コード例 #1
0
ファイル: button.cpp プロジェクト: DanGroom/NanoguiBlock
ivec2 Button::preferredSize(NVGcontext * ctx) const
{
	int fontSize = mFontSize == -1 ? mTheme->mButtonFontSize : mFontSize;
	nvgFontSize(ctx, fontSize);
	nvgFontFace(ctx, "sans-bold");
	float tw = nvgTextBounds(ctx, 0, 0, mCaption.c_str(), nullptr, nullptr);
	float iw = 0.0f, ih = fontSize;
	if (mIcon)
	{
		if (nvgIsFontIcon(mIcon))
		{
			ih *= 1.5f;
			nvgFontFace(ctx, "icons");
			nvgFontSize(ctx, ih);
			iw = nvgTextBounds(ctx, 0, 0, utf8(mIcon).data(), nullptr, nullptr)
				+ mSize.y * 0.15f;
		}
		else
		{
			int w, h;
			ih *= 0.9f;
			nvgImageSize(ctx, mIcon, &w, &h);
			iw = w * ih / h;
		}
	}
	return ivec2((int)(tw + iw) + 20, fontSize + 10);
}
コード例 #2
0
ImageGlyph::ImageGlyph(const std::string& file, AlloyContext* context,
		bool mipmap) :
		Glyph(GetFileNameWithoutExtension(file), GlyphType::Image, 0, 0), file(
				file) {
	handle = nvgCreateImage(context->nvgContext, file.c_str(),
			(mipmap) ? NVG_IMAGE_GENERATE_MIPMAPS : 0);
	int w, h;
	nvgImageSize(context->nvgContext, handle, &w, &h);
	width = (pixel) w;
	height = (pixel) h;
}
コード例 #3
0
ファイル: NanoVG.cpp プロジェクト: ViktorNova/Carla
void NanoImage::_updateSize()
{
    int w=0, h=0;

    nvgImageSize(fHandle.context, fHandle.imageId, &w, &h);

    if (w < 0) w = 0;
    if (h < 0) h = 0;

    fSize.setSize(static_cast<uint>(w), static_cast<uint>(h));
}
コード例 #4
0
ファイル: nanovg-jni.c プロジェクト: akutlin/firststep
//void nvgImageSize(NVGcontext* ctx, int image, int* w, int* h);
JNIEXPORT void JNICALL Java_firststep_internal_NVG_imageSize
  (JNIEnv *e, jclass c, jlong ctx, jint image, jintArray dims)
{
	int w, h;
	nvgImageSize((NVGcontext*)ctx, image, &w, &h);

	jint *dimsArray = (*e)->GetIntArrayElements(e, dims, 0);
	dimsArray[0] = w;
	dimsArray[1] = h;
	(*e)->ReleaseIntArrayElements(e, dims, dimsArray, 0);
}
コード例 #5
0
ファイル: mkNanoInk.cpp プロジェクト: asdlei00/kiui
	Image& NanoInk::fetchImage(Image& image, bool tile)
	{
		if(image.d_index == 0)
		{
			image.d_index = nvgCreateImage(mCtx, (mLayer.target().window().resourcePath() + "interface/uisprites/" + image.d_name + ".png").c_str(), tile ? (NVG_IMAGE_REPEATX | NVG_IMAGE_REPEATY) : 0);
			nvgImageSize(mCtx, image.d_index, &image.d_width, &image.d_height);
#ifdef NANO_ATLAS
			ImageRect& rect = mLayer.target().window().atlas().findSpriteRect(image.d_name + ".png");
			image.d_left = rect.x;
			image.d_top = rect.y;
#endif
		}
		return image;
	}
コード例 #6
0
void other_begin(BATB& batb)
{
    auto* nvg = batb.gl.nvg_context;


    //glClearColor( 0, 0, 0.3, 0 );

    auto image_path = file::static_data( "batb/openforest-512x256.png" );
    image = nvgCreateImage( nvg, image_path.c_str(), 0 );
    int w, h;
    nvgImageSize( nvg, image, &w, &h );
    image_wth = w;
    image_hth = h;
   
