBody->GetMass();

				//!!!remove calcs for Y, it is zero (optimization)!
				dVector3 ODEForce;
				dWorldImpulseToForce(Level->GetODEWorldID(), dReal(Level->GetStepSize()),
					DesiredLVelChange.x * Mass, 0.f, DesiredLVelChange.z * Mass, ODEForce);
				float SqForceMagnitude = (float)dCalcVectorLengthSquare3(ODEForce);
				if (SqForceMagnitude > 0.f)
				{
					float MaxForceMagnitude = Mass * MaxHorizAccel;
					float SqMaxForceMagnitude = MaxForceMagnitude * MaxForceMagnitude;
					if (SqForceMagnitude > SqMaxForceMagnitude)
						dScaleVector3(ODEForce, MaxForceMagnitude / n_sqrt(SqForceMagnitude));
					dBodyAddForce(pMasterBody->GetODEBodyID(), ODEForce[0], ODEForce[1], ODEForce[2]);
				}
				
				if (VerticalDesVelChange != 0.f)
				{
					dWorldImpulseToForce(Level->GetODEWorldID(), dReal(Level->GetStepSize()),
						0.f, VerticalDesVelChange * Mass, 0.f, ODEForce);
					dBodyAddForce(pMasterBody->GetODEBodyID(), ODEForce[0], ODEForce[1], ODEForce[2]);
				}
			}

			if (BodyIsEnabled && !Actuated && DistanceToGround > -0.002f)
			{
				const float FreezeThreshold = 0.00001f; //???use TINY?

				bool AVelIsAlmostZero = n_fabs(AngularVel.y) < FreezeThreshold;
				bool LVelIsAlmostZero = n_fabs(LinearVel.x) * (float)Level->GetStepSize() < FreezeThreshold &&
										n_fabs(LinearVel.z) * (float)Level->GetStepSize() < FreezeThreshold;

				if (AVelIsAlmostZero)
					pMasterBody->SetAngularVelocity(vector3::Zero);

				if (LVelIsAlmostZero)
					pMasterBody->SetLinearVelocity(vector3::Zero);

				if (AVelIsAlmostZero && LVelIsAlmostZero) SetEnabled(false);
			}
		}
		//???!!!else (when falling) apply damping?!
	}
	// NOTE: do NOT call the parent class, we don't need any damping
}
コード例 #10
0
ファイル: factor_SQUFOF.c プロジェクト: goens/flint2
mp_limb_t _ll_factor_SQUFOF(mp_limb_t n_hi, mp_limb_t n_lo, ulong max_iters)
{
    mp_limb_t n[2];
	 mp_limb_t sqrt[2];
	 mp_limb_t rem[2];
	 mp_size_t num, sqroot, p, q;

    mp_limb_t l, l2, iq, pnext;
    mp_limb_t qarr[50];
    mp_limb_t qupto, qlast, t, r = 0;
    ulong i, j;

	 n[0] = n_lo;
	 n[1] = n_hi;

    if (n_hi) num = mpn_sqrtrem(sqrt, rem, n, 2);
    else num = ((sqrt[0] = n_sqrtrem(rem, n_lo)) != 0UL);
	
    sqroot = sqrt[0];
    p = sqroot;
    q = rem[0];

    if ((q == 0) || (num == 0))
    {
        return sqroot;
    }
   
    l = 1 + 2*n_sqrt(2*p);
    l2 = l/2;
    qupto = 0;
    qlast = 1;

    for (i = 0; i < max_iters; i++)
    {
        iq = (sqroot + p)/q;
        pnext = iq*q - p;
        if (q <= l) 
        {
            if ((q & 1UL) == 0UL) 
            {
                qarr[qupto] = q/2;
                qupto++;
                if (qupto >= 50UL) return 0UL;
            } else if (q <= l2)
            {
                qarr[qupto] = q;
                qupto++;
                if (qupto >= 50UL) return 0UL;
            }
        }

        t = qlast + iq*(p - pnext);
        qlast = q;
        q = t;
        p = pnext;
        if ((i & 1) == 1) continue;
        if (!n_is_square(q)) continue;
        r = n_sqrt(q);
        if (qupto == 0UL) break;
        for (j = 0; j < qupto; j++)	
            if (r == qarr[j]) goto cont;
        break;
      cont: ;
        if (r == 1UL) return 0UL;
   }
   
