コード例 #1
0
static void threadFunc(union sigval sv) // thread notification function
{
    ssize_t numRead;
    mqd_t *mqdp;
    void *buffer;
    struct mq_attr attr;

    mqdp = sv.sival_ptr;

    if (mq_getattr(*mqdp, &attr) == -1) {
        errExit("mq_getattr");
    }

    buffer = malloc(attr.mq_msgsize);
    if (buffer == NULL) {
        errExit("malloc");
    }

    notifySetup(mqdp);

    while ((numRead = mq_receive(*mqdp, buffer, attr.mq_msgsize, NULL)) >= 0) {
        printf("Read %ld bytes\n", (long)numRead);
    }

    if (errno != EAGAIN) {
        errExit("mq_receive");
    }

    free(buffer);
}
コード例 #2
0
void TensegrityModel::setup(tgWorld& world) {
    // create the build spec that uses tags to turn the structure into a model
    tgBuildSpec spec;

    // add default rod and string builders that match the tags rods & strings
    // (these will be overwritten if a different builder is specified for those tags)
    Yam emptyYam = Yam();
    addRodBuilder("tgRodInfo", "rod", emptyYam, spec);
    addBasicActuatorBuilder("tgBasicActuatorInfo", "string", emptyYam, spec);

    tgStructure structure;
    buildStructure(structure, topLvlStructurePath, spec);

    tgStructureInfo structureInfo(structure, spec);
    structureInfo.buildInto(*this, world);

    // use tgCast::filterto pull out the muscles that we want to control
    allActuators = tgCast::filter<tgModel, tgSpringCableActuator> (getDescendants());

    // notify controllers that setup has finished
    notifySetup();

    // actually setup the children
    tgModel::setup(world);
}
コード例 #3
0
static void                     /* Thread notification function */
threadFunc(union sigval sv)
{
    ssize_t numRead;
    mqd_t *mqdp;
    void *buffer;
    struct mq_attr attr;

    mqdp = sv.sival_ptr;

    /* Determine mq_msgsize for message queue, and allocate an input buffer
       of that size */

    if (mq_getattr(*mqdp, &attr) == -1)
        errExit("mq_getattr");

    buffer = malloc(attr.mq_msgsize);
    if (buffer == NULL)
        errExit("malloc");

    /* Reregister for message notification */

    notifySetup(mqdp);

    while ((numRead = mq_receive(*mqdp, buffer, attr.mq_msgsize, NULL)) >= 0)
        printf("Read %ld bytes\n", (long) numRead);

    if (errno != EAGAIN)                        /* Unexpected error */
        errExit("mq_receive");

    free(buffer);
}
コード例 #4
0
ファイル: mq_notify_via_thread.c プロジェクト: Juntaran/C_Cpp
static void
threadFunc(union sigval sv)
{
    mqd_t *mqdp;

    mqdp = sv.sival_ptr;

    notifySetup(mqdp);
    drainQueue(*mqdp);
}
コード例 #5
0
void Escape_T6Model::setup(tgWorld& world)
{

    const tgRod::Config rodConfig(c.radius, c.density, c.friction, 
				c.rollFriction, c.restitution);
    
    /// @todo acceleration constraint was removed on 12/10/14 Replace with tgKinematicActuator as appropreate                             
    tgBasicActuator::Config activeMuscleConfig(c.stiffness, c.damping, c.hist, c.rotation,
					    c.maxTens, c.targetVelocity);
/*
    tgBasicActuator::Config passiveMuscleConfig(c.stiffness_passive, c.damping, c.hist, c.rotation,
					    c.maxTens, c.targetVelocity, 
					    c.maxAcc);*/
            
    // Start creating the structure
    tgStructure s;
    addNodes(s);
    addRods(s);
    addMuscles(s);
    s.move(btVector3(0, 10, 0));

    // Add a rotation. This is needed if the ground slopes too much,
    // otherwise  glitches put a rod below the ground.
    btVector3 rotationPoint = btVector3(0, 0, 0); // origin
    btVector3 rotationAxis = btVector3(0, 1, 0);  // y-axis
    double rotationAngle = M_PI/2;
    s.addRotation(rotationPoint, rotationAxis, rotationAngle);

    // Create the build spec that uses tags to turn the structure into a real model
    tgBuildSpec spec;
    spec.addBuilder("rod", new tgRodInfo(rodConfig));
#if (0)
    spec.addBuilder("muscle", new tgBasicActuatorInfo(activeMuscleConfig));
#else
    spec.addBuilder("muscle", new tgBasicContactCableInfo(activeMuscleConfig));
#endif
    //spec.addBuilder("active muscle", new tgBasicActuatorInfo(activeMuscleConfig));
    //spec.addBuilder("passive muscle", new tgBasicActuatorInfo(passiveMuscleConfig));
    
    // Create your structureInfo
    tgStructureInfo structureInfo(s, spec);

    // Use the structureInfo to build ourselves
    structureInfo.buildInto(*this, world);

    // We could now use tgCast::filter or similar to pull out the
    // models (e.g. muscles) that we want to control. 
    allMuscles = tgCast::filter<tgModel, tgBasicActuator> (getDescendants());

    // call the onSetup methods of all observed things e.g. controllers
    notifySetup();

    // Actually setup the children
    tgModel::setup(world);
}
コード例 #6
0
void ScarrArmModel::setup(tgWorld& world) {
    const tgRod::Config rodConfig(cRod.radius, cRod.density, cRod.friction, cRod.rollFriction, cRod.restitution);
    const tgRod::Config rodConfigMassless(cRod.radius, 0.00/*c.density*/, cRod.friction, cRod.rollFriction, cRod.restitution);
    /// @todo acceleration constraint was removed on 12/10/14 Replace with tgKinematicActuator as appropreate

    tgBasicActuator::Config olecranonMuscleConfig(cCable.stiffness, cCable.damping, cCable.pretension_olecranon, 
                                                  cCable.history, cCable.maxTens, cCable.targetVelocity);
    tgBasicActuator::Config anconeusMuscleConfig(cCable.stiffness, cCable.damping, cCable.pretension_anconeus, 
                                                 cCable.history, cCable.maxTens, cCable.targetVelocity);
    tgBasicActuator::Config brachioradialisMuscleConfig(cCable.stiffness, cCable.damping, cCable.pretension_brachioradialis, 
                                                        cCable.history, cCable.maxTens, cCable.targetVelocity);
    tgBasicActuator::Config supportstringMuscleConfig(cCable.stiffness, cCable.damping, cCable.pretension_support, 
                                                      cCable.history, cCable.maxTens, cCable.targetVelocity);
            