}
コード例 #7
0
void ImagePanel::draw (NVGcontext * ctx)
{
   ivec2 grid = gridSize();
   for (size_t i = 0; i < mImages.size(); ++i)
   {
      ivec2 p = mPos + ivec2 (mMargin) +
                ivec2 ((int)i % grid.x, (int)i / grid.x) * (mThumbSize + mSpacing);
      int imgw, imgh;
      nvgImageSize (ctx, mImages[i].first, &imgw, &imgh);
      float iw, ih, ix, iy;
      if (imgw < imgh)
      {
         iw = mThumbSize;
         ih = iw * (float)imgh / (float)imgw;
         ix = 0;
         iy = - (ih - mThumbSize) * 0.5f;
      }
      else
      {
         ih = mThumbSize;
         iw = ih * (float)imgw / (float)imgh;
         ix = - (iw - mThumbSize) * 0.5f;
         iy = 0;
      }
      NVGpaint imgPaint = nvgImagePattern (
                             ctx, p.x + ix, p.y + iy, iw, ih, 0, mImages[i].first,
                             mMouseIndex == (int)i ? 1.0 : 0.7);
      nvgBeginPath (ctx);
      nvgRoundedRect (ctx, p.x, p.y, mThumbSize, mThumbSize, 5);
      nvgFillPaint (ctx, imgPaint);
      nvgFill (ctx);
      NVGpaint shadowPaint =
         nvgBoxGradient (ctx, p.x - 1, p.y, mThumbSize + 2, mThumbSize + 2, 5, 3,
                         nvgRGBA (0, 0, 0, 128), nvgRGBA (0, 0, 0, 0));
      nvgBeginPath (ctx);
      nvgRect (ctx, p.x - 5, p.y - 5, mThumbSize + 10, mThumbSize + 10);
      nvgRoundedRect (ctx, p.x, p.y, mThumbSize, mThumbSize, 6);
      nvgPathWinding (ctx, NVG_HOLE);
      nvgFillPaint (ctx, shadowPaint);
      nvgFill (ctx);
      nvgBeginPath (ctx);
      nvgRoundedRect (ctx, p.x + 0.5f, p.y + 0.5f, mThumbSize - 1, mThumbSize - 1, 4 - 0.5f);
      nvgStrokeWidth (ctx, 1.0f);
      nvgStrokeColor (ctx, nvgRGBA (255, 255, 255, 80));
      nvgStroke (ctx);
   }
}
コード例 #8
0
ファイル: textbox.cpp プロジェクト: SteveShaw/nanogui-sdl
Vector2i TextBox::preferredSize(NVGcontext *ctx) const {
    Vector2i size(0, fontSize() * 1.4f);

    float uw = 0;
    if (mUnitsImage > 0) {
        int w, h;
        nvgImageSize(ctx, mUnitsImage, &w, &h);
        float uh = size(1) * 0.4f;
        uw = w * uh / h;
    } else if (!mUnits.empty()) {
        uw = nvgTextBounds(ctx, 0, 0, mUnits.c_str(), nullptr, nullptr);
    }

    float ts = nvgTextBounds(ctx, 0, 0, mValue.c_str(), nullptr, nullptr);
    size(0) = size(1) + ts + uw;
    return size;
}
コード例 #9
0
ファイル: t2Image.cpp プロジェクト: H1N2/TattyUI
    bool t2Image::loadImage(string path)
    {
        img = nvgCreateImage(t2GetContext(), path.c_str(), 0);

        if(!img)
        {
            bLoaded = false;
            t2PrintError("图片读取失败,可能是路径有误");
            return false;
        }
        else
        {
            bLoaded = true;
            nvgImageSize(t2GetContext(), img, &width, &height);
            return true;
        }
    }
コード例 #10
0
void renderPattern(NVGcontext* vg, NVGLUframebuffer* fb, float t, float pxRatio)
{
	int winWidth, winHeight;
	int fboWidth, fboHeight;
	int pw, ph, x, y;
	float s = 20.0f;
	float sr = (cosf(t)+1)*0.5f;
	float r = s * 0.6f * (0.2f + 0.8f * sr);

	if (fb == NULL) return;

	nvgImageSize(vg, fb->image, &fboWidth, &fboHeight);
	winWidth = (int)(fboWidth / pxRatio);
	winHeight = (int)(fboHeight / pxRatio);

	// Draw some stuff to an FBO as a test
	nvgluBindFramebuffer(fb);
	glViewport(0, 0, fboWidth, fboHeight);
	glClearColor(0, 0, 0, 0);
	glClear(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
	nvgBeginFrame(vg, winWidth, winHeight, pxRatio);

	pw = (int)ceilf(winWidth / s);
	ph = (int)ceilf(winHeight / s);

	nvgBeginPath(vg);
	for (y = 0; y < ph; y++) {
		for (x = 0; x < pw; x++) {
			float cx = (x+0.5f) * s;
			float cy = (y+0.5f) * s;
			nvgCircle(vg, cx,cy, r);
		}
	}
	nvgFillColor(vg, nvgRGBA(220,160,0,200));
	nvgFill(vg);

	nvgEndFrame(vg);
	nvgluBindFramebuffer(NULL);
}
コード例 #11
0
ファイル: button.cpp プロジェクト: Wasabi2007/AlphaToMesh
void Button::draw(NVGcontext *ctx) {
    Widget::draw(ctx);