    if (i == max_iters) return 0UL;  /* taken too long, give up */

    qlast = r;
    p = p + r*((sqroot - p)/r);

	umul_ppmm(rem[1], rem[0], p, p);
    sub_ddmmss(sqrt[1], sqrt[0], n[1], n[0], rem[1], rem[0]);
	if (sqrt[1])
	{
        int norm;
        count_leading_zeros(norm, qlast);
        udiv_qrnnd(q, rem[0], (sqrt[1] << norm) + r_shift(sqrt[0], FLINT_BITS - norm), sqrt[0] << norm, qlast << norm); 
        rem[0] >>= norm;
    }
    else
    {
コード例 #11
0
ファイル: rising_fmprb_ui_delta.c プロジェクト: certik/arb
void
gamma_rising_fmprb_ui_delta(fmprb_t y, const fmprb_t x, ulong n, ulong m, long prec)
{
    fmprb_ptr xs;
    fmprb_t t, u, v;
    ulong i, k, rem;
    fmpz_t c, h;
    fmpz *s, *d;
    long wp;

    if (n == 0)
    {
        fmprb_one(y);
        return;
    }

    if (n == 1)
    {
        fmprb_set_round(y, x, prec);
        return;
    }

    wp = FMPR_PREC_ADD(prec, FLINT_BIT_COUNT(n));

    fmprb_init(t);
    fmprb_init(u);
    fmprb_init(v);
    fmpz_init(c);
    fmpz_init(h);

    if (m == 0)
    {
        ulong m1, m2;
        m1 = 0.2 * pow(wp, 0.4);
        m2 = n_sqrt(n);
        m = FLINT_MIN(m1, m2);
    }

    m = FLINT_MIN(m, n);
    m = FLINT_MAX(m, 1);

    xs = _fmprb_vec_init(m + 1);
    d = _fmpz_vec_init(m * m);
    s = _fmpz_vec_init(m + 1);

    _fmprb_vec_set_powers(xs, x, m + 1, wp);

    rising_difference_polynomial(s, d, m);

    /* tail */
    rem = m;
    while (rem + m <= n)
        rem += m;
    fmprb_one(y);
    for (k = rem; k < n; k++)
    {
        fmprb_add_ui(t, xs + 1, k, wp);
        fmprb_mul(y, y, t, wp);
    }

    /* initial rising factorial */
    fmprb_zero(t);
    for (i = 1; i <= m; i++)
        fmprb_addmul_fmpz(t, xs + i, s + i, wp);

    fmprb_mul(y, y, t, wp);

    /* the leading coefficient is always the same */
    fmprb_mul_fmpz(xs + m - 1, xs + m - 1, d + m - 1 + 0, wp);

    for (k = 0; k + 2 * m <= n; k += m)
    {
        for (i = 0; i < m - 1; i++)
        {
            fmpz_set_ui(h, k);
            _fmpz_poly_evaluate_horner_fmpz(c, d + i * m, m - i, h);

            if (i == 0)
                fmprb_add_fmpz(t, t, c, wp);
            else
                fmprb_addmul_fmpz(t, xs + i, c, wp);
        }

        fmprb_add(t, t, xs + m - 1, wp);
        fmprb_mul(y, y, t, wp);
    }

    fmprb_set_round(y, y, prec);

    fmprb_clear(t);
    fmprb_clear(u);
    fmprb_clear(v);
    _fmprb_vec_clear(xs, m + 1);
    _fmpz_vec_clear(d, m * m);
    _fmpz_vec_clear(s, m + 1);
    fmpz_clear(c);
    fmpz_clear(h);
}
コード例 #12
0
ファイル: qseive.c プロジェクト: alexjbest/bw
void
_qseive(const mp_limb_t n, const mp_limb_t B)
{
    nmod_sparse_mat_t M;
    mp_limb_t quad, *quads, *xs, x, i = 0, j, piB = n_prime_pi(B);
    const mp_limb_t * ps = n_primes_arr_readonly(piB + 2);
    const double * pinvs = n_prime_inverses_arr_readonly(piB + 2);
    mzd_t *K;