    // Start creating the structure
    tgStructure s;
    addNodes(s);
    addRods(s);
    addMuscles(s);
    
    // Move the arm out of the ground
    btVector3 offset(0.0, 50.0, 0.0);
    s.move(offset);
    
    // Create the build spec that uses tags to turn the structure into a real model
    tgBuildSpec spec;
    spec.addBuilder("massless", new tgRodInfo(rodConfigMassless));
    spec.addBuilder("rod", new tgRodInfo(rodConfig));
    spec.addBuilder("olecranon muscle", new tgBasicActuatorInfo(olecranonMuscleConfig));
    spec.addBuilder("anconeus muscle", new tgBasicActuatorInfo(anconeusMuscleConfig));
    spec.addBuilder("brachioradialis muscle", new tgBasicActuatorInfo(brachioradialisMuscleConfig));
    spec.addBuilder("support muscle", new tgBasicActuatorInfo(supportstringMuscleConfig));
    
    // Create your structureInfo
    tgStructureInfo structureInfo(s, spec);

    // Use the structureInfo to build ourselves
    structureInfo.buildInto(*this, world);

    // We could now use tgCast::filter or similar to pull out the
    // models (e.g. muscles) that we want to control. 
    allMuscles = tgCast::filter<tgModel, tgBasicActuator> (getDescendants());

    // call the onSetup methods of all observed things e.g. controllers
    notifySetup();

    // Actually setup the children
    tgModel::setup(world);

    //map the rods and add the markers to them
    //addMarkers(s);

}
コード例 #7
0
static void                     /* Thread notification function */
threadFunc(union sigval sv)
{
    mqd_t *mqdp;

    mqdp = sv.sival_ptr;

    /* Reregister for message notification */

    notifySetup(mqdp);
    drainQueue(*mqdp);
}
コード例 #8
0
void T12SuperBallPayload::setup(tgWorld& world)
{

    const tgRod::Config rodConfig(c.radius, c.density, c.friction, 
				c.rollFriction, c.restitution);
    /// @todo acceleration constraint was removed on 12/10/14 Replace with tgKinematicActuator as appropreate
    tgBasicActuator::Config muscleConfig(c.stiffness, c.damping, c.pretension,
					    c.history, c.maxTens, c.targetVelocity);
            
    // Start creating the structure
    tgStructure s;
    addNodes(s);
    addRods(s);
    addMuscles(s);

//    // Add a rotation. This is needed if the ground slopes too much,
//    // otherwise  glitches put a rod below the ground.
//    btVector3 rotationPoint = btVector3(0, 0, 0); // origin
//    btVector3 rotationAxis = btVector3(0, 1, 0);  // y-axis
//    double rotationAngle = M_PI/2;
//    s.addRotation(rotationPoint, rotationAxis, rotationAngle);

    //s.move(btVector3(0,30,0));

    // Create the build spec that uses tags to turn the structure into a real model
    tgBuildSpec spec;
    spec.addBuilder("rod", new tgRodInfo(rodConfig));
    spec.addBuilder("muscle", new tgBasicActuatorInfo(muscleConfig));
    
    // Create your structureInfo
    tgStructureInfo structureInfo(s, spec);

    // Use the structureInfo to build ourselves
    structureInfo.buildInto(*this, world);

    // We could now use tgCast::filter or similar to pull out the
    // models (e.g. muscles) that we want to control. 
    allMuscles = tgCast::filter<tgModel, tgBasicActuator> (getDescendants());

    // call the onSetup methods of all observed things e.g. controllers
    notifySetup();

    // Actually setup the children
    tgModel::setup(world);

    //map the rods and add the markers to them
    addMarkers(s);

    btVector3 location(0,10.0,0);
    btVector3 rotation(0.0,0.6,0.8);
  	btVector3 speed(0,20,100);
    this->moveModel(location,rotation,speed);
}
コード例 #9
0
int
main(int argc, char *argv[])
{
    mqd_t mqd;

    if (argc != 2 || strcmp(argv[1], "--help") == 0)
        usageErr("%s mq-name\n", argv[0]);

    mqd = mq_open(argv[1], O_RDONLY | O_NONBLOCK);
    if (mqd == (mqd_t) -1)
        errExit("mq_open");

    notifySetup(&mqd);
    pause();                    /* Wait for notifications via thread function */
}
コード例 #10
0
ファイル: mq_notify_via_thread.c プロジェクト: Juntaran/C_Cpp
int
main(int argc, char *argv[])
{
    mqd_t mqd;

    if (argc != 2 || strcmp(argv[1], "--help") == 0)
        usageErr("%s /mq-name\n", argv[0]);

    mqd = mq_open(argv[1], O_RDONLY | O_NONBLOCK);
    if (mqd == (mqd_t) -1)
        errExit("mq_open");

    notifySetup(&mqd);
    drainQueue(mqd);

    pause();
}
コード例 #11
0
int
main(int argc, char *argv[])
{
    mqd_t mqd;

    if (argc != 2 || strcmp(argv[1], "--help") == 0)
        usageErr("%s /mq-name\n", argv[0]);

    mqd = mq_open(argv[1], O_RDONLY | O_NONBLOCK);
    if (mqd == (mqd_t) -1)
        errExit("mq_open");

    notifySetup(&mqd);
    drainQueue(mqd);    /* Handle possibility that messages were already
                           queued before we established notification */

    pause();            /* Wait for notifications via thread function */
}
コード例 #12
0
int main(int argc, char *argv[])
{
    mqd_t mqd;

    if (argc != 2 || strcmp(argv[1], "--help") == 0) {
        usageErr("%s mq-name\n", argv[0]);
    }

    mqd = mq_open(argv[1], O_RDONLY | O_NONBLOCK);
    if (mqd == (mqd_t)-1) {
        errExit("mq_open");
    }

    notifySetup(&mqd);
    pause(); // just pause forever and let the threadFunc() handler take care of all messages

    exit(EXIT_SUCCESS);
}
コード例 #13
0
void tgCraterShallow::setup(tgWorld& world) {
    const tgBox::Config boxConfig(c.width, c.height, c.density, c.friction, c.rollFriction, c.restitution);

    // Start creating the structure
    tgStructure s;
    addNodes(s);

    // Create the build spec that uses tags to turn the structure into a real model
    tgBuildSpec spec;
    spec.addBuilder("box", new tgBoxInfo(boxConfig));

    // Create your structureInfo
    tgStructureInfo structureInfo(s, spec);

    // Use the structureInfo to build ourselves
    structureInfo.buildInto(*this, world);