    NVGcolor gradTop = mTheme->mButtonGradientTopUnfocused;
    NVGcolor gradBot = mTheme->mButtonGradientBotUnfocused;

    if (mPushed) {
        gradTop = mTheme->mButtonGradientTopPushed;
        gradBot = mTheme->mButtonGradientBotPushed;
    } else if (mMouseFocus && mEnabled) {
        gradTop = mTheme->mButtonGradientTopFocused;
        gradBot = mTheme->mButtonGradientBotFocused;
    }

    nvgBeginPath(ctx);

    nvgRoundedRect(ctx, mPos.x() + 1, mPos.y() + 1.0f, mSize.x() - 2,
                   mSize.y() - 2, mTheme->mButtonCornerRadius - 1);


    if(mBackgroundColor.w() != 0) {
        nvgFillColor(ctx, mBackgroundColor);
        nvgFill(ctx);
        if(mPushed) {
          gradTop.a = gradBot.a = 0.8f;
        }
        else {
          double v = 1-mBackgroundColor.w();
          gradTop.a = gradBot.a = mEnabled ? v : 0.5f;
          gradTop.a = gradBot.a = (mMouseFocus && mEnabled) ? gradTop.a+0.2 : gradTop.a;
        }
    }

    NVGpaint bg = nvgLinearGradient(ctx, mPos.x(), mPos.y(), mPos.x(),
                                    mPos.y() + mSize.y(), gradTop, gradBot);

    nvgFillPaint(ctx, bg);
    nvgFill(ctx);

    nvgBeginPath(ctx);
    nvgRoundedRect(ctx, mPos.x() + 0.5f, mPos.y() + (mPushed ? 0.5f : 1.5f), mSize.x() - 1,
                   mSize.y() - 1 - (mPushed ? 0.0f : 1.0f), mTheme->mButtonCornerRadius);
    nvgStrokeColor(ctx, mTheme->mBorderLight);
    nvgStroke(ctx);

    nvgBeginPath(ctx);
    nvgRoundedRect(ctx, mPos.x() + 0.5f, mPos.y() + 0.5f, mSize.x() - 1,
                   mSize.y() - 2, mTheme->mButtonCornerRadius);
    nvgStrokeColor(ctx, mTheme->mBorderDark);
    nvgStroke(ctx);

    nvgFontSize(ctx, mFontSize == -1 ? mTheme->mButtonFontSize : mFontSize);
    nvgFontFace(ctx, "sans-bold");
    float tw = nvgTextBounds(ctx, 0,0, mCaption.c_str(), nullptr, nullptr);

    Vector2f center = mPos.cast<float>() + mSize.cast<float>() * 0.5f;
    Vector2f textPos(center.x() - tw * 0.5f, center.y() - 1);
    NVGcolor textColor =
        mTextColor.w() == 0 ? mTheme->mTextColor : mTextColor;
    if (!mEnabled)
        textColor = mTheme->mDisabledTextColor;

    if (mIcon) {
        auto icon = utf8(mIcon);

        float iw, ih = mFontSize == -1 ? mTheme->mButtonFontSize : mFontSize;
        if (nvgIsFontIcon(mIcon)) {
            ih *= 1.5f;
            nvgFontSize(ctx, ih);
            nvgFontFace(ctx, "icons");
            iw = nvgTextBounds(ctx, 0, 0, icon.data(), nullptr, nullptr);
        } else {
            int w, h;
            ih *= 0.9f;
            nvgImageSize(ctx, mIcon, &w, &h);
            iw = w * ih / h;
        }
        if (mCaption != "")
            iw += mSize.y() * 0.15f;
        nvgFillColor(ctx, textColor);
        nvgTextAlign(ctx, NVG_ALIGN_LEFT | NVG_ALIGN_MIDDLE);
        Vector2f iconPos = center;
        iconPos.y() -= 1;

        if (mIconPosition == LeftCentered) {
            iconPos.x() -= (tw + iw) * 0.5f;
            textPos.x() += iw * 0.5f;
        } else if (mIconPosition == RightCentered) {
            textPos.x() -= iw * 0.5f;
            iconPos.x() += tw * 0.5f;
        } else if (mIconPosition == Left) {
            iconPos.x() = mPos.x() + 8;
        } else if (mIconPosition == Right) {
            iconPos.x() = mPos.x() + mSize.x() - iw - 8;
        }

        if (nvgIsFontIcon(mIcon)) {
            nvgText(ctx, iconPos.x(), iconPos.y()+1, icon.data(), nullptr);
        } else {
            NVGpaint imgPaint = nvgImagePattern(ctx,
                    iconPos.x(), iconPos.y() - ih/2, iw, ih, 0, mIcon, mEnabled ? 0.5f : 0.25f);

