コード例 #1
0
Lamp *localize_lamp(Lamp *la)
{
	Lamp *lan;
	int a;
	
	lan = BKE_libblock_copy(&la->id);
	BLI_remlink(&G.main->lamp, lan);

	for (a = 0; a < MAX_MTEX; a++) {
		if (lan->mtex[a]) {
			lan->mtex[a] = MEM_mallocN(sizeof(MTex), "localize_lamp");
			memcpy(lan->mtex[a], la->mtex[a], sizeof(MTex));
			/* free lamp decrements */
			id_us_plus((ID *)lan->mtex[a]->tex);
		}
	}
	
	lan->curfalloff = curvemapping_copy(la->curfalloff);

	if (la->nodetree)
		lan->nodetree = ntreeLocalize(la->nodetree);
	
	lan->preview = NULL;
	
	return lan;
}
コード例 #2
0
/* texture copy without adding to main dbase */
Tex *localize_texture(Tex *tex)
{
	Tex *texn;
	
	texn = BKE_libblock_copy(&tex->id);
	BLI_remlink(&G.main->tex, texn);
	
	/* image texture: BKE_texture_free also doesn't decrease */
	
	if (texn->coba) texn->coba = MEM_dupallocN(texn->coba);
	if (texn->env) {
		texn->env = BKE_copy_envmap(texn->env);
		id_us_min(&texn->env->ima->id);
	}
	if (texn->pd) texn->pd = BKE_copy_pointdensity(texn->pd);
	if (texn->vd) {
		texn->vd = MEM_dupallocN(texn->vd);
		if (texn->vd->dataset)
			texn->vd->dataset = MEM_dupallocN(texn->vd->dataset);
	}
	if (texn->ot) {
		texn->ot = BKE_copy_oceantex(tex->ot);
	}
	
	texn->preview = NULL;
	
	if (tex->nodetree) {
		texn->nodetree = ntreeLocalize(tex->nodetree);
	}
	
	return texn;
}
コード例 #3
0
ファイル: world.c プロジェクト: mcgrathd/blender
World *localize_world(World *wrld)
{
	World *wrldn;
	int a;
	
	wrldn = BKE_libblock_copy_nolib(&wrld->id, false);
	
	for (a = 0; a < MAX_MTEX; a++) {
		if (wrld->mtex[a]) {
			wrldn->mtex[a] = MEM_mallocN(sizeof(MTex), "localize_world");
			memcpy(wrldn->mtex[a], wrld->mtex[a], sizeof(MTex));
			/* free world decrements */
			id_us_plus((ID *)wrldn->mtex[a]->tex);
		}
	}

	if (wrld->nodetree)
		wrldn->nodetree = ntreeLocalize(wrld->nodetree);
	
	wrldn->preview = NULL;
	
	BLI_listbase_clear(&wrldn->gpumaterial);
	
	return wrldn;
}
コード例 #4
0
ファイル: material.c プロジェクト: BHCLL/blendocv
/* XXX (see above) material copy without adding to main dbase */
Material *localize_material(Material *ma)
{
	Material *man;
	int a;
	
	man= copy_libblock(ma);
	BLI_remlink(&G.main->mat, man);

	/* no increment for texture ID users, in previewrender.c it prevents decrement */
	for(a=0; a<MAX_MTEX; a++) {
		if(ma->mtex[a]) {
			man->mtex[a]= MEM_mallocN(sizeof(MTex), "copymaterial");
			memcpy(man->mtex[a], ma->mtex[a], sizeof(MTex));
		}
	}
	
	if(ma->ramp_col) man->ramp_col= MEM_dupallocN(ma->ramp_col);
	if(ma->ramp_spec) man->ramp_spec= MEM_dupallocN(ma->ramp_spec);
	
	man->preview = NULL;
	
	if(ma->nodetree)
		man->nodetree= ntreeLocalize(ma->nodetree);
	
	man->gpumaterial.first= man->gpumaterial.last= NULL;
	
	return man;
}
コード例 #5
0
ファイル: light.c プロジェクト: wangyxuan/blender
Light *BKE_light_localize(Light *la)
{
  /* TODO(bastien): Replace with something like:
   *
   *   Light *la_copy;
   *   BKE_id_copy_ex(bmain, &la->id, (ID **)&la_copy,
   *                  LIB_ID_COPY_NO_MAIN | LIB_ID_COPY_NO_PREVIEW | LIB_ID_COPY_NO_USER_REFCOUNT,
   *                  false);
   *   return la_copy;
   *
   * NOTE: Only possible once nested node trees are fully converted to that too. */

