コード例 #1
0
ファイル: netplay.c プロジェクト: KitoHo/RetroArch
static int poll_input(netplay_t *netplay, bool block)
{
   bool had_input    = false;
   int max_fd        = netplay->fd + 1;
   struct timeval tv = {0};
   tv.tv_sec         = 0;
   tv.tv_usec        = block ? (RETRY_MS * 1000) : 0;

   do
   { 
      fd_set fds;
      /* select() does not take pointer to const struct timeval.
       * Technically possible for select() to modify tmp_tv, so 
       * we go paranoia mode. */
      struct timeval tmp_tv = tv;
      had_input = false;

      netplay->timeout_cnt++;

      FD_ZERO(&fds);
      FD_SET(netplay->fd, &fds);

      if (socket_select(max_fd, &fds, NULL, NULL, &tmp_tv) < 0)
         return -1;

      if (FD_ISSET(netplay->fd, &fds))
      {
         /* If we're not ready for input, wait until we are. 
          * Could fill the TCP buffer, stalling the other side. */
         if (netplay_delta_frame_ready(netplay,
                  &netplay->buffer[netplay->read_ptr],
                  netplay->read_frame_count))
         {
            had_input = true;
            if (!netplay_get_cmd(netplay))
               return -1;
         }
      }

      /* If we were blocked for input, pass if we have this frame's input */
      if (block && netplay->read_frame_count > netplay->self_frame_count)
         break;

      /* If we had input, we might have more */
      if (had_input || !block)
         continue;

      RARCH_LOG("Network is stalling at frame %u, count %u of %d ...\n",
            netplay->self_frame_count, netplay->timeout_cnt, MAX_RETRIES);

      if (netplay->timeout_cnt >= MAX_RETRIES && !netplay->remote_paused)
         return -1;
   } while (had_input || block);

   return 0;
}
コード例 #2
0
/**
 * netplay_load_savestate
 * @netplay              : pointer to netplay object
 * @serial_info          : the savestate being loaded, NULL means
 *                         "load it yourself"
 * @save                 : Whether to save the provided serial_info
 *                         into the frame buffer
 *
 * Inform Netplay of a savestate load and send it to the other side
 **/
void netplay_load_savestate(netplay_t *netplay,
      retro_ctx_serialize_info_t *serial_info, bool save)
{
   retro_ctx_serialize_info_t tmp_serial_info;

   netplay_force_future(netplay);

   /* Record it in our own buffer */
   if (save || !serial_info)
   {
      if (netplay_delta_frame_ready(netplay,
               &netplay->buffer[netplay->run_ptr], netplay->run_frame_count))
      {
         if (!serial_info)
         {
            tmp_serial_info.size = netplay->state_size;
            tmp_serial_info.data = netplay->buffer[netplay->run_ptr].state;
            if (!core_serialize(&tmp_serial_info))
               return;
            tmp_serial_info.data_const = tmp_serial_info.data;
            serial_info = &tmp_serial_info;
         }
         else
         {
            if (serial_info->size <= netplay->state_size)
            {
               memcpy(netplay->buffer[netplay->run_ptr].state,
                     serial_info->data_const, serial_info->size);
            }
         }
      }
      else
      {
         /* FIXME: This is a critical failure! */
         return;
      }
   }

   /* Don't send it if we're expected to be desynced */
   if (netplay->desync)
      return;

   /* If we can't send it to the peer, loading a state was a bad idea */
   if (netplay->quirks & (
              NETPLAY_QUIRK_NO_SAVESTATES
            | NETPLAY_QUIRK_NO_TRANSMISSION))
      return;

   /* Send this to every peer */
   if (netplay->compress_nil.compression_backend)
      netplay_send_savestate(netplay, serial_info, 0, &netplay->compress_nil);
   if (netplay->compress_zlib.compression_backend)
      netplay_send_savestate(netplay, serial_info, NETPLAY_COMPRESSION_ZLIB,
         &netplay->compress_zlib);
}
コード例 #3
0
ファイル: netplay_net.c プロジェクト: Ezio-PS/RetroArch
/**
 * netplay_net_pre_frame:
 * @netplay              : pointer to netplay object
 *
 * Pre-frame for Netplay (normal version).
 **/
static bool netplay_net_pre_frame(netplay_t *netplay)
{
   retro_ctx_serialize_info_t serial_info;

   if (netplay_delta_frame_ready(netplay, &netplay->buffer[netplay->self_ptr], netplay->self_frame_count))
   {
      serial_info.data_const = NULL;
      serial_info.data = netplay->buffer[netplay->self_ptr].state;
      serial_info.size = netplay->state_size;

      memset(serial_info.data, 0, serial_info.size);
      if ((netplay->quirks & NETPLAY_QUIRK_INITIALIZATION) || netplay->self_frame_count == 0)
      {
         /* Don't serialize until it's safe */
      }
      else if (!(netplay->quirks & NETPLAY_QUIRK_NO_SAVESTATES) && core_serialize(&serial_info))
      {
         if (netplay->force_send_savestate && !netplay->stall)
         {
            /* Send this along to the other side */
            serial_info.data_const = netplay->buffer[netplay->self_ptr].state;
            netplay_load_savestate(netplay, &serial_info, false);
            netplay->force_send_savestate = false;
         }
      }
      else
      {
         /* If the core can't serialize properly, we must stall for the
          * remote input on EVERY frame, because we can't recover */
         netplay->quirks |= NETPLAY_QUIRK_NO_SAVESTATES;
         netplay->stall_frames = 0;
      }

      /* If we can't transmit savestates, we must stall until the client is ready */
      if (!netplay->has_connection &&
          netplay->self_frame_count > 0 &&
          (netplay->quirks & (NETPLAY_QUIRK_NO_SAVESTATES|NETPLAY_QUIRK_NO_TRANSMISSION)))
         netplay->stall = RARCH_NETPLAY_STALL_NO_CONNECTION;
   }

   if (netplay->is_server && !netplay->has_connection)
   {
      fd_set fds;
      struct timeval tmp_tv = {0};
      int new_fd;
      struct sockaddr_storage their_addr;
      socklen_t addr_size;