            nvgFillPaint(ctx, imgPaint);
            nvgFill(ctx);
        }
    }

    nvgFontSize(ctx, mFontSize == -1 ? mTheme->mButtonFontSize : mFontSize);
    nvgFontFace(ctx, "sans-bold");
    nvgTextAlign(ctx, NVG_ALIGN_LEFT | NVG_ALIGN_MIDDLE);
    nvgFillColor(ctx, mTheme->mTextColorShadow);
    nvgText(ctx,  textPos.x(), textPos.y(), mCaption.c_str(), nullptr);
    nvgFillColor(ctx, textColor);
    nvgText(ctx,  textPos.x(), textPos.y()+1, mCaption.c_str(), nullptr);
}
コード例 #12
0
ファイル: nanovg.cpp プロジェクト: LSBOSS/bgfx
void drawThumbnails(struct NVGcontext* vg, float x, float y, float w, float h, const int* images, int nimages, float t)
{
	float cornerRadius = 3.0f;
	struct NVGpaint shadowPaint, imgPaint, fadePaint;
	float ix,iy,iw,ih;
	float thumb = 60.0f;
	float arry = 30.5f;
	int imgw, imgh;
	float stackh = (nimages/2) * (thumb+10) + 10;
	int i;
	float u = (1+cosf(t*0.5f) )*0.5f;
	float scrollh;

	nvgSave(vg);
	//	nvgClearState(vg);

	// Drop shadow
	shadowPaint = nvgBoxGradient(vg, x,y+4, w,h, cornerRadius*2, 20, nvgRGBA(0,0,0,128), nvgRGBA(0,0,0,0) );
	nvgBeginPath(vg);
	nvgRect(vg, x-10,y-10, w+20,h+30);
	nvgRoundedRect(vg, x,y, w,h, cornerRadius);
	nvgPathWinding(vg, NVG_HOLE);
	nvgFillPaint(vg, shadowPaint);
	nvgFill(vg);

	// Window
	nvgBeginPath(vg);
	nvgRoundedRect(vg, x,y, w,h, cornerRadius);
	nvgMoveTo(vg, x-10,y+arry);
	nvgLineTo(vg, x+1,y+arry-11);
	nvgLineTo(vg, x+1,y+arry+11);
	nvgFillColor(vg, nvgRGBA(200,200,200,255) );
	nvgFill(vg);

	nvgSave(vg);
	nvgScissor(vg, x,y,w,h);
	nvgTranslate(vg, 0, -(stackh - h)*u);

	for (i = 0; i < nimages; i++) {
		float tx, ty;
		tx = x+10;
		ty = y+10;
		tx += (i%2) * (thumb+10);
		ty += (i/2) * (thumb+10);
		nvgImageSize(vg, images[i], &imgw, &imgh);
		if (imgw < imgh) {
			iw = thumb;
			ih = iw * (float)imgh/(float)imgw;
			ix = 0;
			iy = -(ih-thumb)*0.5f;
		} else {
			ih = thumb;
			iw = ih * (float)imgw/(float)imgh;
			ix = -(iw-thumb)*0.5f;
			iy = 0;
		}
		imgPaint = nvgImagePattern(vg, tx+ix, ty+iy, iw,ih, 0.0f/180.0f*NVG_PI, images[i], 0);
		nvgBeginPath(vg);
		nvgRoundedRect(vg, tx,ty, thumb,thumb, 5);
		nvgFillPaint(vg, imgPaint);
		nvgFill(vg);

		shadowPaint = nvgBoxGradient(vg, tx-1,ty, thumb+2,thumb+2, 5, 3, nvgRGBA(0,0,0,128), nvgRGBA(0,0,0,0) );
		nvgBeginPath(vg);
		nvgRect(vg, tx-5,ty-5, thumb+10,thumb+10);
		nvgRoundedRect(vg, tx,ty, thumb,thumb, 6);
		nvgPathWinding(vg, NVG_HOLE);
		nvgFillPaint(vg, shadowPaint);
		nvgFill(vg);

		nvgBeginPath(vg);
		nvgRoundedRect(vg, tx+0.5f,ty+0.5f, thumb-1,thumb-1, 4-0.5f);
		nvgStrokeWidth(vg,1.0f);
		nvgStrokeColor(vg, nvgRGBA(255,255,255,192) );
		nvgStroke(vg);
	}
	nvgRestore(vg);

	// Hide fades
	fadePaint = nvgLinearGradient(vg, x,y,x,y+6, nvgRGBA(200,200,200,255), nvgRGBA(200,200,200,0) );
	nvgBeginPath(vg);
	nvgRect(vg, x+4,y,w-8,6);
	nvgFillPaint(vg, fadePaint);
	nvgFill(vg);

	fadePaint = nvgLinearGradient(vg, x,y+h,x,y+h-6, nvgRGBA(200,200,200,255), nvgRGBA(200,200,200,0) );
	nvgBeginPath(vg);
	nvgRect(vg, x+4,y+h-6,w-8,6);
	nvgFillPaint(vg, fadePaint);
	nvgFill(vg);

