コード例 #1
0
ファイル: simmainwindow.cpp プロジェクト: dridk/estel
SimMainWindow::SimMainWindow(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::SimMainWindow)
{
    ui->setupUi(this);
    mEngine = new LifeEngine(100,100);
    mView = new LifeEngineView(mEngine);
    mLifeFileView = new LifeFileView;
    mLifesView = new LifesView(mEngine);
    mUndoStack = new QUndoStack(this);
    mOldLifeCount = 0;

    ui->dock1->setWidget(mLifeFileView);
    ui->dock2->setWidget(mLifesView);

    ui->dock1->setWindowTitle(mLifeFileView->windowTitle());
    ui->dock2->setWindowTitle(mLifesView->windowTitle());

    setCentralWidget(mView);

    ui->menuEdit->addActions(mLifeFileView->actions());
    ui->menuEdit->addSeparator();
    ui->menuEdit->addActions(mLifesView->actions());


    connect(mView->gridView()->grid(),SIGNAL(squareClicked(QPoint)),this,SLOT(clicked(QPoint)));

    connect(ui->actionRun,SIGNAL(triggered()),this,SLOT(startSimulation()));
    connect(ui->actionNew,SIGNAL(triggered()),this,SLOT(newSim()));
    connect(ui->actionSave,SIGNAL(triggered()),this,SLOT(saveSim()));
    connect(ui->actionSaveAs,SIGNAL(triggered()),this,SLOT(saveAsSim()));
    connect(ui->actionOpen,SIGNAL(triggered()),this,SLOT(openSim()));
    connect(ui->actionClear,SIGNAL(triggered()),this,SLOT(clear()));
    connect(ui->actionAnimator,SIGNAL(triggered()),this,SLOT(showAnimator()));
    connect(ui->actionLifeEditor,SIGNAL(triggered()),this,SLOT(showLifeEditor()));
    connect(mLifesView,SIGNAL(changed()),this,SLOT(refresh()));
    connect(mLifesView,SIGNAL(clicked()),this,SLOT(setGridSelection()));
    connect(ui->actionAboutQt,SIGNAL(triggered()),this,SLOT(showAboutQt()));
    connect(ui->actionAbout,SIGNAL(triggered()),this,SLOT(showAbout()));


    connect(ui->actionUndo,SIGNAL(triggered()),mUndoStack,SLOT(undo()));
    connect(ui->actionRedo,SIGNAL(triggered()),mUndoStack,SLOT(redo()));
    connect(mUndoStack,SIGNAL(canUndoChanged(bool)),ui->actionUndo,SLOT(setEnabled(bool)));
    connect(mUndoStack,SIGNAL(canRedoChanged(bool)),ui->actionRedo,SLOT(setEnabled(bool)));

    ui->actionSave->setEnabled(false);
    newSim();
}
コード例 #2
0
ファイル: cs2123p4.c プロジェクト: gopoomemsl/Portfolio
/********************************* main ****************************************
int main (int argc, char *argv[])
Purpose:
	This the main functions of the program, it calls the command switch 
	processing function to register the alternative choosen and wether 
	verbose mode has been choosen or not, it creates the LinkedList and 
	Simulation, calls the appropriate functions to populate both, then 
	calls the function to run the simulation and to free all of our allocs.
Parameters:
	I	int argc		Number of command line argument.
	I	char *argv[]	Command line arguments.
Returns:
	Functionally:
		Integer representing the success of the operation or error encountered.
		0 - normal
		900 - command line argument syntax error
		903 - algorithm error (see message for details)
		503 - bad input
Notes: 
*******************************************************************************/
int main(int argc, char *argv[])
{
	//command switches
	int bVerbose;
	char cRunType;
	processCommandSwitches(argc, argv, &bVerbose, &cRunType);
	
	//create the simulation
	LinkedList list;
	Simulation sim;
	list = newListFromInput();
	sim = newSim(list, bVerbose, cRunType);

	//run the simulation and terminate
	runSimulation(sim, TIME_LIMIT);
	freeSim(sim);
	fclose(pInputFile);
	return 0;	
}
コード例 #3
0
ファイル: CSimulation.cpp プロジェクト: wittekin/Orrery
CSimulation CSimulation::operator*(const CSimulation &rhs) {
	CSolarSystem newSS(rhs.m_SS);
	CSimulation newSim(rhs);
	newSim.m_SS.m_sats.clear();
	newSim.m_genNum++;
	CCoordSet tempSet;
	vector<CSatellite> loserList;
	cout << "-----------------------------\n";
	for (unsigned int i = 0; i < m_deadList.size(); i++) {
		loserList.push_back(m_deadList[i]);
	}
	for (unsigned int i = 0; i < rhs.m_SS.m_sats.size(); i++) {
		loserList.push_back(rhs.m_SS.m_sats[i]);
	}

	unsigned seed =
			chrono::high_resolution_clock::now().time_since_epoch().count()
					+ m_coreNum;
	default_random_engine gen(seed);

	//fill the success portion
	unsigned int succUses = 0;
	sort(m_succList.begin(), m_succList.end(), fuelLesserCompare);

	if (m_succList.size() >= m_par->breedingNum - m_par->randomBreedingNum) {
		//enough successes
		succUses = m_par->breedingNum - m_par->randomBreedingNum;
	} else {
		//not enough successes
		succUses = m_succList.size();
	}
	if(m_succList.size() < .1){
		CSolarSystem newSS2(rhs.m_SS);
		CSimulation newSim2(newSS2, rhs.m_par, rhs.m_name,
		666, rhs.m_genNum+1);
		return newSim2;
	}
	else{
		for (unsigned int i = 0; i < succUses; i++) {
			m_breedList.push_back(m_succList[i]);
		}
		for (unsigned int i = succUses; i < m_succList.size(); i++) {
			loserList.push_back(m_succList[i]);
		}

		uniform_int_distribution<int> dist(0, loserList.size() - 1);
		for (unsigned int i = 0; i < m_par->randomBreedingNum; i++) {
			int r = dist(gen);
			m_breedList.push_back(loserList[r]);
		}
		uniform_int_distribution<int> dist2(0, m_breedList.size() - 1);
		for (unsigned int x = 0; x < (m_par->satsPerCore-m_par->randSatsPerGen); x++) {

			newSim.m_SS.m_sats.push_back(
					m_breedList[dist2(gen)] * m_breedList[dist2(gen)]);
		}
		for(unsigned int x = 0; x < m_par->randSatsPerGen; x++){
			CCoordSet tempSet;
			SatName name;
			name.coreNum = 666;
			name.genNum = 1+rhs.m_genNum;
			name.momID = 0;
			name.dadID = 0;
			CSatellite a(m_par, &newSS, name);
			tempSet = m_SS.getPlanetDynamics(a.m_homePlanetName);
			tempSet.m_position.m_y = -tempSet.m_position.m_y
					+ m_SS.getPlanetRadius(a.m_homePlanetName);
			tempSet = m_SS.getPlanetDynamics(a.m_homePlanetName);
					tempSet.m_position.m_y = -tempSet.m_position.m_y
							+ m_SS.getPlanetRadius(a.m_homePlanetName);
					a.setDynamics(tempSet);
					a.m_startDynamics = tempSet;

					a.m_thrusts[a.m_thrusts.size() - 1].m_t[0] = 0;
			newSim.m_SS.m_sats.push_back(a);
		}
		return newSim;
	}
}