    // call the onSetup methods of all observed things e.g. controllers
    notifySetup();

    // Actually setup the children
    tgModel::setup(world);
}
コード例 #14
0
void hillyMuscleNP::setup(tgWorld& world)
{


	const double rodDensity = 1; // Note: This needs to be high enough or things fly apart...
	const double rodRadius = 0.25;
	const tgRod::Config rodConfig(rodRadius, rodDensity);
	const tgRod::Config rodConfig2(rodRadius, 0.0);
	const tgBox::Config boxConfig(rodRadius, rodRadius, 0.0);
	
	tgStructure s;
	
#if (0)
	s.addNode(-2, 2.1, 0);
	s.addNode(0, 2.1, 0);
	s.addNode(10, 2.1, 0);
	s.addNode(12, 2.1, 0);
	s.addNode(22, 2.1, 0);
	s.addNode(24, 2.1, 0);

	s.addPair(0, 1, "rod2");
	s.addPair(2, 3, "rod2");
	s.addPair(4, 5, "rod2");

	s.addPair(1, 2, "muscle");
	s.addPair(3, 4, "muscle");
	s.move(btVector3(0, 0, 0));
#else
	s.addNode(0, 5, 2);
	s.addNode(0, 5, 0);
	s.addNode(20, 5, 2);
	s.addNode(20, 5, 0);
	s.addNode(5, 2, -5);
	s.addNode(5, 2, 5);

	s.addPair(0, 1, "rod");
	s.addPair(2, 3, "rod");

	s.addPair(0, 2, "muscle");
	s.addPair(1, 3, "muscle");
	//s.addPair(3, 4, "muscle");
	s.move(btVector3(0, 0, 0));
#endif


	// Move the structure so it doesn't start in the ground
	s.move(btVector3(0, 0, 0));
	//s.addRotation(btVector3(0.0, 0.0, 0.0), btVector3(0.0, 1.0, 0.0), M_PI_2);
	tgSpringCableActuator::Config muscleConfig(1000, 10, 0.0, false, 600000000);
	
	// Create the build spec that uses tags to turn the structure into a real model
	tgBuildSpec spec;
	spec.addBuilder("rod", new tgRodInfo(rodConfig));
	spec.addBuilder("rod2", new tgRodInfo(rodConfig2));
	spec.addBuilder("box", new tgBoxInfo(boxConfig));
	spec.addBuilder("muscle", new tgBasicContactCableInfo(muscleConfig));

	// Create your structureInfo
	tgStructureInfo structureInfo(s, spec);
	// Use the structureInfo to build ourselves
	structureInfo.buildInto(*this, world);
	// We could now use tgCast::filter or similar to pull out the
	// models (e.g. muscles) that we want to control.
	allMuscles = tgCast::filter<tgModel, tgSpringCableActuator> (getDescendants());
	allRods = tgCast::filter<tgModel, tgRod> (getDescendants());
	
	notifySetup();
	totalTime = 0.0;
	tgModel::setup(world);
}
コード例 #15
0
ファイル: BigPuppy.cpp プロジェクト: CarlosManriquez/NTRTsim
void BigPuppy::setup(tgWorld& world)
{
    //Rod and Muscle configuration. Todo: make these into structs in a namespace block!

    const double density = 4.2/300.0;	//Note: this needs to be high enough or things fly apart...
    const double radius = 0.5;
    const double rod_space = 10.0;
    const double friction = 0.5;
    const double rollFriction = 0.0;
    const double restitution = 0.0;
    const tgRod::Config rodConfig(radius, density, friction, rollFriction, restitution);

    const double radius2 = 0.15;
    const double density2 = 1;	// Note: This needs to be high enough or things fly apart...
    const tgRod::Config rodConfig2(radius2, density2);

    const double stiffness = 1000.0;
    const double damping = .01*stiffness;
    const double pretension = 0.0;
    const bool   history = false;
    const double maxTens = 7000.0;
    const double maxSpeed = 12.0;

    const double passivePretension = 700; // 5 N

#ifdef USE_KINEMATIC

    const double mRad = 1.0;
    const double motorFriction = 10.0;
    const double motorInertia = 1.0;
    const bool backDrivable = false;
    tgKinematicActuator::Config motorConfig(2000, 20, passivePretension,
                                            mRad, motorFriction, motorInertia, backDrivable,
                                            history, maxTens, maxSpeed);
#else

    const tgSpringCableActuator::Config stringConfig(stiffness, damping, pretension, false, 7000, 24);

    tgSpringCableActuator::Config muscleConfig(2000, 20, passivePretension);

#endif

    // Calculations for the flemons spine model
    double v_size = 10.0;

    //Todo: make separate functions for node, rod, and muscle placement! Do for each type of segment.

    //Foot:
    tgStructure foot;

    //Foot nodes. Todo: make into separate function
    foot.addNode(8,0,8);//0
    foot.addNode(8,0,-8);//1
    foot.addNode(-8,0,-8);//2
    foot.addNode(-8,0,8);//3
    foot.addNode(4,rod_space/2,0);//4
    foot.addNode(0,rod_space/2,-4);//5
    foot.addNode(-4,rod_space/2,0);//6
    foot.addNode(0,rod_space/2,4);//7

    //Foot rods. Todo: make into separate function
    foot.addPair(0,6,"rod");
    foot.addPair(1,7,"rod");
    foot.addPair(2,4,"rod");
    foot.addPair(3,5,"rod");

    //Create basic unit for right leg. Todo: make just one basic unit for right and left legs, since they're now the same.
    tgStructure rightLeg;

    //Right Leg nodes:
    rightLeg.addNode(0,0,0); //0: Bottom Center of lower leg segment
    rightLeg.addNode(0,10,0);  //1: Center of lower leg segment
    rightLeg.addNode(10,10,0); //2: Right of lower leg segment
    rightLeg.addNode(-10,10,0);  //3: Left of lower leg segment
    rightLeg.addNode(0,20,0);  //4: Top of lower leg segment
    rightLeg.addNode(0,-4,0);  //5: was z=3; was y=-3
    //rightLeg.addNode(0,-3,-3);  //6
    //rightLeg.addNode(3,-3,0);  //7
    //rightLeg.addNode(-3,-3,0);  //8

    //Add rods for right leg:
    rightLeg.addPair(0,1,"rod");
    rightLeg.addPair(1,2,"rod");
    rightLeg.addPair(1,3,"rod");
    rightLeg.addPair(1,4,"rod");
    rightLeg.addPair(0,5,"rod");
    //rightLeg.addPair(0,6,"rod");
    //rightLeg.addPair(0,7,"rod");
    //rightLeg.addPair(0,8,"rod");