	// Scroll bar
	shadowPaint = nvgBoxGradient(vg, x+w-12+1,y+4+1, 8,h-8, 3,4, nvgRGBA(0,0,0,32), nvgRGBA(0,0,0,92) );
	nvgBeginPath(vg);
	nvgRoundedRect(vg, x+w-12,y+4, 8,h-8, 3);
	nvgFillPaint(vg, shadowPaint);
	//	nvgFillColor(vg, nvgRGBA(255,0,0,128) );
	nvgFill(vg);

	scrollh = (h/stackh) * (h-8);
	shadowPaint = nvgBoxGradient(vg, x+w-12-1,y+4+(h-8-scrollh)*u-1, 8,scrollh, 3,4, nvgRGBA(220,220,220,255), nvgRGBA(128,128,128,255) );
	nvgBeginPath(vg);
	nvgRoundedRect(vg, x+w-12+1,y+4+1 + (h-8-scrollh)*u, 8-2,scrollh-2, 2);
	nvgFillPaint(vg, shadowPaint);
	//	nvgFillColor(vg, nvgRGBA(0,0,0,128) );
	nvgFill(vg);

	nvgRestore(vg);
}
コード例 #13
0
ファイル: textbox.cpp プロジェクト: SteveShaw/nanogui-sdl
void TextBox::draw(NVGcontext* ctx) {
    Widget::draw(ctx);

    NVGpaint bg = nvgBoxGradient(ctx,
        mPos.x() + 1, mPos.y() + 1 + 1.0f, mSize.x() - 2, mSize.y() - 2,
        3, 4, Color(255, 32), Color(32, 32)); 
    NVGpaint fg1 = nvgBoxGradient(ctx,
        mPos.x() + 1, mPos.y() + 1 + 1.0f, mSize.x() - 2, mSize.y() - 2,
        3, 4, Color(150, 32), Color(32, 32));
    NVGpaint fg2 = nvgBoxGradient(ctx, 
        mPos.x() + 1, mPos.y() + 1 + 1.0f, mSize.x() - 2, mSize.y() - 2,
        3, 4, nvgRGBA(255, 0, 0, 100), nvgRGBA(255, 0, 0, 50));

    nvgBeginPath(ctx);
    nvgRoundedRect(ctx, mPos.x() + 1, mPos.y() + 1 + 1.0f, mSize.x() - 2,
                   mSize.y() - 2, 3);

    if(mEditable && focused())
        mValidFormat ? nvgFillPaint(ctx, fg1) : nvgFillPaint(ctx, fg2);
    else
        nvgFillPaint(ctx, bg);

    nvgFill(ctx);

    nvgBeginPath(ctx);
    nvgRoundedRect(ctx, mPos.x() + 0.5f, mPos.y() + 0.5f, mSize.x() - 1,
                   mSize.y() - 1, 2.5f);
    nvgStrokeColor(ctx, Color(0, 48));
    nvgStroke(ctx);

    nvgFontSize(ctx, fontSize());
    nvgFontFace(ctx, "sans");
    Vector2i drawPos(mPos.x(), mPos.y() + mSize.y() * 0.5f + 1);

    float xSpacing = mSize.y() * 0.3f;

    float unitWidth = 0;

    if (mUnitsImage > 0) {
        int w, h;
        nvgImageSize(ctx, mUnitsImage, &w, &h);
        float unitHeight = mSize.y() * 0.4f;
        unitWidth = w * unitHeight / h;
        NVGpaint imgPaint = nvgImagePattern(
            ctx, mPos.x() + mSize.x() - xSpacing - unitWidth,
            drawPos.y() - unitHeight * 0.5f, unitWidth, unitHeight, 0,
            mUnitsImage, mEnabled ? 0.7f : 0.35f);
        nvgBeginPath(ctx);
        nvgRect(ctx, mPos.x() + mSize.x() - xSpacing - unitWidth,
                drawPos.y() - unitHeight * 0.5f, unitWidth, unitHeight);
        nvgFillPaint(ctx, imgPaint);
        nvgFill(ctx);
        unitWidth += 2;
    } else if (!mUnits.empty()) {
        unitWidth = nvgTextBounds(ctx, 0, 0, mUnits.c_str(), nullptr, nullptr);
        nvgFillColor(ctx, Color(255, mEnabled ? 64 : 32));
        nvgTextAlign(ctx, NVG_ALIGN_RIGHT | NVG_ALIGN_MIDDLE);
        nvgText(ctx, mPos.x() + mSize.x() - xSpacing, drawPos.y(),
                mUnits.c_str(), nullptr);
        unitWidth += 2;
    }

    switch (mAlignment) {
        case Alignment::Left:
            nvgTextAlign(ctx, NVG_ALIGN_LEFT | NVG_ALIGN_MIDDLE);
            drawPos.x() += xSpacing;
            break;
        case Alignment::Right:
            nvgTextAlign(ctx, NVG_ALIGN_RIGHT | NVG_ALIGN_MIDDLE);
            drawPos.x() += mSize.x() - unitWidth - xSpacing;
            break;
        case Alignment::Center:
            nvgTextAlign(ctx, NVG_ALIGN_CENTER | NVG_ALIGN_MIDDLE);
            drawPos.x() += mSize.x() * 0.5f;
            break;
    }

    nvgFontSize(ctx, fontSize());
    nvgFillColor(ctx,
                 mEnabled ? mTheme->mTextColor : mTheme->mDisabledTextColor);

