コード例 #1
0
ファイル: standby_state.cpp プロジェクト: Ravnox/aseprite
void StandbyState::transformSelection(Editor* editor, MouseMessage* msg, HandleType handle)
{
  try {
    EditorCustomizationDelegate* customization = editor->getCustomizationDelegate();
    Document* document = editor->document();
    base::UniquePtr<Image> tmpImage(new_image_from_mask(editor->getSite()));
    gfx::Point origin = document->mask()->bounds().getOrigin();
    int opacity = 255;
    PixelsMovementPtr pixelsMovement(
      new PixelsMovement(UIContext::instance(),
        editor->getSite(),
        tmpImage, origin, opacity,
        "Transformation"));

    // If the Ctrl key is pressed start dragging a copy of the selection
    if (customization && customization->isCopySelectionKeyPressed())
      pixelsMovement->copyMask();
    else
      pixelsMovement->cutMask();

    editor->setState(EditorStatePtr(new MovingPixelsState(editor, msg, pixelsMovement, handle)));
  }
  catch (const LockedDocumentException&) {
    // Other editor is locking the document.

    // TODO steal the PixelsMovement of the other editor and use it for this one.
    StatusBar::instance()->showTip(1000, "The sprite is locked in other editor");
    ui::set_mouse_cursor(kForbiddenCursor);
  }
  catch (const std::bad_alloc&) {
    StatusBar::instance()->showTip(1000, "Not enough memory to transform the selection");
    ui::set_mouse_cursor(kForbiddenCursor);
  }
}
コード例 #2
0
ファイル: cmd_new_brush.cpp プロジェクト: 1007650105/aseprite
void NewBrushCommand::createBrush(const Mask* mask)
{
  doc::ImageRef image(new_image_from_mask(
                        UIContext::instance()->activeSite(), mask));
  if (!image)
    return;

  // New brush
  doc::BrushRef brush(new doc::Brush());
  brush->setImage(image.get());
  brush->setPatternOrigin(mask->bounds().getOrigin());

  // TODO add a active stock property in app::Context
  ContextBar* ctxBar = App::instance()->getMainWindow()->getContextBar();
  int slot = ctxBar->addBrush(brush);
  ctxBar->setActiveBrush(brush);

  // Get the shortcut for this brush and show it to the user
  Params params;
  params.set("change", "custom");
  params.set("slot", base::convert_to<std::string>(slot).c_str());
  Key* key = KeyboardShortcuts::instance()->command(
    CommandId::ChangeBrush, params);
  if (key && !key->accels().empty()) {
    std::string tooltip;
    tooltip += "Shortcut: ";
    tooltip += key->accels().front().toString();
    StatusBar::instance()->showTip(2000, tooltip.c_str());
  }
}
コード例 #3
0
ファイル: standby_state.cpp プロジェクト: tommo/aseprite
void StandbyState::transformSelection(Editor* editor, MouseMessage* msg, HandleType handle)
{
  Document* document = editor->document();

  for (auto docView : UIContext::instance()->getAllDocumentViews(document)) {
    if (docView->editor()->isMovingPixels()) {
      // TODO Transfer moving pixels state to this editor
      docView->editor()->dropMovingPixels();
    }
  }

  try {
    // Clear brush preview, as the extra cel will be replaced with the
    // transformed image.
    editor->brushPreview().hide();

    EditorCustomizationDelegate* customization = editor->getCustomizationDelegate();
    base::UniquePtr<Image> tmpImage(new_image_from_mask(editor->getSite()));

    PixelsMovementPtr pixelsMovement(
      new PixelsMovement(UIContext::instance(),
                         editor->getSite(),
                         tmpImage,
                         document->mask(),
                         "Transformation"));

    // If the Ctrl key is pressed start dragging a copy of the selection
    if ((customization) &&
        int(customization->getPressedKeyAction(KeyContext::TranslatingSelection) & KeyAction::CopySelection))
      pixelsMovement->copyMask();
    else
      pixelsMovement->cutMask();

    editor->setState(EditorStatePtr(new MovingPixelsState(editor, msg, pixelsMovement, handle)));
  }
  catch (const LockedDocumentException&) {
    // Other editor is locking the document.

    // TODO steal the PixelsMovement of the other editor and use it for this one.
    StatusBar::instance()->showTip(1000, "The sprite is locked in other editor");
    editor->showMouseCursor(kForbiddenCursor);
  }
  catch (const std::bad_alloc&) {
    StatusBar::instance()->showTip(1000, "Not enough memory to transform the selection");
    editor->showMouseCursor(kForbiddenCursor);
  }
}