      /* Check for a connection */
      FD_ZERO(&fds);
      FD_SET(netplay->fd, &fds);
      if (socket_select(netplay->fd + 1, &fds, NULL, NULL, &tmp_tv) > 0 &&
          FD_ISSET(netplay->fd, &fds))
      {
         addr_size = sizeof(their_addr);
         new_fd = accept(netplay->fd, (struct sockaddr*)&their_addr, &addr_size);
         if (new_fd < 0)
         {
            RARCH_ERR("%s\n", msg_hash_to_str(MSG_NETPLAY_FAILED));
            return true;
         }

         socket_close(netplay->fd);
         netplay->fd = new_fd;

#if defined(IPPROTO_TCP) && defined(TCP_NODELAY)
         {
            int flag = 1;
            if (setsockopt(netplay->fd, IPPROTO_TCP, TCP_NODELAY, (void*)&flag, sizeof(int)) < 0)
               RARCH_WARN("Could not set netplay TCP socket to nodelay. Expect jitter.\n");
         }
#endif

#if defined(F_SETFD) && defined(FD_CLOEXEC)
         /* Don't let any inherited processes keep open our port */
         if (fcntl(netplay->fd, F_SETFD, FD_CLOEXEC) < 0)
            RARCH_WARN("Cannot set Netplay port to close-on-exec. It may fail to reopen if the client disconnects.\n");
#endif

         /* Establish the connection */
         if (netplay_handshake(netplay))
         {
            netplay->has_connection = true;

            /* Send them the savestate */
            if (!(netplay->quirks & (NETPLAY_QUIRK_NO_SAVESTATES|NETPLAY_QUIRK_NO_TRANSMISSION)))
            {
               netplay->force_send_savestate = true;
            }
            else
            {
               /* Because the first frame isn't serialized, we're actually at
                * frame 1 */
               netplay->self_ptr = NEXT_PTR(netplay->self_ptr);
               netplay->self_frame_count = 1;
            }

            /* And expect the current frame from the other side */
            netplay->read_frame_count = netplay->other_frame_count = netplay->self_frame_count;
            netplay->read_ptr = netplay->other_ptr = netplay->self_ptr;

            /* Unstall if we were waiting for this */
            if (netplay->stall == RARCH_NETPLAY_STALL_NO_CONNECTION)
               netplay->stall = 0;

         }
         else
         {
            socket_close(netplay->fd);
            /* FIXME: Get in a state to accept another client */

         }
      }
   }

   netplay->can_poll = true;
   input_poll_net();

   return (netplay->stall != RARCH_NETPLAY_STALL_NO_CONNECTION);
}
コード例 #4
0
ファイル: netplay_net.c プロジェクト: Ezio-PS/RetroArch
/**
 * netplay_net_post_frame:
 * @netplay              : pointer to netplay object
 *
 * Post-frame for Netplay (normal version).
 * We check if we have new input and replay from recorded input.
 **/
static void netplay_net_post_frame(netplay_t *netplay)
{
   netplay->self_ptr = NEXT_PTR(netplay->self_ptr);
   netplay->self_frame_count++;

   /* Only relevant if we're connected */
   if (!netplay->has_connection)
   {
      netplay->read_frame_count = netplay->other_frame_count = netplay->self_frame_count;
      netplay->read_ptr = netplay->other_ptr = netplay->self_ptr;
      return;
   }

#ifndef DEBUG_NONDETERMINISTIC_CORES
   if (!netplay->force_rewind)
   {
      /* Skip ahead if we predicted correctly.
       * Skip until our simulation failed. */
      while (netplay->other_frame_count < netplay->read_frame_count &&
            netplay->other_frame_count < netplay->self_frame_count)
      {
         struct delta_frame *ptr = &netplay->buffer[netplay->other_ptr];

         if (memcmp(ptr->simulated_input_state, ptr->real_input_state,
                  sizeof(ptr->real_input_state)) != 0
               && !ptr->used_real)
            break;
         netplay_handle_frame_hash(netplay, ptr);
         netplay->other_ptr = NEXT_PTR(netplay->other_ptr);
         netplay->other_frame_count++;
      }
   }
#endif

   /* Now replay the real input if we've gotten ahead of it */
   if (netplay->force_rewind ||
       (netplay->other_frame_count < netplay->read_frame_count &&
        netplay->other_frame_count < netplay->self_frame_count))
   {
      retro_ctx_serialize_info_t serial_info;

      /* Replay frames. */
      netplay->is_replay = true;
      netplay->replay_ptr = netplay->other_ptr;
      netplay->replay_frame_count = netplay->other_frame_count;

      if (netplay->quirks & NETPLAY_QUIRK_INITIALIZATION)
         /* Make sure we're initialized before we start loading things */
         netplay_wait_and_init_serialization(netplay);

      serial_info.data       = NULL;
      serial_info.data_const = netplay->buffer[netplay->replay_ptr].state;
      serial_info.size       = netplay->state_size;

      if (!core_unserialize(&serial_info))
      {
         RARCH_ERR("Netplay savestate loading failed: Prepare for desync!\n");
      }

      while (netplay->replay_frame_count < netplay->self_frame_count)
      {
         struct delta_frame *ptr = &netplay->buffer[netplay->replay_ptr];
         serial_info.data       = ptr->state;
         serial_info.size       = netplay->state_size;
         serial_info.data_const = NULL;

         /* Remember the current state */
         memset(serial_info.data, 0, serial_info.size);
         core_serialize(&serial_info);
         if (netplay->replay_frame_count < netplay->read_frame_count)
            netplay_handle_frame_hash(netplay, ptr);

         /* Simulate this frame's input */
         if (netplay->replay_frame_count >= netplay->read_frame_count)
            netplay_simulate_input(netplay, netplay->replay_ptr);

         autosave_lock();
         core_run();
         autosave_unlock();
         netplay->replay_ptr = NEXT_PTR(netplay->replay_ptr);
         netplay->replay_frame_count++;

