long next_muckevent_time(void) { long nexttime = 1000L; nexttime = mintime(next_event_time(), nexttime); nexttime = mintime(next_dump_time(), nexttime); nexttime = mintime(next_clean_time(), nexttime); return (nexttime); }
/** * Calculate the time until a MUCK event will happen * * Could be an event, a dump, or a cleanup. Whichever comes next * will determine which time is returned. * * @return the time until the next MUCK event */ time_t next_muckevent_time(void) { time_t nexttime = 1000L; nexttime = MIN(next_event_time(), nexttime); nexttime = MIN(next_dump_time(), nexttime); nexttime = MIN(next_clean_time(), nexttime); return (nexttime); }
time_t next_muckevent_time(void) { time_t nexttime = 1000L; nexttime = mintime(next_event_time(), nexttime); nexttime = mintime(next_dump_time(), nexttime); nexttime = mintime(next_clean_time(), nexttime); #ifdef RWHO nexttime = mintime(next_rwho_time(), nexttime); #endif #ifdef MUD nexttime = mintime(next_mud_time(), nexttime); nexttime = mintime(next_mob_time(), nexttime); #endif return (nexttime); }