    //Create basic unit for left leg
    tgStructure leftLeg;

    //Left Leg nodes:
    leftLeg.addNode(0,0,0); //0: Bottom Center of lower leg segment
    leftLeg.addNode(0,10,0);  //1: Center of lower leg segment
    leftLeg.addNode(10,10,0); //2: Right of lower leg segment
    leftLeg.addNode(-10,10,0);  //3: Left of lower leg segment
    leftLeg.addNode(0,20,0);  //4: Top of lower leg segment
    leftLeg.addNode(0,-4,0);  //5: was z=3; was y=-3
    //leftLeg.addNode(0,-3,-3);  //6
    //leftLeg.addNode(3,-3,0);  //7
    //leftLeg.addNode(-3,-3,0);  //8

    //Add rods for left leg:
    leftLeg.addPair(0,1,"rod");
    leftLeg.addPair(1,2,"rod");
    leftLeg.addPair(1,3,"rod");
    leftLeg.addPair(1,4,"rod");
    leftLeg.addPair(0,5,"rod");
    //leftLeg.addPair(0,6,"rod");
    //leftLeg.addPair(0,7,"rod");
    //leftLeg.addPair(0,8,"rod");

    //Create the basic unit of the spine
    tgStructure tetra;

    //Add the nodes
    tetra.addNode(0,0,0); //Node 0
    tetra.addNode(v_size, 0, v_size); //Node 1
    tetra.addNode(v_size, 0, -v_size); //Node 2
    tetra.addNode(-v_size, 0, -v_size); //Node 3
    tetra.addNode(-v_size, 0, v_size); //Node 4

    tetra.addPair(0,1,"rod");
    tetra.addPair(0,2,"rod");
    tetra.addPair(0,3,"rod");
    tetra.addPair(0,4,"rod");

    //Create the basic unit for the hips/shoulders:
    tgStructure lHip;

    lHip.addNode(0,0,0); //Node 0
    lHip.addNode(0, v_size, v_size); //Node 1
    lHip.addNode(0, -v_size, -v_size); //Node 2
    lHip.addNode(0, -v_size, v_size); //Node 3

    lHip.addPair(0,1,"rod");
    lHip.addPair(0,2,"rod");
    lHip.addPair(0,3,"rod");

    tgStructure rHip;

    rHip.addNode(0,0,0); //Node 0
    rHip.addNode(0, v_size, -v_size); //Node 1
    rHip.addNode(0, -v_size, -v_size); //Node 2
    rHip.addNode(0, -v_size, v_size); //Node 3

    rHip.addPair(0,1,"rod");
    rHip.addPair(0,2,"rod");
    rHip.addPair(0,3,"rod");

    //Build the spine
    tgStructure spine;
    const double offsetDist = v_size + 1; //So rod ends don't touch, may need to adjust
    const double offsetDist2 = v_size*5 + 5 + 3.3;
    const double offsetDist3 = v_size*6;
    const double yOffset_leg = -21.0;
    const double yOffset_foot = -26.0;
    std::size_t m_segments = 6;
    std::size_t m_hips = 4;
    std::size_t m_legs = 4;
    std::size_t m_feet = 4;
    //Vertebrae
    btVector3 offset(offsetDist,0.0,0);
    //Hips
    btVector3 offset1(offsetDist*2,0.0,offsetDist);
    btVector3 offset2(offsetDist2,0.0,offsetDist);
    btVector3 offset3(offsetDist*2,0.0,-offsetDist);
    btVector3 offset4(offsetDist2,0.0,-offsetDist);
    //Lower legs
    btVector3 offset5(offsetDist3,yOffset_leg,offsetDist);
    btVector3 offset6(offsetDist3,yOffset_leg,-offsetDist);
    btVector3 offset7(v_size*2,yOffset_leg,offsetDist);
    btVector3 offset8(v_size*2,yOffset_leg,-offsetDist);
    //Feet
    btVector3 offset9(offsetDist3+1,yOffset_foot,offsetDist);
    btVector3 offset10(offsetDist3+1,yOffset_foot,-offsetDist);
    btVector3 offset11(v_size*2+1,yOffset_foot,offsetDist);
    btVector3 offset12(v_size*2+1,yOffset_foot,-offsetDist);


    for(std::size_t i = 0; i < m_segments; i++) { //Connect segments for spine
        tgStructure* t = new tgStructure (tetra);
        t->addTags(tgString("segment num", i + 1));
        t->move((i + 1)*offset);

        if (i % 2 == 1) {

            t->addRotation(btVector3((i + 1) * offsetDist, 0.0, 0.0), btVector3(1, 0, 0), 0.0);

        }
        else {

            t->addRotation(btVector3((i + 1) * offsetDist, 0.0, 0.0), btVector3(1, 0, 0), M_PI/2.0);

        }

        spine.addChild(t); //Add a segment to the spine
    }

    for(std::size_t i = m_segments; i < (m_segments + 2); i++) {//deal with right hip and shoulder first
        tgStructure* t = new tgStructure (rHip);
        t->addTags(tgString("segment num", i + 1));

        if(i % 2 == 0) {
            t->move(offset1);
            t->addRotation(btVector3(offsetDist*2, 0.0, offsetDist), btVector3(1, 0, 0), 0.0);
        }
        else {
            t->move(offset2);
            t->addRotation(btVector3(offsetDist2, 0.0, offsetDist), btVector3(0, 0, 1), M_PI*1/8);
        }

        spine.addChild(t); //Add a segment to the spine
    }

    for(std::size_t i = (m_segments + 2); i < (m_segments + m_hips); i++) {//deal with left hip and shoulder now
        tgStructure* t = new tgStructure (lHip);
        t->addTags(tgString("segment num", i + 1));

        if(i % 2 == 0) {
            t->move(offset3);
            t->addRotation(btVector3(offsetDist*2, 0.0, -offsetDist), btVector3(1, 0, 0), 0.0);
        }
        else {
            t->move(offset4);
            t->addRotation(btVector3(offsetDist2, 0.0, -offsetDist), btVector3(0, 0, 1), M_PI*1/8);
        }

        spine.addChild(t); //Add a segment to the spine

    }

    for(std::size_t i = (m_segments + m_hips); i < (m_segments + m_hips + 2); i++) {//right front and back legs
        tgStructure* t = new tgStructure (rightLeg);
        t->addTags(tgString("segment num", i + 1));