#ifdef DEBUG_NONDETERMINISTIC_CORES
         if (ptr->have_remote && netplay_delta_frame_ready(netplay, &netplay->buffer[netplay->replay_ptr], netplay->replay_frame_count))
         {
            RARCH_LOG("PRE  %u: %X\n", netplay->replay_frame_count-1, netplay_delta_frame_crc(netplay, ptr));
            if (netplay->is_server)
               RARCH_LOG("INP  %X %X\n", ptr->real_input_state[0], ptr->self_state[0]);
            else
               RARCH_LOG("INP  %X %X\n", ptr->self_state[0], ptr->real_input_state[0]);
            ptr = &netplay->buffer[netplay->replay_ptr];
            serial_info.data = ptr->state;
            memset(serial_info.data, 0, serial_info.size);
            core_serialize(&serial_info);
            RARCH_LOG("POST %u: %X\n", netplay->replay_frame_count-1, netplay_delta_frame_crc(netplay, ptr));
         }
#endif
      }

      if (netplay->read_frame_count < netplay->self_frame_count)
      {
         netplay->other_ptr = netplay->read_ptr;
         netplay->other_frame_count = netplay->read_frame_count;
      }
      else
      {
         netplay->other_ptr = netplay->self_ptr;
         netplay->other_frame_count = netplay->self_frame_count;
      }
      netplay->is_replay = false;
      netplay->force_rewind = false;
   }

   /* If we're supposed to stall, rewind (we shouldn't get this far if we're
    * stalled, so this is a last resort) */
   if (netplay->stall)
   {
      retro_ctx_serialize_info_t serial_info;

      netplay->self_ptr = PREV_PTR(netplay->self_ptr);
      netplay->self_frame_count--;

      serial_info.data       = NULL;
      serial_info.data_const = netplay->buffer[netplay->self_ptr].state;
      serial_info.size       = netplay->state_size;

      core_unserialize(&serial_info);
   }
}
コード例 #5
0
ファイル: netplay.c プロジェクト: KitoHo/RetroArch
/**
 * get_self_input_state:
 * @netplay              : pointer to netplay object
 *
 * Grab our own input state and send this over the network.
 *
 * Returns: true (1) if successful, otherwise false (0).
 **/
static bool get_self_input_state(netplay_t *netplay)
{
   uint32_t state[WORDS_PER_FRAME - 1] = {0, 0, 0};
   struct delta_frame *ptr             = &netplay->buffer[netplay->self_ptr];

   if (!netplay_delta_frame_ready(netplay, ptr, netplay->self_frame_count))
      return false;

   if (ptr->have_local)
   {
      /* We've already read this frame! */
      return true;
   }

   if (!input_driver_is_libretro_input_blocked() && netplay->self_frame_count > 0)
   {
      unsigned i;
      settings_t *settings = config_get_ptr();

      /* First frame we always give zero input since relying on 
       * input from first frame screws up when we use -F 0. */
      retro_input_state_t cb = netplay->cbs.state_cb;
      for (i = 0; i < RARCH_FIRST_CUSTOM_BIND; i++)
      {
         int16_t tmp = cb(settings->netplay.swap_input ?
               0 : !netplay->port,
               RETRO_DEVICE_JOYPAD, 0, i);
         state[0] |= tmp ? 1 << i : 0;
      }

      for (i = 0; i < 2; i++)
      {
         int16_t tmp_x = cb(settings->netplay.swap_input ?
               0 : !netplay->port,
               RETRO_DEVICE_ANALOG, i, 0);
         int16_t tmp_y = cb(settings->netplay.swap_input ?
               0 : !netplay->port,
               RETRO_DEVICE_ANALOG, i, 1);
         state[1 + i] = (uint16_t)tmp_x | (((uint16_t)tmp_y) << 16);
      }
   }

   /* Here we construct the payload format:
    * frame {
    *    uint32_t frame_number
    *    uint32_t RETRO_DEVICE_JOYPAD state (top 16 bits zero)
    *    uint32_t ANALOG state[0]
    *    uint32_t ANALOG state[1]
    * }
    *
    * payload {
    *    cmd (CMD_INPUT)
    *    cmd_size (4 words)
    *    frame
    * }
    */
   netplay->packet_buffer[0] = htonl(NETPLAY_CMD_INPUT);
   netplay->packet_buffer[1] = htonl(WORDS_PER_FRAME * sizeof(uint32_t));
   netplay->packet_buffer[2] = htonl(netplay->self_frame_count);
   netplay->packet_buffer[3] = htonl(state[0]);
   netplay->packet_buffer[4] = htonl(state[1]);
   netplay->packet_buffer[5] = htonl(state[2]);

   if (!netplay->spectate.enabled) /* Spectate sends in its own way */
   {
      if (!socket_send_all_blocking(netplay->fd,
               netplay->packet_buffer, sizeof(netplay->packet_buffer), false))
      {
         hangup(netplay);
         return false;
      }
   }

   memcpy(ptr->self_state, state, sizeof(state));
   ptr->have_local = true;
   return true;
}
コード例 #6
0
ファイル: netplay.c プロジェクト: KitoHo/RetroArch
/**
 * netplay_load_savestate
 * @netplay              : pointer to netplay object
 * @serial_info          : the savestate being loaded, NULL means "load it yourself"
 * @save                 : whether to save the provided serial_info into the frame buffer
 *
 * Inform Netplay of a savestate load and send it to the other side
 **/
void netplay_load_savestate(netplay_t *netplay, retro_ctx_serialize_info_t *serial_info, bool save)
{
   uint32_t header[3];
   retro_ctx_serialize_info_t tmp_serial_info;

   if (!netplay->has_connection)
      return;

   /* Record it in our own buffer */
   if (save || !serial_info)
   {
      if (netplay_delta_frame_ready(netplay,
               &netplay->buffer[netplay->self_ptr], netplay->self_frame_count))
      {
         if (!serial_info)
         {
            tmp_serial_info.size = netplay->state_size;
            tmp_serial_info.data = netplay->buffer[netplay->self_ptr].state;
            if (!core_serialize(&tmp_serial_info))
               return;
            tmp_serial_info.data_const = tmp_serial_info.data;
            serial_info = &tmp_serial_info;
         }
         else
         {
            if (serial_info->size <= netplay->state_size)
            {
               memcpy(netplay->buffer[netplay->self_ptr].state,
                     serial_info->data_const, serial_info->size);
            }
         }
      }
   }