    /* init */
    quads = (mp_limb_t *)malloc((piB + 1)*sizeof(mp_limb_t *));
    xs = (mp_limb_t *)malloc((piB + 1)*sizeof(mp_limb_t *));
    K = mzd_init(piB + 1, 1);
    nmod_sparse_mat_init(M, piB + 1, piB + 1, 2);

    printf("init done\n");
    printf("using %ld primes\n", piB);
    /* seive */

    for (x = n_sqrt(n), i = 0; i <= piB; x++)
    {
        quad = x*x - n;
        if (quad == 0)
            continue;
        for (j = 0; j < piB; j++)
            n_remove2_precomp(&quad, ps[j], pinvs[j]);
        if (quad == 1) /* was B-smooth */
        {
            quads[i] = x*x - n;
            quad = x*x - n;
            for (j = 0; j < piB; j++)
            {
                if (n_remove2_precomp(&quad, ps[j], pinvs[j]) % 2)
                    _nmod_sparse_mat_set_entry(M, j, i, M->row_supports[j], 1);
            }
            xs[i] = x;
            i++;
        }
    }
    printf("data collection done\n");

    n_cleanup_primes();

    _bw(K, M, 1, 2, 7, 7);

    printf("procesing complete\n");
    mzd_print(K);

    int done = 0;
    for (j = 0; !done; j++)
    {
        fmpz_t a, b, diff, N;
        fmpz_init_set_ui(a, 1);
        fmpz_init_set_ui(b, 1);
        fmpz_init_set_ui(N, n);
        fmpz_init(diff);
        for (i = 0; i < piB; i++)
        {
            if (mzd_read_bit(K, i, j))
            {
                fmpz_mul_ui(a, a, xs[i]);
                fmpz_mul_ui(b, b, quads[i]);
            }
        }
        assert(fmpz_is_square(b));
        fmpz_sqrt(b, b);
        if (fmpz_mod_ui(a, a, n) != fmpz_mod_ui(b, b, n) && fmpz_mod_ui(a, a, n) != n - fmpz_mod_ui(b, b, n))
        {
            done = 1;

            fmpz_print(a);
            printf("\n");
            fmpz_print(b);
            printf("\n");
            fmpz_sub(diff, a, b);
            fmpz_gcd(a, diff, N);
            fmpz_divexact(b, N, a);
            fmpz_print(a);
            printf("\n");
            fmpz_print(b);
        }

        fmpz_clear(a);
        fmpz_clear(b);
        fmpz_clear(N);
        fmpz_clear(diff);
    }
    /* cleanup */
    free(quads);
    free(xs);

    mzd_free(K);

    nmod_sparse_mat_clear(M);

    return;
}
コード例 #13
0
ファイル: pfq_sum_rs.c プロジェクト: rickyefarr/arb
void
acb_hypgeom_pfq_sum_rs(acb_t res, acb_t term, acb_srcptr a, slong p,
                                              acb_srcptr b, slong q, const acb_t z, slong n, slong prec)
{
    acb_ptr zpow;
    acb_t s, t, u;
    slong i, j, k, m;
    mag_t B, C;

    if (n == 0)
    {
        acb_zero(res);
        acb_one(term);
        return;
    }

    if (n < 0)
        abort();

    m = n_sqrt(n);
    m = FLINT_MIN(m, 150);

    mag_init(B);
    mag_init(C);
    acb_init(s);
    acb_init(t);
    acb_init(u);
    zpow = _acb_vec_init(m + 1);

    _acb_vec_set_powers(zpow, z, m + 1, prec);

    mag_one(B);

    for (k = n; k >= 0; k--)
    {
        j = k % m;

        if (k < n)
            acb_add(s, s, zpow + j, prec);

        if (k > 0)
        {
            if (p > 0)
            {
                acb_add_ui(u, a, k - 1, prec);

                for (i = 1; i < p; i++)
                {
                    acb_add_ui(t, a + i, k - 1, prec);
                    acb_mul(u, u, t, prec);
                }

                if (k < n)
                    acb_mul(s, s, u, prec);

                acb_get_mag(C, u);
                mag_mul(B, B, C);
            }

            if (q > 0)
            {
                acb_add_ui(u, b, k - 1, prec);