        if(i % 2 == 0) {
            t->move(offset7);
            t->addRotation(btVector3(v_size*2, yOffset_leg, offsetDist), btVector3(0, 1, 0), M_PI);
        }
        else {
            t->move(offset5);
            t->addRotation(btVector3(offsetDist3, yOffset_leg, offsetDist), btVector3(0, 1, 0), M_PI);
        }

        spine.addChild(t); //Add a segment to the spine
    }

    for(std::size_t i = (m_segments + m_hips + 2); i < (m_segments + m_hips + m_legs); i++) {//left front and back legs
        tgStructure* t = new tgStructure (leftLeg);
        t->addTags(tgString("segment num", i + 1));

        if(i % 2 == 0) {
            t->move(offset8);
            t->addRotation(btVector3(v_size*2, yOffset_leg, -offsetDist), btVector3(0, 1, 0), M_PI);
        }
        else {
            t->move(offset6);
            t->addRotation(btVector3(offsetDist3, yOffset_leg, -offsetDist), btVector3(0, 1, 0), M_PI);
        }

        spine.addChild(t); //Add a segment to the spine
    }

    for(std::size_t i = (m_segments + m_hips + m_legs); i < (m_segments + m_hips + m_legs + 2); i++) {//right front and back feet
        tgStructure* t = new tgStructure (foot);
        t->addTags(tgString("segment num", i + 1));

        if(i % 2 == 0) {
            t->move(offset11);
            t->addRotation(btVector3(v_size*2+1, yOffset_foot, offsetDist), btVector3(0, 1, 0), 0.0);
        }
        else {
            t->move(offset9);
            t->addRotation(btVector3(offsetDist3+1, yOffset_foot, offsetDist), btVector3(0, 1, 0), 0.0);
        }

        spine.addChild(t); //Add a segment to the spine
    }

    for(std::size_t i = (m_segments + m_hips + m_legs + 2); i < (m_segments + m_hips + m_legs + m_feet); i++) {//left front and back feet
        tgStructure* t = new tgStructure (foot);
        t->addTags(tgString("segment num", i + 1));

        if(i % 2 == 0) {
            t->move(offset12);
            t->addRotation(btVector3(v_size*2+1, yOffset_foot, -offsetDist), btVector3(0, 1, 0), 0.0);
        }
        else {
            t->move(offset10);
            t->addRotation(btVector3(offsetDist3+1, yOffset_foot, -offsetDist), btVector3(0, 1, 0), 0.0);
        }

        spine.addChild(t); //Add a segment to the spine
    }

#ifdef SMALL_HILLS
    spine.move(btVector3(0.0,-yOffset_foot+5,0.0));
#endif

#ifdef LARGE_HILLS
    spine.move(btVector3(0.0,-yOffset_foot+12,0.0));
#endif

#ifdef FLAT_GROUND
    spine.move(btVector3(0.0,-yOffset_foot,0.0));
#endif

#ifdef BLOCKY_GROUND
    spine.move(btVector3(0.0,10.0,0.0));
#endif

#ifdef STAIRS
    spine.move(btVector3(0.0,0.0,0.0));
#endif

    std::vector<tgStructure*> children = spine.getChildren();
    for(std::size_t i = 2; i < (children.size() - (m_hips + m_legs + m_feet)); i++) {

        tgNodes n0 = children[i-2]->getNodes();
        tgNodes n1 = children[i-1]->getNodes();
        tgNodes n2 = children[i]->getNodes();


        if(i==2) {
            //Extra muscles, to keep front vertebra from swinging.
            spine.addPair(n0[3], n1[3], tgString("spine front upper right muscle seg", i-2) + tgString(" seg", i-1));
            spine.addPair(n0[3], n1[4], tgString("spine front upper left muscle seg", i-2) + tgString(" seg", i-1));

        }

        //Add muscles to the spine
        if(i < 3) {
            if(i % 2 == 0) { //front
                spine.addPair(n0[1], n1[3], tgString("spine front lower right muscle seg", i-2) + tgString(" seg", i-1));
                spine.addPair(n0[1], n1[4], tgString("spine front lower left muscle seg", i-2) + tgString(" seg", i-1));
                spine.addPair(n0[2], n1[3], tgString("spine front upper right muscle seg", i-2) + tgString(" seg", i-1));
                spine.addPair(n0[2], n1[4], tgString("spine front upper left muscle seg", i-2) + tgString(" seg", i-1));
            }
            else { //rear
                spine.addPair(n0[1], n1[3], tgString("spine rear upper left muscle seg", i-2) + tgString(" seg", i-1));
                spine.addPair(n0[1], n1[4], tgString("spine rear lower left muscle seg", i-2) + tgString(" seg", i-1));
                spine.addPair(n0[2], n1[3], tgString("spine rear upper right muscle seg", i-2) + tgString(" seg", i-1));
                spine.addPair(n0[2], n1[4], tgString("spine rear lower right muscle seg", i-2) + tgString(" seg", i-1));
            }
        }
        if(i < 6) {
            if(i % 2 == 0) {
                spine.addPair(n0[1], n2[4], tgString("spine bottom muscle seg", i-2) + tgString(" seg", i-1));
                spine.addPair(n0[2], n2[3], tgString("spine top muscle seg", i-2) + tgString(" seg", i-1));
            }
            else {
                spine.addPair(n0[1], n2[4], tgString("spine lateral left muscle seg", i-2) + tgString(" seg", i-1));
                spine.addPair(n0[2], n2[3], tgString("spine lateral right muscle seg", i-2) + tgString(" seg", i-1));

            }
        }
        if(i > 0 && i < 5) {
            if(i % 2 == 0) { //rear
                spine.addPair(n1[1], n2[3], tgString("spine rear upper left muscle seg", i-1) + tgString(" seg", i));
                spine.addPair(n1[1], n2[4], tgString("spine rear lower left muscle seg", i-1) + tgString(" seg", i));
                spine.addPair(n1[2], n2[3], tgString("spine rear upper right muscle seg", i-1) + tgString(" seg", i));
                spine.addPair(n1[2], n2[4], tgString("spine rear lower right muscle seg", i-1) + tgString(" seg", i));
            }
            else { //front