   /* We need to ignore any intervening data from the other side, and never rewind past this */
   if (netplay->read_frame_count < netplay->self_frame_count)
   {
      netplay->read_ptr = netplay->self_ptr;
      netplay->read_frame_count = netplay->self_frame_count;
   }
   if (netplay->other_frame_count < netplay->self_frame_count)
   {
      netplay->other_ptr = netplay->self_ptr;
      netplay->other_frame_count = netplay->self_frame_count;
   }

   /* If we can't send it to the peer, loading a state was a bad idea */
   if (netplay->quirks & (NETPLAY_QUIRK_NO_SAVESTATES|NETPLAY_QUIRK_NO_TRANSMISSION))
      return;

   /* And send it to the peer (FIXME: this is an ugly way to do this) */
   header[0] = htonl(NETPLAY_CMD_LOAD_SAVESTATE);
   header[1] = htonl(serial_info->size + sizeof(uint32_t));
   header[2] = htonl(netplay->self_frame_count);

   if (!socket_send_all_blocking(netplay->fd, header, sizeof(header), false))
   {
      hangup(netplay);
      return;
   }

   if (!socket_send_all_blocking(netplay->fd, serial_info->data_const, serial_info->size, false))
   {
      hangup(netplay);
      return;
   }
}
コード例 #7
0
ファイル: netplay_sync.c プロジェクト: Alcaro/RetroArch
/**
 * netplay_sync_post_frame
 * @netplay              : pointer to netplay object
 *
 * Post-frame for Netplay synchronization.
 * We check if we have new input and replay from recorded input.
 */
void netplay_sync_post_frame(netplay_t *netplay, bool stalled)
{
   uint32_t lo_frame_count, hi_frame_count;

   /* Unless we're stalling, we've just finished running a frame */
   if (!stalled)
   {
      netplay->run_ptr = NEXT_PTR(netplay->run_ptr);
      netplay->run_frame_count++;
   }

   /* We've finished an input frame even if we're stalling */
   if ((!stalled || netplay->stall == NETPLAY_STALL_INPUT_LATENCY) &&
       netplay->self_frame_count < netplay->run_frame_count + netplay->input_latency_frames)
   {
      netplay->self_ptr = NEXT_PTR(netplay->self_ptr);
      netplay->self_frame_count++;
   }

   /* Only relevant if we're connected and not in a desynching operation */
   if ((netplay->is_server && !netplay->connected_players) ||
       (netplay->self_mode < NETPLAY_CONNECTION_CONNECTED) ||
       (netplay->desync))
   {
      netplay->other_frame_count = netplay->self_frame_count;
      netplay->other_ptr = netplay->self_ptr;
      /* FIXME: Duplication */
      if (netplay->catch_up)
      {
         netplay->catch_up = false;
         input_driver_unset_nonblock_state();
         driver_set_nonblock_state();
      }
      return;
   }

   /* Reset if it was requested */
   if (netplay->force_reset)
   {
      core_reset();
      netplay->force_reset = false;
   }

#ifndef DEBUG_NONDETERMINISTIC_CORES
   if (!netplay->force_rewind)
   {
      /* Skip ahead if we predicted correctly.
       * Skip until our simulation failed. */
      while (netplay->other_frame_count < netplay->unread_frame_count &&
             netplay->other_frame_count < netplay->run_frame_count)
      {
         struct delta_frame *ptr = &netplay->buffer[netplay->other_ptr];
         size_t i;

         for (i = 0; i < MAX_USERS; i++)
         {
            if (memcmp(ptr->simulated_input_state[i], ptr->real_input_state[i],
                     sizeof(ptr->real_input_state[i])) != 0
                  && !ptr->used_real[i])
               break;
         }
         if (i != MAX_USERS) break;
         netplay_handle_frame_hash(netplay, ptr);
         netplay->other_ptr = NEXT_PTR(netplay->other_ptr);
         netplay->other_frame_count++;
      }
   }
#endif

   /* Now replay the real input if we've gotten ahead of it */
   if (netplay->force_rewind ||
       (netplay->other_frame_count < netplay->unread_frame_count &&
        netplay->other_frame_count < netplay->run_frame_count))
   {
      retro_ctx_serialize_info_t serial_info;

      /* Replay frames. */
      netplay->is_replay = true;
      netplay->replay_ptr = netplay->other_ptr;
      netplay->replay_frame_count = netplay->other_frame_count;

      if (netplay->quirks & NETPLAY_QUIRK_INITIALIZATION)
         /* Make sure we're initialized before we start loading things */
         netplay_wait_and_init_serialization(netplay);

      serial_info.data       = NULL;
      serial_info.data_const = netplay->buffer[netplay->replay_ptr].state;
      serial_info.size       = netplay->state_size;

      if (!core_unserialize(&serial_info))
      {
         RARCH_ERR("Netplay savestate loading failed: Prepare for desync!\n");
      }

      while (netplay->replay_frame_count < netplay->run_frame_count)
      {
         retro_time_t start, tm;

         struct delta_frame *ptr = &netplay->buffer[netplay->replay_ptr];
         serial_info.data       = ptr->state;
         serial_info.size       = netplay->state_size;
         serial_info.data_const = NULL;

         start = cpu_features_get_time_usec();

         /* Remember the current state */
         memset(serial_info.data, 0, serial_info.size);
         core_serialize(&serial_info);
         if (netplay->replay_frame_count < netplay->unread_frame_count)
            netplay_handle_frame_hash(netplay, ptr);

         /* Re-simulate this frame's input */
         netplay_simulate_input(netplay, netplay->replay_ptr, true);

         autosave_lock();
         core_run();
         autosave_unlock();
         netplay->replay_ptr = NEXT_PTR(netplay->replay_ptr);
         netplay->replay_frame_count++;