    // clip visible text area
    float clipX = mPos.x() + xSpacing - 1.0f;
    float clipY = mPos.y() + 1.0f;
    float clipWidth = mSize.x() - unitWidth - 2 * xSpacing + 2.0f;
    float clipHeight = mSize.y() - 3.0f;
    nvgScissor(ctx, clipX, clipY, clipWidth, clipHeight);

    Vector2i oldDrawPos(drawPos);
    drawPos.x() += mTextOffset;

    if (mCommitted) {
        nvgText(ctx, drawPos.x(), drawPos.y(), mValue.c_str(), nullptr);
    } else {
        const int maxGlyphs = 1024;
        NVGglyphPosition glyphs[maxGlyphs];
        float textBound[4];
        nvgTextBounds(ctx, drawPos.x(), drawPos.y(), mValueTemp.c_str(),
                      nullptr, textBound);
        float lineh = textBound[3] - textBound[1];

        // find cursor positions
        int nglyphs =
            nvgTextGlyphPositions(ctx, drawPos.x(), drawPos.y(),
                                  mValueTemp.c_str(), nullptr, glyphs, maxGlyphs);
        updateCursor(ctx, textBound[2], glyphs, nglyphs);

        // compute text offset
        int prevCPos = mCursorPos > 0 ? mCursorPos - 1 : 0;
        int nextCPos = mCursorPos < nglyphs ? mCursorPos + 1 : nglyphs;
        float prevCX = cursorIndex2Position(prevCPos, textBound[2], glyphs, nglyphs);
        float nextCX = cursorIndex2Position(nextCPos, textBound[2], glyphs, nglyphs);

        if (nextCX > clipX + clipWidth)
            mTextOffset -= nextCX - (clipX + clipWidth) + 1;
        if (prevCX < clipX)
            mTextOffset += clipX - prevCX + 1;

        drawPos.x() = oldDrawPos.x() + mTextOffset;

        // draw text with offset
        nvgText(ctx, drawPos.x(), drawPos.y(), mValueTemp.c_str(), nullptr);
        nvgTextBounds(ctx, drawPos.x(), drawPos.y(), mValueTemp.c_str(),
                      nullptr, textBound);

        // recompute cursor positions
        nglyphs = nvgTextGlyphPositions(ctx, drawPos.x(), drawPos.y(),
                mValueTemp.c_str(), nullptr, glyphs, maxGlyphs);

        if (mCursorPos > -1) {
            if (mSelectionPos > -1) {
                float caretx = cursorIndex2Position(mCursorPos, textBound[2],
                                                    glyphs, nglyphs);
                float selx = cursorIndex2Position(mSelectionPos, textBound[2],
                                                  glyphs, nglyphs);

                if (caretx > selx)
                    std::swap(caretx, selx);

                // draw selection
                nvgBeginPath(ctx);
                nvgFillColor(ctx, nvgRGBA(255, 255, 255, 80));
                nvgRect(ctx, caretx, drawPos.y() - lineh * 0.5f, selx - caretx,
                        lineh);
                nvgFill(ctx);
            }

            float caretx = cursorIndex2Position(mCursorPos, textBound[2], glyphs, nglyphs);

            // draw cursor
            nvgBeginPath(ctx);
            nvgMoveTo(ctx, caretx, drawPos.y() - lineh * 0.5f);
            nvgLineTo(ctx, caretx, drawPos.y() + lineh * 0.5f);
            nvgStrokeColor(ctx, nvgRGBA(255, 192, 0, 255));
            nvgStrokeWidth(ctx, 1.0f);
            nvgStroke(ctx);
        }
    }

