コード例 #1
0
bool
ViewerChangeUsernameWindow::changeUsername(const std::string &host)
{
    HostProfileList *profiles = ViewerServerManager::GetClientAtts();

    if(!instance)
        instance = new ViewerChangeUsernameWindow();

    // Enter the local event loop for the dialog.
#if !defined(_WIN32)
    viewerSubject->BlockSocketSignals(true);
#endif

    VisItChangeUsernameWindow::ReturnCode status = VisItChangeUsernameWindow::UW_Rejected;
    instance->username = "";
    QString name = instance->getUsername(host.c_str(), status);

#if !defined(_WIN32)
    viewerSubject->BlockSocketSignals(false);
#endif

    if (status == UW_Accepted)
    {
        // Accepted; hit return or Okay.
        std::string new_username(name.toStdString());
        if (new_username.empty())
            return false;

        instance->username = new_username;

        MachineProfile *mp = profiles->GetMachineProfileForHost(host);
        if (mp != NULL)
            mp->SetUserName(new_username);

        profiles->SelectAll();
        profiles->Notify();

        return true;
    }

    // Rejected or cancelled.  
    return false;
}
コード例 #2
0
ファイル: configure_system.cpp プロジェクト: JamePeng/citra
void ConfigureSystem::applyConfiguration() {
    if (!enabled)
        return;

    bool modified = false;

    // apply username
    // TODO(wwylele): Use this when we move to Qt 5.5
    // std::u16string new_username = ui->edit_username->text().toStdU16String();
    std::u16string new_username(
        reinterpret_cast<const char16_t*>(ui->edit_username->text().utf16()));
    if (new_username != username) {
        Service::CFG::SetUsername(new_username);
        modified = true;
    }

    // apply birthday
    int new_birthmonth = ui->combo_birthmonth->currentIndex() + 1;
    int new_birthday = ui->combo_birthday->currentIndex() + 1;
    if (birthmonth != new_birthmonth || birthday != new_birthday) {
        Service::CFG::SetBirthday(new_birthmonth, new_birthday);
        modified = true;
    }

    // apply language
    int new_language = ui->combo_language->currentIndex();
    if (language_index != new_language) {
        Service::CFG::SetSystemLanguage(static_cast<Service::CFG::SystemLanguage>(new_language));
        modified = true;
    }

    // apply sound
    int new_sound = ui->combo_sound->currentIndex();
    if (sound_index != new_sound) {
        Service::CFG::SetSoundOutputMode(static_cast<Service::CFG::SoundOutputMode>(new_sound));
        modified = true;
    }

    // update the config savegame if any item is modified.
    if (modified)
        Service::CFG::UpdateConfigNANDSavegame();
}