#ifdef DEBUG_NONDETERMINISTIC_CORES
         if (ptr->have_remote && netplay_delta_frame_ready(netplay, &netplay->buffer[netplay->replay_ptr], netplay->replay_frame_count))
         {
            RARCH_LOG("PRE  %u: %X\n", netplay->replay_frame_count-1, netplay_delta_frame_crc(netplay, ptr));
            if (netplay->is_server)
               RARCH_LOG("INP  %X %X\n", ptr->real_input_state[0], ptr->self_state[0]);
            else
               RARCH_LOG("INP  %X %X\n", ptr->self_state[0], ptr->real_input_state[0]);
            ptr = &netplay->buffer[netplay->replay_ptr];
            serial_info.data = ptr->state;
            memset(serial_info.data, 0, serial_info.size);
            core_serialize(&serial_info);
            RARCH_LOG("POST %u: %X\n", netplay->replay_frame_count-1, netplay_delta_frame_crc(netplay, ptr));
         }
#endif

         /* Get our time window */
         tm = cpu_features_get_time_usec() - start;
         netplay->frame_run_time_sum -= netplay->frame_run_time[netplay->frame_run_time_ptr];
         netplay->frame_run_time[netplay->frame_run_time_ptr] = tm;
         netplay->frame_run_time_sum += tm;
         netplay->frame_run_time_ptr++;
         if (netplay->frame_run_time_ptr >= NETPLAY_FRAME_RUN_TIME_WINDOW)
            netplay->frame_run_time_ptr = 0;
      }

      /* Average our time */
      netplay->frame_run_time_avg = netplay->frame_run_time_sum / NETPLAY_FRAME_RUN_TIME_WINDOW;

      if (netplay->unread_frame_count < netplay->run_frame_count)
      {
         netplay->other_ptr = netplay->unread_ptr;
         netplay->other_frame_count = netplay->unread_frame_count;
      }
      else
      {
         netplay->other_ptr = netplay->run_ptr;
         netplay->other_frame_count = netplay->run_frame_count;
      }
      netplay->is_replay = false;
      netplay->force_rewind = false;
   }

   if (netplay->is_server)
   {
      uint32_t player;

      lo_frame_count = hi_frame_count = netplay->unread_frame_count;

      /* Look for players that are ahead of us */
      for (player = 0; player < MAX_USERS; player++)
      {
         if (!(netplay->connected_players & (1<<player))) continue;
         if (netplay->read_frame_count[player] > hi_frame_count)
            hi_frame_count = netplay->read_frame_count[player];
      }
   }
   else
   {
      lo_frame_count = hi_frame_count = netplay->server_frame_count;
   }

   /* If we're behind, try to catch up */
   if (netplay->catch_up)
   {
      /* Are we caught up? */
      if (netplay->self_frame_count + 1 >= lo_frame_count)
      {
         netplay->catch_up = false;
         input_driver_unset_nonblock_state();
         driver_set_nonblock_state();
      }

   }
   else if (!stalled)
   {
      if (netplay->self_frame_count + 3 < lo_frame_count)
      {
         retro_time_t cur_time = cpu_features_get_time_usec();
         uint32_t cur_behind = lo_frame_count - netplay->self_frame_count;

         /* We're behind, but we'll only try to catch up if we're actually
          * falling behind, i.e. if we're more behind after some time */
         if (netplay->catch_up_time == 0)
         {
            /* Record our current time to check for catch-up later */
            netplay->catch_up_time = cur_time;
            netplay->catch_up_behind = cur_behind;

         }
         else if (cur_time - netplay->catch_up_time > CATCH_UP_CHECK_TIME_USEC)
         {
            /* Time to check how far behind we are */
            if (netplay->catch_up_behind <= cur_behind)
            {
               /* We're definitely falling behind! */
               netplay->catch_up = true;
               netplay->catch_up_time = 0;
               input_driver_set_nonblock_state();
               driver_set_nonblock_state();
            }
            else
            {
               /* Check again in another period */
               netplay->catch_up_time = cur_time;
               netplay->catch_up_behind = cur_behind;
            }
         }

      }
      else if (netplay->self_frame_count + 3 < hi_frame_count)
      {
         size_t i;
         netplay->catch_up_time = 0;

         /* We're falling behind some clients but not others, so request that
          * clients ahead of us stall */
         for (i = 0; i < netplay->connections_size; i++)
         {
            struct netplay_connection *connection = &netplay->connections[i];
            int player;
            if (!connection->active ||
                connection->mode != NETPLAY_CONNECTION_PLAYING)
               continue;
            player = connection->player;

            /* Are they ahead? */
            if (netplay->self_frame_count + 3 < netplay->read_frame_count[player])
            {
               /* Tell them to stall */
               if (connection->stall_frame + NETPLAY_MAX_REQ_STALL_FREQUENCY <
                     netplay->self_frame_count)
               {
                  connection->stall_frame = netplay->self_frame_count;
                  netplay_cmd_stall(netplay, connection,
                     netplay->read_frame_count[player] -
                     netplay->self_frame_count + 1);
               }
            }
         }
      }
      else
         netplay->catch_up_time = 0;
   }
   else
      netplay->catch_up_time =  0;
}
コード例 #8
0
ファイル: netplay_sync.c プロジェクト: Alcaro/RetroArch
/**
 * netplay_sync_pre_frame
 * @netplay              : pointer to netplay object
 *
 * Pre-frame for Netplay synchronization.
 */
bool netplay_sync_pre_frame(netplay_t *netplay)
{
   retro_ctx_serialize_info_t serial_info;

   if (netplay_delta_frame_ready(netplay, &netplay->buffer[netplay->run_ptr], netplay->run_frame_count))
   {
      serial_info.data_const = NULL;
      serial_info.data = netplay->buffer[netplay->run_ptr].state;
      serial_info.size = netplay->state_size;

      memset(serial_info.data, 0, serial_info.size);
      if ((netplay->quirks & NETPLAY_QUIRK_INITIALIZATION) || netplay->run_frame_count == 0)
      {
         /* Don't serialize until it's safe */
      }
      else if (!(netplay->quirks & NETPLAY_QUIRK_NO_SAVESTATES) && core_serialize(&serial_info))
      {
         if (netplay->force_send_savestate && !netplay->stall && !netplay->remote_paused)
         {
            /* Bring our running frame and input frames into parity so we don't
             * send old info */
            if (netplay->run_ptr != netplay->self_ptr)
            {
               memcpy(netplay->buffer[netplay->self_ptr].state,
                  netplay->buffer[netplay->run_ptr].state,
                  netplay->state_size);
               netplay->run_ptr = netplay->self_ptr;
               netplay->run_frame_count = netplay->self_frame_count;
            }