                spine.addPair(n1[1], n2[3], tgString("spine front lower right muscle seg", i-1) + tgString(" seg", i));
                spine.addPair(n1[1], n2[4], tgString("spine front lower left muscle seg", i-1) + tgString(" seg", i));
                spine.addPair(n1[2], n2[3], tgString("spine front upper right muscle seg", i-1) + tgString(" seg", i));
                spine.addPair(n1[2], n2[4], tgString("spine front upper left muscle seg", i-1) + tgString(" seg", i));
            }
        }
        if(i == 5) {
            //rear
            spine.addPair(n1[1], n2[1], tgString("spine rear lower left muscle seg", i-1) + tgString(" seg", i));
            spine.addPair(n1[1], n2[2], tgString("spine rear lower right muscle seg", i-1) + tgString(" seg", i));
            spine.addPair(n1[2], n2[1], tgString("spine rear upper left muscle seg", i-1) + tgString(" seg", i));
            spine.addPair(n1[2], n2[2], tgString("spine rear upper right muscle seg", i-1) + tgString(" seg", i));
            //front
            spine.addPair(n1[1], n2[3], tgString("spine front lower right muscle seg", i-1) + tgString(" seg", i));
            spine.addPair(n1[1], n2[4], tgString("spine front lower left muscle seg", i-1) + tgString(" seg", i));
            spine.addPair(n1[2], n2[3], tgString("spine front upper right muscle seg", i-1) + tgString(" seg", i));
            spine.addPair(n1[2], n2[4], tgString("spine front upper left muscle seg", i-1) + tgString(" seg", i));

        }

    }


    //Now add muscles to hips....
    tgNodes n0 = children[0]->getNodes();
    tgNodes n1 = children[1]->getNodes();
    tgNodes n2 = children[2]->getNodes();
    tgNodes n3 = children[3]->getNodes();
    tgNodes n4 = children[4]->getNodes();
    tgNodes n5 = children[5]->getNodes();
    tgNodes n6 = children[6]->getNodes();
    tgNodes n7 = children[7]->getNodes();
    tgNodes n8 = children[8]->getNodes();
    tgNodes n9 = children[9]->getNodes();
    tgNodes n10 = children[10]->getNodes();
    tgNodes n11 = children[11]->getNodes();
    tgNodes n12 = children[12]->getNodes();
    tgNodes n13 = children[13]->getNodes();

    //Left shoulder muscles
    spine.addPair(n6[1], n1[1], tgString("left shoulder rear upper muscle seg", 6) + tgString(" seg", 1));
    spine.addPair(n6[1], n1[4], tgString("left shoulder front upper muscle seg", 6) + tgString(" seg", 1));
    spine.addPair(n6[1], n0[2], tgString("left shoulder front top muscle seg", 6) + tgString(" seg", 0));
    spine.addPair(n6[1], n2[3], tgString("left shoulder rear top muscle seg", 6) + tgString(" seg", 2));

    spine.addPair(n6[2], n1[1], tgString("left shoulder rear lower muscle seg", 6) + tgString(" seg", 1));
    spine.addPair(n6[2], n1[4], tgString("left shoulder front lower muscle seg", 6) + tgString(" seg", 1));
    spine.addPair(n6[2], n0[1], tgString("left shoulder front bottom muscle seg", 6) + tgString(" seg", 0));
    spine.addPair(n6[2], n2[4], tgString("left shoulder rear bottom muscle seg", 6) + tgString(" seg", 2));

    //Extra muscles, to move left shoulder forward and back:
    spine.addPair(n6[0], n1[1], tgString("left shoulder rear mid muscle seg", 6) + tgString(" seg", 1));
    spine.addPair(n6[0], n1[4], tgString("left shoulder front mid muscle seg", 6) + tgString(" seg", 1));

    //Left hip muscles
    spine.addPair(n7[1], n5[1], tgString("left hip rear upper muscle seg", 7) + tgString(" seg", 5));
    spine.addPair(n7[1], n5[4], tgString("left hip front upper muscle seg", 7) + tgString(" seg", 5));
    spine.addPair(n7[1], n4[2], tgString("left hip rear top muscle seg", 7) + tgString(" seg", 4));
    spine.addPair(n7[1], n4[3], tgString("left hip front top muscle seg", 7) + tgString(" seg", 4));

    spine.addPair(n7[2], n5[1], tgString("left hip rear lower muscle seg", 7) + tgString(" seg", 5));
    spine.addPair(n7[2], n5[4], tgString("left hip front lower muscle seg", 7) + tgString(" seg", 5));
    spine.addPair(n7[2], n4[1], tgString("left hip bottom muscle seg", 7) + tgString(" seg", 4));

    //Extra muscles, to move left hip forward and back:
    spine.addPair(n7[0], n3[1], tgString("left hip rear mid muscle seg", 7) + tgString(" seg", 3)); //could also be n3[3]
    spine.addPair(n7[0], n5[4], tgString("left hip front mid muscle seg", 7) + tgString(" seg", 5));

    //Inter-hip connector muscle
    spine.addPair(n7[2], n9[3], tgString("inter-hip bottom muscle seg", 7) + tgString(" seg", 9)); //inter-hip bottom muscle

    //Right shoulder muscles
    spine.addPair(n8[1], n1[2], tgString("right shoulder rear upper muscle seg", 8) + tgString(" seg", 1));
    spine.addPair(n8[1], n1[3], tgString("right shoulder front upper muscle seg", 8) + tgString(" seg", 1));
    spine.addPair(n8[1], n0[2], tgString("right shoulder front top muscle seg", 8) + tgString(" seg", 0));
    spine.addPair(n8[1], n2[3], tgString("right shoulder rear top muscle seg", 8) + tgString(" seg", 2));

    spine.addPair(n8[3], n1[2], tgString("right shoulder rear lower muscle seg", 8) + tgString(" seg", 1));
    spine.addPair(n8[3], n1[3], tgString("right shoulder front lower muscle seg", 8) + tgString(" seg", 1));
    spine.addPair(n8[3], n0[1], tgString("right shoulder front bottom muscle seg", 8) + tgString(" seg", 0));
    spine.addPair(n8[3], n2[4], tgString("right shoulder rear bottom muscle seg", 8) + tgString(" seg", 2));

    //Extra muscles, to move right shoulder forward and back:
    spine.addPair(n8[0], n1[2], tgString("right shoulder rear mid muscle seg", 8) + tgString(" seg", 1));
    spine.addPair(n8[0], n1[3], tgString("right shoulder front mid muscle seg", 8) + tgString(" seg", 1));

    //Right hip muscles
    spine.addPair(n9[1], n5[2], tgString("right hip rear upper muscle seg", 9) + tgString(" seg", 5));
    spine.addPair(n9[1], n5[3], tgString("right hip front upper muscle seg", 9) + tgString(" seg", 5));
    spine.addPair(n9[1], n4[2], tgString("right hip rear top muscle seg", 9) + tgString(" seg", 4));
    spine.addPair(n9[1], n4[3], tgString("right hip front top muscle seg", 9) + tgString(" seg", 4));

    spine.addPair(n9[3], n5[2], tgString("right hip rear lower muscle seg", 9) + tgString(" seg", 5));
    spine.addPair(n9[3], n5[3], tgString("right hip front lower muscle seg", 9) + tgString(" seg", 5));
    spine.addPair(n9[3], n4[1], tgString("right hip bottom muscle seg", 9) + tgString(" seg", 4));