                for (i = 1; i < q; i++)
                {
                    acb_add_ui(t, b + i, k - 1, prec);
                    acb_mul(u, u, t, prec);
                }

                if (k < n)
                    acb_div(s, s, u, prec);

                acb_get_mag_lower(C, u);
                mag_div(B, B, C);
            }

            if (j == 0 && k < n)
            {
                acb_mul(s, s, zpow + m, prec);
            }
        }
    }

    acb_get_mag(C, z);
    mag_pow_ui(C, C, n);
    mag_mul(B, B, C);

    acb_zero(term);
    if (_acb_vec_is_real(a, p) && _acb_vec_is_real(b, q) && acb_is_real(z))
        arb_add_error_mag(acb_realref(term), B);
    else
        acb_add_error_mag(term, B);

    acb_set(res, s);

    mag_clear(B);
    mag_clear(C);
    acb_clear(s);
    acb_clear(t);
    acb_clear(u);
    _acb_vec_clear(zpow, m + 1);
}
コード例 #14
0
ファイル: find_roots.c プロジェクト: isuruf/arb
slong
_acb_poly_find_roots(acb_ptr roots,
    acb_srcptr poly,
    acb_srcptr initial, slong len, slong maxiter, slong prec)
{
    slong iter, i, deg;
    slong rootmag, max_rootmag, correction, max_correction;

    deg = len - 1;

    if (deg == 0)
    {
        return 0;
    }
    else if (acb_contains_zero(poly + len - 1))
    {
        /* if the leading coefficient contains zero, roots can be anywhere */
        for (i = 0; i < deg; i++)
        {
            arb_zero_pm_inf(acb_realref(roots + i));
            arb_zero_pm_inf(acb_imagref(roots + i));
        }
        return 0;
    }
    else if (deg == 1)
    {
        acb_inv(roots + 0, poly + 1, prec);
        acb_mul(roots + 0, roots + 0, poly + 0, prec);
        acb_neg(roots + 0, roots + 0);
        return 1;
    }

    if (initial == NULL)
        _acb_poly_roots_initial_values(roots, deg, prec);
    else
        _acb_vec_set(roots, initial, deg);

    if (maxiter == 0)
        maxiter = 2 * deg + n_sqrt(prec);

    for (iter = 0; iter < maxiter; iter++)
    {
        max_rootmag = -ARF_PREC_EXACT;
        for (i = 0; i < deg; i++)
        {
            rootmag = _acb_get_mid_mag(roots + i);
            max_rootmag = FLINT_MAX(rootmag, max_rootmag);
        }

        _acb_poly_refine_roots_durand_kerner(roots, poly, len, prec);

        max_correction = -ARF_PREC_EXACT;
        for (i = 0; i < deg; i++)
        {
            correction = _acb_get_rad_mag(roots + i);
            max_correction = FLINT_MAX(correction, max_correction);
        }

        /* estimate the correction relative to the whole set of roots */
        max_correction -= max_rootmag;

        /* flint_printf("ITER %wd MAX CORRECTION: %wd\n", iter, max_correction); */

        if (max_correction < -prec / 2)
            maxiter = FLINT_MIN(maxiter, iter + 2);
        else if (max_correction < -prec / 3)
            maxiter = FLINT_MIN(maxiter, iter + 3);
        else if (max_correction < -prec / 4)
            maxiter = FLINT_MIN(maxiter, iter + 4);
    }

    return _acb_poly_validate_roots(roots, poly, len, prec);
}
コード例 #15
0
void
_acb_poly_powsum_one_series_sieved(acb_ptr z, const acb_t s, slong n, slong len, slong prec)
{
    slong * divisors;
    slong powers_alloc;
    slong i, j, k, ibound, kprev, power_of_two, horner_point;
    int critical_line, integer;

    acb_ptr powers;
    acb_ptr t, u, x;
    acb_ptr p1, p2;
    arb_t logk, v, w;

    critical_line = arb_is_exact(acb_realref(s)) &&
        (arf_cmp_2exp_si(arb_midref(acb_realref(s)), -1) == 0);

    integer = arb_is_zero(acb_imagref(s)) && arb_is_int(acb_realref(s));