            /* Send this along to the other side */
            serial_info.data_const = netplay->buffer[netplay->run_ptr].state;
            netplay_load_savestate(netplay, &serial_info, false);
            netplay->force_send_savestate = false;
         }
      }
      else
      {
         /* If the core can't serialize properly, we must stall for the
          * remote input on EVERY frame, because we can't recover */
         netplay->quirks |= NETPLAY_QUIRK_NO_SAVESTATES;
         netplay->stateless_mode = true;
      }

      /* If we can't transmit savestates, we must stall until the client is ready */
      if (netplay->run_frame_count > 0 &&
          (netplay->quirks & (NETPLAY_QUIRK_NO_SAVESTATES|NETPLAY_QUIRK_NO_TRANSMISSION)) &&
          (netplay->connections_size == 0 || !netplay->connections[0].active ||
           netplay->connections[0].mode < NETPLAY_CONNECTION_CONNECTED))
         netplay->stall = NETPLAY_STALL_NO_CONNECTION;
   }

   if (netplay->is_server)
   {
      fd_set fds;
      struct timeval tmp_tv = {0};
      int new_fd;
      struct sockaddr_storage their_addr;
      socklen_t addr_size;
      struct netplay_connection *connection;
      size_t connection_num;

      /* Check for a connection */
      FD_ZERO(&fds);
      FD_SET(netplay->listen_fd, &fds);
      if (socket_select(netplay->listen_fd + 1, &fds, NULL, NULL, &tmp_tv) > 0 &&
          FD_ISSET(netplay->listen_fd, &fds))
      {
         addr_size = sizeof(their_addr);
         new_fd = accept(netplay->listen_fd, (struct sockaddr*)&their_addr, &addr_size);
         if (new_fd < 0)
         {
            RARCH_ERR("%s\n", msg_hash_to_str(MSG_NETPLAY_FAILED));
            goto process;
         }

         /* Set the socket nonblocking */
         if (!socket_nonblock(new_fd))
         {
            /* Catastrophe! */
            socket_close(new_fd);
            goto process;
         }

#if defined(IPPROTO_TCP) && defined(TCP_NODELAY)
         {
            int flag = 1;
            if (setsockopt(new_fd, IPPROTO_TCP, TCP_NODELAY,
#ifdef _WIN32
               (const char*)
#else
               (const void*)
#endif
               &flag,
               sizeof(int)) < 0)
               RARCH_WARN("Could not set netplay TCP socket to nodelay. Expect jitter.\n");
         }
#endif

#if defined(F_SETFD) && defined(FD_CLOEXEC)
         /* Don't let any inherited processes keep open our port */
         if (fcntl(new_fd, F_SETFD, FD_CLOEXEC) < 0)
            RARCH_WARN("Cannot set Netplay port to close-on-exec. It may fail to reopen if the client disconnects.\n");
#endif

         /* Allocate a connection */
         for (connection_num = 0; connection_num < netplay->connections_size; connection_num++)
            if (!netplay->connections[connection_num].active &&
                netplay->connections[connection_num].mode != NETPLAY_CONNECTION_DELAYED_DISCONNECT) break;
         if (connection_num == netplay->connections_size)
         {
            if (connection_num == 0)
            {
               netplay->connections = (struct netplay_connection*)malloc(sizeof(struct netplay_connection));
               if (netplay->connections == NULL)
               {
                  socket_close(new_fd);
                  goto process;
               }
               netplay->connections_size = 1;

            }
            else
            {
               size_t new_connections_size = netplay->connections_size * 2;
               struct netplay_connection *new_connections = (struct netplay_connection*)
                  realloc(netplay->connections,
                     new_connections_size*sizeof(struct netplay_connection));
               if (new_connections == NULL)
               {
                  socket_close(new_fd);
                  goto process;
               }

               memset(new_connections + netplay->connections_size, 0,
                  netplay->connections_size * sizeof(struct netplay_connection));
               netplay->connections = new_connections;
               netplay->connections_size = new_connections_size;

            }
         }
         connection = &netplay->connections[connection_num];

         /* Set it up */
         memset(connection, 0, sizeof(*connection));
         connection->active = true;
         connection->fd = new_fd;
         connection->mode = NETPLAY_CONNECTION_INIT;

         if (!netplay_init_socket_buffer(&connection->send_packet_buffer,
               netplay->packet_buffer_size) ||
             !netplay_init_socket_buffer(&connection->recv_packet_buffer,
               netplay->packet_buffer_size))
         {
            if (connection->send_packet_buffer.data)
               netplay_deinit_socket_buffer(&connection->send_packet_buffer);
            connection->active = false;
            socket_close(new_fd);
            goto process;
         }

         netplay_handshake_init_send(netplay, connection);

      }
   }

process:
   netplay->can_poll = true;
   input_poll_net();

   return (netplay->stall != NETPLAY_STALL_NO_CONNECTION);
}
コード例 #9
0
/**
 * get_self_input_state:
 * @netplay              : pointer to netplay object
 *
 * Grab our own input state and send this frame's input state (self and remote)
 * over the network
 *
 * Returns: true (1) if successful, otherwise false (0).
 */
static bool get_self_input_state(netplay_t *netplay)
{
   unsigned i;
   struct delta_frame *ptr = &netplay->buffer[netplay->self_ptr];
   netplay_input_state_t istate = NULL;
   uint32_t devices, used_devices = 0, devi, dev_type, local_device;

   if (!netplay_delta_frame_ready(netplay, ptr, netplay->self_frame_count))
      return false;

   if (ptr->have_local)
   {
      /* We've already read this frame! */
      return true;
   }

   devices = netplay->self_devices;
   used_devices = 0;
   for (devi = 0; devi < MAX_INPUT_DEVICES; devi++)
   {
      if (!(devices & (1<<devi)))
         continue;