    //Extra muscles, to move right hip forward and back:
    spine.addPair(n9[0], n3[2], tgString("right hip rear mid muscle seg", 9) + tgString(" seg", 3)); //could also be n3[3]
    spine.addPair(n9[0], n5[3], tgString("right hip front mid muscle seg", 9) + tgString(" seg", 5));

    //Leg/hip connections:

    //Right front leg/shoulder
    spine.addPair(n10[4], n6[2], tgString("right outer bicep muscle seg", 10) + tgString(" seg", 6));
    spine.addPair(n10[4], n6[3], tgString("right inner bicep muscle seg", 10) + tgString(" seg", 6));
    spine.addPair(n10[4], n1[4], tgString("right front abdomen connection muscle seg", 10) + tgString(" seg", 1));

    spine.addPair(n10[3], n6[2], tgString("right outer tricep muscle seg", 10) + tgString(" seg", 6));
    spine.addPair(n10[3], n6[3], tgString("right inner tricep muscle seg", 10) + tgString(" seg", 6));

    spine.addPair(n10[2], n6[2], tgString("right outer front tricep muscle seg", 10) + tgString(" seg", 6));
    spine.addPair(n10[2], n6[3], tgString("right inner front tricep muscle seg", 10) + tgString(" seg", 6));

    //Adding muscle to pull up on right front leg:
    spine.addPair(n10[4], n6[1], tgString("right mid bicep muscle seg", 10) + tgString(" seg", 6));

    //Left front leg/shoulder
    spine.addPair(n12[4], n8[2], tgString("left inner bicep muscle seg", 12) + tgString(" seg", 8));
    spine.addPair(n12[4], n8[3], tgString("left outer bicep muscle seg", 12) + tgString(" seg", 8));
    spine.addPair(n12[4], n1[3], tgString("left front abdomen connection muscle seg", 12) + tgString(" seg", 1)); //Was n1[2]

    spine.addPair(n12[3], n8[2], tgString("left inner tricep muscle seg", 12) + tgString(" seg", 8));
    spine.addPair(n12[3], n8[3], tgString("left outer tricep muscle seg", 12) + tgString(" seg", 8));

    spine.addPair(n12[2], n8[2], tgString("left inner front tricep muscle seg", 12) + tgString(" seg", 8));
    spine.addPair(n12[2], n8[3], tgString("left outer front tricep muscle seg", 12) + tgString(" seg", 8));

    //Adding muscle to pull up on left front leg:
    spine.addPair(n12[4], n8[1], tgString("left mid bicep muscle seg", 12) + tgString(" seg", 8));

    //Right rear leg/hip
    spine.addPair(n11[4], n7[2], tgString("right outer thigh muscle seg", 11) + tgString(" seg", 7));
    spine.addPair(n11[4], n7[3], tgString("right inner thigh muscle seg", 11) + tgString(" seg", 7));

    spine.addPair(n11[4], n3[4],tgString("right rear abdomen connection muscle seg", 11) + tgString(" seg", 3));
    spine.addPair(n11[3], n5[1],tgString("right rear abdomen connection muscle seg", 11) + tgString(" seg", 5));

    spine.addPair(n11[3], n7[2], tgString("right outer calf muscle seg", 11) + tgString(" seg", 7));
    spine.addPair(n11[3], n7[3], tgString("right inner calf muscle seg", 11) + tgString(" seg", 7));

    spine.addPair(n11[2], n7[2], tgString("right outer front calf muscle seg", 11) + tgString(" seg", 7));
    spine.addPair(n11[2], n7[3], tgString("right inner front calf muscle seg", 11) + tgString(" seg", 7));

    //Adding muscle to pull rear right leg up:
    spine.addPair(n11[4], n7[1], tgString("right central thigh muscle seg", 11) + tgString(" seg", 7));

    //Left rear leg/hip
    spine.addPair(n13[4], n9[2], tgString("left inner thigh muscle seg", 13) + tgString(" seg", 9));
    spine.addPair(n13[4], n9[3], tgString("left outer thigh muscle seg", 13) + tgString(" seg", 9));

    spine.addPair(n13[4], n3[3], tgString("left rear abdomen connection muscle seg", 13) + tgString(" seg", 3));
    spine.addPair(n13[3], n5[2], tgString("left rear abdomen connection muscle seg", 13) + tgString(" seg", 5));

    spine.addPair(n13[3], n9[2], tgString("left inner calf muscle seg", 13) + tgString(" seg", 9));
    spine.addPair(n13[3], n9[3], tgString("left outer calf muscle seg", 13) + tgString(" seg", 9));

    spine.addPair(n13[2], n9[2], tgString("left inner front calf muscle seg", 13) + tgString(" seg", 9));
    spine.addPair(n13[2], n9[3], tgString("left outer front calf muscle seg", 13) + tgString(" seg", 9));

    //Adding muscle to pull rear left leg up:
    spine.addPair(n13[4], n9[1], tgString("left central thigh muscle seg", 13) + tgString(" seg", 9));

    //Populate feet with muscles. Todo: think up names to differentiate each!
    for(std::size_t i = (m_segments + m_hips + m_legs); i < children.size(); i++) {
        tgNodes ni = children[i]->getNodes();
        tgNodes ni4 = children[i-4]->getNodes(); //Think of a nicer name for this!

        spine.addPair(ni[0],ni[1],tgString("foot muscle seg", i));
        spine.addPair(ni[0],ni[3],tgString("foot muscle seg", i));
        spine.addPair(ni[1],ni[2],tgString("foot muscle seg", i));
        spine.addPair(ni[2],ni[3],tgString("foot muscle seg", i));
        spine.addPair(ni[0],ni[7],tgString("foot muscle seg", i));
        spine.addPair(ni[1],ni[4],tgString("foot muscle seg", i));
        spine.addPair(ni[2],ni[5],tgString("foot muscle seg", i));
        spine.addPair(ni[3],ni[6],tgString("foot muscle seg", i));
        spine.addPair(ni[4],ni[5],tgString("foot muscle seg", i));
        spine.addPair(ni[4],ni[7],tgString("foot muscle seg", i));
        spine.addPair(ni[5],ni[6],tgString("foot muscle seg", i));
        spine.addPair(ni[6],ni[7],tgString("foot muscle seg", i));