    divisors = flint_calloc(n / 2 + 1, sizeof(slong));
    powers_alloc = (n / 6 + 1) * len;
    powers = _acb_vec_init(powers_alloc);

    ibound = n_sqrt(n);
    for (i = 3; i <= ibound; i += 2)
        if (DIVISOR(i) == 0)
            for (j = i * i; j <= n; j += 2 * i)
                DIVISOR(j) = i;

    t = _acb_vec_init(len);
    u = _acb_vec_init(len);
    x = _acb_vec_init(len);
    arb_init(logk);
    arb_init(v);
    arb_init(w);

    power_of_two = 1;
    while (power_of_two * 2 <= n)
        power_of_two *= 2;
    horner_point = n / power_of_two;

    _acb_vec_zero(z, len);

    kprev = 0;
    COMPUTE_POWER(x, 2, kprev);

    for (k = 1; k <= n; k += 2)
    {
        /* t = k^(-s) */
        if (DIVISOR(k) == 0)
        {
            COMPUTE_POWER(t, k, kprev);
        }
        else
        {
            p1 = POWER(DIVISOR(k));
            p2 = POWER(k / DIVISOR(k));

            if (len == 1)
                acb_mul(t, p1, p2, prec);
            else
                _acb_poly_mullow(t, p1, len, p2, len, len, prec);
        }

        if (k * 3 <= n)
            _acb_vec_set(POWER(k), t, len);

        _acb_vec_add(u, u, t, len, prec);

        while (k == horner_point && power_of_two != 1)
        {
            _acb_poly_mullow(t, z, len, x, len, len, prec);
            _acb_vec_add(z, t, u, len, prec);

            power_of_two /= 2;
            horner_point = n / power_of_two;
            horner_point -= (horner_point % 2 == 0);
        }
    }

    _acb_poly_mullow(t, z, len, x, len, len, prec);
    _acb_vec_add(z, t, u, len, prec);

    flint_free(divisors);
    _acb_vec_clear(powers, powers_alloc);
    _acb_vec_clear(t, len);
    _acb_vec_clear(u, len);
    _acb_vec_clear(x, len);
    arb_clear(logk);
    arb_clear(v);
    arb_clear(w);
}
コード例 #16
0
ファイル: evaluate2_rectangular.c プロジェクト: certik/arb
void
_fmprb_poly_evaluate2_rectangular(fmprb_t y, fmprb_t z, fmprb_srcptr poly,
    long len, const fmprb_t x, long prec)
{
    long i, j, m, r;
    fmprb_ptr xs;
    fmprb_t s, t, c;

    if (len < 3)
    {
        if (len == 0)
        {
            fmprb_zero(y);
            fmprb_zero(z);
        }
        else if (len == 1)
        {
            fmprb_set_round(y, poly + 0, prec);
            fmprb_zero(z);
        }
        else if (len == 2)
        {
            fmprb_mul(y, x, poly + 1, prec);
            fmprb_add(y, y, poly + 0, prec);
            fmprb_set_round(z, poly + 1, prec);
        }
        return;
    }

    m = n_sqrt(len) + 1;
    m *= 1;

    r = (len + m - 1) / m;

    xs = _fmprb_vec_init(m + 1);
    fmprb_init(s);
    fmprb_init(t);
    fmprb_init(c);

    _fmprb_vec_set_powers(xs, x, m + 1, prec);

    fmprb_set(y, poly + (r - 1) * m);
    for (j = 1; (r - 1) * m + j < len; j++)
        fmprb_addmul(y, xs + j, poly + (r - 1) * m + j, prec);

    for (i = r - 2; i >= 0; i--)
    {
        fmprb_set(s, poly + i * m);
        for (j = 1; j < m; j++)
            fmprb_addmul(s, xs + j, poly + i * m + j, prec);

        fmprb_mul(y, y, xs + m, prec);
        fmprb_add(y, y, s, prec);
    }

    len -= 1;
    r = (len + m - 1) / m;
    fmprb_mul_ui(z, poly + (r - 1) * m + 1, (r - 1) * m + 1, FMPR_PREC_EXACT);
    for (j = 1; (r - 1) * m + j < len; j++)
    {
        fmprb_mul_ui(c, poly + (r - 1) * m + j + 1, (r - 1) * m + j + 1, FMPR_PREC_EXACT);
        fmprb_addmul(z, xs + j, c, prec);
    }