    nvgResetScissor(ctx);
}
コード例 #14
0
ファイル: button.cpp プロジェクト: DanGroom/NanoguiBlock
void Button::draw(NVGcontext * ctx)
{
	Widget::draw(ctx);
	NVGcolor gradTop = mTheme->mButtonGradientTopUnfocused;
	NVGcolor gradBot = mTheme->mButtonGradientBotUnfocused;
	if (mPushed)
	{
		gradTop = mTheme->mButtonGradientTopPushed;
		gradBot = mTheme->mButtonGradientBotPushed;
	}
	else
		if (mMouseFocus && mEnabled)
		{
			gradTop = mTheme->mButtonGradientTopFocused;
			gradBot = mTheme->mButtonGradientBotFocused;
		}
	nvgBeginPath(ctx);
	nvgRoundedRect(ctx, mPos.x + 1, mPos.y + 1.0f, mSize.x - 2,
		mSize.y - 2, mTheme->mButtonCornerRadius - 1);
	if (mBackgroundColor.a != 0)
	{
		nvgFillColor(ctx, Colour(mBackgroundColor.r, mBackgroundColor.g, mBackgroundColor.b, 1.f));
		nvgFill(ctx);
		if (mPushed)
			gradTop.a = gradBot.a = 0.8f;
		else
		{
			double v = 1 - mBackgroundColor.a;
			gradTop.a = gradBot.a = mEnabled ? v : v * .5f + .5f;
		}
	}
	NVGpaint bg = nvgLinearGradient(ctx, mPos.x, mPos.y, mPos.x,
		mPos.y + mSize.y, gradTop, gradBot);
	nvgFillPaint(ctx, bg);
	nvgFill(ctx);
	nvgBeginPath(ctx);
	nvgRoundedRect(ctx, mPos.x + 0.5f, mPos.y + (mPushed ? 0.5f : 1.5f), mSize.x - 1,
		mSize.y - 1 - (mPushed ? 0.0f : 1.0f), mTheme->mButtonCornerRadius);
	nvgStrokeColor(ctx, mTheme->mBorderLight);
	nvgStroke(ctx);
	nvgBeginPath(ctx);
	nvgRoundedRect(ctx, mPos.x + 0.5f, mPos.y + 0.5f, mSize.x - 1,
		mSize.y - 2, mTheme->mButtonCornerRadius);
	nvgStrokeColor(ctx, mTheme->mBorderDark);
	nvgStroke(ctx);
	int fontSize = mFontSize == -1 ? mTheme->mButtonFontSize : mFontSize;
	nvgFontSize(ctx, fontSize);
	nvgFontFace(ctx, "sans-bold");
	float tw = nvgTextBounds(ctx, 0, 0, mCaption.c_str(), nullptr, nullptr);
	vec2 center = vec2((float)mPos.x, (float)mPos.y) + vec2((float)mSize.x, (float)mSize.y) * 0.5f;
	vec2 textPos(center.x - tw * 0.5f, center.y - 1);
	NVGcolor textColor =
		mTextColor.a == 0 ? mTheme->mTextColor : mTextColor;
	if (!mEnabled)
		textColor = mTheme->mDisabledTextColor;
	if (mIcon)
	{
		auto icon = utf8(mIcon);
		float iw, ih = fontSize;
		if (nvgIsFontIcon(mIcon))
		{
			ih *= 1.5f;
			nvgFontSize(ctx, ih);
			nvgFontFace(ctx, "icons");
			iw = nvgTextBounds(ctx, 0, 0, icon.data(), nullptr, nullptr);
		}
		else
		{
			int w, h;
			ih *= 0.9f;
			nvgImageSize(ctx, mIcon, &w, &h);
			iw = w * ih / h;
		}
		if (mCaption != "")
			iw += mSize.y * 0.15f;
		nvgFillColor(ctx, textColor);
		nvgTextAlign(ctx, NVG_ALIGN_LEFT | NVG_ALIGN_MIDDLE);
		vec2 iconPos = center;
		iconPos.y -= 1;
		if (mIconPosition == IconPosition::LeftCentered)
		{
			iconPos.x -= (tw + iw) * 0.5f;
			textPos.x += iw * 0.5f;
		}
		else
			if (mIconPosition == IconPosition::RightCentered)
			{
				textPos.x -= iw * 0.5f;
				iconPos.x += tw * 0.5f;
			}
			else
				if (mIconPosition == IconPosition::Left)
					iconPos.x = mPos.x + 8;
				else
					if (mIconPosition == IconPosition::Right)
						iconPos.x = mPos.x + mSize.x - iw - 8;
		if (nvgIsFontIcon(mIcon))
			nvgText(ctx, iconPos.x, iconPos.y + 1, icon.data(), nullptr);
		else
		{
			NVGpaint imgPaint = nvgImagePattern(ctx,
				iconPos.x, iconPos.y - ih / 2, iw, ih, 0, mIcon, mEnabled ? 0.5f : 0.25f);
			nvgFillPaint(ctx, imgPaint);
			nvgFill(ctx);
		}
	}
	nvgFontSize(ctx, fontSize);
	nvgFontFace(ctx, "sans-bold");
	nvgTextAlign(ctx, NVG_ALIGN_LEFT | NVG_ALIGN_MIDDLE);
	nvgFillColor(ctx, mTheme->mTextColorShadow);
	nvgText(ctx, textPos.x, textPos.y, mCaption.c_str(), nullptr);
	nvgFillColor(ctx, textColor);
	nvgText(ctx, textPos.x, textPos.y + 1, mCaption.c_str(), nullptr);
}
コード例 #15
0
ファイル: filex.c プロジェクト: goghcrow/zahnrad
static void
draw(NVGcontext *nvg, struct zr_command_queue *queue, int width, int height)
{
    const struct zr_command *cmd;
    glPushAttrib(GL_ENABLE_BIT|GL_COLOR_BUFFER_BIT);
    glEnable(GL_BLEND);
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
    glDisable(GL_CULL_FACE);
    glDisable(GL_DEPTH_TEST);
    glEnable(GL_SCISSOR_TEST);
    glEnable(GL_TEXTURE_2D);

