boolean nv30_draw_elements(struct pipe_context *pipe, struct pipe_buffer *indexBuffer, unsigned indexSize, unsigned mode, unsigned start, unsigned count) { struct nv30_context *nv30 = nv30_context(pipe); boolean idxbuf; idxbuf = nv30_vbo_set_idxbuf(nv30, indexBuffer, indexSize); if (FORCE_SWTNL || !nv30_state_validate(nv30)) { /*return nv30_draw_elements_swtnl(pipe, NULL, 0, mode, start, count);*/ return FALSE; } if (idxbuf) { nv30_draw_elements_vbo(pipe, mode, start, count); } else { nv30_draw_elements_inline(pipe, indexBuffer, indexSize, mode, start, count); } pipe->flush(pipe, 0, NULL); return TRUE; }
boolean nv30_draw_arrays(struct pipe_context *pipe, unsigned mode, unsigned start, unsigned count) { struct nv30_context *nv30 = nv30_context(pipe); struct nouveau_channel *chan = nv30->screen->base.channel; unsigned restart = 0; nv30_vbo_set_idxbuf(nv30, NULL, 0); if (FORCE_SWTNL || !nv30_state_validate(nv30)) { /*return nv30_draw_elements_swtnl(pipe, NULL, 0, mode, start, count);*/ return FALSE; } while (count) { unsigned vc, nr; nv30_state_emit(nv30); vc = nouveau_vbuf_split(chan->pushbuf->remaining, 6, 256, mode, start, count, &restart); if (!vc) { FIRE_RING(NULL); continue; } BEGIN_RING(rankine, NV34TCL_VERTEX_BEGIN_END, 1); OUT_RING (nvgl_primitive(mode)); nr = (vc & 0xff); if (nr) { BEGIN_RING(rankine, NV34TCL_VB_VERTEX_BATCH, 1); OUT_RING (((nr - 1) << 24) | start); start += nr; } nr = vc >> 8; while (nr) { unsigned push = nr > 2047 ? 2047 : nr; nr -= push; BEGIN_RING_NI(rankine, NV34TCL_VB_VERTEX_BATCH, push); while (push--) { OUT_RING(((0x100 - 1) << 24) | start); start += 0x100; } } BEGIN_RING(rankine, NV34TCL_VERTEX_BEGIN_END, 1); OUT_RING (0); count -= vc; start = restart; } pipe->flush(pipe, 0, NULL); return TRUE; }
static void nv30_clear(struct pipe_context *pipe, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) { struct nv30_context *nv30 = nv30_context(pipe); struct nouveau_pushbuf *push = nv30->base.pushbuf; struct pipe_framebuffer_state *fb = &nv30->framebuffer; uint32_t colr = 0, zeta = 0, mode = 0; if (!nv30_state_validate(nv30, TRUE)) return; if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) { colr = pack_rgba(fb->cbufs[0]->format, color->f); mode |= NV30_3D_CLEAR_BUFFERS_COLOR_R | NV30_3D_CLEAR_BUFFERS_COLOR_G | NV30_3D_CLEAR_BUFFERS_COLOR_B | NV30_3D_CLEAR_BUFFERS_COLOR_A; } if (fb->zsbuf) { zeta = pack_zeta(fb->zsbuf->format, depth, stencil); if (buffers & PIPE_CLEAR_DEPTH) mode |= NV30_3D_CLEAR_BUFFERS_DEPTH; if (buffers & PIPE_CLEAR_STENCIL) mode |= NV30_3D_CLEAR_BUFFERS_STENCIL; } /*XXX: wtf? fixes clears sometimes not clearing on nv3x... */ if (nv30->screen->eng3d->oclass < NV40_3D_CLASS) { BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 3); PUSH_DATA (push, zeta); PUSH_DATA (push, colr); PUSH_DATA (push, mode); } BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 3); PUSH_DATA (push, zeta); PUSH_DATA (push, colr); PUSH_DATA (push, mode); nv30_state_release(nv30); }
static void nv30_render_draw_elements(struct vbuf_render *render, const ushort *indices, uint count) { struct nv30_render *r = nv30_render(render); struct nv30_context *nv30 = r->nv30; struct nouveau_pushbuf *push = nv30->screen->base.pushbuf; unsigned i; BEGIN_NV04(push, NV30_3D(VTXBUF(0)), r->vertex_info.num_attribs); for (i = 0; i < r->vertex_info.num_attribs; i++) { PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP, nv04_resource(r->buffer), r->offset + r->vtxptr[i], NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, NV30_3D_VTXBUF_DMA1); } if (!nv30_state_validate(nv30, FALSE)) return; BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1); PUSH_DATA (push, r->prim); if (count & 1) { BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1); PUSH_DATA (push, *indices++); } count >>= 1; while (count) { unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN); count -= npush; BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush); while (npush--) { PUSH_DATA(push, (indices[1] << 16) | indices[0]); indices += 2; } } BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1); PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP); PUSH_RESET(push, BUFCTX_VTXTMP); }
static void nv30_render_draw_arrays(struct vbuf_render *render, unsigned start, uint nr) { struct nv30_render *r = nv30_render(render); struct nv30_context *nv30 = r->nv30; struct nouveau_pushbuf *push = nv30->base.pushbuf; unsigned fn = nr >> 8, pn = nr & 0xff; unsigned ps = fn + (pn ? 1 : 0); unsigned i; BEGIN_NV04(push, NV30_3D(VTXBUF(0)), r->vertex_info.num_attribs); for (i = 0; i < r->vertex_info.num_attribs; i++) { PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP, nv04_resource(r->buffer), r->offset + r->vtxptr[i], NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, NV30_3D_VTXBUF_DMA1); } if (!nv30_state_validate(nv30, FALSE)) return; BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1); PUSH_DATA (push, r->prim); BEGIN_NI04(push, NV30_3D(VB_VERTEX_BATCH), ps); while (fn--) { PUSH_DATA (push, 0xff000000 | start); start += 256; } if (pn) PUSH_DATA (push, ((pn - 1) << 24) | start); BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1); PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP); PUSH_RESET(push, BUFCTX_VTXTMP); }