        //Connecting feet to legs:
        //spine.addPair(ni4[5],ni[1],tgString("foot muscle seg", i) + tgString(" seg", i-4));
        //spine.addPair(ni4[5],ni[2],tgString("foot muscle seg", i) + tgString(" seg", i-4));
        //spine.addPair(ni4[5],ni[5],tgString("foot muscle seg", i) + tgString(" seg", i-4));

        //spine.addPair(ni4[6],ni[0],tgString("foot muscle seg", i) + tgString(" seg", i-4));
        //spine.addPair(ni4[6],ni[3],tgString("foot muscle seg", i) + tgString(" seg", i-4));
        //spine.addPair(ni4[6],ni[7],tgString("foot muscle seg", i) + tgString(" seg", i-4));

        //spine.addPair(ni4[7],ni[0],tgString("foot muscle seg", i) + tgString(" seg", i-4));
        //spine.addPair(ni4[7],ni[1],tgString("foot muscle seg", i) + tgString(" seg", i-4));
        //spine.addPair(ni4[7],ni[4],tgString("foot muscle seg", i) + tgString(" seg", i-4));

        //spine.addPair(ni4[8],ni[2],tgString("foot muscle seg", i) + tgString(" seg", i-4));
        //spine.addPair(ni4[8],ni[3],tgString("foot muscle seg", i) + tgString(" seg", i-4));
        //spine.addPair(ni4[8],ni[6],tgString("foot muscle seg", i) + tgString(" seg", i-4));

        //Trying out these for foot:
        spine.addPair(ni4[5],ni[0],tgString("foot muscle seg", i) + tgString(" seg", i-4));
        spine.addPair(ni4[5],ni[1],tgString("foot muscle seg", i) + tgString(" seg", i-4));
        spine.addPair(ni4[5],ni[2],tgString("foot muscle seg", i) + tgString(" seg", i-4));
        spine.addPair(ni4[5],ni[3],tgString("foot muscle seg", i) + tgString(" seg", i-4));

        spine.addPair(ni4[0],ni[4],tgString("foot muscle seg", i) + tgString(" seg", i-4));
        spine.addPair(ni4[0],ni[5],tgString("foot muscle seg", i) + tgString(" seg", i-4));
        spine.addPair(ni4[0],ni[6],tgString("foot muscle seg", i) + tgString(" seg", i-4));
        spine.addPair(ni4[0],ni[7],tgString("foot muscle seg", i) + tgString(" seg", i-4));

    }

    //Don't forget muscles connecting hips to feet!


    // Create the build spec that uses tags to turn the structure into a real model
    tgBuildSpec spec;
    spec.addBuilder("rod", new tgRodInfo(rodConfig));
#ifdef USE_KINEMATIC
    spec.addBuilder("muscle", new tgKinematicContactCableInfo(motorConfig));
#else
    spec.addBuilder("muscle", new tgBasicActuatorInfo(muscleConfig));
#endif

    // Create your structureInfo
    tgStructureInfo structureInfo(spine, spec);

    // Use the structureInfo to build ourselves
    structureInfo.buildInto(*this, world);

    // We could now use tgCast::filter or similar to pull out the
    // models (e.g. muscles) that we want to control.
    allActuators = tgCast::filter<tgModel, tgSpringCableActuator> (getDescendants());

    // Notify controllers that setup has finished.
    notifySetup();

    // Actually setup the children
    tgModel::setup(world);

    children.clear();
}
コード例 #16
0
/***************************************
 * The primary functions., called from other classes.
 **************************************/
void VerticalSpineModel::setup(tgWorld& world)
{
    // debugging output: edge and height length
    //std::cout << "edge: " << c.edge << "; height: " << c.height << std::endl;
    
    // Create the first fixed snake segment
    // @todo move these hard-coded parameters into config
    tgStructure tetraB;
    addNodes(tetraB, c.edge, c.height);
    addPairsB(tetraB);
    tetraB.move(btVector3(0.0, 2, 0));
    
    // Create our snake segments
    tgStructure snake;
    
    // add 1st child to snake
    tgStructure* const tB = new tgStructure(tetraB);
    snake.addChild(tB);
    tB->addTags(tgString("segment", 1));
    
    // Create the first non-fixed tetrahedra
    tgStructure tetra;
    addNodes(tetra, c.edge, c.height);
    addPairs(tetra);
    
    // Move the first tetrahedra
    // @todo move these hard-coded parameters into config
    tetra.move(btVector3(0.0, -6, 0));
    
    // add rest of segments using original tetra configuration
    addSegments(snake, tetra, c.edge, m_segments);
    
    addMuscles(snake);

    // Create the build spec that uses tags to turn the structure into a real model
    // Note: This needs to be high enough or things fly apart...
    
    // length of inner strut = 12.25 cm
    // m = 1 kg
    // volume of 1 rod = 9.62 cm^3
    // total volume = 38.48 cm^3
    //const double density = 1/38.48; = 0.026 // kg / length^3 - see app for length
    const tgRod::Config rodConfigA(c.radius, c.densityA, c.friction, 
				  c.rollFriction, c.restitution);
    const tgRod::Config rodConfigB(c.radius, c.densityB, c.friction, 
				  c.rollFriction, c.restitution);
    //holder
    const tgRod::Config rodConfigHA(0.1, c.densityA, c.friction,
				    c.rollFriction, c.restitution);
    const tgRod::Config rodConfigHB(0.1, c.densityB, c.friction,
				    c.rollFriction, c.restitution);
    tgBuildSpec spec;
    spec.addBuilder("rod", new tgRodInfo(rodConfigA));
    spec.addBuilder("rodB", new tgRodInfo(rodConfigB));


    // set muscle (string) parameters
    // @todo replace acceleration constraint with tgKinematicActuator if needed...
    tgSpringCableActuator::Config muscleConfig(c.stiffness, c.damping, c.pretension,
					 c.hist, c.maxTens, c.targetVelocity);
    spec.addBuilder("muscle", new tgBasicActuatorInfo(muscleConfig));

    
    // Create your structureInfo
    tgStructureInfo structureInfo(snake, spec);
    // Use the structureInfo to build ourselves
    structureInfo.buildInto(*this, world);

    // We could now use tgCast::filter or similar to pull out the models (e.g. muscles)
    // that we want to control.    
    allMuscles = tgCast::filter<tgModel, tgSpringCableActuator> (getDescendants());
    mapMuscles(muscleMap, *this, m_segments);

    //trace(structureInfo, *this);

    // Actually setup the children
    notifySetup();
    tgModel::setup(world);
}