void rrt_t::step() { random_sample(); nearest_vertex(); if(propagate()) { add_to_tree(); } }
void adaptive_sparse_rrt_t::step() { //sample a state sampler->sample(state_space,sample_point); //get the nearest state tree_vertex_index_t nearest = nearest_vertex(sample_point); //propagate toward the sampled point plan_t plan; plan.link_control_space(control_space); state_t* end_state = pre_alloced_points[point_number]; double prop_length=0; int attempts=0; trajectory.clear(); do { if(collision_checking) { plan.clear(); local_planner->steer(tree[nearest]->point,sample_point,plan,trajectory,false); state_space->copy_point(end_state,trajectory[trajectory.size()-1]); prop_length = plan.length(); } else { plan.clear(); local_planner->steer(tree[nearest]->point,sample_point,plan,end_state,false); prop_length = plan.length(); } attempts++; } while(drain && attempts < max_attempts && ( metric->distance_function(tree[nearest]->point,end_state) < delta_drain || metric->distance_function(tree[nearest]->point,end_state) == PRX_INFINITY)); count_of_failure += attempts-1; //check if the trajectory is valid if(!collision_checking || (validity_checker->is_valid(trajectory) && trajectory.size()>1)) { std::vector<tree_vertex_index_t> X_near; double new_cost = get_vertex(nearest)->cost + prop_length; bool better_node = false; //Check if a node inside the radius_nearest region if(drain) { X_near = neighbors(end_state); foreach(tree_vertex_index_t x_near, X_near) { if(get_vertex(x_near)->cost <= new_cost ) { better_node = true; } } } if(!better_node) { tree_vertex_index_t v = tree.add_vertex<adaptive_sparse_rrt_node_t,adaptive_sparse_rrt_edge_t>(); adaptive_sparse_rrt_node_t* node = get_vertex(v); node->point = end_state; // PRX_INFO_S("POINT: "<< state_space->print_point(end_state)); point_number++; node->bridge = true; node->cost = get_vertex(nearest)->cost + prop_length; tree_edge_index_t e = tree.add_edge<adaptive_sparse_rrt_edge_t>(nearest,v); get_edge(e)->plan = plan; state_space->copy_point(states_to_check[0],end_state); //check if better goal node if(!real_solution && input_query->get_goal()->satisfied(end_state)) { best_goal = v; real_solution = true; } else if(real_solution && get_vertex(best_goal)->cost > get_vertex(v)->cost && input_query->get_goal()->satisfied(end_state) ) { best_goal = v; } //check if we need to store trajectories for visualization if(collision_checking && visualize_tree) { get_edge(e)->trajectory = trajectory; } else if(!collision_checking && visualize_tree) { if(trajectory.size()==0) local_planner->propagate(get_vertex(nearest)->point,plan,trajectory); get_edge(e)->trajectory = trajectory; } if(drain) { foreach(tree_vertex_index_t x_near, X_near) { if(!get_vertex(x_near)->bridge ) { metric->remove_point(tree[x_near]); get_vertex(x_near)->bridge = true; } tree_vertex_index_t iter = x_near; while( is_leaf(iter) && get_vertex(iter)->bridge && !is_best_goal(iter)) { tree_vertex_index_t next = get_vertex(iter)->get_parent(); remove_leaf(iter); iter = next; } } } get_vertex(v)->bridge = false; metric->add_point(tree[v]); }