static void nv50_gp_set_sampler_views(struct pipe_context *pipe, unsigned nr, struct pipe_sampler_view **views) { nv50_stage_set_sampler_views(nv50_context(pipe), 1, nr, views); }
static void nv50_set_sampler_views(struct pipe_context *pipe, unsigned shader, unsigned start, unsigned nr, struct pipe_sampler_view **views) { assert(start == 0); switch (shader) { case PIPE_SHADER_VERTEX: nv50_stage_set_sampler_views(nv50_context(pipe), 0, nr, views); break; case PIPE_SHADER_GEOMETRY: nv50_stage_set_sampler_views(nv50_context(pipe), 1, nr, views); break; case PIPE_SHADER_FRAGMENT: nv50_stage_set_sampler_views(nv50_context(pipe), 2, nr, views); break; default: ; } }