static void npc_next_pos_07(dungeon *d, npc *c, pair_t next) { /* smart; telepathic; tunneling; not erratic */ npc_next_pos_gradient(d, c, next); }
static void npc_next_pos_03(dungeon_t *d, character *c, pair_t next) { /* smart; telepathic; not tunneling; not erratic */ npc_next_pos_gradient(d, c, next); }