  Light *lan = BKE_libblock_copy_for_localize(&la->id);

  lan->curfalloff = curvemapping_copy(la->curfalloff);

  if (la->nodetree) {
    lan->nodetree = ntreeLocalize(la->nodetree);
  }

  lan->preview = NULL;

  lan->id.tag |= LIB_TAG_LOCALIZED;

  return lan;
}
コード例 #6
0
void ntreeGPUMaterialNodes(bNodeTree *ntree, GPUMaterial *mat, short compatibility)
{
	/* localize tree to create links for reroute and mute */
	bNodeTree *localtree = ntreeLocalize(ntree);
	bNodeTreeExec *exec;

	exec = ntreeShaderBeginExecTree(localtree);
	ntreeExecGPUNodes(exec, mat, 1, compatibility);
	ntreeShaderEndExecTree(exec);

	ntreeFreeTree_ex(localtree, false);
	MEM_freeN(localtree);
}
コード例 #7
0
ファイル: node_shader_tree.c プロジェクト: mcolletta/blender
void ntreeGPUMaterialNodes(bNodeTree *ntree, GPUMaterial *mat, short compatibility)
{
	/* localize tree to create links for reroute and mute */
	bNodeTree *localtree = ntreeLocalize(ntree);
	bNodeTreeExec *exec;

	/* Perform all needed modifications on the tree in order to support
	 * displacement/bump mapping.
	 */
	ntree_shader_relink_displacement(localtree, compatibility);

	exec = ntreeShaderBeginExecTree(localtree);
	ntreeExecGPUNodes(exec, mat, 1, compatibility);
	ntreeShaderEndExecTree(exec);

	ntreeFreeTree_ex(localtree, false);
	MEM_freeN(localtree);
}
コード例 #8
0
ファイル: texture.c プロジェクト: mgschwan/blensor
/* texture copy without adding to main dbase */
Tex *BKE_texture_localize(Tex *tex)
{
	/* TODO replace with something like
	 * 	Tex *tex_copy;
	 * 	BKE_id_copy_ex(bmain, &tex->id, (ID **)&tex_copy, LIB_ID_COPY_NO_MAIN | LIB_ID_COPY_NO_PREVIEW | LIB_ID_COPY_NO_USER_REFCOUNT, false);
	 * 	return tex_copy;
	 *
	 * ... Once f*** nodes are fully converted to that too :( */

	Tex *texn;
	
	texn = BKE_libblock_copy_nolib(&tex->id, false);
	
	/* image texture: BKE_texture_free also doesn't decrease */
	
	if (texn->coba) texn->coba = MEM_dupallocN(texn->coba);
	if (texn->env) {
		texn->env = BKE_texture_envmap_copy(texn->env, LIB_ID_CREATE_NO_USER_REFCOUNT);
		id_us_min(&texn->env->ima->id);
	}
	if (texn->pd) texn->pd = BKE_texture_pointdensity_copy(texn->pd, LIB_ID_CREATE_NO_USER_REFCOUNT);
	if (texn->vd) {
		texn->vd = MEM_dupallocN(texn->vd);
		if (texn->vd->dataset)
			texn->vd->dataset = MEM_dupallocN(texn->vd->dataset);
	}
	if (texn->ot) {
		texn->ot = BKE_texture_ocean_copy(tex->ot, LIB_ID_CREATE_NO_USER_REFCOUNT);
	}
	
	texn->preview = NULL;
	
	if (tex->nodetree) {
		texn->nodetree = ntreeLocalize(tex->nodetree);
	}
	
	return texn;
}
コード例 #9
0
ファイル: world.c プロジェクト: 244xiao/blender
World *localize_world(World *wrld)
{
	World *wrldn;
	int a;
	
	wrldn = BKE_libblock_copy(&wrld->id);
	BLI_remlink(&G.main->world, wrldn);
	
	for (a = 0; a < MAX_MTEX; a++) {
		if (wrld->mtex[a]) {
			wrldn->mtex[a] = MEM_mallocN(sizeof(MTex), "localize_world");
			memcpy(wrldn->mtex[a], wrld->mtex[a], sizeof(MTex));
			/* free world decrements */
			id_us_plus((ID *)wrldn->mtex[a]->tex);
		}
	}

	if (wrld->nodetree)
		wrldn->nodetree = ntreeLocalize(wrld->nodetree);
	
	wrldn->preview = NULL;
	
	return wrldn;
}