    for (i = r - 2; i >= 0; i--)
    {
        fmprb_mul_ui(s, poly + i * m + 1, i * m + 1, FMPR_PREC_EXACT);

        for (j = 1; j < m; j++)
        {
            fmprb_mul_ui(c, poly + i * m + j + 1, i * m + j + 1, FMPR_PREC_EXACT);
            fmprb_addmul(s, xs + j, c, prec);
        }

        fmprb_mul(z, z, xs + m, prec);
        fmprb_add(z, z, s, prec);
    }

    _fmprb_vec_clear(xs, m + 1);
    fmprb_clear(s);
    fmprb_clear(t);
    fmprb_clear(c);
}
コード例 #17
0
ファイル: rising2_ui_rs.c プロジェクト: argriffing/arb
void
arb_rising2_ui_rs(arb_t u, arb_t v,
    const arb_t x, ulong n, ulong m, slong prec)
{
    if (n == 0)
    {
        arb_zero(v);
        arb_one(u);
    }
    else if (n == 1)
    {
        arb_set(u, x);
        arb_one(v);
    }
    else
    {
        slong wp;
        ulong i, j, a, b;
        arb_ptr xs;
        arb_t S, T, U, V;
        fmpz *A, *B;

        wp = ARF_PREC_ADD(prec, FLINT_BIT_COUNT(n));

        if (m == 0)
        {
            ulong m1, m2;
            m1 = 0.6 * pow(wp, 0.4);
            m2 = n_sqrt(n);
            m = FLINT_MIN(m1, m2);
        }

        m = FLINT_MAX(m, 1);

        xs = _arb_vec_init(m + 1);
        A = _fmpz_vec_init(2 * m + 1);
        B = A + (m + 1);

        arb_init(S);
        arb_init(T);
        arb_init(U);
        arb_init(V);
        _arb_vec_set_powers(xs, x, m + 1, wp);

        for (i = 0; i < n; i += m)
        {
            a = i;
            b = FLINT_MIN(n, a + m);

            if (a == 0 || b != a + m)
            {
                _gamma_rf_bsplit(A, a, b);
            }
            else
            {
                fmpz tt = m;
                _fmpz_poly_taylor_shift(A, &tt, m + 1);
            }

            _fmpz_poly_derivative(B, A, b - a + 1);

            arb_set_fmpz(S, A);

            for (j = 1; j <= b - a; j++)
                arb_addmul_fmpz(S, xs + j, A + j, wp);

            arb_set_fmpz(T, B);

            for (j = 1; j < b - a; j++)
                arb_addmul_fmpz(T, xs + j, B + j, wp);

            if (i == 0)
            {
                arb_set(U, S);
                arb_set(V, T);
            }
            else
            {
                arb_mul(V, V, S, wp);
                arb_addmul(V, U, T, wp);
                arb_mul(U, U, S, wp);
            }
        }

        arb_set(u, U);
        arb_set(v, V);

        _arb_vec_clear(xs, m + 1);
        _fmpz_vec_clear(A, 2 * m + 1);

        arb_clear(S);
        arb_clear(T);
        arb_clear(U);
        arb_clear(V);
    }
}
コード例 #18
0
ファイル: exp.c プロジェクト: wbhart/arb
/* evaluates the truncated Taylor series (assumes no aliasing) */
void
_arb_mat_exp_taylor(arb_mat_t S, const arb_mat_t A, slong N, slong prec)
{
    if (N == 1)
    {
        arb_mat_one(S);
    }
    else if (N == 2)
    {
        arb_mat_one(S);
        arb_mat_add(S, S, A, prec);
    }
    else if (N == 3)
    {
        arb_mat_t T;
        arb_mat_init(T, arb_mat_nrows(A), arb_mat_nrows(A));
        arb_mat_mul(T, A, A, prec);
        arb_mat_scalar_mul_2exp_si(T, T, -1);
        arb_mat_add(S, A, T, prec);
        arb_mat_one(T);
        arb_mat_add(S, S, T, prec);
        arb_mat_clear(T);
    }
    else
    {
        slong i, lo, hi, m, w, dim;
        arb_mat_struct * pows;
        arb_mat_t T, U;
        fmpz_t c, f;