    nvgBeginFrame(nvg, width, height, ((float)width/(float)height));
    zr_foreach_command(cmd, queue) {
        switch (cmd->type) {
        case ZR_COMMAND_NOP: break;
        case ZR_COMMAND_SCISSOR: {
            const struct zr_command_scissor *s = zr_command(scissor, cmd);
            nvgScissor(nvg, s->x, s->y, s->w, s->h);
        } break;
        case ZR_COMMAND_LINE: {
            const struct zr_command_line *l = zr_command(line, cmd);
            nvgBeginPath(nvg);
            nvgMoveTo(nvg, l->begin.x, l->begin.y);
            nvgLineTo(nvg, l->end.x, l->end.y);
            nvgFillColor(nvg, nvgRGBA(l->color.r, l->color.g, l->color.b, l->color.a));
            nvgFill(nvg);
        } break;
        case ZR_COMMAND_CURVE: {
            const struct zr_command_curve *q = zr_command(curve, cmd);
            nvgBeginPath(nvg);
            nvgMoveTo(nvg, q->begin.x, q->begin.y);
            nvgBezierTo(nvg, q->ctrl[0].x, q->ctrl[0].y, q->ctrl[1].x,
                q->ctrl[1].y, q->end.x, q->end.y);
            nvgStrokeColor(nvg, nvgRGBA(q->color.r, q->color.g, q->color.b, q->color.a));
            nvgStrokeWidth(nvg, 3);
            nvgStroke(nvg);
        } break;
        case ZR_COMMAND_RECT: {
            const struct zr_command_rect *r = zr_command(rect, cmd);
            nvgBeginPath(nvg);
            nvgRoundedRect(nvg, r->x, r->y, r->w, r->h, r->rounding);
            nvgFillColor(nvg, nvgRGBA(r->color.r, r->color.g, r->color.b, r->color.a));
            nvgFill(nvg);
        } break;
        case ZR_COMMAND_CIRCLE: {
            const struct zr_command_circle *c = zr_command(circle, cmd);
            nvgBeginPath(nvg);
            nvgCircle(nvg, c->x + (c->w/2.0f), c->y + c->w/2.0f, c->w/2.0f);
            nvgFillColor(nvg, nvgRGBA(c->color.r, c->color.g, c->color.b, c->color.a));
            nvgFill(nvg);
        } break;
        case ZR_COMMAND_TRIANGLE: {
            const struct zr_command_triangle *t = zr_command(triangle, cmd);
            nvgBeginPath(nvg);
            nvgMoveTo(nvg, t->a.x, t->a.y);
            nvgLineTo(nvg, t->b.x, t->b.y);
            nvgLineTo(nvg, t->c.x, t->c.y);
            nvgLineTo(nvg, t->a.x, t->a.y);
            nvgFillColor(nvg, nvgRGBA(t->color.r, t->color.g, t->color.b, t->color.a));
            nvgFill(nvg);
        } break;
        case ZR_COMMAND_TEXT: {
            const struct zr_command_text *t = zr_command(text, cmd);
            nvgBeginPath(nvg);
            nvgRoundedRect(nvg, t->x, t->y, t->w, t->h, 0);
            nvgFillColor(nvg, nvgRGBA(t->background.r, t->background.g,
                t->background.b, t->background.a));
            nvgFill(nvg);

            nvgBeginPath(nvg);
            nvgFillColor(nvg, nvgRGBA(t->foreground.r, t->foreground.g,
                t->foreground.b, t->foreground.a));
            nvgFontSize(nvg, (float)t->height);
            nvgTextAlign(nvg, NVG_ALIGN_MIDDLE);
            nvgText(nvg, t->x, t->y + t->h * 0.5f, t->string, &t->string[t->length]);
            nvgFill(nvg);
        } break;
        case ZR_COMMAND_IMAGE: {
            int w, h;
            NVGpaint imgpaint;
            const struct zr_command_image *i = zr_command(image, cmd);
            nvgImageSize(nvg, i->img.handle.id, &w, &h);
            nvgBeginPath(nvg);
            nvgRect(nvg, i->x, i->y, i->w, i->h);
            nvgFillPaint(nvg, nvgImagePattern(nvg,
                i->x, i->y, i->w, i->h, 0, i->img.handle.id, 1));
            nvgFill(nvg);

        } break;
        case ZR_COMMAND_ARC:
        default: break;
        }
    }
    zr_command_queue_clear(queue);

    nvgResetScissor(nvg);
    nvgEndFrame(nvg);
    glPopAttrib();
}