      /* Find an appropriate local device */
      dev_type = netplay->config_devices[devi]&RETRO_DEVICE_MASK;
      for (local_device = 0; local_device < MAX_INPUT_DEVICES; local_device++)
      {
         if (used_devices & (1<<local_device)) continue;
         if ((netplay->config_devices[local_device]&RETRO_DEVICE_MASK) == dev_type) break;
      }
      if (local_device == MAX_INPUT_DEVICES)
         local_device = 0;
      used_devices |= (1<<local_device);

      istate = netplay_input_state_for(&ptr->real_input[devi],
            /* If we're a slave, we write our own input to MAX_CLIENTS to keep it separate */
            (netplay->self_mode==NETPLAY_CONNECTION_SLAVE)?MAX_CLIENTS:netplay->self_client_num,
            netplay_expected_input_size(netplay, 1 << devi),
            true, false);
      if (!istate)
         continue; /* FIXME: More severe? */

      /* First frame we always give zero input since relying on
       * input from first frame screws up when we use -F 0. */
      if (!input_driver_is_libretro_input_blocked() && netplay->self_frame_count > 0)
      {
         uint32_t *state = istate->data;
         retro_input_state_t cb = netplay->cbs.state_cb;
         unsigned dtype = netplay->config_devices[devi]&RETRO_DEVICE_MASK;

         switch (dtype)
         {
            case RETRO_DEVICE_ANALOG:
               for (i = 0; i < 2; i++)
               {
                  int16_t tmp_x = cb(local_device,
                        RETRO_DEVICE_ANALOG, (unsigned)i, 0);
                  int16_t tmp_y = cb(local_device,
                        RETRO_DEVICE_ANALOG, (unsigned)i, 1);
                  state[1 + i] = (uint16_t)tmp_x | (((uint16_t)tmp_y) << 16);
               }
               /* no break */

            case RETRO_DEVICE_JOYPAD:
               for (i = 0; i <= RETRO_DEVICE_ID_JOYPAD_R3; i++)
               {
                  int16_t tmp = cb(local_device,
                        RETRO_DEVICE_JOYPAD, 0, (unsigned)i);
                  state[0] |= tmp ? 1 << i : 0;
               }
               break;

            case RETRO_DEVICE_MOUSE:
            case RETRO_DEVICE_LIGHTGUN:
            {
               int16_t tmp_x = cb(local_device, dtype, 0, 0);
               int16_t tmp_y = cb(local_device, dtype, 0, 1);
               state[1] = (uint16_t)tmp_x | (((uint16_t)tmp_y) << 16);
               for (i = 2;
                     i <= (unsigned)((dtype == RETRO_DEVICE_MOUSE) ?
                           RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELDOWN :
                           RETRO_DEVICE_ID_LIGHTGUN_START);
                     i++)
               {
                  int16_t tmp = cb(local_device, dtype, 0,
                        (unsigned) i);
                  state[0] |= tmp ? 1 << i : 0;
               }
               break;
            }

            case RETRO_DEVICE_KEYBOARD:
            {
               unsigned key, word = 0, bit = 1;
               for (key = 1; key < NETPLAY_KEY_LAST; key++)
               {
                  state[word] |=
                        cb(local_device, RETRO_DEVICE_KEYBOARD, 0, netplay_key_ntoh(key)) ?
                              (1U << bit) : 0;
                  bit++;
                  if (bit >= 32)
                  {
                     bit = 0;
                     word++;
                     if (word >= istate->size)
                        break;
                  }
               }
               break;
            }
         }
      }
   }

   ptr->have_local = true;
   if (netplay->self_mode == NETPLAY_CONNECTION_PLAYING)
   {
      ptr->have_real[netplay->self_client_num] = true;
      netplay->read_ptr[netplay->self_client_num] = NEXT_PTR(netplay->self_ptr);
      netplay->read_frame_count[netplay->self_client_num] = netplay->self_frame_count + 1;
   }

   /* And send this input to our peers */
   for (i = 0; i < netplay->connections_size; i++)
   {
      struct netplay_connection *connection = &netplay->connections[i];
      if (connection->active && connection->mode >= NETPLAY_CONNECTION_CONNECTED)
         netplay_send_cur_input(netplay, &netplay->connections[i]);
   }

   /* Handle any delayed state changes */
   if (netplay->is_server)
      netplay_delayed_state_change(netplay);

   return true;
}
コード例 #10
0
ファイル: netplay_common.c プロジェクト: joolswills/RetroArch
bool netplay_handshake(netplay_t *netplay)
{
   size_t i;
   uint32_t local_pmagic, remote_pmagic;
   unsigned sram_size, remote_sram_size;
   retro_ctx_memory_info_t mem_info;
   char msg[512];
   uint32_t *content_crc_ptr = NULL;
   void *sram                = NULL;
   uint32_t header[5]        = {0};
   bool is_server            = netplay->is_server;
   int compression           = 0;

   msg[0] = '\0';

   mem_info.id = RETRO_MEMORY_SAVE_RAM;

   core_get_memory(&mem_info);
   content_get_crc(&content_crc_ptr);

   local_pmagic = netplay_platform_magic();

   header[0] = htonl(*content_crc_ptr);
   header[1] = htonl(netplay_impl_magic());
   header[2] = htonl(mem_info.size);
   header[3] = htonl(local_pmagic);
   header[4] = htonl(NETPLAY_COMPRESSION_SUPPORTED);

   if (!socket_send_all_blocking(netplay->fd, header, sizeof(header), false))
      return false;

   if (!socket_receive_all_blocking(netplay->fd, header, sizeof(header)))
   {
      strlcpy(msg, msg_hash_to_str(MSG_FAILED_TO_RECEIVE_HEADER_FROM_CLIENT), sizeof(msg));
      goto error;
   }

   if (*content_crc_ptr != ntohl(header[0]))
   {
      strlcpy(msg, msg_hash_to_str(MSG_CONTENT_CRC32S_DIFFER), sizeof(msg));
      goto error;
   }

   if (netplay_impl_magic() != ntohl(header[1]))
   {
      strlcpy(msg, "Implementations differ. Make sure you're using exact same "
         "libretro implementations and RetroArch version.", sizeof(msg));
      goto error;
   }