        dim = arb_mat_nrows(A);
        m = n_sqrt(N);
        w = (N + m - 1) / m;

        fmpz_init(c);
        fmpz_init(f);
        pows = flint_malloc(sizeof(arb_mat_t) * (m + 1));
        arb_mat_init(T, dim, dim);
        arb_mat_init(U, dim, dim);

        for (i = 0; i <= m; i++)
        {
            arb_mat_init(pows + i, dim, dim);
            if (i == 0)
                arb_mat_one(pows + i);
            else if (i == 1)
                arb_mat_set(pows + i, A);
            else
                arb_mat_mul(pows + i, pows + i - 1, A, prec);
        }

        arb_mat_zero(S);
        fmpz_one(f);

        for (i = w - 1; i >= 0; i--)
        {
            lo = i * m;
            hi = FLINT_MIN(N - 1, lo + m - 1);

            arb_mat_zero(T);
            fmpz_one(c);

            while (hi >= lo)
            {
                arb_mat_scalar_addmul_fmpz(T, pows + hi - lo, c, prec);
                if (hi != 0)
                    fmpz_mul_ui(c, c, hi);
                hi--;
            }

            arb_mat_mul(U, pows + m, S, prec);
            arb_mat_scalar_mul_fmpz(S, T, f, prec);
            arb_mat_add(S, S, U, prec);
            fmpz_mul(f, f, c);
        }

        arb_mat_scalar_div_fmpz(S, S, f, prec);

        fmpz_clear(c);
        fmpz_clear(f);
        for (i = 0; i <= m; i++)
            arb_mat_clear(pows + i);
        flint_free(pows);
        arb_mat_clear(T);
        arb_mat_clear(U);
    }
}
コード例 #19
0
ファイル: compose_mod_brent_kung.c プロジェクト: goens/flint2
void
_nmod_poly_compose_mod_brent_kung(mp_ptr res, mp_srcptr poly1, long len1, 
                            mp_srcptr poly2,
                            mp_srcptr poly3, long len3, nmod_t mod)
{
    nmod_mat_t A, B, C;
    mp_ptr t, h;
    long i, n, m;

    n = len3 - 1;

    if (len3 == 1)
        return;

    if (len1 == 1)
    {
        res[0] = poly1[0];
        return;
    }

    if (len3 == 2)
    {
        res[0] = _nmod_poly_evaluate_nmod(poly1, len1, poly2[0], mod);
        return;
    }

    m = n_sqrt(n) + 1;

    nmod_mat_init(A, m, n, mod.n);
    nmod_mat_init(B, m, m, mod.n);
    nmod_mat_init(C, m, n, mod.n);

    h = _nmod_vec_init(n);
    t = _nmod_vec_init(n);

    /* Set rows of B to the segments of poly1 */
    for (i = 0; i < len1 / m; i++)
        _nmod_vec_set(B->rows[i], poly1 + i*m, m);

    _nmod_vec_set(B->rows[i], poly1 + i*m, len1 % m);

    /* Set rows of A to powers of poly2 */
    A->rows[0][0] = 1UL;
    _nmod_vec_set(A->rows[1], poly2, n);
    for (i = 2; i < m; i++)
        _nmod_poly_mulmod(A->rows[i], A->rows[i-1],
            n, poly2, n, poly3, len3, mod);

    nmod_mat_mul(C, B, A);

    /* Evaluate block composition using the Horner scheme */
    _nmod_vec_set(res, C->rows[m - 1], n);
    _nmod_poly_mulmod(h, A->rows[m - 1], n, poly2, n, poly3, len3, mod);

    for (i = m - 2; i >= 0; i--)
    {
        _nmod_poly_mulmod(t, res, n, h, n, poly3, len3, mod);
        _nmod_poly_add(res, t, n, C->rows[i], n, mod);
    }

    _nmod_vec_clear(h);
    _nmod_vec_clear(t);

    nmod_mat_clear(A);
    nmod_mat_clear(B);
    nmod_mat_clear(C);
}