   /* Some cores only report the correct sram size late, so we can't actually
    * error out if the sram size seems wrong. */
   sram_size = mem_info.size;
   remote_sram_size = ntohl(header[2]);
   if (sram_size != 0 && remote_sram_size != 0 && sram_size != remote_sram_size)
   {
      RARCH_WARN("Content SRAM sizes do not correspond.\n");
   }

   /* We only care about platform magic if our core is quirky */
   remote_pmagic = ntohl(header[3]);
   if ((netplay->quirks & NETPLAY_QUIRK_ENDIAN_DEPENDENT) &&
       netplay_endian_mismatch(local_pmagic, remote_pmagic))
   {
      RARCH_ERR("Endianness mismatch with an endian-sensitive core.\n");
      strlcpy(msg, "This core does not support inter-architecture netplay "
         "between these systems.", sizeof(msg));
      goto error;
   }
   if ((netplay->quirks & NETPLAY_QUIRK_PLATFORM_DEPENDENT) &&
       (local_pmagic != remote_pmagic))
   {
      RARCH_ERR("Platform mismatch with a platform-sensitive core.\n");
      strlcpy(msg, "This core does not support inter-architecture netplay.",
         sizeof(msg));
      goto error;
   }

   /* Clear any existing compression */
   if (netplay->compression_stream)
      netplay->compression_backend->stream_free(netplay->compression_stream);
   if (netplay->decompression_stream)
      netplay->decompression_backend->stream_free(netplay->decompression_stream);

   /* Check what compression is supported */
   compression = ntohl(header[4]);
   compression &= NETPLAY_COMPRESSION_SUPPORTED;
   if (compression & NETPLAY_COMPRESSION_ZLIB)
   {
      netplay->compression_backend = trans_stream_get_zlib_deflate_backend();
      if (!netplay->compression_backend)
         netplay->compression_backend = trans_stream_get_pipe_backend();
   }
   else
   {
      netplay->compression_backend = trans_stream_get_pipe_backend();
   }
   netplay->decompression_backend = netplay->compression_backend->reverse;

   /* Allocate our compression stream */
   netplay->compression_stream = netplay->compression_backend->stream_new();
   netplay->decompression_stream = netplay->decompression_backend->stream_new();
   if (!netplay->compression_stream || !netplay->decompression_stream)
   {
      RARCH_ERR("Failed to allocate compression transcoder!\n");
      return false;
   }

   /* Client sends nickname first, server replies with nickname */
   if (!is_server)
   {
      if (!netplay_send_nickname(netplay, netplay->fd))
      {
         strlcpy(msg, msg_hash_to_str(MSG_FAILED_TO_SEND_NICKNAME_TO_HOST),
            sizeof(msg));
         goto error;
      }
   }

   if (!netplay_get_nickname(netplay, netplay->fd))
   {
      if (is_server)
         strlcpy(msg, msg_hash_to_str(MSG_FAILED_TO_GET_NICKNAME_FROM_CLIENT),
            sizeof(msg));
      else
         strlcpy(msg,
            msg_hash_to_str(MSG_FAILED_TO_RECEIVE_NICKNAME_FROM_HOST),
            sizeof(msg));
      goto error;
   }

   if (is_server)
   {
      if (!netplay_send_nickname(netplay, netplay->fd))
      {
         RARCH_ERR("%s\n",
               msg_hash_to_str(MSG_FAILED_TO_SEND_NICKNAME_TO_CLIENT));
         return false;
      }
   }

   /* Server sends SRAM, client receives */
   if (is_server)
   {
      /* Send SRAM data to the client */
      sram      = mem_info.data;

      if (!socket_send_all_blocking(netplay->fd, sram, sram_size, false))
      {
         RARCH_ERR("%s\n",
               msg_hash_to_str(MSG_FAILED_TO_SEND_SRAM_DATA_TO_CLIENT));
         return false;
      }

   }
   else
   {
      /* Get SRAM data from User 1. */
      if (sram_size != 0 && sram_size == remote_sram_size)
      {
         sram      = mem_info.data;

         if (!socket_receive_all_blocking(netplay->fd, sram, sram_size))
         {
            RARCH_ERR("%s\n",
                  msg_hash_to_str(MSG_FAILED_TO_RECEIVE_SRAM_DATA_FROM_HOST));
            return false;
         }

      }
      else if (remote_sram_size != 0)
      {
         /* We can't load this, but we still need to get rid of the data */
         uint32_t quickbuf;
         while (remote_sram_size > 0)
         {
            if (!socket_receive_all_blocking(netplay->fd, &quickbuf, (remote_sram_size > sizeof(uint32_t)) ? sizeof(uint32_t) : remote_sram_size))
            {
               RARCH_ERR("%s\n",
                     msg_hash_to_str(MSG_FAILED_TO_RECEIVE_SRAM_DATA_FROM_HOST));
               return false;
            }
            if (remote_sram_size > sizeof(uint32_t))
               remote_sram_size -= sizeof(uint32_t);
            else
               remote_sram_size = 0;
         }

      }

   }

   /* Reset our frame count so it's consistent with the server */
   netplay->self_frame_count = netplay->other_frame_count = 0;
   netplay->read_frame_count = 1;
   for (i = 0; i < netplay->buffer_size; i++)
   {
      netplay->buffer[i].used = false;
      if (i == netplay->self_ptr)
      {
         netplay_delta_frame_ready(netplay, &netplay->buffer[i], 0);
         netplay->buffer[i].have_remote = true;
         netplay->other_ptr = i;
         netplay->read_ptr = NEXT_PTR(i);
      }
      else
      {
         netplay->buffer[i].used = false;
      }
   }

   if (is_server)
   {
      netplay_log_connection(&netplay->other_addr, 0, netplay->other_nick);
   }
   else
   {
      snprintf(msg, sizeof(msg), "%s: \"%s\"",
            msg_hash_to_str(MSG_CONNECTED_TO),
            netplay->other_nick);
      RARCH_LOG("%s\n", msg);
      runloop_msg_queue_push(msg, 1, 180, false);
   }

   return true;

error:
   if (msg[0])
   {
      RARCH_ERR("%s\n", msg);
      runloop_msg_queue_push(msg, 1, 180, false);
   }
   return false;
}